Sneaky pete season 4 release date

Muppets!

2011.03.26 08:16 cpt_bluebear Muppets!

A reddit for all things Muppet. The Muppet Show, Dark Crystal, Labyrinth, Sam & Friends, Fraggle Rock, Sesame Street, and more!
[link]


2012.07.15 02:34 Blizzxx The Sword Art Online Subreddit

The official subreddit to discuss the Sword Art Online series, as well as the other series (Accel World, The Isolator) written by Reki Kawahara.
[link]


2008.01.25 06:10 /r/Anime

Reddit's premier anime community.
[link]


2023.05.30 06:24 Embarrassed-Pea-449 game crashes when im joining a world and I dont know why

Can someone help read my crash log idk where to even begin
[00:00:00]:
System Memory:
Memory Load: 59% Available Physical Memory: 3273m/8121m Available Page File: 7786m/17337m Available Virtual Memory: 134213455m/134217727m Available Extended Virtual Memory: 0m 
[00:00:00]:
Process Memory:
Peak Working Set Size: 32m Working Set Size: 32m Quota Peak Page Pool Usage: 252k Quota Page Pool Usage: 250k Quota Peak Non Paged Pool Usage:17k Quota Non Paged Pool Usage: 17k Page File Usage: 6m Peak Page File Usage: 6m 
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogethe
[00:00:00]: Starting Up
[00:00:00]: Version: 556225
[00:00:00]: Current time: Mon May 29 23:10:21 2023

[00:00:00]: Don't Starve Together: 556225 WIN32_STEAM
[00:00:00]: Build Date: 1984
[00:00:00]: Mode: 64-bit
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Steam AppBuildID: 11192167
[00:00:00]: ....Done
[00:00:00]: PersistUserStorage is now APP:Klei//DoNotStarveTogethe188664448/
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (7104)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:2.88
[00:00:00]: Mounting file system databundles/klump.zip successful.
[00:00:00]: Mounting file system databundles/shaders.zip successful.
[00:00:00]: Mounting file system databundles/fonts.zip successful.
[00:00:00]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:00]: Mounting file system databundles/bigportraits.zip successful.
[00:00:00]: Mounting file system databundles/images.zip successful.
[00:00:00]: Mounting file system databundles/scripts.zip successful.
[00:00:00]: THREAD - started 'IC' (3404)
[00:00:00]: Texture Streaming: DISABLED
[00:00:00]: Texture Streaming: DISABLED
[00:00:00]: Threaded Renderer: DISABLED
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Platform: 1
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application D:\Steam\steamapps\common\Don't Starve Together\bin64\dontstarve_steam_x64.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: could not load ping_cache
[00:00:00]: THREAD - started 'StreamInput' (7232)
[00:00:00]: Offline user ID: OU_76561198148930176
[00:00:00]: Cached userid loaded:
[00:00:00]: SteamID: 76561198148930176
[00:00:00]: HardwareStats:
OS
name Microsoft Windows 10 Home
version 10.0.19045
platformSpecific SP 0.0
architecture 64-bit
CPU
clockSpeed 2904
name Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz
manufacturer GenuineIntel
numCores 6
features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
RAM
megsOfRam 8192
GPU
megsOfRam 4095
videoModeDescription 1920 x 1080 x 4294967296 colors
name NVIDIA GeForce GTX 1660 SUPER
driverVersion 31.0.15.1694
driverDate 20220721000000.000000-000
refreshRate 60

