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Star Wars: The Old Republic

2009.04.28 20:56 docforrester Star Wars: The Old Republic

Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. You will never find a more wretched hive of scum and villainy than here.

2012.11.19 21:13 cwlsmith Last Night on Earth: The Zombie Game

Like LNOE? **Love** LNOE? This is the place for it. What is LNOE? [Do yourself a favor](

2023.06.03 15:41 AutoModerator Where To Watch Spider-man into the spider-verse Online For Free ReddiT

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submitted by AutoModerator to SpiderManAcrosshdfre [link] [comments]

2023.06.03 15:40 Rude_Pudding2565 Reached a major milestone 5 Cr

I have been working for 13 years and this week crossed a major milestone.
I am from a middle class family with no inheritance. My father worked in a bank. I got good education and graduated from a premier institution. I was always conservative and spend cautiously from childhood.
Once I landed my job, in 2009. I always used to save approximately 50-60%. Now it is close to 75%.
I am married with wife and two kids, and a dependent mother.
For the first 6 years, I was mostly parking money in FDs in my father’s bank. When my dad passed away, I started managing my money. I would like to thank Freefincal and Asan Ideas for Wealth Facebook group for being the teachers.
I bought a home without loan, when I had sold my company stocks. Since this is the home I am going to stay, I don’t count it under net worth.
Asset Allocation
Indian Equity: 37 (Index and PPFAS Flexi) US Equity: 15 Debt: 30 Real Estate (Rented Apartment): 10 Gold (SGB + Physical): 5 Crypto: 1 Startup Seed: 2
Term Insurance: 1 Cr and 4 Cr two policies Health Insurance: 10L base and 90L super top up
I am estimating my expenses to be at 2L per month for a conservative estimate, assuming children education and other non trivial expenses. So, I am at 20X now. I would convince myself that I am FI, when I hit 30-40X.
I have been working at startups and spend 10-12 hours on work daily, so retirement plan would be to move to a part time role or move to an MNC. Then spend more time with family with reduced urgency at work.
I have a decent debt allocation, but will increase my equity allocation to 60 over next few years.
submitted by Rude_Pudding2565 to FIREIndia [link] [comments]

2023.06.03 15:39 ParsIQrew 📢 Monthly Review: Reflecting on a Productive May with @PARSIQ_NET - $PRQ

📢 Monthly Review: Reflecting on a Productive May with @PARSIQ_NET - $PRQ
At PARSIQ, our mission is to provide fast, reliable, and fully customizable Web3 data solutions for everyone. Let's take a look back at the highlights from May in our Monthly Review!
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  2. ETH Tallinn: It was a small but mighty event! We were thrilled to see blockchain events taking place in the same city as PARSIQ HQ.
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Tokenomics update:
Stay informed as shares exciting updates on the increased utility and use-cases for the $PRQ token. These include governance voting, a Data Lakes marketplace with monetization options for the Dev Community, and a burn mechanism utilizing $PRQ as gas.
Community appreciation:
We want to express our gratitude to the amazing PRQties community for their continuous support. We appreciate your presence and the incredible memes shared by If you haven't followed them yet, make sure to do so!
Web3 data retrieval made easy:
Did you miss our 6 Step Guide on How We Build Custom Web3 Data Solutions? Take a moment to read it and discover how our custom-tailored Data Lakes can power your frontends, backends, and everything in-between. Link here:

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submitted by ParsIQrew to PARSIQ_net [link] [comments]

2023.06.03 15:35 CNard12 Rookie Bi-Weekly Analysis #4

Rookie Performance Evaluation 4

With so many players in the MLB, some of the newest players get lost behind some of the high profile names. We are here today to evaluate every rookie who has played this year and highlight the top performances of the last two weeks and for the entire year. This week Josh Jung murdered some baseballs, Grant Anderson struck out seven in his debut out of the bullpen, and Bobby Miller shut down the Braves (and Nats).

Top Bi-Weekly Performances

American League:
  1. Josh Jung (TEX 3B): Josh Jung continues to dominate at the plate, winning back to back AL rookie of the month awards in April and May. Josh Jung ended the month of May by slugging for 5 doubles, 1 triple and 4 home runs. Jung leads all third baseman in runs and batting average and leads all rookie batters in runs (4), hits (61), home runs (12), and RBIs (37). In his last 10 games, Jung had 9 extra base hits. Offensively, Jung is already worth 2 WAR and has only gotten better throughout the year. Jung sees the ball well, hitting 50.5% over 95 mph (top 90% in the league) and has been able to barrel 12.2% of pitches seen (top 81% in the league). Defensively Josh Jung is in the bottom half of 3rd baseman, having negative -2 defensive runs saved and -1 outs above average. Despite his below average defense, Josh Jung has been one of the best third baseman in the majors all season.
  2. Masataka Yoshida (BOS LF): The Japanese superstar is doing all he can to keep the Red Sox afloat. Yoshida continues his hot streak, batting .348/.412/.500 in the the last 15 days. After a somewhat slow start to the season, Yoshida has emerged as one of the two big favorites for AL rookie of the year (along with Josh Jung). Yoshida still only has 21 strikeouts and walks on the year through 48 games on the season. Yoshida will put the ball in play and will rarely kill a batting rally with a strikeout. He hardly chases the ball and is top in the league on whiff rate. Yoshida has adapted to MLB pitching very quickly and will remain a superstar for years to come.
  3. Logan Allen (CLE SP): The Guardians have a loaded starting pitching staff with the return of Aaron Civale and Triston McKenzie. Logan Allen, along with rookies Tanner Bibee, Hunter Gaddis, and Peyton Battenfield, has shined in the starting rotation. Allen had his best game of the season, going 7 innings against the Baltimore Orioles allowing only 3 hits, no earned runs, and striking out 10. Through 7 starts in the year. In his last three starts, Allen has only allowed 4 earned runs through 18.2 innings. Of the four rookie starting pitchers for Cleveland, Allen has pitched the most innings (39.2) and holds the lowest ERA (2.72). Allen’s next start is scheduled on June 3rd against the Minnesota Twins.
  4. Louie Varland (MIN SP): Varland pitched seven shutout innings against the Houston Astros. Varland has pitched back-to-back quality starts in 4 of his last five starts. The only game Varland did not get a quality start was against the Angels, where he gave up only 2 earned runs in 5 innings. Varland primarily throws a 4-seam (42%) and cutter (30%) and goes to his slider (12%) and changeup (12%) to put batters away. Varland hardly walks batters but gives up a lot of hard contact. Nonetheless Varland has pitched effectively, limiting the damage done in most games he has started. Varland's next start is projected to be on June 6th against the Tampa Bay Rays.
  5. Ryan Noda (OAK 1B): Ryan Noda powered a three-run home run to snap the Athletic’s 11-game losing streak. In the last 15 games, Noda has batted .256 with 3 home runs and 3 doubles on 11 hits. Noda hits 48.2% of balls 95 mph or higher and barrels 16.9% of pitches. Despite this, Noda ranks in the bottom percentile in whiff rate. Noda whiffs on 36% of fast balls, 42% in breaking balls, and 38% of offspeed pitches. Noda has struck out in 33% of his plate appearances (61 strikeout total) but simultaneously ranks in the top percentile in walks taken (35 walks total).
  6. Zach Neto (LAA SS): Despite all the preseason hype for Anthony Volpe and Gunnar Henderson, Zach Neto has quietly emerged as the most consistent bat for rookie AL shortstops. Only 22 years old, Neto was the first player from the 2022 MLB draft to make the majors. Defensively, Neto has been steller. In 44 games, Neto has already racked up .8 defensive war and has generated 2 more outs above average than other shortstops. In the last 15 days, Neto has 11 hits with 4 doubles and a home run. Neto had small injury scare against the Marlins with a finger contusion, but has already made it back into the starting lineup.
  7. Grant Anderson (TEX RP): Grant Anderson has only played in one game this season but I figured he deserved a special shoutout. In his major league debut, Anderson pitched 2 and 2/3rd innings out of the bullpen striking out 7 of the 9 batters. Anderson only gave up one hit and earned the win against the Detroit Tigers.
Allen, Logan 1 - 1 7 2.72 39.2 43 11 41 / 13 / 12 3 1.31 0 1
Varland, Louie 1 - 0 7 3.51 41 39 8 39 / 16 / 16 9 1.15 1 2
Batter Team Games At Bats AVG/OBP/SLG HR RBI SB / CS SO/BB 2B / 3B / HR Off WAR Def WAR
Jung, Josh TEX (3B) 52 207 .295/.341/.531 40 37 1 / 2 63K / 14BB 11 / 1 / 12 2 0.3
Yoshida, Masataka BOS (LF) 48 186 .312/.389/.500 26 31 3 / 0 21K / 21BB 12 / 1 / 7 1.1 -0.6
Neto, Zach LAA (SS) 44 147 .245/.319.374 15 18 3 / 0 32K / 7BB 6 / 0 / 6 1.2 0.8
Noda, Ryan OAK (1B) 53 143 .231/.393/.448 28 19 2 / 1 61K / 35BB 11 / 1 / 6 1.3 -0.1​
Relief Pitcher G W - L ERA IP SV / SVO SO / BB WHIP H / R / ER HR GDP HLD
Anderson, Grant 1 1 - 0 0 2.2 0 / 0 7K / 0BB 0.38 1 / 0 / 0 0 0 0​
National League:
  1. Bobby Miller (LAD SP): The Dodgers #2 prospect has done nothing but impress. In his first two starts on the season, Miller has posted a 1.64 ERA through 11 innings. Miller equally throws a sinker, changeup, slider, and 4-seam fastball. On his fastball, Miller averages 99 mph on his sinkers and 4-seam and sometimes will go to his curveball to strike out batters. In his debut, Miller went 5 innings and only one earned run on 4 hits against the Atlanta Braves. He followed his debut by going 6 innings, allowing only 1 earned run on four hits. Bobby Miller's next scheduled start is June 4th against the New York Yankees.
  2. Spencer Steer (CIN 3B): Spencer Steer uses every side of the field. In the last 15 days, Steer has batted .389/.424/.667 with 4 doubles, one triple, and three home runs. Steer currently leads NL rookies in hits (59), RBIs (T28 with Outman), and doubles (T15 with Tovar). Steer has recently returned to his 2022 self hitting 8 home runs on the season and putting the ball consistently in play. Steer has struggled greatly defensively with -8 outs above average at both first and third base and generating -.4 WAR on the season. He ranks in the bottom 1% of outs above average and, when fielding, is completely 7% of plays as expected at both first base and third base. Despite these struggles, Steer’s production at the plate has lead him to be named the National League Rookie of the month for May.
  3. Matt McLain (CIN SS): The Red’s #5 prospect made his major league debut after TJ Friedl was moved to the 10-day injured list . In the last 15 days, McLain has the most at bats (57), hits (T21 Steer) and runs (T11 Steer) in the National League. McLain won this week’s player of week and continues to bat .329/.390/.486 in 16 games. McLain is primarily causing damage against fastballs and breaking balls, batting over .400 on such pitches. Defensively, McLain has been stellar. In only 16 games, he has generated 2 outs above average at shortstop and has added 5% success rate at the position off 43 attempts. If McLain can continue his success at the plate, along with fellow ROY contender Spencer Steer, then they can help Cincinnati compete for a relatively week NL Central division (who knows what may happen if the Reds call up fellow shortstop Elly de la Cruz).
  4. Corbin Carroll (ARZ LF): Corbin Carroll continues to impress and at this point I feel like I am repeating myself. The 22 year old left-fielder has power, defense, and speed. Carroll has helped the Diamondbacks to take control (or at least tie) in the National League West. In the past 15 days, Carroll has slugged for 4 doubles and three home runs on 15 hits. He leads the national league in stolen bases and has a real shot at joining the 20 / 20 club as a rookie. On the year, Carroll’s slash line is .287/.372/.516. Of all rookies, Corbin Carroll leads in WAR, already accumulating 2.1 on offense. On the defensive side of the ball, Carrol has generated 2 outs above average and has added 2% to the expected fielding average in left field. Expect to see Carroll on these lists for the rest of the season.
  5. Patrick Bailey (SF C): Joey Bart was thought to be the replacement at catcher for the San Francisco after the departure of Buster Posey. With everyone’s focus on Bart, Bailey went under the radar. In 11 games, Bailey has batted .333/.350/.564 with 12 hits, of which 3 were doubles and 2 were home runs. In the minor’s. Bailey was praised for his framing abilities behind the plate. If Bailey can continue his success at the plate, San Francisco may be posed well at the catcher position for years to come.
  6. Will Brennan (CLE RF) - Although he is not a batter that consistently hits the ball hard, Will Brennan, in the last 15 days, has 12 hits in 12 games including 3 doubles and 1 home run.. He is batting .364/.400/.515 and has been reliable at the plate when batters are at first base. Brennan has a batting average of .318 with a runner at 1st (23 plate appearances) and batting .500 with runners at 1st and 2nd (6 plate appearances). Though Will Brennan did kill a bird on a ground-ball single last week. So… he has that going against him.
Miller, Bobby 2 - 0 2 1.64 11 9 2 8 / 2 / 2 0 0.91 0 0
Batter Team Games At Bats AVG/OBP/SLG HR RBI SB / CS SO/BB 2B / 3B / HR Off WAR Def WAR
Steer, Spencer CIN (1B) 53 204 .289/.358/.500 30 28 1 / 2 47K / 21BB 15 / 2 / 8 1 -0.4
McLain, Matt CIN (SS) 2 65 .354/.417/.523 13 9 1 / 1 20K / 6BB 5 / 0 / 2 0.9 0.2
Carrol, Corbin AZ (LF) 54 188 .287/.372/.516 27 24 16 / 2 43K / 23BB 14 / 1 / 9 2.1 -0.3
Bailey, Patrick SF (C) 39 .333/.350/.564 4 12 0 / 0 11K / 1BB 3 / 0 / 2 0.6 0.2
Bae, Ji Hwan PIT (CF) 51 149 .275/.329/.360 19 12 15 / 5 40K / 10BB 8 / 0 / 2 0.1 -0.4​

Worst Bi-Weekly Performances:

  1. Brice Turang (MIL 2B) - In the last 14 games, Turang is batting only .077/.122/.154. In his last seven games, Turang only has one base hit. In his last 15, Turang only has 3. Turang, on the season, has struck out in 27% of his plate appearances and barrels on only 3.6% of pitches. Turang primarily is struggling in making contact with offspeed pitches, whiffing on 40% of those seen.
  2. James Outman (LAD OF) - After starting the season hitting everything out of the park, Outman bat has cooled off immensely. In his last 10 games, Outman only has two singles and is batting .074/.182/.074. Outman hits the ball hard when he makes contact, but has whiffed on 40.4% of pitches seen. Outman has striked out in 35% of his at bats. Outman leads all rookies in strikeouts and 5th in the majors. Defensively, Outman has been above average in furling in the outfield. He is converting 3% more outs than estimated success rate and has created 3 outs above average in the outfield.
  3. Anthony Volpe (NYY SS) - Defensively, Anthony Volpe has been phenomenal at shortstop. The Yankee’s #1 prospect is only 22 years old and already has .7 defensive war. Volpe has recently struggled at the plate. He is second among rookie pitchers in strikeouts (68) and 8th in the majors. On the season, Volpe is only batting .192/.270/.355. But when Volpe does get a hit, he hits for power and brings speed on the basepaths. Volpe has 13 steals on the season and has yet to be caught stealing.
  4. Karl Kauffmann (COL SP) - Kauffmann made his major league debut on May 19th and has not had a good time. In three starts, Kaufman has posted an 11.37 ERA and earned 3 losses. In his first start, Kauffman went 4.1 innings against Texas and allowed 4 earned runs off seven hits. In his next start, Kaugment again went 4.1 innings against Miami ang gave up 5 earned runs on 6 hits. In his final game, he went 4.0 innings against Arizona and allowed 7 earned runs on 9 hits. In all three games combined, Kauffman only struck out 7 and walked 8. Kauffman is only averaging 90 mph on his fastball and has left too many pitches in the middle of the strike zone.
Shout out to Miles Mastrobuoni as well who is batting .053 in 9 games (19 plate appearances) and for having an ERA of 108.
Kauffmann, Karl 0 - 3 3 11.37 12.2 7 7 22 / 17 / 16 3 2.29 1 4
Batter Team Games At Bats AVG/OBP/SLG HR RBI SB / CS SO/BB 2B / 3B / HR Off WAR Def WAR
Turang, Brice MIL (2B) 53 156 .205/.253/.301 13 12 7 / 3 46K / 10BB 4 / 1 / 3 0 0.4
Outman, James LAD (CF) 55 175 .234/.323/.469 28 29 6 / 1 70K / 19BB 8 / 3 / 9 0.7 -0.2
Volpe, Anthony NYY (SS) 58 201 .194/.272/.358 20 24 13 / 0 68K / 21BB 5 / 2 / 8 1 0.7
Casas, Triston BOS (1B) 48 149 .188/.301/.349 23 16 0 / 0 49K / 25BB 4 / 0 / 6 -0.7 -0.6​

