Custom poker chips clay

Recruiting Net Navi Operators for a BIG PROJECT

2023.05.30 04:59 DebonairGamingX Recruiting Net Navi Operators for a BIG PROJECT

Hello everyone,
I hope this message finds you well. I have some exciting news to share with you all. For a while now, I've been working on a Megaman Battle Network Game that aims to take the franchise to the next level. My journey started even before the release of the legacy collection, and now I'm looking for passionate individuals who would like to join me in bringing this project to life.
The game mechanics of the Megaman Battle Network series have been a major inspiration for me, and my goal is to create a game that encompasses all the beloved elements of the series. This includes the grid-based battle mechanics, Battle Chip collection and deck editing, Style Changes, SOL Union, Cross Fusion, and much more.
To add to the excitement and uniqueness of the gameplay experience, I have envisioned the inclusion of a custom character creation feature specifically designed for the net navies. Instead of playing as Megaman, players will have the opportunity to play as their own net navi, allowing for a more personalized adventure. You can check out the first version of the net navi customizer through this link: [https://youtu.be/RwkUtMiGhTA\] and [https://youtube.com/shorts/S-fTGTVvQeM\]
I understand that random enemy encounters have often been a source of frustration for players. To address this, I propose a solution inspired by games like Pokémon. In the game world, encountering enemies will no longer be random. Instead, players will have two options for engaging with them. First, they can choose to swiftly destroy an enemy in the open world, allowing them to reach their desired destination more promptly. Alternatively, they can crash into an enemy, triggering the conventional grid-based battle system, which will offer more rewards and loot from the encounter.
These are just a few of the exciting ideas I have for the game. I firmly believe that with the right team of talented individuals, we can bring this project to completion and create an incredible gaming experience for both Megaman Battle Network fans and newcomers alike.
As you can see, this prototype is still in its early stages, and I must admit that I am far from being a skilled programmer. Waiting for a game like this became incredibly frustrating, especially since Capcom has shown no signs of adding anything new to the series anytime soon. Despite my limited programming skills, I've been fortunate enough to create what you have seen so far. However, I am certain that my lack of expertise is slowing down the development process. That's why I invite all of you to join me in this endeavor.
You don't need to have prior experience to contribute to the project. When I started this project in Unity3D, I was also a beginner. However, I've since switched to a different game engine that has allowed me to achieve faster results. In my opinion, it's a much easier game engine to work with, at least for creating prototypes. I already have the basic building blocks in place, such as the custom character creation system, partial battle chip system, partial enemy encounter system, and exploration. However, as you can see, these aspects still need further refinement.
If you're interested, please leave a comment indicating what you would like to contribute to the project or any questions you may have, and I'll do my best to respond as promptly as possible.
Thank you for your time, and I look forward to collaborating with all of you on this exciting project.
submitted by DebonairGamingX to INAT [link] [comments]


2023.05.30 04:01 OdenNoz [US-NV] [H] Custom GPX, Magenta GPX, Finalmouse Hades S, Finalmouse Poseidon S, Finalmouse Tenz M, Finalmouse Phantom S, Finalmouse Ares M, and Razer Viper V2 Pro [W] Paypal

Timestamp: https://imgur.com/a/fbI5mln
Looking to clear out some of the mice that I don't use most of these mice have very minimal usage.
Custom GPX - Paintjob done by Nacho, there is some chipping around the mouse and it has been used a bit. Switches are GM 8.0s and has Corepadz Air installed. Also comes with a spare set of regular Corepadz. $100 shipped
Magenta GPX - Used for about 5 minutes and put back in its box. $80 shipped
Finalmouse Hades Small - Used for about 10 minutes and back in the box. -$325 shipped
Finalmouse Poseidon Small - Used for about an hour. Has Lethal Gaming Gear V1 Glass skates installed. - $160 shipped
Finalmouse Tenz Medium - Used for a few hours, has the thinnest Infinity Skin installed on the left side of the mouse. Comes with the remainder of grips. - $170 shipped
Finalmouse Phantom S - Used for a few hours. - $150 shipped
Finalmouse Ares Medium - Second owner of the mouse, previous owner used it as his main. I have not used it once. Believe it has Hyperglides installed. - $375
Razer Viper V2 Pro - Comes with 4k hz dongle but unfortunately no mouse feet. Used on and off for a few weeks. $100 shipped
Comment before PMing, thanks!
submitted by OdenNoz to MouseMarket [link] [comments]


2023.05.30 03:21 Iworkformycat27 90-Day Fiance, Love in Paradise, Cry Me a River, An Episode Review

