Terraria dye

Show Off Your Character

2013.10.21 04:54 AmyTheHuman Show Off Your Character

Show off your custom video game characters!
[link]


2011.04.23 16:57 Terraria

Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. The world is your canvas and the ground itself is your paint.
[link]


2017.06.18 11:12 pewpewpewPEWdie /r/PewdiepieSubmissions

The subreddit full of 19y/o fans of Pewdiepie aka Felix Kjellberg
[link]


2023.05.30 07:24 kenpoviper anytime i see people draw their character all cool looking I see tons of comments on the art about how terraria characters are super miss matched and funky looking, but if you just use a bit of dye you can look so incredibly cool, also now that I mention it I wanna draw this guy, I'll do that later.

anytime i see people draw their character all cool looking I see tons of comments on the art about how terraria characters are super miss matched and funky looking, but if you just use a bit of dye you can look so incredibly cool, also now that I mention it I wanna draw this guy, I'll do that later. submitted by kenpoviper to Terraria [link] [comments]


2023.05.25 05:14 user67885433 Why do his preferences not include demolitinist? I just bought pylon from him by housing demolitinist by him.

Why do his preferences not include demolitinist? I just bought pylon from him by housing demolitinist by him.
I am on mobile, not sure what version; the history doesnt include his preferences being changed so idk if it would matter
submitted by user67885433 to Terraria [link] [comments]


2023.05.06 20:47 SkyBeast420 Terraria Mod Guide for Poke

Terraria Mod Guide for Poke
Since Poke said he needed to start another Terraria run, I decided to make a guide for installing what I consider to be the best mods and add-ons. (This guide isn't just for poke but for anyone who wants a nice experience).
TModLoader is a free dlc to Terraria that allows you to easily install mods and textures. Not that hard to get, just download it though the Steam store and run it separately from Terraria like a new game.

https://preview.redd.it/yw04vjkgg9ya1.png?width=1597&format=png&auto=webp&s=50551fb82d6e814251cd8c58ae3ed56ba7ba0810
2) ## Installing the mods.
Installing mods is simple. First click on workshop

https://preview.redd.it/6cl7j2o849ya1.png?width=514&format=png&auto=webp&s=59abaab262876cbc24f3c58a70dca69f2cf261f6
Then, click on Download Mods

https://preview.redd.it/bqyepzad49ya1.png?width=654&format=png&auto=webp&s=383bbfad4f7ddd9c94e28064840c5b6cc1a038e5
From here, you can search for all of the mods that I mention and just hit the download button on them. If the download button says "Download With Dependencies," you don't have to worry, just click that button instead
https://preview.redd.it/lol1qh8x49ya1.png?width=307&format=png&auto=webp&s=100854b07b17d183afce12220e9fbca52f7e3bfa
3) ## My list of mods
Here are some of the mods that I would recommend. I think it has a really good balance of content mods as well as basic quality of life stuff.
Calamity Mod (Obviously)
https://preview.redd.it/2tkzcu8n59ya1.png?width=618&format=png&auto=webp&s=f3d553e0a187a7f5474736085b72dba20d5a74f8
Calamity Infernum Mod (Adds a new difficulty to Calamity mod that completely revamps the way bosses work)
https://preview.redd.it/fr7sz8dt59ya1.png?width=619&format=png&auto=webp&s=8e57f8c743b0e715a5e0ab6b8b52bf72bcf4c614
Calamity Vanities Mod (not really needed, just adds some nice pets and dyes)
https://preview.redd.it/lxrv0chy59ya1.png?width=618&format=png&auto=webp&s=b44a84eb765371b0d11df6e6f93dbc697855621e
Terraria Overhaul (Overhauls basic systems like movement and physics as well as combat)
https://preview.redd.it/8obkonjg69ya1.png?width=613&format=png&auto=webp&s=ca38e6e779746d27ceea53895f1dd12e0a6ce926
Fargo's Mutant Mod (Adds some VERY useful NPCs. I highly recommend this one)
https://preview.redd.it/y558bp9u69ya1.png?width=620&format=png&auto=webp&s=90e8799476fa43bceee9ac2c08b951fe46e6681c
Boss Checklist (You don't need this one but it can be useful for some people)
https://preview.redd.it/ug8l0gn079ya1.png?width=618&format=png&auto=webp&s=6ffa9b70f3457c660f95b09468ff52ec7bc4e2ae
Recipe Browser (Absolutely need to get this one. Terraria can be very confusing without it)
https://preview.redd.it/bpjmscrd79ya1.png?width=621&format=png&auto=webp&s=d5103b9cd8d8578415ba108d37bbc5a5c0ba3d69
Lights and Shadows (adds a 'shader' to the game. just makes it look a bit nicer but the default settings can be a bit too much. Just tune it in the mod settings to whatever you want)
https://preview.redd.it/e11gtj5u79ya1.png?width=619&format=png&auto=webp&s=3890181570a185f657189de0a156c0c41d2babc8
Magic Storage (I also highly recommend this mod because it makes storing your items much easier)
https://preview.redd.it/suuaq6s189ya1.png?width=616&format=png&auto=webp&s=5df0c74e1020025776ba4b9d99fa5cc5b0ac0398
Subworld Library (I'm not entirety sure what this mod does but since I have it enabled I'm guessing another mod in this list requires it so get it just incase)
https://preview.redd.it/kt2da84w89ya1.png?width=621&format=png&auto=webp&s=0ff8b84f566644a4c29852ec2f039c799a062492
Vasic Automated Mining (A basic veinminer. Just makes mining a lot easier and more satisfying. If you modify the settings, it can kinda become a cheat so just keep the settings at their defaults)
https://preview.redd.it/6d91339h99ya1.png?width=619&format=png&auto=webp&s=b2ab955b9c2b7f9b77eca3f10d601de72bed8ad9
Here is another one I don't entirely know the use of. I think it was downloaded as a dependency of another mod so you may not even need to even get this on your own
https://preview.redd.it/928vrsfn99ya1.png?width=618&format=png&auto=webp&s=397c4f028c844775601d2b80fc7f125c5bc1579f
MEAC (MEAC is a pretty cool mod as it adds a few boss overhauls as well as a very satisfying melee rework. It does have an issue though. The twins boss fight becomes nearly impossible to defeat if you have both this mod and the Calamity Infernum mod installed. If you choose to use this mod then I would say just disable this mod when you get to that fight. )
https://preview.redd.it/rargltsda9ya1.png?width=614&format=png&auto=webp&s=53f019396b8ed572508713b2ca42fca60dfee75c

Alright that is all of the mods that I recommend. You can, of course, install other mods if you want to but I find this list to be a very balanced and enjoyable experience

4) ## Texture Packs
This is a bit of a different process compared to installing mods but it is still easy.
First go to this link https://github.com/Altalyra/CalamityTexturePack/releases
then download the most recent versions of the CalamityTexturePack and CalamityTexturePackUI
https://preview.redd.it/1g2lh9sua9ya1.png?width=916&format=png&auto=webp&s=bc7917bdeaeaccd330966ff6b8e420fd59ddf4da
Now that you have these go back to TModLoader and open up the "Use Resource Packs" page

https://preview.redd.it/zdyl59f0b9ya1.png?width=658&format=png&auto=webp&s=53ec923bfdb4f424fae0889a338b696ce5ca3861


Now hit the Open Folder Button



Now simply drag both of the zipped files into this opened folder

https://preview.redd.it/2p2gtew7b9ya1.png?width=709&format=png&auto=webp&s=bdc0da362632103028faacf05d4bd433ca905176
Finally, you can go back into Terraria and enable these packs


Alright, I think that covers everything. Please let me know if there are any errors you encounter in the process and I will edit the post to fix them.
submitted by SkyBeast420 to pokelawls [link] [comments]


2023.04.20 03:44 drawgonborn An amazing day everything considered :')