My Early Rookie of the Year

American League:
  1. Masataka Yoshida (BOS LF) - See my blurb above
  2. Josh Jung (TEX 3B) - See my blurb above
  3. Esteury Ruiz (OAK CF) - In 58 games, Ruiz is already at 28 stolen bases. ALthough Ruiz is not hitting for extreme power, his speed is turning almost half of his base hits into what is essentially a double. In most offenses that are not the Oakland Athletics, this would typically translate to more runs and have them take leads early on balls just put in play. Among qualified rookies in the American league, Ruiz ranks 3rd in batting average, T1st (with Jung) in hits, and 1st in doubles. Ruiz does rank in the bottom percentile for hard hit percentage (1%), barrel rate (5%) and walk rate (5%).
  4. Hunter Brown (HOU SP) - In 11 games, Hunter brown has a 3.64 ERA and recently overtaken Kodai Senga for the lead in strikeouts for rookie pitchers. Brown struggled in his last start against Minnesota, giving up 5 earned runs on 6 hits. This was after Brown had pitched back-to-back quality starts against the Oakland As (7 IP 2 ER and 6 IP 1 ER).
  5. Logan Allen (CLE SP) - See my blurb above
  6. Bryce Miller (SEA SP) - The Mariners #2 prospect dominated the league in his first five starts going at least 6 innings in each and allowing only four runs in total. Miller only had one hiccup game in which he allowed 8 earned runs in 4.2 innings against the New York Yankees. Miller's success has been largely in part in limiting walks and throwing many strikes for weak contact. Miller is top in the league in walk rate only allowing walks in 2% of at bats. Miller primarily throws his fastball 68% of the time and goes to his offspeed pitchers to put batters away. Miller is set to start on June 4th against Nathan Eovaldi of the Texas Rangers.
  7. Yennier Cano (BAL RP) - In his first 9 innings of the year, Cano did not allow a single base hit. Can has 30 strikeouts on the season through 30 innings of relief. In 5 save opportunities, Cano has successfully earned 4 saves with a 0.93 ERA and a WHIP of 0.59. Cano remains the secondary closer behind Felix Bautista, used primarily to maintain leads in close games and as the set-up man for the 9th inning.
Allen, Logan 1 - 1 7 2.72 39.2 43 11 41 / 13 / 12 3 1.31 0 1
Brown, Hunter 4 - 1 11 3.61 62.1 74 20 57 / 29 / 25 4 1.24 4 6
Miller, Bryce 2 - 0 6 3 36 31 3 24 / 12 / 12 2 0.75 2 0
Batter Team Games At Bats AVG/OBP/SLG HR RBI SB / CS SO/BB 2B / 3B / HR Off WAR Def WAR
Yoshida, Masataka BOS (LF) 48 186 .312/.389/.500 26 31 3 / 0 21K / 21BB 12 / 1 / 7 1.1 -0.6
Jung, Josh TEX (3B) 52 207 .295/.341/.531 40 37 1 / 2 63K / 14BB 11 / 1 / 12 2 0.3
Ruiz, Esteury OAK (CF) 57 223 .269/.335/.350 24 24 28 / 5 44K / 10BB 13 / 1 / 1 0.4 -0.9​
Relief Pitcher G W - L ERA IP SV / SVO SO / BB WHIP H / R / ER HR GDP HLD
Cano, Yennier 23 1 - 0 0.93 29 4 / 5 30K / 1BB 0.59 16 / 3 / 3 0 3 11​
National League:
  1. Corbin Carroll (ARZ LF): See my blurb above.
  2. Spencer Steer (CIN 3B): See my blurb above.
  3. Kodai Senga (NYM SP): In his last start, Kodai Senga pitched 7 innings of 1 hit baseball against the Philadelphia Phillies. Senga ranks first among national league pitchers in strikeouts and second in innings pitched (behind Ryne Nelson). Kodai Senga strikes out 29.8% of batters but gives up lots of hard contact. Batters are still only batting .125 against his ghost fork and strikes out 59.1% of batters as a putaway pitch. This is primarily because batters have a 59.1% whiff rate on his forkball (66 PA) and his slider (7 PA). Senga is scheduled to pitch on June 4th against the Toronto Blue Jays’ Yusei Kikuchi.
  4. Ezquiel Tovar ( COL SS): In 55 games on the season, the Colorado shortstop has accumulated 46 base hits in 55 games. Tovar leads all NL rookies in doubles (16) and is currently slashing .241/.286/.398. Defensively, Tovar has been exceptional at shortstop accumulating 0.9 defensive war. Tovar has 6 outs above average at shortstop and has successfully converted 3% more plays than the estimated success rate.
  5. James Outman (LAD CF): See my blurb above.
  6. Francisco Alvarez (NYM C): The Mets #1 prospect has taken the league by storm. Alvarez has been above average in framing especially above the zone and has 5 blocks above average. Alvarez however has struggled in maintaining run control having -3 CS above average. At the plate, Alvarez has 6 doubles and 8 home runs on the season in 35 games with a slash line of .252/.308/.523.
Senga, Kodai 4 - 2 10 3.44 55 70 31 43 / 21 / 21 6 1.35 0 4
Batter Team Games At Bats AVG/OBP/SLG HR RBI SB / CS SO/BB 2B / 3B / HR Off WAR Def WAR
Carrol, Corbin AZ (LF) 54 188 .287/.372/.516 27 24 16 / 2 43K / 23BB 14 / 1 / 9 2.1 -0.3
Steer, Spencer CIN (1B) 53 204 .289/.358/.500 30 28 1 / 2 47K / 21BB 15 / 2 / 8 1 -0.4
Tovar, Ezequiel COL (SS) 54 187 .241/.286/.396 19 23 2 / 1 57K / 10BB 15 / 1 / 4 0.8 0.9
Outman, James LAD (CF) 55 175 .234/.323/.469 28 29 6 / 1 70K / 19BB 8 / 3 / 9 0.7 -0.2
Alvarez, Francisco NYM (C) 35 111 .252/.308/.523 14 19 0 / 0 29K / 7BB 6 / 0 / 8 1 0.3​

MLB Debuts

Kauffmann, Karl 0 - 3 3 11.37 12.2 7 7 22 / 17 / 16 3 2.29 1 4
Miller, Bobby 2 - 0 2 1.64 11 9 2 8 / 2 / 2 0 0.91 0 0
Vasquez, Randy 0 - 1 1 3.86 4.2 6 3 4 / 2 / 2 1 1.5 2 0
Batter Team Games At Bats AVG/OBP/SLG HR RBI SB / CS SO/BB 2B / 3B / HR Off WAR Def WAR
Bailey, Patrick SF (C) 11 39 .333/.350/.564 4 12 0 / 0 11K / 1BB 3 / 0 / 2 0.6 0.2
Monasterio, Andruw MIL (2B) 3 4 .375/.444/.375 0 0 0 / 0 3K / 1BB 0 / 0 / 0 0.1 0​
The stats I used for this analysis were prior to any games on Friday May 2nd. If you want to see all the rookies I reviewed and their stats as of me writing this I have attached a (google sheet link here)[\]. I am primarily a Chicago Cubs fan so you will likely know more about your team than me, so I apologize if I may have overlooked or underlooked anything. Let me know if there are any memorable moments I may have missed or your own hot takes.
submitted by CNard12 to baseball [link] [comments]

2023.06.03 15:33 miketunes [USA] [H] Oculus Meta Quest Games [W] Horizon Call of the Mountain [PS5]

Here is a list of games I have to trade with, but feel free to request anything specific your looking for. I'm looking to trade up to $90 worth of games for Horizon.
Beat Saber
Blade & Sorcery: Nomad
The Walking Dead: Saints & Sinners
Vader Immortal: Episode I
Job Simulator
The Room VR: A Dark Matter
Five Nights at Freddy's: Help Wanted
Resident Evil 4
The Thrill of the Fight
Walkabout Mini Golf
Pistol Whip
Eleven Table Tennis
Virtual Desktop
Vader Immortal
A Township Tale
Zenith: The Last City
Arizona Sunshine®
Real VR Fishing
Gun Club VR
Vader Immortal: Episode II
Star Wars: Tales from the Galaxy's Edge
I Expect You To Die
Creed: Rise to Glory - Championship Edition™
Drunkn Bar Fight
Robo Recall: Unplugged
Red Matter
In Death: Unchained
Among Us VR
Into the Radius
Vacation Simulator
The Walking Dead: Saints & Sinners - Chapter 2: Retribution
Drop Dead: Dual Strike Edition
Space Pirate Trainer DX
Death Horizon: Reloaded
Medal of Honor™: Above and Beyond
Richie's Plank Experience
Warplanes: WW1 Fighters
Zero Caliber: Reloaded
Espire 1: VR Operative
After the Fall®
Green Hell VR
I Expect You To Die 2
Synth Riders
SKYBOX VR Video Player
The Climb 2
Kingspray Graffiti
Trover Saves the Universe
The Climb
2MD: VR Football Unleashed ALL☆STAR
Waltz of the Wizard
A Fisherman's Tale
Elven Assassin
Until You Fall
Star Trek: Bridge Crew
Hand Physics Lab
OrbusVR: Reborn
Jurassic World Aftermath Collection
Sairento VR : Untethered
Nock: Bow + Arrow Soccer
Journey of the Gods
ForeVR Bowl
Puzzling Places
Lies Beneath
Sniper Elite VR
Tetris® Effect: Connected
Smash Drums
Down the Rabbit Hole
Acron: Attack of the Squirrels!
Virtual Virtual Reality
Phantom: Covert Ops
Sports Scramble
Thief Simulator VR: Greenview Street
Audio Trip
Premium Bowling
National Geographic Explore VR
Mondly: Practice Languages in VR
Please, Don't Touch Anything
Angry Birds VR: Isle of Pigs
Golf 5
Warhammer 40,000: Battle Sister
Racket Fury: Table Tennis VR
Dance Central
Path of the Warrior
Red Matter 2
Shadow Point
Warplanes: Battles over Pacific
Pixel Ripped 1995
End Space
Tilt Brush
ALTDEUS: Beyond Chronos
Marvel's Iron Man VR
Zombieland: Headshot Fever
Goliath: Playing with Reality
AFFECTED: The Manor - Complete Edition
Fruit Ninja
Ancient Dungeon
Unplugged: Air Guitar
Nature Treks VR
Tribe XR DJ in Mixed Reality
Star Wars™ Pinball VR
Ghost Giant
Chess Club
Cooking Simulator VR
Dash Dash World
Pinball FX2 VR
The Exorcist: Legion VR
Time Stall
Raccoon Lagoon
Mini Motor Racing X
First Person Tennis - The Real Tennis Simulator
Cosmonious High
Dead and Buried II
The Last Clockwinder
Guided Tai Chi
Ultrawings 2
Vermillion - VR Painting
Ninja Legends
Guardians Frontline
Broken Edge
Garden of the Sea
BRINK Traveler
Moss: Book II
Skyworld: Kingdom Brawl
Song in the Smoke
The Wizards
Prison Boss VR
The Light Brigade
Cave Digger
ForeVR Darts
Shave & Stuff
Doctor Who The Edge of Time
Death Lap
Floor Plan 2
Ocean Rift
Cities: VR
Keep Talking and Nobody Explodes
ForeVR Pool
Color Space
GRID Legends
Little Cities
Clash of Chefs VR
Sweet Surrender
Wraith: The Oblivion - Afterlife
Carve Snowboarding
Knockout League
HouseFlipper VR
submitted by miketunes to gameswap [link] [comments]

2023.06.03 15:14 klinux86 Proof of concept - Bliss OS (Android-x86) installed and running on Steam Deck on internal storage

Hi, Before even getting my Steam Deck I was wondering if we will at some stage get a full Android OS for this thing as its form factor is ideal as a tablet but never see it (maybe cause Valve never shared the source code of SteamOS / kernel).
So I started to check Andoid x86 distros and the one that worked well is Bliss Os 14.10 (Bliss 15.8 works but apps are not starting so no go), see my video below (sorry for the noise, I'm on a coffee shop!):
you can launch it on live mode by write the ISO on a pen drive through Rufus to check it,
Choose 14.10 Gapps ISO
What works:
What's not working:
Well I know that many of you will say why try something that is not working well but as we say Science is not about why but Why not! also you have access to millions of apps already optimized for touch and the size of Steam Deck screen, and of course my prupose is to start a debate and maybe convince Bliss Os devs or other devs to work on it as from my point of view it needs only a small thinkering to get it fully working on Steam Deck.
For info, getting it on internal storage needed some thinkering as the installer doesn't work directly on Steam Deck (screen orientation issue) so I had to install it on a sd card through my laptop, resize SSD on steam deck and clone the partition and label it "android-x86", copy android EFI starting files from my laptop (grub and EFI\Android) and paste them on EFI of Steam Deck (on partition 1) rename "Android" folder to "boot" in order to start by Steam Deck boot manager.
Happy thinkering!
submitted by klinux86 to SteamDeck [link] [comments]

2023.06.03 15:12 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.