In Sharp Entertianment’s latest dra-ma, the only show with more drama and less intelligence than a Trisha Paytas documentary, 90-Day Fiance: Love in Paradise, we see our protagonists, dealing with the consequences of their life choices, will they get their shit together, or will they not and, ensure a long career for themselves, ahhh, oh no, wherever else will they make at least $5,000 per episode? My imaginary friends are all fighting over what the superior Procyonidae is, anybody want to come film that?
Juan and Jessica
Juan is making soup out of rubber, he should have put one on instead, but nope he is making soup out of it, down by the river. Juan thinks this is amazing, Dawson doesn’t he, could he just fall in the river? Juan would love that, Dawson isn’t qualified to be in charge, maybe he could wonder into the- I’m sorry, I used to work at a daycare, who gave him the chickenhead they knew, kidnapped by a cartel? “The Promised Neverland” made me so lady hard.
Dawson is going to love being a big brother, what if they went spelunking and he never came back? You should be more patient- bitch do you have any idea how many Dawsons I knew? They’re still in the corner for being a tattle tale. They are also on an FBI watchlist.
And it’s Dayton who, understandably, he’s also questioning this entire thing, for his own reasons. He can’t come live with me, that would be kidnapping. Honestly, if I had to kidnap any kid it would be Aniko and Aspen, they deserve a day with a dog, and I deserve a day with their mother’s credit card, it would be an even exchange.
Is Dayton’s reaction normal? When father inseminated mother a second time I felt fine, I was going to teach that kid who was in charge, Pookums if you’re reading this, I’m da boss, go feed my small army of raccoons that I have in the garage, they like Black Bean Quesaritos like their mother.
Scott and Lidia
The language barrier totally isn’t an issue, this, how hard is it to learn basic Spanish? Is this a porn written by ChatGPT, I, honestly I would watch that, just to see the chaos. His penis did what? Scott demands a translator, to complain about the lack of conversation- why couldn’t Lidia learn English? They have no chemistry, she is most of the problem, he, is only 10% of the problem, he has done nothing wrong ever.
Roll that, what’s that, we don’t have footage of Scott, we just met him, roll that footage of Lidia not being the problem? Look at her recycling. Those street rats won’t form a dance crew by themselves.
But Scott hates Rats, and inspirational diverse leadsership, he just wants to be friends- and go back to his ex-girlfriend in Colombia, who totally isn’t contacting him again for money. Lidia is really taking this like a champ, at least this one isn’t married, she even made a rule- what is that angelic trumpet noise?
Archangel Gabriel: I am the Archangel Gabriel, today you have witnessed a mir-
Am I out of hummus?
Archangel Gabriel: No you, you literally just witnessed a miracle
Uhuh, do I have Pita chips?
Archangel Gabriel: You, is that all your wine?
It was either that or money, happy birthday to me.
Archangel Gabriel: You have a problem.
Sergeant Miko this man has broken into our home and insulted your mother!
Archangel Gabriel: Pointy Sticks!
Jordan and Everton
Jordan and Everton are starting fresh, she is over the cheating, she is going to go stare at the ocean, and the ocean is going to stare at her and the tree is going to, chickachicka boom boom time to tell Everton the truth, truth. He wants to see dat custom content, cue the commercial for Jordan’s OnlyFans, that has fed him for the past four years.
Also, she has great boobs, that make a lot of money, want to make me one of those videos baby? I can film all your nasty buts for my nasty bits. How many people across America are watching this? As long as we stop lying to each other this could really, wait, were the boat guys there too, did we get in a boat? Did you appease Poseidon with your breasts? Jamaica can’t afford another war.
Ana and Matthew
Ana is a sexy cat, Matthew is a sexy, was supposed to be a dog, what he ordered versus what he got, a cowboy is harassing his woman, so is Igor, so is that tree, it’s getting hard for her. Look at that wood, Matthew is going to fight that tree.
I give this episode 3.8/5 stars, the highlight was Scott and his man meat being the hottest ticket in town, what a douche, a financially generous and very stupid douche, Lidia is somehow not, heh, that really was- did that guy take any of my wine? I got some shitty Barefoot Moscato and Jesus- that dick, it’s still there.
The boat guys get an honorable mention because yeah, they get in a boat every day, but also, best day at work ever, they were so discreet too until they came on the screen and said “BOOOBS!!!”
Speaking of boobs, we might see more next week, Juan is confronted about his cheating, Valentine tells his family the wedding’s off, New Chantel cleans and Nicole evolves into a Shiny Charizard, Nicole use fire spin! Scott is so, anybody else coming up with a specialty cocktail for that? Just me, maybe I do have a problem.
submitted by Iworkformycat27 to 90DayFianceFanFiction [link] [comments]


2023.05.30 02:17 random1231986 Auction Book

Auction Book
Here are some pages from the first book of Julien's auction book for HMH that are related to GND. I know H+B are doing a moment to go through the book but here's a little tease.
submitted by random1231986 to GirlsNextLevel [link] [comments]


2023.05.30 01:27 Playosaurus Need Advice: Bricked Board After Plugged in Wrong Power Supply

I had a fully functioning board and spent hours installing it in a custom case.
Somehow I managed to plug in a 12V DC power adapter which applied 15V DC (measured) to Vcc.
Board ran for 2 mins without issue then display died. After realizing mistake, I plugged in correct adapter and all LEDs display correctly and all measured voltages are okay but display is dark AND CPU gets very very hot.
According to a post the CPU can take 16-20V input. (I find this impossible to believe if it runs nominally at 5 VDC)
How do I test if I bricked the ATMega 2560?
IF I did, can I replace the chip and program it via the ISP header?
Building the kit was trivial but I have limited vision so SMD work is a bit challenging but doable.
Thanks for any help. I dont know the first steps in troubleshooting a suspected bad chip.

BTW: I do have a ATM programmer if thats of any help
submitted by Playosaurus to RetroChipTester [link] [comments]


2023.05.30 00:42 taintedglass13 Esmeralda... A Salsa Vaya story

Esmeralda... A Salsa Vaya story
The day she came home and how she's matured into peak bike packing kit. I love her more everyday and can't imagine a day when I'll find a better fit for me. Found her used in a local warehouse style used shop and I am still completely confused what would have led to someone giving her up. She's some chips and scratches so obviously she had seen a few crashes but rides like a dream.
Self maintained, and increasingly custom. All salsa wracking with one blackburn cage and generic bottle cages. She can carry a world tours worth of gear. Now I just need to figure out how to make the world tour happen and a partner to go with me.
She's almost complete, I'm thinking swapping her bars for a slightly wider more flared drop bar with a slightly longer stem. I am also considering a few sew on leather accessories including leather handlebar wraps with some silicone padding underneath, and some carry handles for the hike a bike moments. One day I might convert to 1x. Eventually she'll have dynamo hubs wired to front and rear lights. Thinking about spoke mounted lights as well.
If I had one complaint it would be that she doesn't have direct mount on the top tube.
submitted by taintedglass13 to gravelcycling [link] [comments]


2023.05.30 00:28 VeryFocusedLife Why The “Million Dollar Cash Game”Was Always Doomed to Fail

The public was advertised five days of poker wherein players would buy in for a minimum of $1 million each. So far, we have two days of players buying into $1 million each, one cancellation, and one day where they bought it for a half million each.
Let’s unpack why this was always doomed to be a dumpster fire replete with big promises and little to show for it.
The Players Woke Up… Players realized that the risk they would likely take on wasn’t worth the reward. At all.
In some ways, the concept in and of itself was arrogant; “let’s set up a game where guys can potentially lose millions and rake it in hand over fist in sponsorship deals... and we won’t have to risk a single chip in a single pot!” Wow.
On top of that… “let’s not even bother cutting the players in on sponsor money…”. Wow.
Additionally, the organizers of the stream left themselves with their bare a**es, exposed in the wind due to a failure to get binding commitments play in the game. Wow.
On the flipside, any player who signed a binding agreement to play in a game where they are required to risk $1m, would be an idiot.
On the same token, scheduling this game, and taking on all this risk without binding commitments is also idiotic.
Just wow.
submitted by VeryFocusedLife to poker [link] [comments]