So I 18(nb) have been having a rough time with two of my 18(f) partners. One because I've let this relationship go on too long when she says hurtful things when she's upset, and then doesn't own up to them, and the other because she has bipolar disorder with narcissist tendencies. She has been having a really hard time with mania recently, going off and on from herself ( a very pretentious stoic girl who loves chess and terraria and yours truly, and not too much else) to a giggly little beast that must be in control and cannot be touched or she lashes out
Not only that but i have been throwing up frequently, every day from the day after Christmas to today, because i have a bunk gallbladder that doesn't seem to want to work. But today I feel really really good. I finally got it taken out. I'm in extreme pain all day due to the CO2 they pumped into me and the 4 incisions from the laparoscopy, but the chess loving girlfriend picked me up today from the surgery and took care of me. The bought me a meal i consequently threw up, sat with me on the curb and held my hair back and just held me before we went to go pick up m prescriptions and she waited with me at the Walgreens for what had to be half an hour while she supported my head as i fell asleep. Held my hand off and on for 2 hours as we went to my house and she took absolutely phenomenal care of me to the point i was nearly crying. Today she also called to get scheduled for therapy which has been a really tough thing for her, having to reach out for help so that she can continue our relationship in a healthy way.
I'm so so so beyond happy. I feel so rediculously loved, and I can't get over it ( not that I'd want to. My third partner also 18(f) is going to come over tomorrow to help me catch up on school work and watch some movies with me and maybe dye my hair since i can't quite move around yet. I'm literally just so incredibly happy and needed to share it with you guys. I feel like i truly am able to love all of these people with the fullest extent of my heart, and it's absolutely just so amazing.
Tldr: needed to get a surgery for vomiting and need to break it off with gf 1 still, but gf 2 and 3 both are watching over me and making me feel so loved as i recover
submitted by drawgonborn to polyamory [link] [comments]


2023.04.18 12:49 No_Fig_9399 Gwen from LoL

Gwen from LoL
Since she’s one of my favorite characters, I decided to make her in terraria and I’m very satisfied with the result. One change I made was the glove, it’s better without the blue dye. Feel free to mention any improvements you think are possible, enjoy!
submitted by No_Fig_9399 to Terraria [link] [comments]


2023.04.17 19:10 Corealing how to fix twilight dye only working in certain spots and hades dye not working properly, tmodloader.

how to fix twilight dye only working in certain spots and hades dye not working properly, tmodloader.
I've just been playing with a collection of mods (list found below) and mid way through my game I got some dyes and decided to equip them finding out that for some reason twilight dye only works in certain spots on the map and hades dye doesn't work (flame effect) its only its base colour that shows and for some reason on the head its flame effect only works when I look down also the dye for the summons using hades is just bananas there should be some screen shots of my character with what I've just described.
all hades dye (including pet)
hades dye head working while looking down
twilight dye not working in certain spots of the map
twilight dye working in certain spots of the map

I've been playing with the following mods:
luiafk reborn
thorium mod
summoners association
pylons prevent evil
shared world map
fargo's souls mod
max stack plus extra
which mod is this from?
ore extractor
omniswing
new beginnings
magic storage
calamity mod
fargo's mutant mod
boss checklist
terraria overhaul
recipe browser
tokens
no more tombs
calamity mod music
fargo's mod music
zzpi98 weaponout
shorter respawn time
wing slot extra
boss cursor
alchemistnpc lite
submitted by Corealing to Terraria [link] [comments]


2023.03.22 01:55 Shugabush_aww_man What are some wishes for ToTK

I'll start:
Firstly, Elemental versions of every enemy. Some ideas of how they could change the enemies are Electric Hinox shoot Electric bolts out of their eye, Frost Moblins could have a frost AoE when unarmed and Fire Guardians could have flaming legs/tentacles/tendrils which would make stunning them with Guardian/Ancient weapons a bit harder, though I guess it would make hitting them with ancient arrows easier.
Another thing I would like is a way to equip armour as a cosmetic because I hate using the Flame-Breaker Armour, the Ancient Armour, and the Zora helmet. A way I think this could be done is when you select a piece of armour it would give you 3 options: "Equip in use slot, Equip in vanity slot and cancel, and when you select a piece of armour that you are already wearing it would give 3 options: swap slots, unequip and cancel. If you still don't understand, I would imagine it would be similar to the Terraria armour and vanity slot system.
I want to be able to dye EVERY piece of armour, including the Amiibo armour.
Lastly, I want more complete armour and weapon sets. Having amour and weapon sets based around the 4/5 races is nice and all, but I want more. I want a Lynel set, a Korok/Forest Dweller set, and I want Elemental sets to go with the elemental weapons.
submitted by Shugabush_aww_man to botw [link] [comments]


2023.03.20 21:24 CapitalBee2880 Tmodloader crash log server wont load, can anyone help?