★ Butterfly Knife Freehand FN #1, B/O: $2500

★ Butterfly Knife Ultraviolet FT, B/O: $822

★ Butterfly Knife Scorched FT, B/O: $616

★ Bayonet Tiger Tooth MW #1, B/O: $1300

★ Bayonet Autotronic FN, B/O: $1050

★ Bayonet Tiger Tooth MW, B/O: $629

★ Bayonet Bright Water FT, B/O: $326

★ Bayonet Safari Mesh BS, B/O: $233

★ Karambit Lore FT, B/O: $1110

★ Karambit Damascus Steel FT, B/O: $840

★ Karambit Freehand MW, B/O: $784

★ Karambit Bright Water MW, B/O: $759

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Damascus Steel FN, B/O: $751

★ Nomad Knife Fade FN, B/O: $1156

★ Nomad Knife Slaughter MW, B/O: $544

★ Nomad Knife Blue Steel WW, B/O: $318

★ Flip Knife Marble Fade FN, B/O: $646

★ Flip Knife Doppler (Phase 4) FN, B/O: $574

★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552

★ Flip Knife Case Hardened FT, B/O: $257

★ Flip Knife Freehand FT, B/O: $255

★ StatTrak™ Flip Knife Bright Water FN, B/O: $287

★ Huntsman Knife Lore FN, B/O: $461

★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436

★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353

★ Huntsman Knife Autotronic FT, B/O: $212

★ Huntsman Knife Bright Water FT, B/O: $129

★ Huntsman Knife Forest DDPAT MW, B/O: $129

★ Huntsman Knife Forest DDPAT BS, B/O: $123

★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127

★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375

★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363

★ Bowie Knife Tiger Tooth FN, B/O: $269

★ Bowie Knife Crimson Web WW, B/O: $192

★ Bowie Knife Bright Water FN, B/O: $159

★ Bowie Knife Ultraviolet FT, B/O: $126

★ Stiletto Knife Slaughter FN, B/O: $616

★ Stiletto Knife Crimson Web FT, B/O: $412

★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227

★ Falchion Knife Lore FT, B/O: $214

★ Falchion Knife Autotronic FT, B/O: $192

★ Falchion Knife Scorched WW, B/O: $105

★ Survival Knife Crimson Web BS, B/O: $216

★ Survival Knife Case Hardened FT, B/O: $198

★ Survival Knife Scorched FT, B/O: $111

★ Shadow Daggers Fade FN, B/O: $368

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228

★ Shadow Daggers, B/O: $201

★ Shadow Daggers Damascus Steel FT, B/O: $108

★ Shadow Daggers Ultraviolet FT, B/O: $105

★ Shadow Daggers Black Laminate FT, B/O: $99

★ Shadow Daggers Forest DDPAT FT, B/O: $85

★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700

★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223

★ Gut Knife Marble Fade FN, B/O: $203

★ Gut Knife Doppler (Phase 2) FN, B/O: $191

★ Gut Knife Case Hardened BS, B/O: $127

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife, B/O: $138

★ Navaja Knife Damascus Steel FN, B/O: $111

★ Classic Knife Urban Masked FT, B/O: $146

★ StatTrak™ Classic Knife Stained BS, B/O: $168

★ Ursus Knife Doppler (Phase 3) FN, B/O: $476

★ Ursus Knife, B/O: $375

★ Skeleton Knife, B/O: $1137

★ Talon Knife, B/O: $608

★ Paracord Knife, B/O: $305

★ Survival Knife Forest DDPAT FT, B/O: $97


★ Moto Gloves Transport MW, B/O: $204

★ Moto Gloves Polygon BS, B/O: $142

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Specialist Gloves Crimson Kimono WW, B/O: $1215

★ Specialist Gloves Tiger Strike FT, B/O: $672

★ Specialist Gloves Lt. Commander FT, B/O: $305

★ Specialist Gloves Lt. Commander BS, B/O: $140

★ Specialist Gloves Crimson Web BS, B/O: $137

★ Specialist Gloves Buckshot FT, B/O: $75

★ Driver Gloves Crimson Weave FT, B/O: $359

★ Driver Gloves Imperial Plaid BS, B/O: $229

★ Driver Gloves Overtake BS, B/O: $77

★ Driver Gloves Racing Green FT, B/O: $48

★ Sport Gloves Omega FT, B/O: $739

★ Sport Gloves Amphibious BS #2, B/O: $733

★ Sport Gloves Arid BS, B/O: $292

★ Hand Wraps Giraffe MW, B/O: $212

★ Hand Wraps Leather FT, B/O: $160

★ Hand Wraps Desert Shamagh MW, B/O: $101

★ Broken Fang Gloves Yellow-banded MW, B/O: $185

★ Broken Fang Gloves Needle Point FT, B/O: $67

★ Broken Fang Gloves Needle Point WW, B/O: $59

★ Hydra Gloves Case Hardened BS, B/O: $65

★ Hydra Gloves Emerald FT, B/O: $65

★ Hydra Gloves Emerald BS, B/O: $62


AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60

StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72

AWP Fade FN, B/O: $1039

AWP Asiimov FT, B/O: $139

AWP Asiimov FT, B/O: $139

AWP Wildfire MW, B/O: $95



AWP Duality FN, B/O: $81

AWP Asiimov BS, B/O: $79

AWP Asiimov BS, B/O: $79

AWP Chromatic Aberration FN, B/O: $60

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Electric Hive FT, B/O: $55

Desert Eagle Blaze FN, B/O: $623

Desert Eagle Emerald Jörmungandr FN, B/O: $241

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Printstream FT, B/O: $54

M4A1-S Blue Phosphor FN, B/O: $434

StatTrak™ M4A1-S Bright Water MW, B/O: $55

M4A4 Poseidon FN, B/O: $1465

M4A4 Asiimov BS, B/O: $55

M4A4 Hellfire MW, B/O: $50

USP-S Kill Confirmed MW, B/O: $72

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $139

AUG Flame Jörmungandr FN, B/O: $234

P90 Run and Hide FT, B/O: $147

Five-SeveN Candy Apple FN, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]

2023.06.03 15:07 thegarmeyo69420 FMK-3 (SMG)

FMK-3 submachine gun Submachine gun
The FMK-3 is a selective fire blowback-operated submachine gun of Argentine origin designed by Fabricaciones Militares in 1974. Around 30,000 were produced for the Argentine military by 1991.
Quick Facts Type, Place of origin ... FMK-3
Type Submachine gun Place of origin Argentina Service history In service 1974–present Used by Argentina Wars Argentine Dirty War Croatian War of Independence Falklands War Guatemalan Civil War Salvadoran Civil War Production history Manufacturer Fabricaciones Militares Produced 1974-1993 No. built 85,000 Variants See Variants Specifications Mass 3.4 kg (7.5 lb) empty Length 523 mm (20.6 in), stock folded 693 mm (27.3 in), stock extended Barrel length 290 mm (11.4 in) Cartridge 9×19mm Parabellum Action Blowback, open bolt Rate of fire 650 rounds/min Effective firing range 100 m Feed system 25, 32, and 40-round detachable box magazine Sights Flip up iron sights Close Development In the 1950s, the FMAP DM (Fábrica Militar de Armas Portables Domingo Matheu), belonging to the Dirección General de Fabricaciones Militares, acquired the production rights of a copy of the U.S. M3 A1 submachine gun, more commonly known as the "Grease Gun". This Argentine version was chambered for 9×19mm cartridges, as opposed to the .45 ACP in the original model. The DGFM released two versions called PAM 1 and PAM 2, with and without handle latch.
In the early 1970s, FMAP DM decided to change the design to use a telescoping bolt which allows a shorter weapon, and a magazine in the pistol grip. This concept was designed by Jaroslav Holecek in mid-1946 and greatly reduced the size of the weapon. He popularized the CZ-23/25 and it was later also adopted by the Israeli UZI, the Ingram MAC-10 and the Star Z-84. Thus was born the PA-3 DM, later known as the FMK-3.
At first glance, the FMK-3 may be associated with the UZI. This Argentine sub-machine gun fires the 9×19mm Parabellum cartridge and hosts its magazine in the pistol grip, along with a fire selector and grip safety on the rear of the grip which must be squeezed in order to fire the weapon. Above the hand grip, is the upper receiver which houses the barrel, bolt and recoil spring.
In the first series, the FMK was presented with three versions of stocks: one-piece plastic fixed, fixed to wood, and retractable wire. On the left side of the upper receiver is located the charging handle. This has a sliding dust cover that prevents the entry of foreign materials in the interior of the weapon. On the same side but at the rear is the sling holder. In early versions, the front one is similar to the Uzi, although it went on to be captive and rotating in the shield that holds the barrel to the receiver. On the receiver aiming devices are: a hooded front post sight and a rear "L" shaped flip sight adjustable for windage and with 50 and 100 meters sight positions. It is all protected by side ears. The ejection window is small sized and is located to the right of the aforementioned drawer or upper receiver.
Overview The FMK-3 is chambered in 9×19mm Parabellum, with a rate of fire of 650 rounds per minute. 20-, 32-, and 40-round magazines are available for the FMK-3 as well as the adaption of a silencer and grenade-firing capability.
Unlike other similar submachine guns, the safety, the disconnect and auto sear the FMK-3 are located behind the handle. In this way, ahead of the trigger is only the selector mechanism of shot and the manual safety. The safety selector has a wing-type lever that is activated from the left and which presents three positions: upper intermediate, "S" (safe), "R" (repeat), and "A" (automatic fire).
As an additional security measure, the FMK-3 has a safety grip that acts in the following way: If the weapon is not correctly grasped, the safety locks the bolt. Thus, even if the gun is ready to fire, if not pressed, the bolt is blocked from closing and firing the weapon. In addition, as mentioned above, with the bolt at rest, empty chamber and the full magazine the grip safety prevents accidental discharge of the weapon drag. Therefore, it is a very safe weapon to carry in any condition.
Variants FMK-3 Main variant and the most produced variant. The FMK-3 has a retractable wire stock. Fixed stocks have been recently made that can be installed by two prongs. FMK-3s have also been adapted with picatinny rails.
FMK-4 FMK-3 with fixed stock. The fixed stock appears to be made from polymer, and similar to that found on the H&K G3.
FMK-5 The FMK-3 is also produced for the civilian market, in semi-automatic-only version as the FMK-5.
Users Argentina: Used by Law enforcement in Argentina and Argentine Army. Bolivia: Used by Bolivian Army. Croatia Guatemala: Used by the military. El Salvador: more than 600 FMK-3s received during the 1980s, used during the Salvadoran Civil War and later put into storage. Used in the 2010s by private security guards. Uruguay: Used by Uruguayan Armed Forces and National Police of Uruguay.
Next copypasta: Uzi Vz. 23 SIG SG 540 TZ-45 Madsen M-50
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2023.06.03 15:02 jeffofgod Understanding the Materials Used in Kitchen Cabinets

Understanding the Materials Used in Kitchen Cabinets


Kitchen cabinets play a vital role in kitchen design, providing storage space and enhancing the overall aesthetic appeal. Whether you're planning a kitchen renovation or designing a new kitchen from scratch, it's important to have a good understanding of the materials used in kitchen cabinet construction. This article aims to delve into the world of kitchen cabinets, exploring the common materials used in their manufacturing, and discussing their characteristics, benefits, and considerations. So, let's embark on this journey to discover what kitchen cabinets are made of.

Solid Wood

Solid wood remains a classic and popular choice for kitchen cabinets. It offers durability, natural beauty, and a timeless appeal that can elevate the overall look and feel of your kitchen. Common types of solid wood used in cabinet construction include oak, maple, cherry, and birch. Solid wood cabinets can be stained or painted to achieve the desired finish and style that matches your personal preferences. The unique grain patterns of solid wood add character to the cabinets and create a warm and inviting atmosphere in the kitchen. However, it's important to note that solid wood cabinets may be susceptible to warping or shrinking due to fluctuations in temperature and humidity.


Plywood is another widely used material in kitchen cabinet construction. It is composed of thin layers of wood veneer stacked together and bonded with adhesives. Plywood offers excellent strength, stability, and resistance to moisture, making it a reliable choice for kitchen cabinets. Compared to solid wood, plywood is less prone to warping or shrinking, which makes it a suitable option for kitchens with varying humidity levels. Additionally, plywood cabinets can be finished with laminate, wood veneer, or paint, providing a wide range of design possibilities. The versatility and cost-effectiveness of plywood make it a popular choice among homeowners and designers alike.

Medium Density Fiberboard (MDF)

Medium Density Fiberboard (MDF) is a composite material made by combining wood fibers with resin and subjecting them to high pressure and heat. MDF is renowned for its smooth and uniform surface, making it an excellent choice for painted finishes. It exhibits minimal expansion and contraction compared to solid wood, making it more stable in environments with high humidity. MDF cabinets are budget-friendly and offer great flexibility in terms of design and customization options. However, it's worth noting that MDF is more susceptible to moisture damage compared to plywood or solid wood, so proper sealing and maintenance are essential.


Particleboard is a cost-effective material used in kitchen cabinet construction. It is made by compressing wood particles and resin to form a dense and uniform board. Particleboard cabinets are often covered with laminate or veneer to enhance their appearance and protect them from moisture. While particleboard is an affordable option, it may not offer the same level of durability as solid wood or plywood. Therefore, it's important to handle particleboard cabinets with care and avoid exposure to excessive moisture or water.

Stainless Steel

Stainless steel cabinets have gained popularity in modern and contemporary kitchen designs. They offer a sleek, industrial look that can elevate the overall aesthetic of the kitchen. Stainless steel cabinets are known for their exceptional durability, resistance to stains and corrosion, and easy maintenance. They are particularly popular in commercial kitchens due to their hygienic properties. However, it's worth noting that stainless steel cabinets can be prone to scratches and fingerprints, requiring regular cleaning and maintenance to keep them looking their best.


Glass cabinets add a touch of elegance and sophistication to any kitchen. They can be used as standalone cabinets or combined with other materials such as wood or metal for a unique look. Glass cabinets provide a visually appealing showcase for displaying beautiful dishware or decorative items. They create an open and airy feel in the kitchen, making even small spaces appear larger. However, it's important to note that glass cabinets may require regular cleaning to keep them free from fingerprints and smudges, particularly if they are used in high-traffic areas.


Kitchen cabinets are constructed using a variety of materials, each offering its own set of benefits and considerations. Solid wood cabinets exude natural beauty and timeless appeal, while plywood and MDF cabinets offer durability and stability. Particleboard cabinets provide an affordable option, although they may be more susceptible to damage. Stainless steel cabinets offer a sleek and modern look, while glass cabinets add elegance and visual interest to the kitchen. When choosing kitchen cabinets, consider factors such as your budget, desired aesthetic, and functional requirements. Ultimately, selecting the right material will help create a kitchen that is both functional and visually pleasing.
For more information on trending kitchen designs and to explore a wide range of kitchen cabinet options in South Florida, visit Prime Kitchen Cabinet.
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2023.06.03 14:44 TheRetroWorkshop Hard & Accurate Sci-fi Tip #1: Sports & Relaxation:

Note: This is a series I want to create, centred around some given element or facet of worldbuilding and storytelling. Primarily, each post will either be a piece of hard science in terms of physics or logistics or otherwise core elements of the setting itself (such as military structure), or non-physical core elements of the people and their world (such as sports and personal enjoyment matters, for emotional regulation and social stability, among other reasons). In short: all the things that actually create a functional, realistic culture. As such, I simply named it hard & accurate sci-fi. Just know that the focus may not actually be on hard science, or 'hard sci-fi'.
An often overlooked element within space opera (and sci-fi in general) would be all things recreational. You might not find a good way to heavily feature this into your story (or, own game-making of Aion, as the case may be), but it can be something to just touch upon and have in your mind. I wanted to walk through this a little, as it shall become quite relevant at a later date.
The logic is very simple: using humanity as a fundamental base (technically, an axiom), we can conclude that any humanoid or even alien species would have to gift themselves some kind of national sport, wargame, gambling system, or otherwise. The real-world examples literally encompass almost all of culture itself, making me believe that if your people are even remotely humanoid in their fundamental nature, then the recreational is a core facet of culture itself. This is so integrated into our real culture (rather, cultures) that we take it for granted, and don't even think about it when it comes to fiction-writing. But, it's a nice thing to add if you want added realism and stability, or an extra human touch.
Fantasy seems to feature invented sports and the like far more than sci-fi (unless such is the entire narrative of the sci-fi story, of course -- and, then, it's typically car-based). If we look to history, we clearly have the very creation of modern dice (India) as a gambling tool, and we have wargames (Go and Chess, etc.) as either direct military training tools (wargames proper), or abstracted wargames for more general use, since at least 3000 BC. Sports-wise, we see Blood Bowl (Warhammer fantasy sports game), Quidditch (fantasy; Harry Potter, which is akin to football mixed with netball in the air), and a dozen major examples from sci-fi, often featuring murder and cars (which we could see as a kind of replacement for the Roman and Greek sports), or else some kind of American sport hybrid. These include Real Steel, Futuresport, The Running Man, Rollerball, and Death Race (also, movies by the same names).
The aforementioned are obviously plot devices, and possibly don't have a place within your space opera setting and story. But, the fundamental drive and psychology are there. There are a few other examples from sci-fi board games and novels. Not to mention general sports and activities, such as Swimming.
Personally, the Aionic national sport and recreation activity is Swimming. The reason is four-fold: (1) it is a driver for both health and relaxation; (2) it can be social and peaceful; (3) for symbolic reasons; and (4) because there is likely not much water in space, yet humans still have a deep drive towards water (naturally, this is only applicable to any water-based culture, such as humans). It also occurs to me that water is a natural fitting for space, more so, if we take the TV trope, 'space is an ocean' (which does seem to be the natural categorisation, though it's not the only one). Another reason might be that it creates a reward system/social mobility, or at least the implication of such. Maybe, boarding a spaceship and taking a trip to the 'local' Swimming Centre is the week's holiday for your lower class people. On the other hand, maybe the high class types sit in Swimming Centres all the time. Not an uncommon trend throughout both fiction and history, as you might imagine.
That's just my own example, and may act as a springboard (no pun intended). You can justify dozens of real sports and otherwise activities, or invent your own. They may be readily accessible, or limited to certain classes of people or otherwise groups. There will likely be many different activities and sports for all your peoples, just as we see on Earth.
Some of you already know that I already have a major plan in mind for another sort of game: a wargame of sorts, within the game of Aion. This shall be a nested game (at some point), which you can play. It's going to be a violent sports game, akin to Blood Bowl mixed with some elements of Necromunda, both from Games Workshop. It's mostly for the ruling classes, etc. to engage in warfare without having to actually enage in warfare! Instead, they can simply pit warriors against each other in this deadly match of sport! (More on this in the future.)
Now, if you're writing a new story or campaign, just one trip to one sports centre or otherwise will do the trick, assuming you have planted in the reader's mind the notion that this is very normal and healthy for the culture/people. Best is to try and fit it into the wider plot, or else as a passing element (a few pages). One natural way to deal with this is to tie such into a wider theme or plot-point. Don't just have people randomly go Swimming just to inform the readers that they are Swimming. You need to work it in a bit better than that.
Depending on your culture, you may want a dozen violent/unhealthy sports and activities, or you (i.e. your culture's governing body, etc.) may only regulate more peaceful, healthy ones. I would try and tie this into the wider theme, anyway, and take into account the kind of people/culture you have. For example, you may or may not want Football with ant-like robots. On the other hand, moon-tossing for giant space Russians always sounds like a fun game. Like that makes any sense! Maybe bottle-tossing!
If your culture is based on Americans or Hongkongian, for example, then you should think about their native sports and activities, and how that might fit into whatever you're doing with them in space/the future. Other than that, you need to consider the (a) disposition of your culture; (b) the history of your culture; (c) the function of your culture; (d) the state of your culture; and (e) the peoples of your culture. Although this is not an exhaustive list, it should suffice.
It also occurs to me, we just don't see enough sports in space outside of these movies/stories that are wholly dedicated to said sports, which is weird considering how sport-obsessed humans have become since 500 BC (but, especially since 1920 AD). This is often in relation to the ruling classes in rich, urban settings (cities/towns), or the average citizens in urban areas, finding a bit more free time on their hands (i.e. Scotland and England circa 1920 AD). Makes sense: you have bored, work-less nobles, or even workers with nothing to do. They need something to do; thus, they invented all sorts of games, wargames, and sports. You see this with horse-related games, ball-related games, and even something like fox tossing.
Tennis was 'the game' (popular sport) of the middle classes and above by the 1880s through the 1980s (hence, most early video sports games of the 1950s through 1970s were all Tennis-based). Worth noting that most early video games were themselves sports games or wargames! Actually, most video games are wargames circa 2023 AD, with a vast number of the rest being sports. I stress this only to stress the importance of such things to human culture and entertainment... indeed, most of our entertainment is also either war-based (Boxing, etc.) or otherwise sports (Football, etc.). Not shockingly, most modern sports were invented, therefore, in the British Empire (sometimes with French or Dutch roots). Older sports are seemingly universal -- ranging from Africa to Native Americans to India -- and are typically ball-based (classically, often using heads, or else leather balls).
Of course, most sports are impossible in zero gravity, so I'm just assuming you're creating some kind of zero gravity war-based game, or otherwise sport (fundamentally throwing-based or ball-based), or your culture is on a planet or space station of some kind, which has artificial gravity.
Tron is a great example of offering some inspiration (duel type, and others), not to mention Spy Kids 3-D (2003) (car race) and Ready Player One (2018) (car race). Then, you have combat training type games (I'll just call these 'physical wargames') and VR games (Gamer movie, for example), not to mention VR holiday trips.
Speaking of which, I'm reminded of Germany's vast, cheap, powerful cruise trip system by 1938, which saw millions of working (and fairly poor) Germans taking such Party-regulated trips and holidays (mostly a propaganda tool, funded with blood money, of course). In the more modern context, this is what we saw by the 1950s in America and England with various holiday sites, theme parks, modern cruise trips, and beach holidays (though these do date to at least 1920, but typically only by the middle classes and above). Naturally, because the Western trips and parks were not funded by literal blood money, Germany was able to be more advanced than the West, for a short time.
No less, Tolkien himself once came on holiday to the town I live in (on the coast, North of England), which was a famous holiday town back in the 1850s through 1960s. This was commonplace, including long walks through the woods and various built-up areas. Even in the 1700s, people began going to the 'sea air' for so-called health benefits. In reality, this was likely due to the fact the city air was unhealthy. The sea air was simply fresh, clean air (though, it likely is good for you, psychologically speaking, compared to the grey-state of city life). All of this to say that humans have a deep desire to be in nature, and to relax. This is true most of all for the rich and urbanised (as you can imagine).
Space theme park, anyone? Giant cinema on the Moon? Sure, why not. Titanic cruise trip across the galaxy? Doctor Who already did that, but you get my point! There is much to be done, and you only have to add a few such items, and briefly touch upon them, but I think it does wonders for the human connection, and some added realism (assuming such correctly fits your setting and themes).
There are many other activities of note, of course, including but not limited to art groups, acting/plays, drinking games, general board/video games, card/dice/token games, sword-based sports, hunting, Shooting (sport), and actual warfare.
These serve many functions in society, some positive, some negative. I may speak to some of this in more detail at a later date.
I have said enough. Ah, speaking of which: talking might be another consideration for your culture. This is as old as Man, and does count as such an activity in the context of debate. You famously find this within the Jewish and Islamic worlds: likely because they don't enage with the other items I mentioned as much, and their religions require great moral debate and such. On the other hand, Buddhism requires a lot of silent thinking (which is a kind of debate, in a sense). This heavily depends on your culture's primary religion and otherwise. Some cultures are almost purely geared towards warfare, for example, like the Akkadian Empire (though we are likely a bit harsh on them). In this case, the focus would be on action. If your culture is anything like the modern West, then it's also going to be heavily driven by action, purely due to the speed of the culture and its workers. How this manifests itself depends on the type of government and culture you have in place (the Dutch Empire vs. the U.S., for example).
(Clearly, within a cyberpunk direction or more classical space opera context, the primary free-time activities and modes tend to be centred around sex, war, and/or slave-labour, as shown by Star Wars in general, and most cyberpunk stories. This may or may not fit your narrative, however. The other core negative -- rather, mostly negative -- item would be gambling, which is the only item which doesn't innately involve the body, though often bleeds over into various animal gambling games/activities, and is not healthy in most cases. This typically keeps the more lower classes engaged in the 'slums' sector (typically of a planet or star system). Very common trope/theme, as noted in the bright-cyberpunk-space-opera sort of movie, The Guardians of the Galaxy (2014), when they go to a trading hub planet, filled with crime, sex rings, and gambling, including little weird creatures fighting each other, akin to dog fighting or such on Earth. But, again: you don't actually require this, it's just one popular way to go within the wider sci-fi context, and it serves a few narrative purposes.)
Later on, I shall dig deeper into all of this, as it pertains to Aion and the gameplay itself! :)
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2023.06.03 14:35 Orphan-Prince What if Finn & Kol survived (TVD) part 1