2023.05.30 00:08 DebonairGamingX Recruiting Net Navi Operators for a BIG PROJECT

Hello everyone,
I hope this message finds you well. I have some exciting news to share with you all. For a while now, I've been working on a Megaman Battle Network Game that aims to take the franchise to the next level. My journey started even before the release of the legacy collection, and now I'm looking for passionate individuals who would like to join me in bringing this project to life.
The game mechanics of the Megaman Battle Network series have been a major inspiration for me, and my goal is to create a game that encompasses all the beloved elements of the series. This includes the grid-based battle mechanics, Battle Chip collection and deck editing, Style Changes, SOL Union, Cross Fusion, and much more.
To add to the excitement and uniqueness of the gameplay experience, I have envisioned the inclusion of a custom character creation feature specifically designed for the net navies. Instead of playing as Megaman, players will have the opportunity to play as their own net navi, allowing for a more personalized adventure. You can check out the first version of the net navi customizer through this link: [https://youtu.be/RwkUtMiGhTA] and [https://youtube.com/shorts/S-fTGTVvQeM]
I understand that random enemy encounters have often been a source of frustration for players. To address this, I propose a solution inspired by games like Pokémon. In the game world, encountering enemies will no longer be random. Instead, players will have two options for engaging with them. First, they can choose to swiftly destroy an enemy in the open world, allowing them to reach their desired destination more promptly. Alternatively, they can crash into an enemy, triggering the conventional grid-based battle system, which will offer more rewards and loot from the encounter.
These are just a few of the exciting ideas I have for the game. I firmly believe that with the right team of talented individuals, we can bring this project to completion and create an incredible gaming experience for both Megaman Battle Network fans and newcomers alike.
As you can see, this prototype is still in its early stages, and I must admit that I am far from being a skilled programmer. Waiting for a game like this became incredibly frustrating, especially since Capcom has shown no signs of adding anything new to the series anytime soon. Despite my limited programming skills, I've been fortunate enough to create what you have seen so far. However, I am certain that my lack of expertise is slowing down the development process. That's why I invite all of you to join me in this endeavor.
You don't need to have prior experience to contribute to the project. When I started this project in Unity3D, I was also a beginner. However, I've since switched to a different game engine that has allowed me to achieve faster results. In my opinion, it's a much easier game engine to work with, at least for creating prototypes. I already have the basic building blocks in place, such as the custom character creation system, partial battle chip system, partial enemy encounter system, and exploration. However, as you can see, these aspects still need further refinement.
If you're interested, please leave a comment indicating what you would like to contribute to the project or any questions you may have, and I'll do my best to respond as promptly as possible.
Thank you for your time, and I look forward to collaborating with all of you on this exciting project.
submitted by DebonairGamingX to BattleNetwork [link] [comments]


2023.05.29 23:58 Dimelaw How do i change to real money??

How do i change to real money?? submitted by Dimelaw to PokerStars [link] [comments]


2023.05.29 23:45 lolix_dev Where I can buy it ?

Hello, I would like to buy custom cards. The thing is that I want to custom the front of the card and not the back. At the end I would like a full deck of poker cards (classical 52 cards) and custom cards with the same back. Where can I found this ?
submitted by lolix_dev to playingcards [link] [comments]


2023.05.29 23:41 I_am_Jaybo Kill Bill Commission Piece

Kill Bill Commission Piece
Got a Kill Bill Inspired commission piece I recently finished. The customer was super happy with it. As always, all the pieces I make our hand sculpted and hand-painted polymer clay on top of pre-existing American glass. Triple coated with polycrylic to ensure the colors they vibrant and the surface stay safe.
submitted by I_am_Jaybo to polymerclay [link] [comments]


2023.05.29 23:39 maskybobandy I can finally experience the sensation of fondling grass

I can finally experience the sensation of fondling grass
So casual playeprops person here, but after chipping away finally got Orion (don’t AMA lol) but as my first time getting a mastery camo I wanted to celebrate.
Anyone seen Orion recreated in the real world? I see the CoD travel mug and the Orion ghost figure but was thinking of custom making a prop-knife or something to commemorate.
Maybe some Timascus patterns (pictured) would work as a real world counterpart? Fancy rattle-can job? The few orion irl items I've seen were let downs and I haven't seen anyone try to create it like what was done with damascus camo (dbrand)...
Lmk if you have seen anything!
Now I rest.
submitted by maskybobandy to ModernWarfareII [link] [comments]


2023.05.29 23:39 Roderyck777 Went shopping for the week, 22 items went in 11 bags.

Some of the worst: A clamshell of lettuce, 1 bag. A bag of chips, 1 bag. Deli meat and deli cheese, 1 bag.
Shame on me for getting out of work and not wanting to run out to the car to get reusable bags. Shame on me for trying to get my cards out and making sure my VPP went through instead of insisting on bagging my own. But shame on HEB for such shitty bag efficiency.
I know there are customers extra picky about what gets bagged with what but cashiers and csa’s aren’t even trying.
submitted by Roderyck777 to HEB [link] [comments]


2023.05.29 23:38 I_am_Jaybo Kill Bill Commission Piece

Got a Kill Bill I spired commission piece I recently finished. The customer was super happy with it. As always, all the pieces I make our hand sculpted and hand-painted polymer clay on top of pre-existing American glass. Triple coated with polycrylic to ensure the colors they vibrant and the surface stay safe.
submitted by I_am_Jaybo to killbill [link] [comments]


2023.05.29 23:28 squishymuffins22 [USA-NV] [H] 3080 and 3070 ti PC builds, BenQ monitor [W] Local Cash