[20:21:44.311] [Main Thread/INFO] [tML]: Save Are Located At: C:\Users\conal\Documents\My Games\Terraria\tModLoader
[20:21:44.317] [Main Thread/INFO] [tML]: Starting tModLoader server 1.4.3.6+2022.09.47.42stableStableee2a93cf193a003c68f1636a89627425a1a9db895249834780281054000 built 20/03/2023 02:29
[20:21:44.318] [Main Thread/INFO] [tML]: Log date: 20/03/2023
[20:21:44.318] [Main Thread/INFO] [tML]: Running on Windows (v10.0.19045.0) X64 NetCore 6.0.13
[20:21:44.318] [Main Thread/INFO] [tML]: FrameworkDescription: .NET 6.0.13
[20:21:44.318] [Main Thread/INFO] [tML]: Executable: E:\SteamLibrary\steamapps\common\tModLoader\tModLoader.dll
[20:21:44.318] [Main Thread/INFO] [tML]: Working Directory: E:\SteamLibrary\steamapps\common\tModLoader
[20:21:44.318] [Main Thread/INFO] [tML]: Launch Parameters: -server -autoshutdown -password -lang 1 -world C:/Users/conal\Documents\My Games\Terraria\tModLoader\Worlds\The_Flatulent_Wharf.wld -worldrollbackstokeep 2 -modpath C:/Users/conal\Documents\My Games\Terraria\tModLoader\Mods -steam -localsteamid 76561198277795034 -lobby friends
[20:21:44.320] [Main Thread/INFO] [tML]: Parsed Launch Parameters: -server -autoshutdown -password -lang 1 -world C:/Users/conal\Documents\My Games\Terraria\tModLoader\Worlds\The_Flatulent_Wharf.wld -worldrollbackstokeep 2 -modpath C:/Users/conal\Documents\My Games\Terraria\tModLoader\Mods -steam -localsteamid 76561198277795034 -lobby friends
[20:21:44.781] [Main Thread/INFO] [tML]: Distribution Platform: Steam. Detection method: -steam launch parameter
[20:21:44.976] [Main Thread/INFO] [Terraria]: Steam Cloud Quota: 905.6 MB available
[20:21:45.972] [Main Thread/DEBUG] [tML]: Network compatibility version is 2022.9.47
[20:21:46.815] [Main Thread/WARN] [tML]: Ignoring LansHouseBuilder found at: E:\SteamLibrary\steamapps\common\tModLoader\..\..\workshop\content\1281930\2857589166\2022.8\LansHouseBuilder.tmod. A mod with the same name already exists.
[20:21:46.866] [Main Thread/INFO] [tML]: Finding Mods...
[20:21:46.881] [Main Thread/INFO] [tML]: Sandboxing: CalamityMod (Calamity Mod) v2.0.2.2
[20:21:48.288] [Main Thread/INFO] [tML]: Sandboxing: AlchemistNPCLite (AlchemistNPC Lite) v1.8.16
[20:21:48.700] [Main Thread/INFO] [tML]: Sandboxing: AnimeOverhaul (Anime Vanity & Pets) v3.0.1
[20:21:48.769] [Main Thread/INFO] [tML]: Sandboxing: BAM (Basic Automated Mining) v1.1.8
[20:21:48.831] [Main Thread/INFO] [tML]: Sandboxing: BetterExtractinator (Better Extractinator) v1.1.1
[20:21:48.835] [Main Thread/INFO] [tML]: Sandboxing: BossChecklist (Boss Checklist) v1.4.0
[20:21:48.842] [Main Thread/INFO] [tML]: Sandboxing: BossTownNPC (BossTownNPC) v1.0.1
[20:21:48.846] [Main Thread/INFO] [tML]: Sandboxing: BuilderNPC (Builder NPC) v0.1
[20:21:48.849] [Main Thread/INFO] [tML]: Sandboxing: CampingMod (Camping) v2.0.5
[20:21:48.895] [Main Thread/INFO] [tML]: Sandboxing: DisplayBase (Item Display Base) v0.5
[20:21:48.920] [Main Thread/INFO] [tML]: Sandboxing: DragonsDecorativeMod (Dragons Decorative Mod) v1.24.2
[20:21:48.996] [Main Thread/INFO] [tML]: Sandboxing: Fargowiltas (Fargo's Mutant Mod) v2.8.7
[20:21:49.182] [Main Thread/INFO] [tML]: Sandboxing: HelpfulNPCs (Helpful NPCs) v2.0.4
[20:21:49.218] [Main Thread/INFO] [tML]: Sandboxing: HerbalistNPC (Herbalist NPC) v0.4
[20:21:49.237] [Main Thread/INFO] [tML]: Sandboxing: ItemMagnetPlus (ItemMagnetPlus) v1.1.0.9
[20:21:49.275] [Main Thread/INFO] [tML]: Sandboxing: LansHouseBuilder (Lan's House Builder) v2022.8.1
[20:21:49.300] [Main Thread/INFO] [tML]: Sandboxing: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v2022.9.1
[20:21:49.304] [Main Thread/INFO] [tML]: Sandboxing: LumeloreDeco (Lumelore's Decoration Mod) v0.2.2
[20:21:49.311] [Main Thread/INFO] [tML]: Sandboxing: MagicStorage (Magic Storage) v0.5.7.10
[20:21:49.419] [Main Thread/INFO] [tML]: Sandboxing: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.1.4.5
[20:21:49.592] [Main Thread/INFO] [tML]: Sandboxing: MiscNPCAdditions (Misc NPC Vendor Additions) v0.3
[20:21:49.596] [Main Thread/INFO] [tML]: Sandboxing: MultipleLures (Multiple Lures) v1.3
[20:21:49.599] [Main Thread/INFO] [tML]: Sandboxing: OneStopNPCShop (The Shop Market) v1.2.1.3
[20:21:49.651] [Main Thread/INFO] [tML]: Sandboxing: PCW (Items from anywhere) v0.1.0.6
[20:21:49.677] [Main Thread/INFO] [tML]: Sandboxing: RecipeBrowser (Recipe Browser) v0.9.8
[20:21:49.815] [Main Thread/INFO] [tML]: Sandboxing: ShopExpander (Shop Expander) v1.2.6
[20:21:49.852] [Main Thread/INFO] [tML]: Sandboxing: ShorterRespawn (Shorter Respawn Time) v1.0.1
[20:21:49.868] [Main Thread/INFO] [tML]: Sandboxing: SkullsFurnitureMod (Skull's Furniture Mod) v1.3.0.2
[20:21:49.970] [Main Thread/INFO] [tML]: Sandboxing: Terrarchitect (Terrarchitect) v1.4.0.6
[20:21:50.033] [Main Thread/INFO] [tML]: Sandboxing: TerrariaNoRangePylon (Teleport to pylons from anywhere!) v0.6
[20:21:50.048] [Main Thread/INFO] [tML]: Sandboxing: TownNPCHome (Teleport All NPC Home) v1.2.3
[20:21:50.052] [Main Thread/INFO] [tML]: Constructing Mods...
[20:21:51.094] [Main Thread/INFO] [tML]: Adding Content: ModLoader (tModLoader) v2022.9.47.42
[20:21:51.164] [Main Thread/INFO] [tML]: Adding Content: CalamityMod (Calamity Mod) v2.0.2.2
[20:21:54.852] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawInfernoRings() added by CalamityMod
[20:21:54.877] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::KeyDoubleTap(int) added by CalamityMod
[20:21:54.882] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::QuickMount() added by CalamityMod
[20:21:54.893] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::dropItemCheck() added by CalamityMod
[20:21:54.900] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::LeftClick(Item[], int, int) added by CalamityMod
[20:21:54.913] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::Draw(SpriteBatch, Item[], int, int, Vector2, Color) added by CalamityMod
[20:21:54.947] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::KeyDoubleTap(int) added by CalamityMod
[20:21:54.953] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawPendingMouseText() added by CalamityMod
[20:21:54.969] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Item::CanFillEmptyAmmoSlot() added by CalamityMod
[20:21:55.119] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::DoDraw(GameTime) modified by CalamityMod
[20:21:55.214] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawGore() added by CalamityMod
[20:21:55.221] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawCursor(Vector2, bool) added by CalamityMod
[20:21:55.228] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::SetDisplayMode(int, int, bool) added by CalamityMod
[20:21:55.238] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::SortDrawCacheWorms() added by CalamityMod
[20:21:55.240] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawInfernoRings() added by CalamityMod
[20:21:55.240] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::DrawInterface_40_InteractItemIcon() modified by CalamityMod
[20:21:55.252] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.Drawing.TileDrawing::DrawPartialLiquid(Tile, Vector2, Rectangle, int, Color) added by CalamityMod
[20:21:55.255] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WaterfallManager::DrawWaterfall(SpriteBatch, int, float) modified by CalamityMod
[20:21:55.303] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.Liquid.LiquidRenderer::InternalDraw(SpriteBatch, Vector2, int, float, bool) modified by CalamityMod
[20:21:55.315] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::oldDrawWater(bool, int, float) modified by CalamityMod
[20:21:55.346] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Graphics.Light.TileLightScanner::GetTileLight(int, int, out Vector3) added by CalamityMod
[20:21:55.348] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.Drawing.TileDrawing::PreDrawTiles(bool, bool, bool) added by CalamityMod
[20:21:55.349] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.Drawing.TileDrawing::Draw(bool, bool, bool, int) added by CalamityMod
[20:21:55.361] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.ItemDropRules.CommonCode::ModifyItemDropFromNPC(NPC, int) added by CalamityMod
[20:21:55.363] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateTime() modified by CalamityMod
[20:21:55.378] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::UpdateTime_SpawnTownNPCs() added by CalamityMod
[20:21:55.394] [Main Thread/DEBUG] [tML]: Hook On.Terraria.NPC::ShouldEmpressBeEnraged() added by CalamityMod
[20:21:55.395] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::CollectTaxes() modified by CalamityMod
[20:21:55.397] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Projectile::Damage() modified by CalamityMod
[20:21:55.514] [Main Thread/DEBUG] [tML]: Hook On.Terraria.NPC::ApplyTileCollision(bool, Vector2, int, int) added by CalamityMod
[20:21:55.516] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::ApplyEquipFunctional(Item, bool) modified by CalamityMod
[20:21:55.566] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Hurt(PlayerDeathReason, int, int, bool, bool, bool, int) modified by CalamityMod
[20:21:55.603] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::DashMovement() modified by CalamityMod
[20:21:55.632] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::DoCommonDashHandle(out int, out bool, DashStartAction) added by CalamityMod
[20:21:55.634] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::GiveImmuneTimeForCollisionAttack(int) modified by CalamityMod
[20:21:55.635] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update_NPCCollision() modified by CalamityMod
[20:21:55.646] [Main Thread/DEBUG] [tML]: Hook On.Terraria.WorldGen::OpenDoor(int, int, int) added by CalamityMod
[20:21:55.660] [Main Thread/DEBUG] [tML]: Hook On.Terraria.WorldGen::CloseDoor(int, int, bool) added by CalamityMod
[20:21:55.664] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Item::AffixName() added by CalamityMod
[20:21:55.667] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Projectile::NewProjectile(IEntitySource, float, float, float, float, int, int, float, int, float, float) added by CalamityMod
[20:21:55.673] [Main Thread/DEBUG] [tML]: Hook On.Terraria.NPC::Collision_DecideFallThroughPlatforms() added by CalamityMod
[20:21:55.676] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Wiring::HitWireSingle(int, int) modified by CalamityMod
[20:21:55.742] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::UpdateItemDye(bool, bool, Item, Item) added by CalamityMod