[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: WindowManager::Initialize
[00:00:00]: CreateWindow: Requesting 1920,1080 - 5/6/5 - -1/-1/-1 - 0
[00:00:00]: CreateEGLContext: 12 configs found
[00:00:00]: 0: 8/8/8 - 0/ 0/ 0 - 0
[00:00:00]: 1: 8/8/8 - 0/16/ 0 - 0
[00:00:00]: 2: 8/8/8 - 0/24/ 0 - 0
[00:00:00]: 3: 8/8/8 - 0/24/ 8 - 0
[00:00:00]: 4: 5/5/5 - 0/ 0/ 0 - 0
[00:00:00]: 5: 5/5/5 - 0/16/ 0 - 0
[00:00:00]: 6: 5/5/5 - 0/24/ 0 - 0
[00:00:00]: 7: 5/5/5 - 0/24/ 8 - 0
[00:00:00]: 8: 8/8/8 - 8/ 0/ 0 - 0
[00:00:00]: 9: 8/8/8 - 8/16/ 0 - 0
[00:00:00]: 10: 8/8/8 - 8/24/ 0 - 0
[00:00:00]: 11: 8/8/8 - 8/24/ 8 - 0
[00:00:00]: WindowManager::SetFullscreen(0, 1920, 1080, 60)
[00:00:00]: GLInfo
[00:00:00]: ~~~~~~
[00:00:00]: GL_VENDOR: Google Inc.
[00:00:00]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 1660 SUPER)
[00:00:00]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:00]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:00]: OpenGL extensions (19, 19):
[00:00:00]: GL_ANGLE_depth_texture
[00:00:00]: GL_ANGLE_framebuffer_blit
[00:00:00]: GL_ANGLE_framebuffer_multisample
[00:00:00]: GL_ANGLE_instanced_arrays
[00:00:00]: GL_ANGLE_pack_reverse_row_order
[00:00:00]: GL_ANGLE_texture_compression_dxt3
[00:00:00]: GL_ANGLE_texture_compression_dxt5
[00:00:00]: GL_ANGLE_texture_usage
[00:00:00]: GL_ANGLE_translated_shader_source
[00:00:00]: GL_EXT_read_format_bgra
[00:00:00]: GL_EXT_robustness
[00:00:00]: GL_EXT_texture_compression_dxt1
[00:00:00]: GL_EXT_texture_format_BGRA8888
[00:00:00]: GL_EXT_texture_storage
[00:00:00]: GL_OES_get_program_binary
[00:00:00]: GL_OES_packed_depth_stencil
[00:00:00]: GL_OES_rgb8_rgba8
[00:00:00]: GL_OES_standard_derivatives
[00:00:00]: GL_OES_texture_npot
[00:00:00]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:00]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:00]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:00]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:00]: GL_MAX_VARYING_VECTORS = 10
[00:00:00]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:00]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:00]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:00]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:00]: THREAD - started 'WindowsInputManager' (13776)
[00:00:00]: 4 compressed texture formats
[00:00:00]: texture format 0x83f0
[00:00:00]: texture format 0x83f1
[00:00:00]: texture format 0x83f2
[00:00:00]: texture format 0x83f3
[00:00:01]: Renderer initialize: Okay
[00:00:01]: AnimManager initialize: Okay
[00:00:01]: Buffers initialize: Okay
[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:01]: GameSpecific initialize: Okay
[00:00:01]: cGame::StartPlaying
[00:00:01]: AppVersion::GetArchitecture() x64
[00:00:01]: LOADING LUA
[00:00:01]: DoLuaFile scripts/main.lua
[00:00:01]: DoLuaFile loading buffer scripts/main.lua
[00:00:02]: taskgrouplist: default Together
[00:00:02]: taskgrouplist: classic Classic
[00:00:02]: taskgrouplist: cave_default Underground
[00:00:02]: taskgrouplist: lavaarena_taskset The Forge
[00:00:02]: taskgrouplist: quagmire_taskset The Gorge
[00:00:02]: Running main.lua
[00:00:02]: loaded modindex
[00:00:02]: Event data unavailable: lavaarena_event_servelavaarena_achievement_quest_defs
[00:00:14]: LOADING LUA SUCCESS
[00:00:14]: PlayerDeaths could not load morgue
[00:00:14]: PlayerHistory could not load player_history
[00:00:14]: ServerPreferences could not load server_preferences
[00:00:14]: ConsoleScreenSettings could not load consolescreen
[00:00:14]: bloom_enabled true
[00:00:14]: EnableShadeRenderer: true
[00:00:14]: loaded shardsaveindex
[00:00:14]: OnFilesLoaded()
[00:00:14]: OnUpdatePurchaseStateComplete
[00:00:14]: Klump load on boot started.
[00:00:14]: Klump files loaded: 0
[00:00:16]: Load FE
[00:00:20]: Load FE: done
[00:00:20]: THREAD - started 'FilesExistAsyncThread' (14432)
[00:00:20]: FilesExistAsyncThread started (22365 files)...
[00:00:20]: OnLoadPermissionList: APP:Klei//DoNotStarveTogethe188664448/client_save/blocklist.txt (Failure)
[00:00:20]: OnLoadPermissionList: APP:Klei//DoNotStarveTogethe188664448/client_save/adminlist.txt (Failure)
[00:00:20]: OnLoadUserIdList: APP:Klei//DoNotStarveTogethe188664448/client_save/whitelist.txt (Failure)