Timestamp
Reposting with price drop
Local in Las Vegas 89139
3080 build - $800
Used for light mining and gaming
CPU: AMD Ryzen 5 5600X 3.7 GHz 6-Core Processor
CPU Cooler: NZXT Kraken X53 73.11 CFM Liquid CPU Cooler
Motherboard: Asus PRIME B550-PLUS ATX AM4 Motherboard
Memory: TEAMGROUP T-Force Vulcan Z 16 GB (2 x 8 GB) DDR4-3200 CL16 Memory
Storage: Western Digital Blue SN570 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Video Card: NVIDIA Founders Edition GeForce RTX 3080 10GB 10 GB Video Card
Case: NZXT H510 Flow ATX Mid Tower Case
Power Supply: NZXT C (2019) 850 W 80+ Gold Certified Fully Modular ATX Power Supply
3070 Ti build - $600 SOLD to u/PeachyChips
Used for light mining and gaming
CPU: Intel Core i5-12600K 3.7 GHz 10-Core Processor
CPU Cooler: Noctua NH-D15S chromax.black 82.51 CFM CPU Cooler
Motherboard: MSI PRO Z690-A WIFI DDR4 ATX LGA1700 Motherboard
Memory: Corsair Vengeance LPX 16 GB (2 x 8 GB) DDR4-3600 CL18 Memory
Storage: Sabrent Rocket 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Video Card: EVGA FTW3 ULTRA GAMING GeForce RTX 3070 Ti 8 GB Video Card
Case: Lian Li O11 Air Mini ATX Mid Tower Case
Power Supply: EVGA SuperNOVA 750 P2 750 W 80+ Platinum Certified Fully Modular ATX Power Supply
Case Fan: ARCTIC P12 PST 56.3 CFM 120 mm Fans 5-Pack
Custom Cables
BenQ ZOWIE XL2540K 245 LCD Monitor - $100 SOLD to u/PeachyChips
Used, excellent condition
submitted by squishymuffins22 to hardwareswap [link] [comments]


2023.05.29 23:20 Ya_Boi_Rem I made a Welcome Home AU! Wild West AU :) Basically it takes the original show and makes it set in a West Texas town during the Oil Rush. Very simple. I just wanted to make some cowboys.

I made a Welcome Home AU! Wild West AU :) Basically it takes the original show and makes it set in a West Texas town during the Oil Rush. Very simple. I just wanted to make some cowboys.
Wally is the wandering cowboy who always ends up back in this town at the end of the day, the small settlement of Home. He is one of Howdy's regulars, Sally'a gossip partner, and Barnaby's best friend.
Barnaby is the town gambler and funny man. Since drunkards aren't gonna be shown on kids television. He plays a lot of poker at Howdy's to pass the time and stirs up harmless trouble with Eddie. He's all about good fun and pranks.
Eddie is the town sheriff. Very friendly, close friends with Julie and hopelessly in love with Frank- the Bank Teller. He gets in a lot of pickles with Barnaby and has a friendly rivalry with Wally (mostly on who can ride horses and herd cattle better)
Frank, as already mentioned, is the town Bank Teller. He can get quite cranky, especially with Barnaby for pulling pranks on him and always beating him at Poker. He shyly does love Eddie back, but worries for Eddie's reputation as Sheriff if they were to ever go public.
Howdy runs the local Saloon and often has to play "straight man" for Barnaby and Wally's shenanigans, and Sally always brings him into whatever gossip or drama she hears about. He just cares that buisness is doing well and his customers stay happy.
Sally is a cancan dancer and performer at Howdy's Saloon. Wally is her gossip partner who she tells EVERYTHING to when he comes to the Saloon for the day: how Frank and Eddie totally pine for eachother, her theories about Poppy's late husband, what Barmaby has got up to, how much she wants to date Julie, EVERYTHING.
Julie is a sweetheart. She lives in the town and often helps Poppy at her Inn or gardens in her free time. She is a town treasure- everyone loves her go-getter attitude and optimistic nature. Truth be told, she is also quite the cowgirl if you get her on a horse!
Lastly there is Poppy, the most mysterious in town. She is an old widow who runs the town Inn. She is very sweetspoken and motherly to everyone, having an almost mother-daughter relationship to Julie. She often stares wistfully to the horizon.
submitted by Ya_Boi_Rem to WelcomeHomeARG [link] [comments]


2023.05.29 23:06 ahawk_one Long Time Solo/Flawless Dungeon Runner's Thoughts on the new Dungeon, and Dungeon Difficulty in General (TLDR at the bottom)

Preamble

I primarily play Hunter, so this is from my perspective as a Hunter player. Dungeons are probably close to my favorite thing in this game. They're topped only by new raids and secret missions. Although generally I like the secret missions a little less than the dungeons (with the exception of Presage which was one of my favorite activities in the game when it was in the game). I'm not the best player in the game, and I experience good days and bad days. So usually my solo/flawlesses take about a week from the point where I start my attempts to getting the completion. The only exception to this was Spire of the Watcher for reasons I'll discuss later. The important point for the preamble is that I didn't complete Spire until last season, even though I made more than a few solid attempts during the week it launched and the weeks after. I just couldn't figure out a strat I was comfortable with for Persys.

There has been a lot of chat on this sub and others (and in my group lobbies) about this most recent dungeon's difficulty and it's boss HP scaling. Players like Gladd have made rant videos about the HP bars of the bosses (which is notable only because he usually opts to talk shit on people for things being too easy rather than too difficult). I myself spent the first two days of the dungeon's launch in three different 3-5 hour clears because I was helping out friends and figuring out the dungeon and DPS options. And then, I started my solo attempts. And while I haven't yet quite gotten my rhythm down for the final boss, I can reliably get to her solo now in less time than the first successful clear of the first boss took with a group. I also find that even though I haven't figure out how to consistently stay alive in her room yet, her shields are not all they're cracked up to be. I'm not even using Arbalest and they seem to go down quicker than some Barrier Champs... And this is what prompted me to write this post. Because I think people see things like final damage values in a certain light, and then they correllate that to their experience of fighting for hours without stopping to think about alternative explanations for what they're seeing and experiencing.