[20:21:55.751] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::QuickHeal() modified by CalamityMod
[20:21:55.755] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::QuickMana() modified by CalamityMod
[20:21:55.759] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::ItemCheck_Inner(int) modified by CalamityMod
[20:21:55.803] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::GrappleMovement() added by CalamityMod
[20:21:55.811] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::UpdatePettingAnimal() added by CalamityMod
[20:21:55.813] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::PlayerFrame() added by CalamityMod
[20:21:55.849] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::SlopeDownMovement() added by CalamityMod
[20:21:55.854] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::DamageVar(float, float) modified by CalamityMod
[20:21:55.855] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Projectile::Damage() modified by CalamityMod
[20:21:55.931] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.NPC::ScaleStats_ApplyExpertTweaks() modified by CalamityMod
[20:21:55.934] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Projectile::AI_001() modified by CalamityMod
[20:21:56.156] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateBuffs(int) modified by CalamityMod
[20:21:56.280] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateJumpHeight() modified by CalamityMod
[20:21:56.282] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:56.487] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:56.624] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Initializers.WingStatsInitializer::Load() modified by CalamityMod
[20:21:56.628] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:56.765] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:56.910] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::WingMovement() modified by CalamityMod
[20:21:56.921] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateLifeRegen() modified by CalamityMod
[20:21:56.935] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::Update(int) modified by CalamityMod
[20:21:57.077] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::UpdateManaRegen() modified by CalamityMod
[20:21:57.081] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Pyramid(int, int) modified by CalamityMod
[20:21:57.096] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::MakeDungeon(int, int) modified by CalamityMod
[20:21:57.149] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::DungeonHalls(int, int, ushort, int, bool) modified by CalamityMod
[20:21:57.169] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::GrowLivingTree(int, int, bool) modified by CalamityMod
[20:21:57.205] [Main Thread/DEBUG] [tML]: Hook On.Terraria.WorldGen::SmashAltar(int, int) added by CalamityMod
[20:21:57.211] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::hardUpdateWorld(int, int) modified by CalamityMod
[20:21:57.242] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::Chlorophyte(int, int) modified by CalamityMod
[20:21:57.245] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.UI.States.UIWorldCreation::SetDefaultOptions() modified by CalamityMod
[20:21:57.248] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.UI.States.UIWorldCreation::AddWorldSizeOptions(UIElement, float, MouseEvent, string, float) modified by CalamityMod
[20:21:57.253] [Main Thread/DEBUG] [tML]: Hook On.Terraria.IO.WorldFile::ClearTempTiles() added by CalamityMod
[20:21:57.255] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.Events.Sandstorm::HasSufficientWind() modified by CalamityMod
[20:21:57.255] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Item::Prefix(int) modified by CalamityMod
[20:21:57.288] [Main Thread/DEBUG] [tML]: Hook On.Terraria.NPC::SlimeRainSpawns(int) added by CalamityMod
[20:21:57.291] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.NPC::SpawnNPC() modified by CalamityMod
[20:21:57.419] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::IsTileTypeInInteractionRange(int) modified by CalamityMod
[20:21:57.422] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Projectile::CanExplodeTile(int, int) modified by CalamityMod
[20:21:57.424] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateWindyDayState() modified by CalamityMod
[20:21:57.427] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::UpdateTime_StartNight(ref bool) modified by CalamityMod
[20:21:57.442] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.WorldGen::AttemptFossilShattering(int, int, Tile, bool) modified by CalamityMod
[20:21:57.445] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::GetPickaxeDamage(int, int, int, int, Tile) added by CalamityMod
[20:21:57.451] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::GetAnglerReward(NPC) added by CalamityMod
[20:21:57.454] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.NPC::NPCLoot() modified by CalamityMod
[20:21:57.458] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Item::Prefix(int) added by CalamityMod
[20:21:57.752] [Main Thread/INFO] [tML]: Adding Content: AlchemistNPCLite (AlchemistNPC Lite) v1.8.16
[20:21:57.838] [Main Thread/WARN] [tML]: AlchemistNPCLite.Items.Placeable.MateriaTransmutatorMK2 has reference fields (Calamity) that may not be safe to share between clones.
For deep-cloning, add a custom Clone override and make proper copies of these fields. If shallow (memberwise) cloning is acceptable, mark the fields with [CloneByReference] or properties with [field: CloneByReference]
[20:21:57.885] [Main Thread/INFO] [tML]: Adding Content: AnimeOverhaul (Anime Vanity & Pets) v3.0.1
[20:21:58.080] [Main Thread/INFO] [tML]: Adding Content: BAM (Basic Automated Mining) v1.1.8
[20:21:58.158] [Main Thread/INFO] [tML]: Adding Content: BetterExtractinator (Better Extractinator) v1.1.1
[20:21:58.206] [Main Thread/INFO] [tML]: Adding Content: BossChecklist (Boss Checklist) v1.4.0
[20:21:58.281] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.Events.DD2Event::WinInvasionInternal() added by BossChecklist
[20:21:58.284] [Main Thread/INFO] [BossChecklist]: Progression values for vanilla entries have been last updated on BossChecklist v1.4.0
[20:21:58.284] [Main Thread/INFO] [BossChecklist]: Boss Log integration messages will not be logged.
[20:21:58.328] [Main Thread/INFO] [tML]: Adding Content: BossTownNPC (BossTownNPC) v1.0.1
[20:21:58.376] [Main Thread/INFO] [tML]: Adding Content: BuilderNPC (Builder NPC) v0.1
[20:21:58.421] [Main Thread/INFO] [tML]: Adding Content: CampingMod (Camping) v2.0.5
[20:21:58.474] [Main Thread/INFO] [tML]: Adding Content: DisplayBase (Item Display Base) v0.5
[20:21:58.522] [Main Thread/INFO] [tML]: Adding Content: DragonsDecorativeMod (Dragons Decorative Mod) v1.24.2
[20:21:58.687] [Main Thread/INFO] [tML]: Adding Content: Fargowiltas (Fargo's Mutant Mod) v2.8.7
[20:21:58.847] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Recipe::FindRecipes(bool) added by Fargowiltas
[20:21:58.906] [Main Thread/INFO] [tML]: Adding Content: HelpfulNPCs (Helpful NPCs) v2.0.4
[20:21:58.964] [Main Thread/INFO] [tML]: Adding Content: HerbalistNPC (Herbalist NPC) v0.4
[20:21:59.022] [Main Thread/INFO] [tML]: Adding Content: ItemMagnetPlus (ItemMagnetPlus) v1.1.0.9
[20:21:59.085] [Main Thread/INFO] [tML]: Adding Content: LansHouseBuilder (Lan's House Builder) v2022.8.1
[20:21:59.139] [Main Thread/INFO] [tML]: Adding Content: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v2022.9.1
[20:21:59.189] [Main Thread/INFO] [tML]: Adding Content: LumeloreDeco (Lumelore's Decoration Mod) v0.2.2
[20:21:59.270] [Main Thread/INFO] [tML]: Adding Content: MagicStorage (Magic Storage) v0.5.7.10
[20:21:59.332] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Recipe::FindRecipes(bool) added by MagicStorage
[20:21:59.333] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::QuickSpawnItem(IEntitySource, int, int) added by MagicStorage
[20:21:59.334] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Main::DrawInterface_36_Cursor() added by MagicStorage
[20:21:59.337] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::MouseHover(Item[], int, int) added by MagicStorage
[20:21:59.339] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::LeftClick(Item[], int, int) added by MagicStorage
[20:21:59.345] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::RightClick(Item[], int, int) added by MagicStorage
[20:21:59.346] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::OverrideHover(Item[], int, int) added by MagicStorage
[20:21:59.350] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::OverrideLeftClick(Item[], int, int) added by MagicStorage
[20:21:59.353] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::ItemCheck_ApplyHoldStyle_Inner(float, Item, Rectangle) modified by MagicStorage
[20:21:59.371] [Main Thread/DEBUG] [tML]: Hook On.Terraria.ModLoader.TileLoader::NearbyEffects(int, int, int, bool) added by MagicStorage
[20:21:59.372] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Main::DoUpdate_HandleChat() modified by MagicStorage
[20:21:59.383] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Chest::ServerPlaceItem(int, int) added by MagicStorage
[20:21:59.384] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.Player::QuickStackAllChests() modified by MagicStorage
[20:21:59.393] [Main Thread/WARN] [tML]: Granted native detouring access to MagicStorage
[20:21:59.393] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.ModLoader.RecipeLoader::AddRecipes() modified by MagicStorage
[20:21:59.397] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.ModLoader.RecipeLoader::PostAddRecipes() modified by MagicStorage
[20:21:59.399] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.ModLoader.RecipeLoader::PostSetupRecipes() modified by MagicStorage
[20:21:59.406] [Main Thread/DEBUG] [MagicStorage]: EnvironmentModule "MagicStorage/JourneyInfiniteItems" added by mod "MagicStorage"
[20:21:59.406] [Main Thread/DEBUG] [MagicStorage]: EnvironmentModule "MagicStorage/UseInventoryModule" added by mod "MagicStorage"
[20:21:59.406] [Main Thread/DEBUG] [MagicStorage]: EnvironmentModule "MagicStorage/UseInventoryNoFavoritesModule" added by mod "MagicStorage"
[20:21:59.505] [Main Thread/INFO] [tML]: Adding Content: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.1.4.5
[20:21:59.756] [Main Thread/INFO] [tML]: Adding Content: MiscNPCAdditions (Misc NPC Vendor Additions) v0.3
[20:21:59.804] [Main Thread/INFO] [tML]: Adding Content: MultipleLures (Multiple Lures) v1.3