What if Finn & Kol survived (TVD) part 1
Considering on the thread suggesting these What If ideas, Kol’s got the most upvotes, while more comments requested Finn, so, I decided to mix the two together, having both Finn and Kol survive their altercations with the Mystic Falls Gang (as they should have). Rather than leaping straight into TO, we’ll start with the changes to TVD with Finn alive and the difference with Kol’s altercation with Elena & Jeremy.
Finn and Sage enjoy a nice date at the Grille, Sage convinces Finn to choose life and promises to teach him to enjoy life as a vampire, Finn smiles and nods, Matt delivers their shots and Sage asks if Finn has ever had tequila, he chuckles and shakes his head, citing that he hasn’t drunken it before. He takes his shot, licks the salt from his wrist and sucks on the lime, asking Sage if she’s happy and expresses his awe for the evolution of mankind.
Finn expresses disgust when he finds out that Sage turned Troy, stating that he turned her because he loved her, Sage chuckles and says that she’s in enemy territory, claiming that she did so for precaution and expresses her distrust in Klaus and Rebekah. As she says this she grabs Matt’s wrist and asks for more shots. She tells Finn that passion overcoming morals is considered living life, Finn gives a small laugh and nods, willing to learn from Sage, they give a cheers to “living life”. When they get their drinks from their waitress they find out it was laced in vervain, they spot Stefan leaving and smirking at them, in anger they follow him out.
Stefan goes to stake Finn, Sage quickly springs into action and grabs Stefan’s wrist, she snaps it and tosses him to the side without effort. Stefan drops the stake and it falls down the stairs, Finn looks from Stefan to Sage as she shouts at him to get the stake, Finn nods and as he goes to get it Stefan attempts to rush at Finn, but Sage grabs Stefan by his throat and lifts him off of his feet, glaring daggers at him. Finn rushes down the stairs after the stake, getting to the bottom in less than a second, as he makes it to the bottom of the steps the door swings open just as he grabs the stake, Elena points the crossbow at him.
“Do you expect to scare me with that crude little toy?” The Original asks in a bored tone.
Elena doesn’t answer and shoots the crossbow, though, Finn easily catches the stake and tosses it to the side, giving an irritated look towards Elena, Matt goes to rush at Finn to stab him with the White Oak stake that he held, though, Finn easily grabs Matt’s hand and breaks his wrist, causing Matt to drop the stake, Finn kicks him in the chest, sending him flying back and against the brick wall, he groans as Elena shoots a panicked look at Stefan, she grabs onto the stake and goes to stab Finn with it, though, before she can Finn backhands Elena, knocking her to the floor, she keeps a firm grip on the stake and tries to stab him in the leg, Finn takes a step back.
As he does, Matt jumps on his back, trying to hold him for Elena to stab him, Elena catches her bearings, though just as she goes to stab Finn, the Original flings Matt off of his back and onto the floor, as Elena raises the stake over her head to stab Finn, he slaps her hand aside and backhands her to the floor, knocking her out, the stake sliding across the floor when she was knocked down.
Finn turns his attention to Matt as he goes for the stake. Finn steps on Matt’s hand right before he can grab onto the stake, the sounds of bones snapping and joints popping being heard, the jock looks up at the Original with wide eyes, a fearful look on his face. Finn smirks and looks towards Stefan as Sage drops him, Stefan falling to his hands and knees.
“Are we done? My mercy only extends so far, stop now and I shall let you live.” Finn says as he stares at Stefan. “Yield, and Sage nor I will take action against any of you for this attempt on my life.” The Original offers.
“Try it again, and we’ll kill all of you.” Sage adds as she glares down at Stefan, the young vampire gulps and nods, accepting their offer, he cautiously walks down the stairs, holding his hands up the entire time until he reaches Elena, he scoops the unconscious doppelgänger into his arms and glances down at Matt, Finn gives a pressing look and stares at Stefan. He releases Matt, grabs the other stake and stuffs both into his jacket before he walks towards Stefan, threatening that he will not be so merciful next time, he walks towards Sage, leaving Stefan and Matt to contemplate their defeat and breathe a sigh of relief that Finn spared their life.
Finn pauses at the top of the steps and glances down at Stefan. “My siblings will not be as lenient as me, I would not suggest trying to kill them, if you value your lives that is.” Finn says before he and Sage leaves.
Sage and Finn wait until he is delinked from his siblings, Finn expresses how little he can wait to leave the city that was the birthplace of all his pain and sorrow. Klaus sarcastically tells Finn how much he will miss his dear older brother, Finn snorts and tells Klaus to use his hollow charms elsewhere, putting his foot down on leaving. Klaus merely shrugs and wishes Finn luck, telling him he has much to catch up on in a joking tone, though, there is some sincerity in his words.
Finn stares at Klaus, clenching his teeth.
“Don’t act like you care now, brother. You left me there, in that coffin for 900 years….. cold and alone, trapped endlessly in that black horizon.” Finn says before walking out with Sage. Klaus is visibly confused by Finn’s statement, not understanding what he meant by the “black horizon”.
It was meant to be a slumber, Klaus found himself saying in his mind. You can see him trying to piece it together, that he wanted to ask Finn more. He knew that he could drag Finn back and force him to tell him more, but he ultimately decided to let Finn leave. He had little use for him now, and having Finn around would kill all the fun, or at least that’s what Klaus was telling himself.
Sage asks Finn what he meant as they walk to her car, but Finn tells her he’d rather not talk about it, that he hadn’t meant to say so much.
Soon after Esther is killed by Alaric, Rebekah calls Finn to tell him the news, he asks her why she is telling him this, but she merely responds with “I thought you should know. If you want, you can come and say your goodbyes.”
Finn sighs and looks to Sage, telling her what happened, and mentioning that he wants to go back to Mystic Falls, that he wants to see the body for himself. Initially, Sage tries to talk Finn out of it, but he is adamant so she acquiesces and gets the keys to her car. The duo departed quickly after packing the basic necessities. Upon getting in the car, Finn asks why they can’t just run there, that they are much faster than the vehicle and can get to that “dreadful city” in minutes. Sage responds that cars are useful and have their perks, such as holding their things. Mentioning that she will go to Mystic Falls with him, but that they are driving there.
Once the couple arrived in Mystic Falls, they were quickly stopped by Rebekah standing in the road. Sage swore under her breath as she slammed her foot on the brake, swerving slightly as to avoid hitting Rebekah. She knew that being hit by her car wouldn’t hurt Rebekah, it would certainly damage her car. The car barely missed Rebekah, nearly hitting the sidewalk, but Sage managed to stop it.
Sage swiftly left the car, followed by Finn, ready to give Rebekah a piece of her mind. But she paused as she saw what seemed to be a flicker of fear in her eyes. Finn seemed to have noticed as well as he gently pushed past Sage, standing in front of her, staring at his sister.
“What is it?” Finn asked, turning his head ever so slightly, taking a few steps forward.
“Finn, we need to get Klaus and leave.” Rebekah said softly, confusing Finn and Sage both.
“I refuse, first, tell me what’s going on.” Finn demanded.
Rebekah gulped, explaining what happened at the school and what happened with Alaric, calling him “too strong”. Finn looked confused, pointing out that Alaric should be dead, Rebekah corrected him, causing Sage to pipe up, asking just how strong.
“As strong as us, maybe stronger. That’s not what scares me the most, brother. I stabbed him with White Oak.”
“And?” Sage pushed. “If you stabbed him with White Oak, he should be dead.”
“That’s the problem! He was immune!” Rebekah argued, shocking both Finn and Sage.
“So, you're saying, we’re dealing with a vampire with the power of an Original that is immune to White Oak?” Finn asked, trying to make sure he was hearing what he thought he was. Rebekah meekly nodded.
Finn glanced at Sage before looking back to Rebekah with a sigh. “Then mother truly plans on killing us all even after death.”
“So, she didn’t tell you?” Rebekah asked, Finn shook his head.
“I only knew of the linking and my sacrifice. I knew nothing of this.” Finn steps forward. “Get Niklaus, we’re leaving.” Finn said in a serious tone, Rebekah asking them to come with her, Sage asking if Alaric has a daylight ring, something that Rebekah confirms he does not.
Sage, with a sigh tells Rebekah to get into the car, which she does, the three driving to the manor house that Klaus was in, the three entering together, going to Klaus. Rebekah, of course, stood in the front.
The conversation with Klaus remains mostly the same, Rebekah explains to him the situation, explains Alaric and how White Oak couldn’t kill him, that he was too strong, Klaus showing annoyance, but acquiesced, stating that they will leave, but he needs to collect Elena first, claiming that he’s making an army to protect them. Rebekah argues that they’ll protect each other. To this, Klaus looks at Finn, asking if they would truly protect each other in a backhanded tone.
Finn takes a step forward. “You have never once given me reason to wish to protect either of you.” Finn said coldly, he looked at Rebekah. “I’m willing to defend her, she came to me for help. But I will not stay and help you with your greed.”
Klaus steps towards Finn, getting in his face, but Finn doesn’t back down, he glares at Klaus. Rebekah gets between them, frustratingly saying that now is not the time for family squabbles. Klaus tells them that he is not leaving with Elena. Finn and Rebekah both look at each other.
“We’re leaving now. You could either walk out that door with us or you are on your own.” Rebekah warned, causing Klaus to look at them, seeing that Finn is willing to defend Rebekah, but is quick to dismiss him. Rebekah shakes her head at Klaus’s silence, telling him to trust his hybrids over his family.
Finn shakes his head at Klaus one last time before leaving with Rebekah, Sage following close behind, choosing to remain silent during the exchange, knowing that whilst Finn and Rebekah would be able to hold their own for some time and may even be able to win if they worked together, she would instantly be killed.
Later that night when Rebekah gets a call that seemingly came from Damon, she goes to Finn, requesting his help in moving Klaus’s body, Finn at first is confused but Rebekah explains that Bonnie must have done the heart stopping spell on Klaus, Finn nods apathetically, mentioning that Klaus earned some time in the box. She asks him again, stating that she had no intention of feeding Klaus blood, just moving him somewhere safe while Alaric is still alive.
After some convincing, Finn agrees to go with her. Telling her that when they get Klaus, they’re leaving. Finn offers to allow Rebekah to leave with him and Sage, elaborating that he wouldn’t want to see her murdered despite their strained relationship, explaining that he now sees the joy of living. Rebekah tells him she’ll think about it and they set off, leaving Sage behind. Finn implores Sage to leave if she does not hear from him in two hours.
As the duo enter the storage Rebekah begins calling for Damon as Finn trailed behind her, gazing around curiously, this being his first time in such a place. So many places to store things, his mind wandered to how many things must be there. Getting tired of waiting Finn sighs.
“Let us just tear this place apart and find him.” Finn said in an annoyed tone. He swiftly looked over as Rebekah was grabbed and dragged to the side, spotting Damon holding her. The much younger vampire motioned for him to follow, which Finn does. Damon tells the two where Klaus’ body is and asks for their help in moving him.
As the siblings and Damon attempt to move the coffin containing Klaus to the truck, Finn and Rebekah on either side and Damon at the back, Alaric suddenly appears in front of them, catching the trio off guard. Alaric grabs Rebekah, flinging her into the side of the car, the force of the impact sending him flying back stunning her. Damon dashes at Alaric only to get kicked back. Finn looked conflicted for only a moment before his eyes narrowed.
(Considering Finn fought for Elijah in TO while they were on less than good terms, I’m certain that he’d do the same for Klaus here.)
The eldest brother rushed Alaric, grabbing him by his jacket and threw him back, standing in front of the coffin for a mere moment and quickly following on the assault before Alaric could fully recover, being the first Original to have an actual fight against Alaric. Alaric jumps up, hitting Finn, stunning him and sending him stumbling back, Finn follows with another hit, sending Alaric back, he follows through with three more punches and a kick, Finn goes for another strike, but his wrist is grabbed and snapped, he is flung to the side but lands on his hands and knees, quickly gathering himself. Alaric moves to Klaus, but Finn intercepts, tackling Alaric, sending them both tumbling to the ground Finn places his hands on Alaric’s face, attempting to break his neck as Alaric holds onto Finn’s wrists, the two struggling for a few seconds before Alaric wins, pushing Finn off.
Rebekah attempts to rush in, to help Finn as Alaric kicks him in the side, sending him flying.
Finn shouts at Rebekah and Damon to get Klaus into the car as he rises, he and Alaric have a brief fight, it’s clear that Alaric is more powerful than Finn but not by an absurd amount, showing difficulty in fighting him. The eldest Mikaelson brother mainly sidestepping and parrying and throwing a few blows here and there, trying to avoid being hit as much as possible, just as Rebekah and Damon puts Klaus in the back of the truck, Rebekah announces it, telling Finn to hurry, Finn turns his head to make sure, this small distraction allows Alaric to snap Finn’s neck and toss him to the side, the Original slowly looking towards Rebekah and Damon.
Alaric rushes Rebekah, grabbing her by the back of her jacket, flinging her back, she lands next to Finn as Alaric boots Damon.
Alaric quickly drags the coffin out and opens it, Klaus staring up at him as Rebekah gets to her feet. She goes to rush at Alaric, but is too late, the hunter stabs Klaus in the heart before tearing the stake out and slamming the coffin shut, Damon leaps in front of Rebekah before holding onto the distraught Original.
Alaric sighs and fully turns to Rebekah, pointing the stake at her. “Next.” He said coldly.
Damon pushes Rebekah back, urging her to run. Without hesitation, Rebekah rushes to Finn, grabbing onto her unconscious brother and rushing off as fast as she could. Damon rushes at Alaric in a bid to buy Rebekah some time to escape with Finn but is instantly shoved to the side before Alaric himself rushes after the siblings.
When Finn wakes he is leaned against Rebekah, the blonde holding him up. His vision is blurry but quickly recovers, he sees Elijah and rubs his head, moving away from the teary eyed Rebekah. He asks what happened as Elijah gives a concerned look. Tears fell from Rebekah’s eyes as she spoke.
“He’s gone, there was nothing I could do to stop it. Finn, Finn tried but… Alaric defeated him… He… Nik’s gone.”
Finn sighs as Rebekah speaks, turning to the side he looks down, despite his hatred, Finn couldn’t help but feel a bit of sorrow for Klaus’s death, though was nowhere near as distraught as Rebekah and Elijah. He looked over as Rebekah and Elijah embraced, Finn glanced around as Rebekah and Elijah spoke, speaking of Klaus’s bloodline.
“It won’t take long, he’ll be behind us.” Finn looked over to his siblings. “We need to leave. Niklaus is dead, we’ll be next, the longer we remain, the longer we are in danger.”
Elijah and Rebekah look at him, as if they just remembered he was there.
“We need to flee. I’m going to, I recommend you do the same. He is no stronger than Niklaus, but without a way to kill him fighting him is futile.”
Finn doesn’t wait for either sibling to answer him and speeds off, going back to where he stayed with Sage. Finn doesn’t explain much to Sage other than “we need to leave”, the duo getting into the car and leaving Mystic Falls in quick order while Rebekah runs Elena and Matt off the road.
The initial conversation between Kol and Elena remains the same, Elena denouncing her search for Silas if it means putting everyone she loves in danger. Kol saying he’ll consider her request before going on his way, realizing that Elena was planning something, he returns, saying that their request was denied. Elena slams the door in his face and he kicks it down.
As Kol searches the downstairs of the home, he calls Klaus, alerting him to what was happening and threatening to chop off Jeremy’s arm, kill Elena, then hunt him, hanging up he looks up, spotting Elena with a crossbow. He glares at her as she shoots and effortlessly catches the bolt before it touches his leg. Looking up, he spots Elena missing. Throwing the bolt down he goes upstairs.
Kol listens carefully, listening for any noise and smirks when he hears the moving of a dresser. In a mere moment he appears at the door opening it and placing his hand on it as Elena tries to slam the dresser against it. Try as she might, Kol’s hand never moved, he never struggles against her strength. With one swift push of his hand, Kol slams the door open, knocking the wooden dresser and Elena back, causing her to fall to the floor. As he steps inside, Elena speeds off, locking each door behind her.
Kol follows, kicking down the door in front of him before punching through the door to the room Jeremy and Elena were in. Jeremy shoots at him, Kol catching the stake.
“Missed.” Jeremy shoots again, and Kol catches the second stake. “Missed again!” Elena shoots at Kol, hitting him in the chest a few times, screaming at Jeremy to run before he flings one of the stakes at her, hitting her shoulder, causing her to fall to the floor, tearing it out.
Kol ignores Elena, choosing to chase after Jeremy, swiftly intercepting him, hitting him in the face just hard enough to daze him before shoving him down the stairs. He goes to follow, but Elena jumps on his back, prompting him to fling her and turn around to grab her by the throat, shoving her into the wall. He tears out one of the wooden pillars under the stair rail and stabs a struggling Elena into the wall. He leans in and smirks as she gasps.
“Be a good girl and wait here, I'm not going to kill you, Elena. Death would be too easy for you, you'll have to live with the consequences of trying to awaken Silas." He smirks and twists the makeshift stake.
He turns away from Elena and smirks as he goes to Jeremy, hopping down the stairs and dragging him down. He ties him to the table and muses about how he’ll heal Jeremy right up and apologizes for the sting. He raises the cleaver over his head and goes to slam it down onto Jeremy’s arm before he is jumped by Elena, she pushes the cleaver down, causing Kol to inadvertently cut Jeremy’s right arm free.
With a sigh of frustration, Kol grabs Elena by the throat and rams the cleaver into her shoulder before kicking her in the gut, sending her flying back, turning around, he backhands Jeremy to the floor, kicking him in the gut several times, stopping only when Elena jumps on his back, wrapping her arms around his throat and legs around his waist. Kol tries to fling her off of him, but she manages to hold on, With a growl he backs up against a wall, slamming Elena against it until her grip loosens, when it does he flings her over his shoulder, knocking the breath out of her. He snaps his head over as he hears his brother's voice, shouting at Jeremy to invite him in. With hesitation and a nod, Jeremy invites Klaus in. Kol turns his full focus to Klaus as Elena and Jeremy get out of the way, watching as Klaus steps inside.
“You should have just behaved yourself.” Klaus said in a mocking tone before rushing Kol as fast as he could, fast enough to where Elena couldn’t even see him until he had Kol pressed against the counter, holding him by his jacket. “But now I’ll have to punish you, put you back in a box!”
Kol glared at Klaus as he slapped his hands away, grabbing Klaus by his jacket and tossing him back, causing him to land hard on the ground and slide back, Klaus catching a glimpse of the White Oak stake in his inside jacket pocket. Kol goes to follow up on his assault, but the moment he got to Klaus, his brother was already on his feet and uppercutted Kol hard enough to send him flying back, slamming through the table with a groan, breaking it in half and splintering the wood, as Klaus rushed back at Kol, in an attempt to lift him and continue his attack, Kol lifted his foot in time, kicking Klaus back, giving himself enough time to get to his feet.
Kol sped towards Klaus, grabbing him by his jacket, he lifted him, punched him in the gut and headbutted him. Though, his hands were quickly slapped away and Klaus kicked him in the chest, sending him flying back. Klaus quickly followed, grabbing Kol by his coat and flinging him to the side, causing him to land against the couch, knocking it over. Elena gasping and grabbing onto Jeremy, scurrying away.
Klaus follows as Kol gets up, the hybrid goes to punch him, though Kol parries, Klaus follows up with another punch and Kol blocks, taking the opportunity to grab Klaus’s arm and fling him into the wall, knocking him through it and to the feet of the Gilberts.
Klaus growls as he rises to his feet, his eyes turning yellow, veins bulging and growing underneath them, Kol rushing towards him. He goes to punch Klaus, his eyes returning to normal, the hybrid dodges, hitting Kol in the stomach before hitting him in the chest open palmed, knocking Kol back slightly, while Kol is stunned, Klaus uses every ounce of his speed to get to Kol taking the stake from his jacket pocket. Kol recovers and instantly slaps it out of Klaus’s hand as his brother is distracted, the stake clattering to the floor, landing in front of Jeremy who quickly takes it, hiding it in the back of his pants.
Kol follows this up with a few punches to the face and chest, all connecting, though Klaus quickly turns the tables, hitting Kol in the face, sending him stumbling back. He follows his assault, kicking Kol in the chest, Kol goes to punch Klaus, but his hand is knocked to the side and Klaus grabs him by his throat, pushing him against a wall, Klaus swiftly pulls the dagger from his jacket pocket and goes to stab Kol, but his younger brother manages to grab his wrist with one hand and place his hand onto Klaus’s chest with the other, doing his best to keep Klaus at bay.
Kol manages to begin pushing Klaus back, but Klaus keeps his grip on the dagger, continuously trying to push it forward. Eventually, Klaus places his left hand over his right, pushing the dagger with more effort, forcing Kol to apply more effort, Klaus inching the dagger closer and closer, yet, at times Kol manages to push it back slightly. It’s clear that Klaus has the advantage in strength as Kol visibly struggles to keep it at bay.
Elena, spotting the struggle, glances towards the table Kol crashed through and spots a broken table leg. She swiftly speeds towards it, picking it up before speeding back to Klaus and Kol. While the Original was distracted, Elena jammed the makeshift stake into his side, causing Kol to yell out in pain, turning to face Elena. Causing him to falter just enough for Klaus to take advantage and push the dagger into his heart. Kol lets out a shout of pain, looking at Klaus, his lip twitching in anger, his eyes narrowed as he begins turning grey, his grip weakens on Klaus’ wrist and chest until he falls limp and his arms fall to his side.
“You poor fool.” Klaus softly says as Kol falls against him, gently sliding down, his head against Klaus’s chest, Klaus holding him up from his underarms. Neither Elena nor Klaus notice Jeremy inching closer with the White Oak stake. Klaus notices at the last moment when Jeremy went to stake Kol, he manages to push Kol to the side, saving his brothers life, taking the hit instead, Jeremy ramming the stake into Klaus’s lower gut, causing him shout in pain and shove Jeremy hard enough to send him flying, taking the stake out he held it to the side.
The rest of the scene goes on mostly like in canon, Klaus angrily speaking to the duo, pointing out that Kol never would have gotten inside had they not set a trap for him. Though, it differs when Klaus threatens to kill them, instead of threatening to burn the house down and kill them when they flee, he instead threatens to rip them apart and leave pieces of them artfully arranged around Mystic Falls.
When Bonnie attacks, she uses her magic to first knock the stake out of Klaus’s hand before crippling him, making him scream in pain. It goes as it does in canon, Klaus chasing them around before being locked in the living room, Kol laying on his side in the kitchen. Jeremy takes the stake and goes to kill Kol, but is stopped by Elena when Klaus begins screaming threats, the trio leaving the home and the rest going as it did in canon.
TO Season 1
Rebekah brings Hayley through the secret passages of the plantation until they reach three coffins, two of which are covered in dust while one is clean, she keeps her gaze on that one, asking if Klaus killed Elijah, Rebekah calls Hayley a “silly girl” and explains that when they inevitably disappoint Klaus, he daggers them. She nods towards a coffin and opens it, showing Kol’s body with the silver dagger in his chest.
Hayley asks what Kol did and Rebekah explains it as she stared down at his body.
“He was daggered quite recently, in fact. See, we found a cure to vampirism, and he found out that getting it risks awakening a being named Silas. Kol knew who Silas was where the rest of us did not. He grew paranoid, tried to stop us. Klaus daggered him when he tried to destroy the map. Turns out, he was right, Silas was more powerful than we could have imagined.”
“So, if that coffin is yours.” Hayley points at a dusty coffin. “And that one, Kol’s. Who does he put in the third coffin?”
“That one belongs to my brother Finn. Luckily for him, Klaus allowed him freedom. However long that may last. For now, he’s somewhere in Europe with his lover Sage. I always hated that bitch.” Rebekah lets out a sigh as she turns to the werewolf, closing the coffin, leaving the room with Hayley, the latter looking back at the coffin.
Later that day, Hayley returns to the room that Rebekah showed her, searching for and collecting the daggers, figuring out that they were under Rebekah’s coffin. She glances over to the coffin that held Kol, pondering until she finally walks over, opening it, she stared down at him, tucking the other daggers into her pants she grabbed onto the hilt of the dagger in Kol’s chest, breathing in she yanks it out and stares at him, figuring that removing the dagger would awaken him, not expecting how dangerous Kol truly is, believing him to be a safe guard like Elijah and Rebekah. Figuring that waking him up would annoy Klaus, she wanted to do something against Klaus after him choking her, and stealing his daggers and awakening the only remaining sibling that she could reach sounded like a good idea at the time.
With a sigh, she leaves the room, meeting Rebekah on the front porch, she sits next to her, thanking her for what she did in the house. Rebekah smiles and tells her that “us girls have to stick together”. Hayley smiles and pulls the daggers out, showing them to Rebekah. Her eyes widen as she counted them, realizing that they were all there.
All she could reply with was. “Kol…”
Klaus sat in his room with a cup of bourbon in his hand, he faced one of his paintings, contemplating the baby. He sighed as he heard someone enter the room, believing it to be Rebekah, he spoke.
“I’ve already told you, if you don’t like my plan, you know where the door is. Marcel has Elijah, that won’t change until my plan is through.”
“Gave Elijah to Marcellus, huh?”
Klaus immediately stood once he heard the voice, snapping around, he faced Kol.
“You must be desperate, brother.” Kol commented as he walked forward, he cocked his head at the wide eyed expression. “I take it you weren’t the one who woke me?” Kol asked, turning to the side, pouring himself a glass of bourbon. “How long has it been this time? 50 years? A century?”
“Kol…” Klaus uttered before gaining his composure.
Kol smirked as he turned to face his brother. “Now, what is this diabolical plan of yours?” He asked, curious as to why Klaus was moving against Marcel, despite his anger at the moment, Kol couldn’t pass up on the chance to mess with or even harm Marcel without being shoved back in a box.
Klaus speaks up, explaining his plan to Kol, telling him what he told Hayley and Rebekah. Unlike Rebekah, Klaus knows that Kol has some serious bad blood with Marcel, knowing that he’d have a much easier time convincing him to help sabotage Marcel despite what he did, convinced that having him help with Marcel would distract Kol from his anger with him. Klaus smirks as he walks towards his brother, placing his hand on Kol’s shoulder.
“Now, brother. Will you help me?”
Kol pauses, rubbing his face. “A baby?” Kol asked, turning away from Klaus.
“Loophole in nature if you believe the French Quarter Coven.” Klaus said in a dismissive tone. “You're the one obsessed with magic, what do you think?” He asked, genuinely interested in what Kol had to say.
“It’s certainly possible.” Kol muttered. “Half werewolf, half vampire. I hadn’t thought about it until now. Conceiving a child could theoretically be possible, although incredibly unlikely.” He said, thinking deeply.
“I’m still rather cross with you.” Kol said, turning back to Klaus, pointing at him. “I will find a way to get you back-”
“Enough with the threats.” Klaus said with a chuckle. “Lest you end up back in a box.”
Kol gritted his teeth, crossing his arms and glared at Klaus.
“Now, if you truly want to help me.” He paused at the door, glancing back at Kol. “Behave yourself for now. Two Originals in town is bad enough, but three? Marcel’s men are going to get antsy, too antsy.”
“Let them.” Kol scoffed, crossing his arms. “They’re right to fear us. They’d be fools not to be.”
“Don’t cause too much chaos, not until I’m ready.” Klaus warned, Kol mockingly putting his hands up.
“Your role is to cozy up with the witches, learn as much from them as you can. I want you to focus on Sophie Deveraux. Use your charms to get close to her.” Klaus said before leaving the room.
Kol gives a simple smirk as Klaus leaves, indicating that he has plans of his own.
He doesn’t stick around for long, he instead instantly heads to where he recalls the French Quarter witches to reside. He had entered to see it mostly empty, which was odd. Typically at this hour someone was there, someone was often always there last he recalled. Then he heard it, a voice. He swiftly moved to where it originated, getting there in less than a second, spotting a witch. She snapped her head over upon hearing the “wooshing” sound that often accompanied vampiric speed.
“Another vampire, great.” Sophie muttered. "I'm not using magic, okay."
“A witch.” Kol said with a smirk, she paused as she stared at him. “I’m Kol.” He introduced himself, gaining a shocked expression from her. She had already met three Originals, the fear mostly wore off, though she still understood the dangers of an Original Vampire and knew that it was right and natural to fear them. It’d be stupid not to fear them at least a bit. This man was one of the most powerful creatures on the planet.
“Another Original.” Sophie said as she turned to face him. “I’m Sophie.” She said, causing Kol to walk over, glancing at the tomb, reading the name.
“Deveraux? Ah, yes. I remember. Your ancestors over a century ago were quite powerful.” Kol commented, glancing back at Sophie. “I presume you're powerful yourself.”
“Yes.” Sophie nodded visibly tense.
“Relax, darling.” Kol gave a dismissive hand wave. “I’ve come as a friend. I’ve always been a friend to the witches here. In fact, that’s why I was daggered a century ago. For helping the witches. I recall quite a few Deveraux witches helping me. A shame that we lost.”
“Why are you telling me this?” Sophie asked, curious and cautious.
“I’ve heard that Marcellus has taken over, it’s odd that the witches haven’t risen up yet, in my time, witches were a force to be reckoned with, they participated in a war against my brother with me at their side. Yet, now it seems they cower in fear of newborn vampires led by a toddler. They fought with me against an Original a century ago, yet they now fear a toddler? How odd, unless Marcellus has something up his sleeve.”
“How can I trust you?” Sophie asked, glancing over at Monique’s grave, Kol following her gaze. He paused.
“Because I’ve helped witches time and again. I hold them in high regard, learn from them, teach them. I’m offering my help and unlike Klaus won’t betray you the moment the other side looks brighter.” Kol explained before gazing at the grave again. “How did she die?” He said.
“The Harvest.”
“Why hasn’t she awakened?” Kol asked, looking at Sophie. “The entire purpose hinges on the young witches awakening more powerful than ever.”
Sophie sighed and explained everything, telling him about what happened at the Harvest, Marcel’s rise and oppression of the witches, how he enoforces it and how he killed her sister and countless others for using magic, Kol listening intently, cupping his chin and turning his back on Sophie.
“Tell you what. If you help me. I’ll help you. With both Marcellus and the Harvest. I have a score to settle with Marcellus and Klaus myself.” Kol turned his face to Sophie.
“The Harvest should work, if it hasn’t, then that means the spell’s been hijacked. I can help reverse it and give the power to whom it belongs, awakening the deceased. If I can find who took the power from the spell and take it back, I can potentially awaken all the young witches who lost their lives. Including Monique. You’d be doing the magic of course. But I’ll walk you through it.” Kol held his hand out to Sophie. “To do this you must cooperate with me. Do that, I can save this Monique and teach you magic of the likes you’ve never seen. If you can, get as many witches to align with us as you can.”
Sophie nodded, taking Kol’s hand. “Tell me what I need to do.”
submitted by Orphan-Prince to TheOriginals [link] [comments]