And don't get me wrong. It's brutal the first time. The second time. And the third time. Ghosts of the Deep (GotD) has the largest quantity of endlessly intense add phases I've seen since Prophecy. Not even Duality can hold a candle to the sheer volume of enemies you'll defeat by the end of a normal run of GotD. So I'm going to discuss add pressure, discuss boss HP values, number of phases to get the kill, mechanics with a kill timer vs. mechanics without one, and "artificial difficulty" (and probably some other things). So buckle up, because we're gonna be here for a while.

Difficulty of Dungeons in General


First, lets just talk about difficulty in general in a pre-GotD world. And to do that, I think a bit of a history lesson is in order.
Shattered Throne
A thing that everyone should keep in mind when evaluating dungeons is that Shattered Throne (ST) as the first came about in an era before we could customize mods in our armor, and long before 3.0 anything was even dreamed of as a possibility. ST came about when the most "efficient" solo strat for killing the final boss was to sit on a pillar and plunk away at her with an infinite ammo Whisper of the Worm. And back then, this dungeon was a slog. Getting to the first boss (The Ogre) was tedious, even though it wasn't too hard. The Ogre itself though would wipe groups because they didn't understand how to pick up the buffs or how to stay alive in a room with little to no cover and a boss that would pin you to the wall with it's eyebeam if it got line of sight on you. Even now, this boss room can still fuck you up if you aren't paying attention and don't treat the Ogre with respect. Back then, this was a 3-4 phase kill IF you had 21% Delirium (which didn't even come out until two seasons after ST launched).
Once you got to the final boss, Dul Incaru's room is still one of the most bullshit boss arenas I've ever fought in. It's small, you've got three fucking huge HP sink knights, a million Psions and a Hive Witch that deletes you if she can see you for more than a second or two. I don't know how people did this fight without Anarchy to chain down the knights, but man was this fight hard to just stay alive in. But if you could, then you were rewarded with a fairly easy 1-2 phase boss (depending on which meta you were playing in) because the damage buff from the Knights buffed your damage significantly. But it also had a timer that would just kill you if you didn't cleanse yourself or kill the boss. Oh and cleansing required you to jump on an exposed plate in the middle and then shoot a crystal with the HP of a yellow bar enemy before you died.
If this all sounds reasonable by comparison, remember that you could only do Shattered Throne one week out of the month (once every three weeks). So yea, it was easier by comparison because you couldn't just run it any time you pleased so it HAD to be easier so that people could actually complete it in a given Strong Curse Week.
Pit of Heresy
IDK what to say about Pit other than that it was my favorite for a long time because I liked how it used verticality to make things feel immense. This dungeon suffered from (and still suffers from) bugs and inconsistent enemy behaviors in the first encounter and the totem encounter. This was also my first solo flawless (I had gotten ST solo, but not flawless). Pit was very approachable as a solo flawless, and I would still recommend it to most people looking to try one out for the first time, because it only has one actual boss encounter. The opening encounter is about as easy as ST's was, but a lot more fun because you could sword fly around.
The maze with the Ogres is the first time I heard people say that dungeons were using "artificial difficulty" (there's that term...). But this encounter is not even a little bit hard IF you take the time to learn a route to go. If you didn't do that and just floundered around complaining about the ogres being too strong and doing too much damage, then this encounter was the bane of your existance. And to this day, if I join Pit groups most of the time at least one if not both of the other people have no clue how to navigate this area. But once you have your route mapped and know that you can punch jump to move quicker with a ball, this mini encounter becomes a breeze as you just run from one to the next in the space of a couple minutes. But you can't do that unless you come in and actually practice and learn the route, learn how to kill the Hive in the caves, and learn how to get past Ogres that are in front of you. And this takes believing that it was possible to do.
The Totems is the true test. So many people would refuse to do this encounter without the ball dupe cheese and would swear it's impossible. For my part, on my clear I would kill two knights and bring two balls back and dunk both to get only one add wave. Which is still somewhat of a cheese, but it doesn't just skip the encounter. This encounter was the second place I heard people say the dungeon was just too hard for no reason. And sure, at first this encounter was extremely hard. It is probably still one of the harder plate defense encounters in the game (if you play it correctly) simply because of how many things you have to juggle to get through it. We're talking a stacking debuff that kills you if it gets too high, a totem that kills you if you don't touch it every few seconds, boomer knights raining death from above, endless waves of acolytes throwing thousands of solar grenades at you while thrall and exploding thrall rushed to push you off the plate. Oh and you had to kill mini-boss knights to get the ball to dunk. And yea, everyone would just cheese this encounter because back then it was the latest version of the "this is too hard and unfair" encounter.
The maze that came next also still throws people for a loop, and again required you to practice your route so you could navigate it safely. If you don't know your way around, then this part could take a long time and you might die many times trying to find your way. But again, just like the Ogres, once you know the way through, it's a piece of cake assuming you can platform past swinging pendulums.
And after all that, the final boss was not too bad. The adds were nowhere near as oppressive as they were at the totem, and the mini-bosses were all close by and in set spawn locations so you didn't have to run all over the place like in the opening encounter. The only part of this that was somewhat difficult was the actual dps phase because there was a timer to it, but you didn't get to see the timer. The boss would swing his huge flaming sword and leave piles of fire everywhere and cursed thrall would come in from all sides and you could only damage him while being in the middle.
For this I remember distinctly choosing to just go with Celstial Golden Gun and Anarchy with the plan to just blap him once, stick two Anarchy's to him and then kill Thrall. This took me like 5 phases to do (I think... It's been a while... but it was at least 5, possibly 6), but because it was consistent and I could do the rest of the fight easily with my other weapons, I went with it.
Overall, once I did this dungeon once solo, I immediately jumped back in (as soon as I was done) to do the solo flawless attempt in one go. And it was easy the whole way except for totems.
Prophecy
Prophecy was brutal. Prophecy was the first one to take me a week to do. I lived in that dungeon all week and I swear it was impossible without god roll Falling Guillotine, god roll heavy GL, and Trinity Ghoul with the catalyst and Witherhoard. There is so much RNG in these fights that it's not even funny. And I remember seeing many threads back then complaining that this new dungeon, while cool, used RNG to create "artificial difficulty".
The first boss had RNG affecting which motes you needed to deposit and how the shadows moved when you banked those motes. He had at the time some of the most oppressive add pressure in the game and he'd boop you off if you got careless for even half a second. This fight was SOOO easy to get yourself stuck in a position that you couldn't get out of and die... Oh and about 1/2 way through the damage phase he summoned a couple dozen goblins to make him immune, so you had to save you super for that so that you could kill them quickly without just losing half the phase... Oh and his shield would block your damage and swords. You had to hot swap Witherhoard with a Guilliotine back and forth to get him down in any kind of remotely quick time, and I'm pretty sure this was a 4-5 phase when I was first learning it and I got it down to a 2-3 phase by the time I was done. But the add phases in between those DPS phases took forever because of how the mote spawning worked and just how many fucking psions he threw at you. Sometimes you even had ot purposely kill the mote spawning Knights to spawn the wrong motes just so that you could alleviate some of the pressure. So sure, this fight only took 2-3 phases once you had it down... but it still took for fucking ever because of what happened in-between.
The Desert is boring. idk what else to say about it other than Trinity Ghoul shit on it.
The Cube Room required Trinity Ghoul. If you didn't have it, you weren't clearing the Acolytes and their Eyeblasts in time. We didn't have Jolt, ignite, or easy access to volatile. But the add pressure was such that you'd think we did... Trin Ghoul with Catalyst was the closet thing you could get to that.
This fight has it all. Minimal cover, many holes to fall to your death on accident, endless waves of strong enemies, snipers that spawn above you and when you kill knights, knights on the ground with you when you kill snipers. You had to kill two snipers to spawn two knights to get orbs. But the moment the knights died, the snipers respawned, and the acolytes spawned endlessly with their eyes. So as soon as you picked up all your motes and now had no weapons, there was shit spawning all around and snipers bearing down. Oh and I forgot to mention that Toland spawned randomly and sometimes on the ceiling (which I STILL to this day do not understand how to choose a side when he's on the ceiling). If he was on the ceiling, your 6 room run was now an 8 room run. Oh and the room it drops you into, and the color of motes you'd need are completely random. Some rooms were equal, some rooms favored light motes, some favored dark. So you could get a room that favored light motes, but you needed dark motes and there might be only 1 or 2 places to stand to be able to spawn those motes... So when you finally get to the "boss" it's easy sure... again because everything else was so damn hard that a hard boss at the end would have just been beyond cruel...
Rainbow Road is pretty, but I hate it because it's just long and boring when you're soloing it. Don't sparrow because you might fall.
Final boss was the definition of a nightmare and early on you were LUCKY to get a group that could three phase this thing... Most groups were going to do four, possibly five, maybe even six if things went horribly wrong.
It has everything we had in the last encounters. Random mote colors needed, random rooms being dropped into, and absurd add pressure the likes of which had not been seen in 3 man content to that point. On top of that, there was literally no where to hide because the boss was in all three corners bearing down on you. So you had to start this encounter off knowing where the psions and knights spawn ahead of time, planting witherhoard on them before they spawn and then deleting them to create the correct color within a minute or you would get overwhelmed instantly and have literally nowhere safe to hide. There was not one single part of any of those rooms that you could hide in for more than a couple of seconds until you cleared off one of the bosses AND killed the Ogre that spawned in his place.
Once you finished all three sides, you were off to DPS where we have a boss designed to thwart Well of Radiance by not only teleporting away down a long room full of platforms to jump to and Taken hobgoblin snipers, but also by throwing a teleport wall at you. You had to flawless this room solo if you were going to have a shot at 5 phasing this boss. I remember mastering my jumps and making sure I was getting double Witherhoard stacks on him (tagging him and putting one on the ground) at every platform he teleported to, while juggling the platforming, the snipers and his teleport death wave. And at the end of the run, you got a chance to dump some heavy into him (also briefly at the beginning to, but you needed to leave early to get ahead of the teleports and enemy spawns).
For most solo completions, this was a five phase boss or more. There might have been some streamers out there who could get him to four. I'm sure having mountain top and not killing yourself on accident with it was part of those loadouts (I didn't have it so that wasn't an option).
This dungeon was a nightmare to solo and even now I imagine the final boss is quite challenging to solo flawless, even if you can probably kill it in far fewer phases now due to power creep.