[20:21:59.853] [Main Thread/INFO] [tML]: Adding Content: OneStopNPCShop (The Shop Market) v1.2.1.3
[20:21:59.910] [Main Thread/INFO] [tML]: Adding Content: PCW (Items from anywhere) v0.1.0.6
[20:21:59.961] [Main Thread/INFO] [tML]: Adding Content: RecipeBrowser (Recipe Browser) v0.9.8
[20:22:00.011] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Player::AdjTiles() added by RecipeBrowser
[20:22:00.065] [Main Thread/INFO] [tML]: Adding Content: ShopExpander (Shop Expander) v1.2.6
[20:22:00.119] [Main Thread/INFO] [tML]: Adding Content: ShorterRespawn (Shorter Respawn Time) v1.0.1
[20:22:00.171] [Main Thread/INFO] [tML]: Adding Content: SkullsFurnitureMod (Skull's Furniture Mod) v1.3.0.2
[20:22:00.560] [Main Thread/INFO] [tML]: Adding Content: Terrarchitect (Terrarchitect) v1.4.0.6
[20:22:00.754] [Main Thread/INFO] [tML]: Adding Content: TerrariaNoRangePylon (Teleport to pylons from anywhere!) v0.6
[20:22:00.759] [Main Thread/DEBUG] [tML]: Hook On.Terraria.GameContent.TeleportPylonsSystem::IsPlayerNearAPylon(Player) added by TerrariaNoRangePylon
[20:22:00.760] [Main Thread/DEBUG] [tML]: Hook IL.Terraria.GameContent.TeleportPylonsSystem::HandleTeleportRequest(TeleportPylonInfo, int) modified by TerrariaNoRangePylon
[20:22:00.816] [Main Thread/INFO] [tML]: Adding Content: TownNPCHome (Teleport All NPC Home) v1.2.3
[20:22:00.819] [Main Thread/DEBUG] [tML]: Hook On.Terraria.WorldGen::moveRoom(int, int, int) added by TownNPCHome
[20:22:00.870] [Main Thread/INFO] [tML]: Resizing...
[20:22:01.256] [Main Thread/INFO] [tML]: Configuring Content: ModLoader (tModLoader) v2022.9.47.42
[20:22:01.314] [Main Thread/INFO] [tML]: Configuring Content: CalamityMod (Calamity Mod) v2.0.2.2
[20:22:01.492] [Main Thread/INFO] [tML]: Configuring Content: AlchemistNPCLite (AlchemistNPC Lite) v1.8.16
[20:22:01.547] [Main Thread/INFO] [tML]: Configuring Content: AnimeOverhaul (Anime Vanity & Pets) v3.0.1
[20:22:01.605] [Main Thread/INFO] [tML]: Configuring Content: BAM (Basic Automated Mining) v1.1.8
[20:22:01.659] [Main Thread/INFO] [tML]: Configuring Content: BetterExtractinator (Better Extractinator) v1.1.1
[20:22:01.713] [Main Thread/INFO] [tML]: Configuring Content: BossChecklist (Boss Checklist) v1.4.0
[20:22:01.767] [Main Thread/INFO] [tML]: Configuring Content: BossTownNPC (BossTownNPC) v1.0.1
[20:22:01.821] [Main Thread/INFO] [tML]: Configuring Content: BuilderNPC (Builder NPC) v0.1
[20:22:01.875] [Main Thread/INFO] [tML]: Configuring Content: CampingMod (Camping) v2.0.5
[20:22:01.930] [Main Thread/INFO] [tML]: Configuring Content: DisplayBase (Item Display Base) v0.5
[20:22:01.986] [Main Thread/INFO] [tML]: Configuring Content: DragonsDecorativeMod (Dragons Decorative Mod) v1.24.2
[20:22:02.046] [Main Thread/INFO] [tML]: Configuring Content: Fargowiltas (Fargo's Mutant Mod) v2.8.7
[20:22:02.104] [Main Thread/INFO] [tML]: Configuring Content: HelpfulNPCs (Helpful NPCs) v2.0.4
[20:22:02.160] [Main Thread/INFO] [tML]: Configuring Content: HerbalistNPC (Herbalist NPC) v0.4
[20:22:02.214] [Main Thread/INFO] [tML]: Configuring Content: ItemMagnetPlus (ItemMagnetPlus) v1.1.0.9
[20:22:02.268] [Main Thread/INFO] [tML]: Configuring Content: LansHouseBuilder (Lan's House Builder) v2022.8.1
[20:22:02.323] [Main Thread/INFO] [tML]: Configuring Content: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v2022.9.1
[20:22:02.377] [Main Thread/INFO] [tML]: Configuring Content: LumeloreDeco (Lumelore's Decoration Mod) v0.2.2
[20:22:02.435] [Main Thread/INFO] [tML]: Configuring Content: MagicStorage (Magic Storage) v0.5.7.10
[20:22:02.494] [Main Thread/INFO] [tML]: Configuring Content: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.1.4.5
[20:22:02.553] [Main Thread/INFO] [tML]: Configuring Content: MiscNPCAdditions (Misc NPC Vendor Additions) v0.3
[20:22:02.612] [Main Thread/INFO] [tML]: Configuring Content: MultipleLures (Multiple Lures) v1.3
[20:22:02.670] [Main Thread/INFO] [tML]: Configuring Content: OneStopNPCShop (The Shop Market) v1.2.1.3
[20:22:02.726] [Main Thread/INFO] [tML]: Configuring Content: PCW (Items from anywhere) v0.1.0.6
[20:22:02.783] [Main Thread/INFO] [tML]: Configuring Content: RecipeBrowser (Recipe Browser) v0.9.8
[20:22:02.839] [Main Thread/INFO] [tML]: Configuring Content: ShopExpander (Shop Expander) v1.2.6
[20:22:02.896] [Main Thread/INFO] [tML]: Configuring Content: ShorterRespawn (Shorter Respawn Time) v1.0.1
[20:22:02.953] [Main Thread/INFO] [tML]: Configuring Content: SkullsFurnitureMod (Skull's Furniture Mod) v1.3.0.2
[20:22:03.019] [Main Thread/INFO] [tML]: Configuring Content: Terrarchitect (Terrarchitect) v1.4.0.6
[20:22:03.082] [Main Thread/INFO] [tML]: Configuring Content: TerrariaNoRangePylon (Teleport to pylons from anywhere!) v0.6
[20:22:03.141] [Main Thread/INFO] [tML]: Configuring Content: TownNPCHome (Teleport All NPC Home) v1.2.3
[20:22:03.375] [Main Thread/INFO] [tML]: Finalizing Content: ModLoader (tModLoader) v2022.9.47.42
[20:22:03.443] [Main Thread/INFO] [tML]: Finalizing Content: CalamityMod (Calamity Mod) v2.0.2.2
[20:22:03.523] [Main Thread/INFO] [tML]: Finalizing Content: AlchemistNPCLite (AlchemistNPC Lite) v1.8.16
[20:22:03.592] [Main Thread/INFO] [tML]: Finalizing Content: AnimeOverhaul (Anime Vanity & Pets) v3.0.1
[20:22:03.666] [Main Thread/INFO] [tML]: Finalizing Content: BAM (Basic Automated Mining) v1.1.8
[20:22:03.740] [Main Thread/INFO] [tML]: Finalizing Content: BetterExtractinator (Better Extractinator) v1.1.1
[20:22:03.811] [Main Thread/INFO] [tML]: Finalizing Content: BossChecklist (Boss Checklist) v1.4.0
[20:22:03.880] [Main Thread/INFO] [tML]: Finalizing Content: BossTownNPC (BossTownNPC) v1.0.1
[20:22:03.949] [Main Thread/INFO] [tML]: Finalizing Content: BuilderNPC (Builder NPC) v0.1
[20:22:04.015] [Main Thread/INFO] [tML]: Finalizing Content: CampingMod (Camping) v2.0.5
[20:22:04.083] [Main Thread/INFO] [tML]: Finalizing Content: DisplayBase (Item Display Base) v0.5
[20:22:04.151] [Main Thread/INFO] [tML]: Finalizing Content: DragonsDecorativeMod (Dragons Decorative Mod) v1.24.2
[20:22:04.219] [Main Thread/INFO] [tML]: Finalizing Content: Fargowiltas (Fargo's Mutant Mod) v2.8.7
[20:22:04.286] [Main Thread/INFO] [tML]: Finalizing Content: HelpfulNPCs (Helpful NPCs) v2.0.4
[20:22:04.354] [Main Thread/INFO] [tML]: Finalizing Content: HerbalistNPC (Herbalist NPC) v0.4
[20:22:04.423] [Main Thread/INFO] [tML]: Finalizing Content: ItemMagnetPlus (ItemMagnetPlus) v1.1.0.9
[20:22:04.493] [Main Thread/INFO] [tML]: Finalizing Content: LansHouseBuilder (Lan's House Builder) v2022.8.1
[20:22:04.562] [Main Thread/INFO] [tML]: Finalizing Content: LansUnlimitedBuffSlots (Lan's Unlimited Buff Slots) v2022.9.1
[20:22:04.630] [Main Thread/INFO] [tML]: Finalizing Content: LumeloreDeco (Lumelore's Decoration Mod) v0.2.2
[20:22:04.699] [Main Thread/INFO] [tML]: Finalizing Content: MagicStorage (Magic Storage) v0.5.7.10
[20:22:04.785] [Main Thread/INFO] [tML]: Finalizing Content: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.1.4.5
[20:22:04.855] [Main Thread/INFO] [tML]: Finalizing Content: MiscNPCAdditions (Misc NPC Vendor Additions) v0.3
[20:22:04.925] [Main Thread/INFO] [tML]: Finalizing Content: MultipleLures (Multiple Lures) v1.3
[20:22:04.995] [Main Thread/INFO] [tML]: Finalizing Content: OneStopNPCShop (The Shop Market) v1.2.1.3
[20:22:05.064] [Main Thread/INFO] [tML]: Finalizing Content: PCW (Items from anywhere) v0.1.0.6
[20:22:05.132] [Main Thread/INFO] [tML]: Finalizing Content: RecipeBrowser (Recipe Browser) v0.9.8
[20:22:05.199] [Main Thread/INFO] [tML]: Finalizing Content: ShopExpander (Shop Expander) v1.2.6
[20:22:05.200] [Main Thread/DEBUG] [tML]: Hook On.Terraria.ModLoader.NPCLoader::SetupShop(int, Chest, ref int) added by ShopExpander
[20:22:05.202] [Main Thread/DEBUG] [tML]: Hook On.Terraria.Chest::AddItemToShop(Item) added by ShopExpander
[20:22:05.204] [Main Thread/DEBUG] [tML]: Hook On.Terraria.UI.ItemSlot::HandleShopSlot(Item[], int, bool, bool) added by ShopExpander
[20:22:05.274] [Main Thread/INFO] [tML]: Finalizing Content: ShorterRespawn (Shorter Respawn Time) v1.0.1
[20:22:05.342] [Main Thread/INFO] [tML]: Finalizing Content: SkullsFurnitureMod (Skull's Furniture Mod) v1.3.0.2
[20:22:05.411] [Main Thread/INFO] [tML]: Finalizing Content: Terrarchitect (Terrarchitect) v1.4.0.6
[20:22:05.483] [Main Thread/INFO] [tML]: Finalizing Content: TerrariaNoRangePylon (Teleport to pylons from anywhere!) v0.6
[20:22:05.557] [Main Thread/INFO] [tML]: Finalizing Content: TownNPCHome (Teleport All NPC Home) v1.2.3
[20:22:05.636] [Main Thread/INFO] [tML]: RAM usage: 503.7 MB
[20:22:05.755] [Main Thread/INFO] [tML]: Adding Recipes...
[20:22:05.922] [Main Thread/INFO] [BossChecklist]: Progression Mode is DISABLED
[20:22:06.664] [.NET ThreadPool WorkeINFO] [Terraria]: Loading World: , IsCloud=False, Size=0x0
[20:22:06.725] [Main Thread/INFO] [Terraria]: Running one update...
[20:22:06.725] [Main Thread/INFO] [tML]: Server starting with AllowVanillaClients set to False
[20:22:07.066] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.Collections.Generic.KeyNotFoundException: The given key 'lumberjack' was not present in the dictionary.
at Fargowiltas.FargoWorld.NetSend(BinaryWriter writer) in Fargowiltas\FargoWorld.cs:line 195
at Terraria.ModLoader.IO.WorldIO.<>c__DisplayClass23_0.b__0(BinaryWriter w) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 519
at Terraria.ModLoader.IO.BinaryIO.SafeWrite(BinaryWriter writer, Action`1 write) in tModLoader\Terraria\ModLoader\IO\BinaryIO.cs:line 16
at Terraria.ModLoader.IO.WorldIO.SendModData(BinaryWriter writer) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 519
at Terraria.NetMessage.SendData(Int32 msgType, Int32 remoteClient, Int32 ignoreClient, NetworkText text, Int32 number, Single number2, Single number3, Single number4, Int32 number5, Int32 number6, Int32 number7) in tModLoader\Terraria\NetMessage.cs:line 335
at Terraria.Main.UpdateWeather(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 46733
at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 13191
at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 12777
at Terraria.Main.DedServ_PostModLoad(Boolean& reloadMods) in tModLoader\Terraria\Main.cs:line 4643
at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4214
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 233
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 192
at MonoLaunch.<>c__DisplayClass1_0.
b__0() in tModLoader\Terraria\MonoLaunch.cs:line 56
at System.Threading.Thread.StartCallback()