2023.06.03 14:33 Thimacek FF6xDnD

Hi there dearest D&D-playing FF lovers!
I've seen a couple mentions of attempts to convert FF6 to D&D over time - there's even a post or two on the topic in this subreddit if I'm not mistaken. So this is hardly the first time this is tried.
That said - I've been sitting on this idea for relatively long, and I've finally decided to go ahead and try to start writing out some ideas for a FF6 x D&D Worldbook/project, similar to what Soren (and other of you!) has done for FF14.
A variety of ideas is always essential to improve, so feedback and ideas would be very welcome!
Here are some of the main ideas I've decided to go with for now:
Races. I'm assuming some races not mentioned in FF6 proper exist in your version of the FF6 world, but they should be rare. Mainly considering rare, small communities of Elves, Dwarves, Cat-people and Dragonborn might exist (given what appears in other FF games).
But other than that, the plan is to have as available options only things that did show up in FF6:
- Humans (definitely the most common);
- Moogles;
- Yeti (might use a better name, but based on Umaro);
- Varg (wolf-like race, based on Lone Wolf)
- Imps/Kappa (not particularly developed in the storyline, but enough to suggest they're around); and also
- Espers, and
- Half-espers.
Espers and half-espers would be appropriate choices only for some games, of course.
Classes. I'm planning to have class availability be dependent on something I've been calling "Origin". Basically, that is whether or not you have some sort of 'innate' magic, and where that comes from - being an Esper or Half-esper are possibilities, of course, as are being a Magi descendant or receiving Magitek infusions. I'm also considering possibilities both for "high-magic" campaigns (set in times like the War of the Magi) and "low-magic" campaigns (for things closer to the FF6 main story itself).
For Low Magic, the idea is that only Espers should have access to full-caster classes, while half-espers, Magi and Magitek-infused characters would be limited to half-casters. Characters without a source of magic would be limited to noncasters, as expected. For high-magic, Magi (and possibly Magitek-infused characters) could also access full-caster classes.
The classes themselves I'm currently working on, using a mix of base classes (plus some different subclasses), classes taken on or based on Soren's FFXIVxDnD project, and a few other things. Given how I'm planning on limiting class availability, I'm working with some instances of *sister* classes where one is a non-caster and another a half-caster (or, in one case, one is a half-caster and one is a full-caster). Can expand on that later as things get done!
Magic. Most attempts to emulate FF6 I've seen use Magicite as magic items without doing any more overreaching changes in the magic system. That is definitely easier, and could work.
But as I really wanted to go a bit closer to the feeling of the FF6 world, I decided going the extra mile could be worth it. Part of this meant restricting access to magic, as mentioned above. The other part was doing *something* to represent alternative ways to learn spells, and the fact that even non-casters could do so.
The idea I decided to go with for now is: spells are natively learnt from class features, and magic-native classes have more spell slots. But even noncasters receive spell slots, at a lower rate - although they cannot be used unless they learn spells from somewhere else - mainly magicite.
The spell slot progression I'm thinking of is: 100% of class levels for full-caster classes; 3/4 for half-casters, 2/3 for "minor casters" (the FF6 versions of Eldritch Knight and Arcane Trickster), and 1/2 for noncasters. That keeps an advantage for casters, although less than in core D&D.
I still have to work more on the magicite system itself, but the main idea for now is they'll be magic items you need to attune to which allow you to use one or a few spells while attuned to them.
The catch being: after using a spell given by the item a set number of times, you permanently learn it. Learning spells in such way would also unlock other, stronger spells the magicite grants.
And what I've thought of to represent the normal "level-up bonuses" granted by magicite in the game, after reaching some milestones (one being learning all of the magicite's spells), you gain a permanent bonus of some sort.
I'm currently working on readable documents for the races and some of the classes; the idea is to slowly work on describing the magic system and some of the setting as well to have a 'worldbook' of sorts.

As mentioned above, feedback, ideas and such would be highly appreciated!
submitted by Thimacek to FFXIVxDnD [link] [comments]

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submitted by vodos2 to whatisreleasing [link] [comments]

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submitted by paxesi7 to whatisreleasing [link] [comments]

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submitted by AutoModerator to PollenFre [link] [comments]

2023.06.03 13:55 brumCGI [SE] My basic tips for beginners to avoid headaches later down the line

[SE] My basic tips for beginners to avoid headaches later down the line
As the title suggests, i've realized many issues with my factories in SE. Some of these tips apply to base factorio as well. I am by no means an expert, i'm currently in mid-late game, but here are my takes that apply to early-mid game, mostly related to cargo rockets:
  • When settling a new planet/moon, always start with at least 2 landing pads; a pad for liquid rocket fuel and a pad for PACKED cargo rocket sections. Even if at the start it may seem like a waste, it will most definitely help you down the line. If you really think about it, you are not really wasting resources, because eventuall you would be sending those resources to the planet as well. You don't need to build a massive storage for these resources on the other side anyways; a warehouse or two will do. This way you can make a compact, copy-pasteable base to put on new planets. You can also set up filtering every other resource besides capsules, cargo sections, packed cargo rocket sections and solid rocket fuel into other warehouses. You can also build in redundancies into this blueprint, such as handling putting crashed cargo resources where they should be.
starter base blueprint
  • On a similar but short note; do NOT ship liquid rocket fuel BARRELS. I made this mistake. just ship solid rocket fuel. It's a silly but easy mistake to make.
  • Splitters are your absolute best friend. Nothing should ever go into a crusher or a landfill if you can avoid it. Especially a lot of the off-planet special resources create a lot of side-products, like sand, stone etc., set up your main factory in a way where these excess resources feed into your production line where the base resources are being dropped off of trains and turned into the base products, with splitter priority.
  • Make use of the underground belt trick with inserters, both on land an in space.
using underground belts to allow for more throughput on small footprint buildings
  • Don't try to mix resources when you are supplying your orbital base. It's easier to just group a separate rocket to a separate landing pad for every single resource. It may seem counter-intuitive at first, but nothing will be wasted this way really, since resources will be only sent when needed, just pair a single passive provider warehouse to the landing pad in space, and voila, you have every resource on tap as it becomes empty. In some cases you may not need to do this, such as data substrates or other items, where they use the same ratio of resources.
Don't mix resources unless you know what you are doing
  • Waterless planets are a pain in the ass. Even if you have to spend more fuel, try to get to a planet with water to get vulcanite for example. Managing all the steel barrels you have to send for water will become a huge chore otherwise.
  • Now the biggest annoyance of all; creeps. I managed to exterminate them from my main planet and every other planet, but fairly early on you have to set up artillery production, and pump a significant amount of resources into it. Some planets are harder than others, but i would not recommend trying to clear anything, even on nauvis, until you have artillery. It's a waste of time. Destroyer capsules can work on smaller outposts, but vehicles are useless in my opinion.
  • Trains are important in space as well, allowing you to get base resources like copper, water and iron without having to ship it up in rockets. It's a bit of a pain to set up, but it's worth it.
  • Something obvious but i have to mention it: Try to leave a lot of space within your factory. If you think you have enough spacing, double it. It's likely you will unlock better tech, or you will need to proccess more resources later on, and you will thank yourself for making your base spacious.
  • On a similar note, i barely ever touch my character to build new things. I only have to go places when there is an issue on an off-planet base. Nauvis is very much covered by an extensive drone network that builds rail systems. It's tedious; i haven't found a solution to make rails easier to build, it is what it is.
If anyone has other tips i may have missed, feel free to share, and thanks for reading!
submitted by brumCGI to factorio [link] [comments]