Modern Dungeons

This brings us to what I call the Modern Dungeons, which is Grasp of Avarice (GoA), Duality, Spire of the Watcher (SotW), and Ghosts of the Deep. We're going to spend less time here because these ones all have one crucial factor in play that the previous three didn't. They are all tuned with modern abilities and weapons in mind. So their bosses will be tankier than bosses of the previous three which were tuned for different times and different metas.

Grasp of Avarice
Released too early. Everything through the sparrow race is fantastic, but the Servitor and final boss fights drag on needlessly. I firmly believe this dungeon was originally scheduled to release with Season of Plunder, but was bumped up to release early because they wanted to pad out the anniversary pack due to Witch Queen being delayed.
This dungeon is very easy assuming you can do two things: complete the sparrow section and deal with the sniper shank in the final boss room. This shank that respawned every damage phase has as much HP as a Hero Nightfall boss. He's tanky as fuck, hard to hit, no crits, and he hits you for half your HP if you let him see you. So unless you had heavy to burn on him, you were doing what I did which was sticking the Scorch Cannon blast to him and charging it up to detonate. Killing this Shank alone for every boss attempt took more time than it took me to kill the Ogre at the first part of the dungeon. Between this guy and the boss tier vandal that also spawned with him, this boss had easily 5x as much HP as any other boss (if we think of these two guys like the shields on the bosses in GotD).
I hate this dungeon, but I love the theme.
Duality
While the final fight was plagued by bugs, this dungeon was awesome. It put pressure on you the whole way but also gave you space to breath where you needed it. All the encounters were about managing add spawns and racing the red world timer. I don't like the Dungeon overall because the teleporting that you do between bosses can leave members of your fireteam behind, and there just isn't much going on in the maps in general. It's very bland looking. But I loved the fights and I love the Calus voicelines.