[20:22:07.069] [Main Thread/ERROR] [Terraria]: System.Collections.Generic.KeyNotFoundException: The given key 'lumberjack' was not present in the dictionary.
at Fargowiltas.FargoWorld.NetSend(BinaryWriter writer) in Fargowiltas\FargoWorld.cs:line 195
at Terraria.ModLoader.IO.WorldIO.<>c__DisplayClass23_0.b__0(BinaryWriter w) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 519
at Terraria.ModLoader.IO.BinaryIO.SafeWrite(BinaryWriter writer, Action`1 write) in tModLoader\Terraria\ModLoader\IO\BinaryIO.cs:line 16
at Terraria.ModLoader.IO.WorldIO.SendModData(BinaryWriter writer) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 519
at Terraria.NetMessage.SendData(Int32 msgType, Int32 remoteClient, Int32 ignoreClient, NetworkText text, Int32 number, Single number2, Single number3, Single number4, Int32 number5, Int32 number6, Int32 number7) in tModLoader\Terraria\NetMessage.cs:line 335
at Terraria.Main.UpdateWeather(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 46733
at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 13191
at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 12777
[20:22:07.077] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Terraria.Main.WriteFancyWorldLoadErrorToConsole() in tModLoader\Terraria\Main.cs:line 4723
at Terraria.Main.DedServ_PostModLoad(Boolean& reloadMods) in tModLoader\Terraria\Main.cs:line 4645
at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4214
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 233
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 192
at MonoLaunch.<>c__DisplayClass1_0.
b__0() in tModLoader\Terraria\MonoLaunch.cs:line 56
at System.Threading.Thread.StartCallback()