2023.06.03 13:21 wasflol The DNA Delusion

Life is programmed with an existence bias and the compulsion to continue on without any end goal or meaning. We will call that “the DNA delusion.
This essay takes a position against the DNA delusion, and it is the full realization that God is dead, unlike many flavors of modern atheism which still dance with his corpse. This dance is far from a freebie, and we are about to tally the cost. This essay is one last reality check, addressing all the delusions other secularational/intellectual movements continue to hold dear. It exposes all the harm, insanity, fallacy, and failure caused by life's reluctance to accept certain truths.
There have been around 20 trillion trillion (trillion 2 times is not a typo) sentient life forms, including trillions of mammals and 108 billion humans that have been tortured, violated, raped, molested, degraded, and murdered by nature. Nature is more sadistic than every slaughterhouse, mass murderer, animal holocauster, serial rapist, factory farm, concentration camp, psychotic dictator, and torturer in history combined, by a margin of "trillions of trillions,” yet most people will tell you they love nature, because it looks pretty and seems beautiful when all that madness is not happening. But, actually, all that madness has been happening for hundreds of millions of years on a global scale without even one day or one minute of pause in the action.
Clearly, life is suffering, but the DNA delusion seems to have a literally undying dedication to ignoring this. Perhaps it all seems "deep and spiritual and beautiful" when you are whitewashing 540 million years worth of collateral damage. So, what does the rest of the price tag looking like? Why is this happening? And, what goes through someone's head, when, after conducting a life experiment with a DNA code that literally invented torture, they are surprised when things turn out wrong?
Because DNA evolution is just an error code, it is literally mutants and mutation, not even mutating on purpose, and the entire mutant code was strung together by chaotic incidents of physics and biology. It does not know what it is doing or that you even exist; neither DNA nor the universe has anyone's back.
All harm is being caused for no sane purpose. You have probably seen people acknowledge that life has no purpose, but the DNA delusion creeps back in like a virus and says, "life has no purpose, so you make up your own." That means senseless torture is being caused for a made-up purpose. There is no way around it, but note how life keeps fabricating and confabulating a cheat in logic to get out of this truth. The DNA delusion is an amnesiac-style twist of logic that takes many forms. The most interesting part is that people under the DNA delusion are going to be completely appalled and enraged by this idea, instead of the truth to which it simply points. The DNA delusion will redirect all rage at clusters of words like these, not the incomprehensible harm and insanity being simply exposed by these words, almost like it is manually turning the head of a rabid dog toward some unassuming irrelevant target. That is what psychology on a leash looks like.
Even supposed intellectual, rational, secular thinkers cannot seem to let this notion go. They say things like, "the universe created life so that it could," which just keeps missing the point, not only of this idea, but of evolution's truth entirely. It did not do anything so anything; it just did.
Life is an unintelligent design of chaos that just happened because it could. Most people struggle firmware-flashing this truth to their brains. This is because our collective species is still hungover from centuries of dogmatic fairytales and lies, spread and labeled onto what we ultimately exposed as a happenstance mutant molecule and carnage machine. Now, if this idea is just sobering you into the gradual understanding that an unnecessary happenstance mutant molecule and carnage machine that resulted in trillions of ongoing torture victims was not a function that has/had purpose, "goodness," or real objective, rational use, net-utility, justifiable existence, etc., then you might consider that you probably should not feed your family into it and expect it to turn out well. By the way, there is no going back now that the cat is out of the bag.
There is not a single sane, sound, or rational reason to continue the DNA life experiment. The reason it continues is because of the DNA delusion. Of course it is wise to end this gratuitous misery and net-zero biological brainwash, but when you are already in this much of a deficit, the manic members of the life casino want you to keep playing. They have absolutely no coherent goal or game theory; there is only a manic compulsion to keep going. That is the DNA delusion, the only thing truly going on inside the "logic" of life.
This madness should stop. Even scientists and great thinkers have childlike visions of living forever or putting McDonald’s on every planet. Even a lot of serious thinking intellectuals never seem to slow down or give a sober thought about what the DNA delusion of "living forever and covering the universe with yourself" is costing or that the whole notion of "wanting to live forever and cover the universe with yourself" is nothing but an impossible ruse that was burned into the hardware of all DNA organisms over the course of millennia.
What's ironic is that we are doing this 6th largest mass extinction right now based on greed for fossil fuels, animal products, and rearing pointless children who needlessly serve this "need machine." The DNA delusion creates massive war machines that could wipe out the planet, and it ravages the planet of resources, all in the name of its own delusion. This is not far off from a heroin addict that wants infinite heroin, parasites on everything around it, and then inevitably destroys itself.
DNA agents are built to destroy other DNA agents, for the sake of DNA. DNA created a global war of Team DNA vs. Team DNA; it kills the losers and then kills the winning team. Do you understand just how psychotic this experiment is?
Life creates all of its own worst problems and nightmares by the mere act of existing; needs that do not need to exist, problems that do not need to exist, yet it has the undying urge to persist this. How is this sane?
You do not accomplish anything by "creating a need and satisfying it." You do not accomplish anything by creating every problem and solving some of them (or even all of them).
DNA life is a zero sum game in every sense. Yet sometimes the DNA delusion attempts to label such objective truth as "utilitarianism,” and it shoves it back under wraps and continues being psychotic.
Coming into existence is always a serious harm and problem for everyone that can be harmed. Not coming into existence is simply never a harm and never a problem for anyone.
Every "good" in life is made of "fixing a bad"; it is all based on needs and deprivations DNA installed inside you, which continue to pose the threat of ultimate harm and anguish toward you: both if you do not satisfy these installed needs and even if you do satisfy them. It did not give you a winning move.
These are the real implications of DNA evolution and reality: the objective truth of utter peril, the one the DNA delusion does everything it can to keep under wraps.
Humans keep ignoring, keep imposing, and keep pretending that it is all somehow a big mystery, and they ignore the fact that this twisted experiment somehow does not seem to be working in life's “best interest.”
Please view the end of the post linked above to see the original source.
submitted by wasflol to doomer [link] [comments]

2023.06.03 13:18 Proof-Rope8864 New iMacs

Hi guys and gals! So I have 2 Mac computers, one being a macbook pro(2019 bought in 2020) and one a 2017 iMac 21.5”. Both contain the old(i7 and i5 in respect) intel processor which are great, since they’re still fast and good all these years later(windows could never).
Now buying a new one is a hefty investment-considering i might move a country(same plug) soon, and start university(which is why i want the big screen with me as well), and seeing the insides of a new iMac-which besides the size of screen, and chip, have less space(i have a TB of storage- new “basic” ones have way less) and the same RAM as what I have, less ports for usb and such- are not all that different for the current iMac(maybe a new one would come out soon) and mine. All these are from what i could tell and im not a computer expert and my dad can’t quite help me with that knowledge anymore.
So my question is, would an upgrade for a new one might be a downgrade in pretty face? Usually my previous computers did not last long-which is why i am thankful for my mac investment seeing they are more than 87% still the same as the day they were opened for me. But i fear that sooner rather than later this iMac would be trouble as it ages. But i am confused with what i should do. Obviously i will wait until the event to see if there is a new model coming out and what might the differences be, but would it be worth it? Or are these computers workhorses and last more than i think? Help 😰 And thanks ahead!
submitted by Proof-Rope8864 to iMac [link] [comments]

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submitted by rananel7 to whatisreleasing [link] [comments]

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2023.06.03 11:00 Beneficial_Change467 Has anyone had a boundary survey?

Roughly how much did it cost and was it worth it? We need to put up a fence along one side and I'm not sure where the boundary is. One side of our garden has 2 separate neighbours bordering it. The top half (from road down to half way) is fenced, but im not sure it's in the right place. The fence has been there for over 6 years.
If I were to continue that line down to the bottom of our garden, I might cut off part of our land. I suspect the fence might be out by upto half a foot or more by the time it reaches the end of its run, so if we then continue down it would be even more land lost. Alternatively, if I then angle it back it would make a very gradual triangle which is going to look weird especially if a future buyer looks at the deeds.
Our neighbours are difficult to deal with, which is part of the reason for needing a fence. I don't want to start a war with them, because there won't be a good outcome and don't have the energy for it. Equally, I don't want to shoot myself in the foot by rolling over and letting them have our land.
submitted by Beneficial_Change467 to HousingUK [link] [comments]