Spire of the Watcher
I was so excited to get a Vex dungeon and Rasputin themed stuff. But damn was this dungeon a letdown overall. The chasing the node mechanic is a fantastic solo mechanic, but it sucks in group play because you end up with just one person doing it while everyone else just does adds. This is the same problem that RoN had, but that's a different topic. It's just not a good group play mechanic, and so in groups this dungeon just kind of sucks because you're stuck going at the speed of whoever is doing the nodes...
For solo play, this dungeon was mostly fine. The first half of it is a cakewalk once you have the nodes memorized.
The Harpy Boss is where everyone talks about the dungeon becoming a slog... but again this is a slog the player is in control of. The ask is to hit all the nodes to trigger damage, then you break a couple dozen eyes to render the boss vulnerable. The main thing people get stuck on is killing these eyes in a reasonable amount of time, but if you can do it then this boss was 2-3 phasable at launch with artifact mods. Currently it's about 4 phases on my Hunter, 5 if I make mistakes. But chaining the nodes together takes almost no time, so this fight overall has been reduced to a 20min fight at max, even if I do do a short 5th damage phase to chip off the last little bit of HP. But like Pit of Heresy from before, it requires you to memorize a route and a rhythm that allows you to do the nodes quickly. If you don't do that, then this fight will take an eternity.
For the final fight, I got very frustrated because I couldn't figure out a good damage setup, and I couldn't find any guides that didn't use gear swapping for hunters. It's frustrating because I think that while this is certainly optimal, it discourages creative problems solving that could lead to figuring out the best ways to actually do the encounter. I'm always feeling like were one or two patches away from this being nerfed (kind of how they nerfed it in Trials of Osiris). Once Strand came out, the mobility and damage resistance made this fight infinitely more approachable, and the super + a magazine of Xeno had this guy down in 5 quick phases. The only thing that would slow me down was if I had to farm for heavy ammo.
The hardest part of this fight by far is getting the first 5 red cable nodes hit. But again, this is something that the player can master if they spend time to actually study the fight. Just running in blind every time and raging at it for being "unfair" and "artificially difficult" will not get it done. But if you take time to figure out how to manipulate the supplicant spawns, then you can do this easily and you don't even need woven mail.
I don't like DPS on this boss because Wyverns are just too hard to precision hit without a mouse, so I feel forced to use non-precision weapons. I don't mind this sometimes, but for a solo boss I think restricting the player in this way is not good design.

Ghosts of the Deep

And now we're here. And if you've read this far, thank you. Don't worry, this will be short.

If we look back over the history of things, we can see that it wasn't uncommon for dungeon bosses to either have large HP pools, long mechanics phases, ammo/time sink enemies, bullshit ways to die, etc. It's just how these things go. And over time, all of them were moved into farmable status once we had time to figure out the best ways to do them.
The Shields
They are vulnerable to anti barrier. They melt to almost any super hit. But the critical part is that damage done to shields shows up in your total damage done. And since they take bonus damage from some things.... while they might go down easy with the right weapons, you'll still see numbers like 12million on damage because of the damage being done to the shields.
As I said near the beginning, I spent many multi hour attempts on these because we were using machine guns, and even when we'd wipe we'd get insane damage numbers. And I know for a fact that my Commemoration, no matter how good it is, doesn't do the dps that those numbers suggested. So stop acting like these bosses have HUGE HP values. They don't have any larger of HP values than any other dungeon boss on average. You're not doing 9million damage with your LMGs/Linears and a super. You weren't doing that against raid bosses, and you're not doing it here. This is simple deductive reasoning. For example one Light-Light-Heavy combo of Lament will destroy more than half of the first bosses' shield, if not completely destroy it. Lament combo does not do 1mil damage. But it does do close to that to his shield.
So the reality is that we don't actually know the HP values of the bosses. No one does. Anyone saying that do that doesn't have a reliable way to account for inflated shield hp/damage is wrong.
The solution then is not to complain that the bosses have too much HP, but to figure out ways of dealing with the shields. I just watched someone strip off the final bosses' shield with one Gathering Storm and a Levi Breath shot or two (and no he wasn't using Star Eater's either... He was using Assassin's Cowl and never swapped). He did enough damage that this boss was four phasable comfortably if you made no mistakes.
My own kill of the first boss also makes it feel like it's four phasable with no mistakes. But probably five phases typically while solo. And this puts them on par for other bosses in dungeon history. And like those bosses... a year or two from now, the new meta of the future will probably shit on these bosses and we'll be 1-2 phasing them and complaining that they're too easy.

The Add Pressure
What makes these fights drag is the adds. You have to have a build that shreds adds FAST. Because of RoN and all of last season, everyone is defaulting to LMGs for this and then wondering why the bosses take an eternity to kill... Add pressure also makes getting the mechanics done quickly very difficult until you spend enough time with the bosses to understand the spawns well enough to abuse them in your favor. Once you can do that, you can blitz through the mechanics in no-time and that (just like the bosses from ST, Pit, Prophecy, Duality, and Spire) is where you save time in your run. That is how you take your runtime down from 2-4 hours to 1.5 hours. Because if you take a long time to kill the adds, or if the adds are constantly forcing you to hide to recover HP, then you are adding time to the run that you don't need to add to the run. And it makes the boss phases feel worse because you spent 10 minutes getting to the phase, only for it to be over at 7% of their HP bar damaged. But if you practice getting that in between time down to 3-5min, and figure out a good weapon loadout... you find that in the time it took you to do two damage phases before for 7% each, you're doing four phases of 10-15% or more. And that's when it starts to shine through as possible.