[20:22:07.080] [Main Thread/FATAL] [tML]: Main engine crash

Tip: This is likely a mod's fault. Disable mods one by one and check if the issue persists

System.NullReferenceException: Object reference not set to an instance of an object.
at Terraria.Main.WriteFancyWorldLoadErrorToConsole() in tModLoader\Terraria\Main.cs:line 4723
at Terraria.Main.DedServ_PostModLoad(Boolean& reloadMods) in tModLoader\Terraria\Main.cs:line 4645
at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4214
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 233
[20:22:07.598] [26/DEBUG] [tML]: SSDP search line seperator: CRLF
submitted by CapitalBee2880 to TmodLoader [link] [comments]


2023.03.15 08:32 Buttermuncher04 The problems with the current potion system and my ideas for a rework

Hi everyone! This is going to be a bit of a rundown of why I think the current Terraria system for crafting buff potions is flawed, and what I think we could do to improve it. Firstly, I'm going to list what I think are the main problems the system faces:

  1. It's tedious, boring, and unskippable at higher difficulties - Anyone who's played on Expert/Master enough knows how annoying it can be to die repeatedly to an endgame boss, burning through potions each time, until eventually you run out of Lifeforce Potions and have to take a break from fighting to go spend a full hour fishing for Prismite (Or Armored Cavefish, Ebonkoi, Hemopiranha...) because you know you're screwed without that 20% extra max life. Or the time that's wasted setting up a herb farm, or the annoying times when you're out of Bottled Water and have to go dig up more sand and find a lake. It's just repetitive and lame by the endgame.
  2. There's no satisfying sense of progression - Almost every buff potion is available to the player from the very beginning of the game, excluding Lifeforce being locked in Hardmode and Titan being locked post-Skeletron. The awesome feeling of upgrading your armor and weapons and accessories is just entirely absent when it comes to potions, because they remain constant.
  3. They take up your inventory and HUD - It's an absolute pain to have half your inventory be filled with buff potions before a boss fight, leaving barely any room to sort through the loot drops afterwards. When you add onto that the obtrusive buff icons which cover the screen (and have a 22 buff limit? Why??)
  4. The player doesn't have to make any meaningful choices - The only somewhat meaningful choice in the potion crafting system is whether the player decides to craft them or not, a.k.a whether the player wants to go through the tedium of making them or wants to circumvent that in exchange for a more difficult game. A better example can be taken from Minecraft, where the player can choose between longer durations or stronger potions by using Glowstone or Redstone, but not both. That's simply a more engaging choice to be presented with.
So what's to be done? Well, mods like AlchemistNPC have tried to remedy this by allowing the crafting system to be ignored entirely by throwing potions into the shop system instead, which is arguably quite tedious to use as well (easier to farm money than herbs, I suppose). But this solution just kicks the can down the road, allowing the player easy access to buffs without making any effort to make buff potions actually fun to obtain.
So here's my proposal for a rework:
Remove buff potions. Entirely.
Instead of assigning each buff to a specific potion, assign all the buffs to specific herbs, discovered in the world and through gameplay progression, which can then be mixed together at the player's will into a single potion that grants the buffs of all herbs included in it. To differentiate, let's call these combinations 'Draughts.'
Throughout the world, the player can find bags of 'Rare Seeds'. Once the player obtains their first one, a new NPC moves in: the Potion Master, to whom the player can give the Rare Seeds that they've found, similar to the Dye Trader's Strange Plants. Once a player gives a bag of Rare Seeds to the Potion Master, any instances of that bag are removed from the world and cannot spawn anymore.
Once the Potion Master has a received a bag of Rare Seeds, the corresponding herb begins appearing in his 'stock', which grows gradually over time as the Potion Master attends his own herb farm. The player can then pay a small fee to the Potion Master for him to mix together a Draught for the player, with them choosing which herbs from his stock to include - the more herbs (and buffs), the higher the price.
The Potion Master can also include either Salt or Sugar in the Draught - a shameless ripoff mechanic inspired by the aforementioned Redstone/Glowstone choice from Minecraft, where Salt increases the potency of the Draught while Sugar increases its Duration (for balancing, the base duration of a Draught would be determined using a formula for the typical duration of the buffs included in it).
Additionally, a few QoL buffs would be ported over from Calamity in my proposed rework (Bounding, Calcium, Soaring, and Gravity Normalizer), and a few buffs would be merged together. With that all said, here's the list I came up with of the different herbs, their corresponding buffs, and how the player would locate them (the names are a work in progress).
-----------------------------------------------------------------------------------------------------------------------------------------------------
LIST OF HERBS
Globrite Berries provide the merged Shine and Night Owl buffs, and their seeds are found in Wooden Chests in the Underground layer.
Runner Beans provide the Swiftness buff, and their seeds are found in Wooden Chests on the surface layer in the outer thirds of the world.
Cave Carrots provide the Spelunker buff, and their seeds are found in Golden Chests in the Caverns layer.
Tunneller's Taters provide the Mining buff, and their seeds are sold by the Skeleton Merchant.
Levitating Lentils provide the Gravitation buff, and their seeds are found in a tiny, specially generated alien capsule somewhere in the Space layer.
Floaty Dandelions provide the Featherfall buff, and their seeds are found in Skyware chests.
Violent Violets provide the Battle buff, and their seeds are rarely dropped by enemies during the Blood Moon (or a guaranteed drop from the Dreadnautilus).
Calming Chamomile provides the Calming buff, and its seeds are found by fishing anywhere on the surface at nighttime.
Paranoid Petunias provide the Dangersense buff, and their seeds are found in Dead Man's Chest traps (possibly made more common?).
Tracker's Tobacco provides the Hunter buff, and its seeds are found in the Underground Desert.
Summoner's Leaf provides the Summoner buff, and its seeds are found in Mahogany chests in the Underground Jungle.
Chilli Peppers provide the Warmth buff, and their seeds are found in the Underground Snow.
Gillyweed provides the merged Flipper, Gills, and Water Walking buffs, and its seeds are found in Water chests.
Volcanic Valerian provides the Obsidian Skin buff, and its seeds are found in Shadow Chests in the Underworld.
Starfruit provides the Mana Regeneration buff, and its seeds have a rare chance to drop from the sky at night instead of a Fallen Star once the player has reached maximum mana.
Terrafruit provides the Biome Sight buff, and its seeds are obtained by throwing either Corrupt, Crimson, or Hallowed Seeds into Shimmer.
Four-Leaf Clovers provide the Luck buff, and their seeds are rarely sold by the Traveling Merchant.
Romantic Roses provide the Heartreach buff, and their seeds are sold by either the Nurse and Arms Dealer, or the Goblin Tinkerer and Mechanic, when either pair is living alone with each other and are both at maximum happiness.
Fisherman's Friend provides the merged Fishing and Sonar buffs, and its seeds are rewarded by the Angler after the 5th quest.
Boxweed provides the Crate buff, and its seeds are found commonly in crates, with a higher chance from rarer ones.
Jellied Beans provide the merged Bounding and Calcium buffs from Calamity (increased jump height and no fall damage), and are dropped by King Slime.
Daisies of Cthulhu provide the Ironskin buff, and their seeds are dropped by the Eye of Cthulhu.
Brussels Sprouts provide the Regeneration buff, and their seeds are dropped by the Eater of Worlds / Brain of Cthulhu.
Arrowroot provides the Archery buff, and its seeds are a guaranteed drop from the last enemy killed in the Goblin Invasion.
Stinging Nettles provide the Thorns buff, and their seeds are dropped by Queen Bee.
Cruelfruit provides the Titan buff, and its seeds are dropped by Skeletron.
Architect's Apricots provide the Builder buff, and their seeds are found in Dungeon Chests.
Silentshroom provides the Invisibility buff, and its seeds are dropped by Deerclops.
Demon Wart provides the Inferno buff, and its seeds are dropped by the Wall of Flesh.
Mystic Magnolias provide the Magic Power buff, and their seeds are sometimes dropped by Mimics (guaranteed drop from Hallowed Mimics).
Hoarder's Hops provide the Ammo Reservation buff, and their seeds are dropped by the Flying Dutchman.
Wingnuts provide the Soaring buff from Calamity (increased wing flight time) and their seeds are dropped by Queen Slime.
Invincible Succulents provide the Endurance buff, and their seeds are dropped by the first Mechanical boss.
Furious Foxglove provides the Rage buff, and their seeds are dropped by the second Mechanical boss.
Grapes of Wrath provide the Wrath buff, and their seeds are dropped by the third Mechanical boss.
Plantera's Heart provides the Lifeforce buff, and its seeds are dropped by Plantera.
Martian Mugwort provides the Gravity Normalizer buff from Calamity (makes the Space layer have normal gravity and provides immunity to the Distorted debuff), and its seeds are a guaranteed drop from the Martian Saucer.
-----------------------------------------------------------------------------------------------------------------------------------------------------
Ultimately, I think this system would eliminate each current problem with the system.
The tedious potion crafting system is fixed by having essentially an unlimited supply of each potion ingredient once it's been found, for a small price charged by the Potion Master, which serves to reward the player for gathering money and exploring the world through natural gameplay instead of annoying farming and fishing.
The lack of progression is remedied by having the most important buffs for combat drop from bosses in order of difficulty - rewarding the player and making them stronger throughout the game in the same way weapons and armor do. Also, the majority of non-combat buffs can only be found by the player performing a task which is made easier by the eventual buff, (eg you must mine far enough to find the Skeleton Merchant before getting the Mining buff) making it feel more fitting and rewarding to have discovered these seeds.
The ugly clogging of inventory and HUD is solved by having Draughts, which take up only one inventory slot and only one combined buff for each one.
Finally, the player gets to make meaningful choices by deciding which buffs are the most necessary for any given situation for them to include in their Draught, as having too many unnecessary buffs will raise the price and lower the duration of the eventual concoction. Additionally, the Salt and Sugar provides a choice between counteracting the duration loss or going for more potent potions.