2023.06.03 10:42 SavingsSyllabub7788 [NoP Fanfic] Predatory Farming

Thanks to "Sithking Zero" on the NoP Discord for editing help.
Memory transcription subject: Tellek , Farmer
Date [standardized human time]: January 19th, 2137
Has it really come to this, am I really this desperate?
I was, for all intents and purposes, broke. The last harvest had been terrible, in addition to the one before that, which was practically a deathblow for my new farmstead. The debts and missed payments had started to pile up, and I was one more bad harvest away from going completely bankrupt.
Like so many farmers before me, I was becoming another victim of the 5 harvest curse.
I told you that starting a new farm was a bad idea.
What was I supposed to do, brain, keep working in the office until I died?
I sat on my chair, surrounded by other farmers who were presumably in similar states of desperation, the room we were in akin to the schoolrooms I had been in as a pup; a desk and whiteboard up front sitting in front of the rows of chairs. Most of the twenty or so figures around me were fellow Venlil, except for a handful of Gojid and even a single Yotul who was sitting in the back, all of us awaiting the start of the ‘lesson’.
They claimed they had a solution to our problem, that they knew how to increase our yields. How could a predator know how to fix our farming issues?.
Human. Human Human Human Human. Not a predator.
Yes yes I know, I’m trying to be better about that.
I stopped my train of thought and corrected myself. Ever since the revelations about many of our allies being former predators, I had been making an effort to stop thinking of the world in terms of predator and prey. It was difficult at times, but given that I was working against a lifetimes worth of lies, I thought I was making good progress..
But even if “Predator” wasn’t the curse it used to be, how could a human claim to know how to fix our farming issues? Even if we ignored the differences between our diets, for all their advantages, humans were still far below our technological advancements.
Almost on cue, the door to the room opened up, and the figure of the human who had invited us here entered with an enthusiastic bounce, caring two large cases covered with black cloth
Unlike most, this human was unmasked, its piercing eyes and beaming teeth filled smile visible for all to see. I could feel the room start to fill with panic. Sure, logically I knew I was probably safe, but seeing the unmasked features of an apex predator caused fear to grip the edge of my heart.
I could proudly say I can walk past and interact with masked humans without wanting to flee anymore, but seeing those forward-facing eyes boring a hole into my soul was another task altogether.
Come on, you should be better than this.
I’m trying, ok!
"Hello everyone. My name is Joseph. I'm an ecology student, and I'm here to provide a solution to your farming yields." The human spoke with an unbridled joy, seeming to wait a moment while our translators attempted to explain what Ecology was, stopping half way through and seemingly giving up.
“You might be wondering why I’m unmasked, well we’re going to be covering a lot of ‘predatory’ concepts today, so if you can’t handle this? We’re gonna have bigger problems.” Joseph took a moment to broadly gesture to himself, leaving a feeling of dread to start in the pit of my stomach.
If this was just the start, what exactly was going to happen here?
Silence! Wait and see, knowing humans it’s probably interesting at the very least.
“I’ve finally been given authorization to start a trial of this program. Both the UN and Venlil governments are very interested in increasing food supply for both our people. As you might know we’re kinda at war, and logistics wins wars.”
The human paused for a moment, a shiver running around most of the room as he gave a large beaming smile.
“So to start: paws, claws, or tails up if you know about the ‘5 harvest curse.’”
The room immediately was filled with Federation species all raising their prospective limbs in affirmation. Of course we all knew what it was, that was why most of us were here.
How would the human know about that?
Basic research, simple reading, asking literally any farmer?
“Fantastic! I’m still going to explain it so we’re all on the same page. The ‘5 harvest curse’ is a phenomenon where new farms on Venlil prime often fail within the first five harvests. On a side note, the coincidental fact that five has a religious contention in Venlil culture is neat.”
I could feel an annoyance start to course through me, that the affliction currently driving me to destitution was being described as ‘neat’ by the callous predator. I mean human.
Stupid human.
Joseph either didn’t pick up or ignored my annoyance as he pressed a button, a graph appearing on the whiteboard showing expected yields over time, continuing on in his seemingly endless enthusiasm.
“So in general the five harvest curse follows a standard pattern of yields, with the first two harvests being up to 52% larger than even more established farms, plummeting after that until the business is non-viable and collapses. Officially the reason for this is unknown, with some vague religious stupidity about new farms being too far away from the center of the habitable strip.”
This was nothing new to me, I remembered feeling the joy of the sheer output from my first harvest, of wondering if I could finally make something of myself, a joy that had been whittled down as my last two harvests had been pitiful.
“However there’s an interesting thing, if you also plot the number of predator sightings during this time against the yields, you can see a direct correlation between number of predators and the success of each harvest.”
Wait, what? Is this human trying to say that predators… increase harvest? That can’t be right, that can’t be right at all. That would be insanity.
The data is literally there in front of you.
Yet it was there on the screen, a second graph had appeared on the whiteboard, tracking predator sightings over time in each of the farms afflicted by the curse.
“This tracks with most farms' general lifecycle. You buy a plot of untamed land on the edge of the habitable zone but you don’t have enough money to go full anti-predator. As the harvests come in you end up spending more and inadvertently messing it up.”
This caused a small amount of murmuring and energetic rejection by myself and the other members of the room, wiping away the previous undercurrent of fear. It was insanity, it went against everything I had ever known or been taught about farming and how the world worked. How could a predator of all things be beneficial?
Didn’t the introduction of humans also go against everything I had ever known or been taught about?
“If this effect is so obvious, how has nobody found this before?”
The sound of a Venlil challenging Joseph was greeted by murmurs of agreement from the group, causing the human to give a different kind of smile. Not a smile of joy or excitement as had been seen before, but the smile of someone who had something for this.
“Because you have. 150 years ago, a Venlil named Slavek wrote a paper regarding this. 119 years ago, Vicktal did the same. As well as Traval, Stralan, and Vilkin in between then and now. Those are just the ones I’ve found. Who can guess what happened to them?”
There was a pause, before the uplift in the back spoke up for the first time, a surety in the Yotul’s voice.
“They were diagnosed with predator disease.”
Joseph pointed at the Yotul in the back with both hands, the joy radiating from him.
“Based Space Kangaroo gets 10 points for being correct! Yep the federation has been actively suppressing anything that suggests that predators are more than some kind of eldritch evil, that and your surprising lack of hydroponics causes most planets to be dependent on the core worlds for food imports. Probably by design for control.”
Wait… that’s a good point, why aren’t we using hydroponics?
The human took a moment to switch to the next slide, showing a simple three part cycle.
“Most healthy ecological systems are made up of three parts: Plants, which are eaten by herbivores, which are in turn eaten by carnivores. In reality actual systems are far more complex than these, but as a basic understanding this will suffice. These three parts keep each other in check, each part dependent on the other, which-”
“Are you trying to say that predator attacks are a good thing? Are you suffering from predator disease?! ”
The Venlil interrupted once again to more murmured agreement, causing Joseph to give a sigh of clear annoyance in response. I wished the Venlil would shut up and just let the human talk.
“No, I’m not suggesting we airdrop a bunch of Nissa into the Capital, I'm explaining how natural systems work. Sapience obviously breaks this cycle, which if you deviate too far, you end up with something called trophic cascade."
The human seemed to wait a moment for the translator to once again fail to explain the meaning of the phrase.
I wonder how many basic concepts the federation lacks words for…
"Rather simply, the removal of one of these pieces has wider effects, reducing biodiversity and in many cases causing a complete ecological collapse. An example of this is the dust bowl effect, something the federation is well acquainted with."
There was a moment before the whiteboard changed before showing pictures of desolate barren worlds. Without any explanation I knew exactly what I was looking at. It was one of the… lesser talked about aspects of the federation.
"The Skivit grand herd are a species who go from planet to planet stripping ecosystems bare, devouring everything down to the smallest sapling. This removes important root systems that act as drainage, causing flooding and deserts to form as new plantlife lacks the structure to grow. In many cases these ecosystems are permanently destroyed, turning once lush planets into lifeless husks”.
I couldn’t help but feel sorrow for those planets. It was well known the impact the Skivit had on planets, once thriving planets of beauty. Although if I was following this human’s logic correctly did that mean…
“Now I’m not suggesting that the Skivit need a predator, that would be immoral.” Joseph cut off the thought I was about to have, seemingly understanding the logical thought many of us had picked up on. “But instead this is a real life example of damage an unchecked herbivore can have on ecosystems. If the Skivit didn’t have FTL travel they would have long ago driven themselves to starvation under their current society. It’s also not the only form of this trophic cascade.”
“Surely this doesn’t just apply to prey? Or are you saying prey are somehow inferior?”
The sound of the Gojid cutting in was filled with an unspoken challenge against the idea, inciting general sounds of agreement from those around him. Surprisingly however, Joseph seemed to respond positively.
“That is entirely correct, an overabundance of carnivorous species can also cause their own issues. Keep in mind what I’m describing here is an extremely simplified version, just the addition or removal of a single species can cause untold damage and harm to the diversity of ecological systems as the impacts are felt in the most seemingly unlikely cases.”
With that the human reached under the desk, taking one of the two covered containers he had brought with him and placing it into view.
“In Venlil Prime’s case, while the impact of Federation thinking has been reduced due to the day and night sides being mostly untouched, you still have the problem of overpopulation of certain species, and a lack of reasonable fear response from certain prey species. This has accumulated into the problem you all face.”
With that he removed the cover, causing a surge of fear to ripple through the participants around me until we all calmed down at what was underneath: A small cage, containing a single red bird busily eating seeds.
All farmer’s arch nemesis.
“This is a Flowerbird, a seed eating avian often coming in solid red, blue, or green. They are adorable, dumb as a sack of bricks and food motivated to a fault. They are also one of the biggest causes of farm yield destruction, with these birds alone being responsible for around about 41% of all losses. If we include Voidpins and other similar wildlife, farms can have up to 94% of their yield destroyed before they even get to harvest.”
Everyone in this room was familiar with the cursed avians. While your average city dweller would enjoy the sight of a flock of Flowerbirds, the farming community knew of them as a blight that devastated crops.
Joseph took a moment to open the cage, reaching inside and grabbing the bird. A small part of me wondered if he was about to devour it in front of us, before I tamped down on such an illogical idea. Of course the humans wouldn’t, we knew they didn’t do that. The Flowerbird also seemed completely unfazed about being in the meaty grasp of a predator, simply continuing to eat.
“Even worse, these things have basically zero fear response to noises and large beasts, probably due to all major predators having been removed. As you can see this specimen doesn’t mind a ‘scary predator’ grabbing it. As long as it has food, it couldn’t care less. This makes pest control tricky, as scaring them away is no longer an option. Poisons would be used in such a case, but they can have wider ranging effects, and poisoning prey is considered ‘Predatory’, not that many of you haven’t tried ‘accidentally’ leaving potential pesticides out.”
This caused a sway of discomfort to sweep through the room, tails switching in guilty movements as everyone tried to hide the truth of this human’s words. I knew I personally had considered such actions in desperation.
I mean, would ‘accidently’ leaving out a known poisonous chemical really be a sign of predator disease?
“Ha! I know enough tail language to know I’m right, that’s guilt isn’t it? I’ve read your internet, I know your discussions on loopholes about what is and isn’t predatory!” Joseph cried out in triumph as many of the Venlil of the room reached out to grab their traitorous appendages. “Now normally I would just tell people to stop being idiots, but in this case we can’t do that. Ironically because predators are actually dangerous. Because of your slaughter the only species left are ones aggressive and smart enough to survive. Shadestalkers are legitimately dangerous and can’t be left to interact with the farming community because people will die.”
The words from Joseph all sounded so… reasonable at this point. However, I, along with the rest of the room, were all desperately waiting for the other paw to drop. Because there would be, humans always had something they were about to do.
Almost in response to our thoughts the human placed the second container on the desk, covering up the first in response.
“Humans have dealt with this problem in a simple way, a way that our Yotul friend over there will know of. I need all of you to please remain calm and orderly, and to remember that you’re perfectly safe and there’s no need to overreact or panic. Humans dealt with this pest problem, through the use of safe predators.”
Before anyone could properly react to those words, the cover of the second container was removed, showing… a predator. An actual one, not a human but an actual real threat. Small piercing front facing yellow eyes attached to a brown feline form, sulking from the cage it was being held in.
Speh speh speh speh that’s a PREDATOR, A FERAL PREDATOR
If it was a danger the human wouldn't have-
The panic in the room was immediate. Sapient human predators we had gotten used to, but none sapient ones were another deal entirely. Chaos started to spread as the 7 in the front row got up, pushing themselves up against the back wall as everyone else in the room did the same. Three Venlil made the choice to bolt out of the room, rushing past the human and his tiny devourer, while another clean fainted, hitting the floor with a thud. One even decided to take things further, jumping out of the singular window attached to the far wall in a frantic motion.
I could feel fear overwhelm me, desperately staring at the feline and waiting for it to make its move. What was the human thinking, it was going to attack at any moment, it was going to-
“STOP, Stop this stupidity. Right. NOW!”
The stern commanding voice of Joseph caused everyone in the room to freeze. The calm enthusiastic demeanor of the predator was gone, replaced with an emotion I’d never actually seen a human show before: anger.
“It has been six months! Do you really still believe that the UN or the Venlil government would put you in actual danger? You’re still thinking based on your stupid fascist Federation propaganda. Thinking that tells you that the Yotul are primitive, or the Venlil are weak. Propaganda that says genetically modifying people against their will is morally OK”
I knew that humans normally bared their teeth in joy, as a sign of happiness and friendship. This wasn’t the case right now, as everything in Joseph’s body language screamed of rage, of pain, of words spoken through gritted teeth. Nobody in the room was focused on the predator in the cage at this point, instead all eyes staring at the human. Suddenly the feline mattered a lot less than the anger of the human.
“That sort of thinking leads to the belief that killing over a billion innocent people is somehow the right thing to do. You are all presumably intelligent sapient adults able to think things through logically. Could you all please act that way?”
I could see the swishes of shame from the other Venlil’s tails, everyone in the room avoiding eye contact guiltily. Well, apart from the Yotul, who had remained seated and calm this entire time, staring almost joyfully at the feline predator. The human, of course, was completely right. Taking a moment to force myself to think, the predator was safely behind metal bars and was making no move to attack, seemingly content to stare lazily at us.
You finished overreacting?
Shut up, brain.
“Also, at the risk of ruining the angry vibe I’m giving off, is the guy who jumped out the window OK? Jesus Christ, we are two stories up, do we have to call someone or….”
Joseph had relaxed a little in response to the group calming down, allowing the normal empathetic nature of humans to come through once more. Slowly I made my way to the window, looking down to see a singular Venlil running off into the distance.
“I-I think he’s fine.” I responded, causing the human to give a sigh of relief in response.
“Good. Note to self, do this in a room without windows next time… or maybe just the ground floor. So, to continue where I left off, humans have used tame predators as a natural non-invasive form of pest control since we started farming. This is a cat, completely harmless unless you’re a small rodent or bird. They also have this effect.”
With a flourish Joseph removed the covering for the cage containing the Flowerbird once more, the red little avian had been busily eating during the entire presentation so far. However upon spotting the Feline predator did something none of us had ever seen before.
It stopped eating. Wait, the human managed to get a Flowerbird to stop eating! I didn’t even know that was possible…
Giving repeated alarmed chirps it moved as far away as it could from the predator, still trapped inside the small cage, a frantic fear obvious on the poor little thing. Joseph let this go on for a few moments more, before dropping the cover back on and silencing the Flowerbird once more.
Everyone in the room was shocked. You could literally scream and shout all you wanted at the dumb little birds and they would ignore you and continue to devour crops. The fact that the feral predator had managed to stop the bird from doing that simply with its presence… was huge. Was more than huge.
“As you can see, the instincts of the ‘prey’ animal still remain. Presumably, whatever predator used to hunt these Flowerbirds has a resemblance to our cats. Normally it would be sacrilege to suggest introducing cats to an ecosystem, but in this case your ecosystems are so messed up that’s exactly what we want to do: Provide any farmer who wants one with a kitten, in order to quickly reduce yield lost to pests.”
I would be lying if I didn’t say I wasn’t interested. On the one hand having a vicious predator in my house, where my pups would visit seemed like something a predator diseased individual would only consider. On the other hand, nothing else I had ever tried had even come close to the simple effectiveness shown here.
Would I be this desperate and in debt if I had one of these “cats” already?
“So I can see you’re all still a little worried, so we’re going to have a little discussion, for which I need a volunteer-'' The Yotul in the back practically fell over with excitement, with his arm raised immediately as he interrupted, causing Joseph to give a small smile. “One who isn’t a Yotul. I know your history with similar pets, and we are totally going to hook you up with a cat, but for this I could do with a Venlil please.”
The Yotul sat back down, a look of disappointment plastered over his face as the rest of the room shifted uncomfortably. Nobody wanted to be the person to step up and presumably get closer to the predator. Until I found myself raising my hand.
Brain, what the hell are you doing?
You said you wanted to be better, and we’re desperate.
In a blur I found myself being introduced to the room and being told to sit at a chair next to the desk in front of the rest of the members here. Then, to my horror, Joseph opened the cage and took the feline predator out of its holding cell. The human took a few moments to fuss over the beast before turning to the rest of us.
“So now that we have our volunteer, let's logically look at our ‘dangerous predator’. The first thing to notice is simply the size. Regardless of anything else, size matters, size matters a lot. It’s hard to feel threatened by something that you can literally throw across the room.”
Joseph took a moment to hold the small creature next to me for context, highlighting just how small the predator actually was: barely the size of a Skivit, like a furry little pup. Logically if it wasn't for the forward facing eyes, I might consider it… cute?
“But what about its teeth and claws? It’s a predator that will tear people apart!”
The voice of the Gojid sounded out, a shrill fearful voice filled with barely contained panic and fear, the source of the sound looking ready to flee even though they weren’t the one sitting next to the predator
“Let's compare these. Tellek can you please extend your paws and show your claws to the group.”
I did as asked, my four black claws visible for all to see as Joseph moved the predator close. He stretched out one of its paws and pressed on a knuckle, a singular sharp claw protruding as he did so, causing a fresh burst of fear to erupt in my heart from being so close to such a thing.
Although if I was to be fully honest, if I was comparing the two, the predator’s claw were…
“As you can see, the cat’s claw, while sharper, is far smaller and more brittle. A Venlil can do some serious damage with their claws, while the worst this cat’s claw could do is break the skin. The teeth are similar, if you could show the group your pearly whites please.”
I again did as asked, feeling embarrassed and weird just having my mouth wide open in front of everyone. I hoped that there was nothing stuck in my teeth. While I did Joseph manhandled the cat again, taking a moment to move the lips and display the sharp needle point teeth, doing so for a moment before the small predator gave a small lazy growl of annoyance, clearly reaching the end of its acceptability.
“Once again we have similar results: Notice the small size of the cat's teeth compared with the Venlil’s. These would pierce skin, the Venlil’s would pulverize bone. Gojid aren’t much better with your literal claws and a back full of knives. Ironically enough the two ‘predators’ in the room are probably the least physically imposing.”
There was a moment as the room seemed to ponder this statement, allowing Joseph enough time to place the cat on the desk next to me, the predator promptly giving a stretch then curling up into a ball. The human was right, even humans themselves were physically… underwhelming, apart from their endurance. No claws, small teeth, no defensive armor or spines.
It’s kinda sad to think the only reason we’re all so scared of humans is their eye placement.
“Now the UN and Venlil government are looking for people to use cats as pest control to increase farming yield, with an initial trial size of about 100 participants. We’re offering a stipend for food, instructional care of your kitten, and as much support as needed. There are risks, for instance you’re going to need warning signs near your property and a containment system, as cats are actually dangerous to the Dossur.”
I could hardly hear Joseph speak, my entire concentration focused on the predator right next to me. I knew logically that the human wouldn’t do something to bring me to harm, but it was difficult to think that with a potentially feral predator right next to me. I saw its eyes fixate onto mine and I quickly looked away.
Maybe if I don’t look at it, it won’t take it as a challenge.
However much to both mine and the rest of the room's shock, slowly and carefully the cat stood up, stretched once before walking purposefully towards me, the room erupting into cries of worry as it leapt off the desk and onto my lap, curling into a ball with me trapped underneath.
“H-h-help…. Help…..!”
The human turned to look at me, breaking into a smile seemingly at my misfortune and giving a small chuckle.
“Awwww, she likes you. As you all can see cats share a lot of characteristics with ‘prey’. They will often seek companionship from others, and have a lot of prey characteristics, being at times skittish due to having many natural predators.”
That was good and all, but didn’t stop me from being trapped under the beast.
I don’t want to think about what could cause a predator to become prey.
“W-What d-do I do?”
Joseph gave a small shrug in response, clearly amused by my reaction.
“You could try petting her. Her name is Sprinkles and I can confirm she likes pets.”
You see brain, this is what happens when I let you do things! Now I'm trapped by a predator and I'm gonna die!
Stop being such a pup, the thing is tiny. Besides, don't humans claim petting stuff is nice?
Slowly I reached out a paw, gingerly approaching the predator, those yellow slitted eyes regarding my exposed arm as I gently placed it on the "cat", running my paw across its back.
I felt my held breath release as the predator did nothing, some of the tension of the room releasing in the instant.
"So interesting thing about cats: they 'chose' to be domesticated."
Joseph had gone back to talking, seemingly happy that I wasn't about to be torn apart. I had stopped listening, entirely focused on keeping the predator satisfied by running my paws across its fur.
Isn't this nice? I gotta admit I understand why humans like doing this.
Fine. I'll admit that this isn't unpleasant, the cat is rather soft.
"When humans originally started farming, that also attracted pests. Cats just turned up, following their food source. They stuck around because humans would feed them and provide companionship."
I was entirely focused on the cat at this point, running my claws through the fur, feeling the predator press itself against my paw, seeming to be enjoying itself. Gently I moved my claw to the back of one of its tiny little ears, scratching behind it like you might do to comfort a young pup. It started to emanate a low vibrating noise in response, causing another wave of tension to emit from the rest of the room.
For some reason, even though this feral predator was sitting on my lap, the sound seemed to vibrate through my heart in a calming motion.
Maybe this is some kind of predatory hypnosis?
Really? Just shush and enjoy this. Being scared of everything all the time is so tiring.
"Nobody needs to worry. That is just the sound a happy cat makes, it's called purring. Although I do need to take Sprinkles back now."
Joseph motioned towards the cat on my lap, a motion I decided to ignore, enjoying petting the purring cat for a few moments more. Eventually the human reached down and removed Sprinkles from my grasp as I momentarily resisted before letting the feline go.
See, that wasn't so bad.
Brain, I will admit- reluctantly- that I would have preferred to keep doing that.
With a small amount of resentment I watched as Joseph placed the cat back inside the cage, before turning back to the rest of the room.
"So anyone who is interested, stick around and we can get the paperwork completed."
In the end eight of us remained, 5 Venlil, 2 Gojid, and obviously the Yotul. We had spent the last half a claw having instructions and paper work thrust upon us. Many of the group had immediately left, with others dropping out as various facts of cat ownership became apparent.
Still, those of us who were left behind were now heading to our respective farms, each with a single carry case. Mine was currently containing a gray and black “kitten,” which had been “meowing” loudly during the entire journey.
I looked simply at the little bundle of fur and eyes that peered out from inside the cage I had been given. Part of my mind still screamed danger, but it was a part that was getting quieter and quieter as I continued to look at what was a small fragile bundle of fur that I was now ultimately in charge of.
How could you look at something that’s hardly bigger than your paw, and think it’s a danger?
As I reached my farm, I finally opened up the container and pulled out the tiny predator. My tiny predator. There would be work to do, fences to erect and warning signs to place, but for now I just held the tiny thing in my paws, supporting it in the way I’d been told to. I now knew why humans spent all their time trying to pet things: with the troubles on the farm I hadn’t felt this calm in several cycles.
He was more energetic then Sprinkles had been, but in a way the more skittish nature pulled at my heartstrings, as if it was a small innocent Venlil pup. I sat there stroking it, realizing I still needed to give him a name. He was fluffy, Tiny, innocent, fragile. Yet with an underlying spice as it continued to meow loudly as I held in my paws
“I will call you Fireberry. My little predator.”
submitted by SavingsSyllabub7788 to HFY [link] [comments]