Closing Thoughts

I don't know what I'd use on a Warlock or Titan because I don't play them much. But you need to find ways to stay alive. You can heal yourself with sublcass abilities and mods. And you can do DPS with things other than what you see on a stream or a youtube video. If you've done these before, then you know how to solve this problem.
There is no such thing as "artificial difficulty". This term refers to challenges that the player feels frustrated by to an unreasonable degree. But all difficulty is artificial. It's all scripted to be a certain difficulty or not. A boss having a lot of HP is no more artificial than a boss having less HP but a long ass mechanics phase. Or very low HP but very short windows for DPS. The bosses in GotD have extremely long DPS phases for how little is actually happening during those phases. All they do is attack you, move around, and spawn some Thrall. And you have what feels like 30-40 seconds of time to shoot at them... So Bungie "artificially" reduced the difficulty there by making the phase take long enough that you have time to deal with the adds and the shield and then still have a comparable amount of time to hit the real HP bar (compared to other dungeons). But right now, it's all fresh and new. And right now you aren't comfortable in the arena. And right now it feels unfair. But it won't in a month or three.
You heard it here first. My predication is that this dungeon will be talked about as one of the easiest released in a long time. And I believe this will be said of it before The Final Shape launches.
So I believe in you Guardian. You can do this. It is made to challenge you to solve the problem. If your solution isn't working, then come up with another one. You don't need a streamer to tell you how to play, or how to do a build. Don't just go for only safety because that too will add full hours to your run that you don't have to spend. Get comfortable with being aggressive. Learn to love riding the red blinking HP line between awesome and despair, and get in there!
TLDR: Ghosts of the Deep is not even remotely out of band compared to previous dungeons in their given release metas. Many dungeons have been outpaced by power creep, but all of them were brutally hard to solo/solo-flawless in their day.
submitted by ahawk_one to DestinyTheGame [link] [comments]


2023.05.29 22:11 Hypnox88 What am I missing from Key West chips?

They are made by CPC as far as I'm aware, but cost more than most custom chips you'll design. The designs, other than the inlay, seems pretty basic. In my opinion kinda meh, so what am I missing? At face value, I see it 100% better just getting customs from CPC.
submitted by Hypnox88 to poker [link] [comments]


2023.05.29 22:09 makeupxkpop [WTS][WORLDWIDE] Clio Laneige etc

Shipping is 1st priority with tracking number. Prices are without shipping.
Skincare . (All new)
  1. Belif aqua bomb jelly cleanser 30ml $7
  2. BYOMA moisturizing gel Cream 50ml $8
  3. Belif Moisturizing eye bomb 5ml $3
  4. Dr Jart+ cicapair 5ml $3
  5. Laneige Lip Sleeping Mask Mango 8g $10
  6. Laneige radian-c cream 10ml $6
  7. Innisfree pore clearing clay mask 20ml $6
  8. Laneige Vitamin brightening cleansing water 300ml $15
  9. Sheetmask from Dr. Jart+ (soothing hydra solution, vital hydra solution, ceramidin) $10
  10. Laneige Lip treatment balm 10g $20
  11. Belif aqua bomb sleeping mask 10ml $6
    Makeup: new->●
  12. Wakemake palette in 02 lively blurring $15 (swatched)
  13. Peripera highlighter 01 day glow $10 (swatched)
  14. 3ce multy pot (blush /lips) in cabbage rose $15 ●
  15. Tony Moly Pandas dream Smudge out long lash 10ml $15 ●
  16. Tony Moly Pandas dream Smudge out volume 10ml $15 ●
  17. The saem concealer in 01 $4 ●
  18. 3ce Sheer liquid Blush in soft Fig $12 ●
  19. Clio kill cover new Matte Foundation in Ivory $16 (used 2 times)
  20. Moonshot palette Honey coverlet $14
  21. Rom&nd quad 02 $10
  22. Canmake blush in 05 $5 ●
  23. Clio Kill Cover concealer In 2-BP $10 ●
  24. Etude set Bling bling in 01 shooting star, color my brows mascara in natural brown , drawing eye Brow pencil in 07 light Brow and 02 gray brown, 2 single eyeshadow from Cookie Chips collection in jam cookie BR439 and Cocoa Powder BR443 $11 (the 2 single eyeshadow and Brow mascara new)
  25. Rom&nd lipstick in 10 pink $5
Proof: https://imgur.com/a/DVQ8m75
submitted by makeupxkpop to asianbeautyexchange [link] [comments]


2023.05.29 21:58 ShaneC80 For the T480S Cult - can it coreboot? i5 vs i7? What else to look for?

I don't "need" another laptop, but I'm humoring it anyway...especially between the dog, the kid, and the floor.... *sigh*
Right now I'm using a Yoga S1 (i7-5500, 8GB RAM) and I do have a Legion, but it's out for repair. While they're both pretty awesome in their own right, I'm tempted to grab a T480/480S, but I'm cheap and don't want to spend $200+ if I don't need to.
So how significant of a difference is there between the i5 vs i7 chips? Any significant hardware issues to watch out for? (ie. prone to failing hinges or anything?)
As for the bios --- if the Bios is locked, is it possible to unlock? And/or is Coreboot (or Libreboot, or some other) an option? Again, it's not really a "need" but I want to just to say I've done it more than anything.
Anytime I try to go down the custom bios rabbit hole, my ADHD sets in and I never really figure out anything beyond needing the hardware to flash the chip.
submitted by ShaneC80 to thinkpad [link] [comments]


2023.05.29 21:14 RNav23 🔥NLH-PLO-BIG O🔥Monday-Memorial Day!🇺🇸🇺🇸 THANK YOU FOR YOUR SERVICE AND SACRIFICE!! Service Members get a deposit match s today!! ✅Weekly Freeroll ✅First to Make a Str8 Flush & Quads gets 50 Chips!! ✅Up to 50% RakeBack!! ✅Live balance tracker! DDDARE POKER CLUB!!

🔥NLH-PLO-BIG O🔥Monday-Memorial Day!🇺🇸🇺🇸 THANK YOU FOR YOUR SERVICE AND SACRIFICE!! Service Members get a deposit match s today!! ✅Weekly Freeroll ✅First to Make a Str8 Flush & Quads gets 50 Chips!! ✅Up to 50% RakeBack!! ✅Live balance tracker! DDDARE POKER CLUB!! submitted by RNav23 to pokerrrr2 [link] [comments]


2023.05.29 21:13 Cubeguy11 This poker chip

https://imgur.com/a/GrDnpmM
I found it in an open house near me so I don’t really have much information about it but I was wondering if anyone recognized it and could maybe tell what it was worth.
submitted by Cubeguy11 to whatsthisworth [link] [comments]