That's about everything I have to say. Let me know what you guys think. Would this be a good idea? Thanks for reading through this far, even if you disagree :)
submitted by Buttermuncher04 to Terraria [link] [comments]


2023.03.14 03:32 Niko_Likes_Pancakes appollogies if this shouldn't be asked here and just on a diff sub but here we go im trying to make alula in terraria any tips dyes anything helps tbh appollogies if wrong flair

submitted by Niko_Likes_Pancakes to oneshot [link] [comments]


2023.03.04 14:58 TeahRoseKim Perfect prince and princess of Terraria: Lunar Merchart is princess of Terrarian in the forest. Dye Trader is the prince of desert from town.The Princess of 2nd Terrarian to Royal.

submitted by TeahRoseKim to Terraria [link] [comments]


2023.02.21 10:27 1cefinix Terraria Npcs #5: Dye Trader (Next up our precious boy Angler :)

Terraria Npcs #5: Dye Trader (Next up our precious boy Angler :) submitted by 1cefinix to Terraria [link] [comments]


2023.02.21 02:53 payrei 21 [F4R] #Virginia/Colorado – Looking for poly friends

Hello! I’m P (she/they), a 21F college senior finishing up a double major in geology and physics. Right now, I go to school in Virginia, but I am planning on moving to Colorado this summer.
About Me:
I’m relatively short and skinny (5’3 3/4" and 110-115 lbs). I have fair skin, brown hair which I’ve added cherry red highlights to, and blue eyes that don’t work (curse my prescription!) I’m pretty much a basic, anxious nerd (like almost everyone on reddit ha). I tend to dress a lot bolder than my personality is. In general, it’s just basic alternative/tik tok e-girl/general bisexual vibes. I’ve been experimenting with make-up more and, while I detest eyeshadow, I love blush and lipstick. I’ve been trying to work on my eyeliner skills, but my vision is bad, and my hands are shaky. Other than that, I’m mainly shy but tend to speak a lot when I’m excited or downright nervous.
I really like music, reading, art, cartoons, and videogames.
Music: I’m into a lot of genres but I’d generally categorize my music as pop punk. I like all the basic 2010s emo bands (My Chemical, Panic, Fall Out) but then I really like some heavy metal (Bad Wolves), rap rock (Hollywood Undead), and general rock (Halestrom). Basically, if it has a good beat and makes me feel like I’m the fan-favorite, fem fatale, arsonist anti-hero, I’m in. Set It Off is my all-time favorite!
Reading: I have a goal to read 100 books in 2023 and I’m about 8 in! I’m a bit behind the schedule but I’m counting on summer to be the time where I catch up. So far, all of my books have been LGBTQIA+ slice of life fiction, found family trope sci-fi, or apocalyptic dystopia! I’ve been trying to find some good mystery books since I remember loving Nancy Drew and Hannah Swensen as a child but most of the adult ones are too suspenseful and make me anxious ha.
Cartoons: Oh, where to start! I grew up watching Adventure Time, Gravity Falls, and Regular Show with my dad and brother. Like most Tumblr users, I watched Steven Universe and Star vs the Forces of Evil too. And I’ve also seen the new trifecta of Owl House, Amphibia, and She-Ra. Other than that, I like more “adult cartoons” like Futurama, Bob’s Burgers, and Rick and Morty. Honestly, I just love all cartoons and animation. (I do like anime, but I’ve seen much fewer shows than American cartoons).
Videogames: I love sandbox games like Minecraft, Terraria, and Forager but Overwatch has a special place in my heart (I’m a support main; Lucio and Moira for the win!) Since I’m a geology major, I play Minecraft by spending most of my time deep in the mines, amongst the rocks. I love exploring caves and making huge strip mines that span hundreds of chunks. I also like to terraform the plains biome into huge farms because I hate dying of starvation in Minecraft and I overuse my sprint button. Finally, I low-key hate the desert, so I will flatten it to a singular y-value height. On the bright side, we'll always have an excess of sand and glass that we can dye into pretty colors.
Since I’m moving to a new city and state where I don’t know anyone, I’d really like some connections before I arrive. I’m mainly looking for queer friends since I really want people who share common experiences. I’m planning to move to Boulder, so I’d be pretty close to Denver which I’ve heard is a major hotspot for both LGBTQIA+ and polyam folks. I’m so excited yay!! Please reach out if you’d like to talk; my dms are open. Have a great day <3
submitted by payrei to polyamoryR4R [link] [comments]


2023.02.19 22:51 ramon27munoz y'all, I'm not New to terraria but I'm quite new to Reddit... I have this wild idea of a boss the size of a pixel

y'all, I'm not New to terraria but I'm quite new to Reddit... I have this wild idea of a boss the size of a pixel submitted by ramon27munoz to Terraria [link] [comments]


2023.01.28 17:33 _-YasirsErenos-_ first, enchanted daggers with a solar dye is cool. I really like the design. (that flaning effect is unfortunately caused by wisp in a bottle Pet with a solar dye). secondly, damn a small but heartwarming detail : a painting named r/Terraria, the place of "i cant find the shimmer biome"

first, enchanted daggers with a solar dye is cool. I really like the design. (that flaning effect is unfortunately caused by wisp in a bottle Pet with a solar dye). secondly, damn a small but heartwarming detail : a painting named Terraria, the place of submitted by _-YasirsErenos-_ to Terraria [link] [comments]


2023.01.12 22:05 Outlander_Terraria Dye trader's farm

Dye trader's farm submitted by Outlander_Terraria to Terraria [link] [comments]


2023.01.04 00:54 RenderedBike40 My Sulphur Sea spawned without the “Sea” party

My Sulphur Sea spawned without the “Sea” party submitted by RenderedBike40 to CalamityMod [link] [comments]


2022.11.19 00:51 Hellayellabelli I would love for an item to exist that allows me to inspect other players.

I think this would be an interesting feature for them to add. I was thinking a pair of glasses that you can purchase from the travelling merchant; they could be called like Spectacular Spectacles of Scrying (Spectating, maybe?). It may sound redundant, but I like the idea of being able to see another player's full inventory, same layout and everything. allowing me to see the rolls on their items, dyes used, etc. I could navigate through the inspect window the same way I would navigate through my own inventory. I don't know what the plan is for new items here-on-out, but it could be a cool idea to use in Terraria or its sequel.
Edit: grammar and punctuation
submitted by Hellayellabelli to Terraria [link] [comments]


2022.11.08 09:50 BionicBandit_ Terraria Daily Drawing - Day 555+37 - Shimmer Dye Trader

Terraria Daily Drawing - Day 555+37 - Shimmer Dye Trader submitted by BionicBandit_ to Terraria [link] [comments]


2022.10.30 20:28 exefamt Best dye for making stuff invisible?

I’ve recently started a large building project in terraria, and by far the most annoying part is having to deal with enemies spawning. I know I can just use minions/summons (and I do), but the stardust dragon is just so brightly colored and looks ugly on my screen. Anyone know any good dyes to use with the critter shampoo to make it less visible on my screen? Or even if not, so better combos of other minions and dyes. Thanks in advance for the advice.
(Build flair cuz that’s what I need it for and idk what else to put)
submitted by exefamt to Terraria [link] [comments]


2022.10.29 19:38 TheBioFear0 For the love of housing, DONT DROP 9999 GUIDE VODOO DOLLS IN THE LAVA FOR THE WALL

For the love of housing, DONT DROP 9999 GUIDE VODOO DOLLS IN THE LAVA FOR THE WALL submitted by TheBioFear0 to Terraria [link] [comments]


2022.10.24 16:11 Oktav99a I made Spamton G Spamton from Deltarune in Terraria using walls and dyes (PS5)

I made Spamton G Spamton from Deltarune in Terraria using walls and dyes (PS5) submitted by Oktav99a to Terraria [link] [comments]