[00:00:20]: [MOTD] Downloading info from https://motd.klei.com/motd.json/?game=dst&platform=STEAM&locale=US&lang=english&version=556225
[00:00:20]: Check for write access: TRUE
[00:00:20]: Check for read access: TRUE
[00:00:20]: Available disk space for save files: 12404 MB
[00:00:20]: ModIndex: Load sequence finished successfully.
[00:00:20]: Reset() returning
[00:00:21]: FMOD detected a new audio device and set audio to the current default device.
[00:00:22]: [MOTD] Done Loading.
[00:00:22]: Do AutoLogin
[00:00:22]: [Steam] Auth Session Ticket requested...
[00:00:22]: [Steam] Got Auth Session Ticket
[00:00:23]: [200] Account Communication Success (3)
[00:00:23]: Logging in as KU_NPndrG5T
[00:00:24]: There is no active event to get the status of.
[00:00:24]: could not load pending_keyvalues_prod
[00:00:25]: loaded inventory_cache_prod
[00:00:25]: using inventory state token from cached file
[00:00:25]: saved APP:Klei//DoNotStarveTogethe188664448/client_save/inventory_cache_prod
[00:00:25]: saved APP:Klei//DoNotStarveTogethe188664448/client_save/inventory_cache_prod_sig
[00:00:25]: ... FilesExistAsyncThread complete
[00:00:25]: [Workshop] ItemQuery got this many results: 0, matching: 0
[00:00:25]: [Workshop] ModQuery got 0 results
[00:00:25]: [Workshop] ItemQuery finished all queries, moving to download phase
[00:00:25]: [Workshop] ItemQuery finished downloading everything
[00:00:45]: Getting top mod details...
[00:00:45]: Frontend-Unloading mod 'all'.
[00:00:45]: GOT top mod details...50
[00:00:45]: [Workshop] ItemQuery got this many results: 0, matching: 0
[00:00:45]: [Workshop] ModQuery got 0 results
[00:00:45]: [Workshop] ItemQuery finished all queries, moving to download phase
[00:00:45]: [Workshop] ItemQuery finished downloading everything
[00:00:45]: [Workshop] ItemQuery got this many results: 0, matching: 0
[00:00:45]: [Workshop] ModQuery got 0 results
[00:00:45]: [Workshop] ItemQuery finished all queries, moving to download phase
[00:00:45]: [Workshop] ItemQuery finished downloading everything
[00:00:51]: Network tick rate: U=15(2), D=0
[00:00:51]: [Workshop] CancelDownloads for all pending downloads
[00:00:51]: About to start a server with the following settings:
[00:00:51]: Dedicated: false
[00:00:51]: Online: true
[00:00:51]: Passworded: true
[00:00:51]: ServerPort: 10999
[00:00:51]: SteamAuthPort: 8766
[00:00:51]: SteamMasterServerPort: 27016
[00:00:51]: ClanID: false
[00:00:51]: ClanOnly: false
[00:00:51]: ClanAdmin: false
[00:00:51]: LanOnly: false
[00:00:51]: FriendsOnly: true
[00:00:51]: EnableAutosaver: true
[00:00:51]: EncodeUserPath: true
[00:00:51]: PVP: false
[00:00:51]: MaxPlayers: 2
[00:00:51]: GameMode: survival
[00:00:51]: OverridenDNS:
[00:00:51]: PauseWhenEmpty: true
[00:00:51]: IdleTimeout: 1800s
[00:00:51]: VoteEnabled: false
[00:00:51]: InternetBroadcasting: true
[00:00:51]: [Warning] Could not confirm port 10999 is open in the firewall.
[00:00:51]: Online Server Started on port: 10999
[00:00:51]: SUCCESS: Loaded modoverrides.lua
[00:00:51]: Found a level data override file with these contents:
[00:00:51]: K: desc V: The standard Don't Starve experience.
[00:00:51]: K: hideminimap V: false
[00:00:51]: K: id V: SURVIVAL_TOGETHER
[00:00:51]: K: location V: forest
[00:00:51]: K: max_playlist_position V: 999
[00:00:51]: K: min_playlist_position V: 0
[00:00:51]: K: name V: Survival
[00:00:51]: K: numrandom_set_pieces V: 4
[00:00:51]: K: override_level_string V: false
[00:00:51]: K: overrides V: table: 000000005DD66B50
[00:00:51]: K: alternatehunt V: default
[00:00:51]: K: angrybees V: default
[00:00:51]: K: antliontribute V: default
[00:00:51]: K: autumn V: default
[00:00:51]: K: bananabush_portalrate V: default
[00:00:51]: K: basicresource_regrowth V: none
[00:00:51]: K: bats_setting V: default
[00:00:51]: K: bearger V: default
[00:00:51]: K: beefalo V: default
[00:00:51]: K: beefaloheat V: default
[00:00:51]: K: beequeen V: default
[00:00:51]: K: bees V: default
[00:00:51]: K: bees_setting V: default
[00:00:51]: K: berrybush V: default
[00:00:51]: K: birds V: default
[00:00:51]: K: boons V: default
[00:00:51]: K: branching V: default
[00:00:51]: K: brightmarecreatures V: default
[00:00:51]: K: bunnymen_setting V: default
[00:00:51]: K: butterfly V: default
[00:00:51]: K: buzzard V: default
[00:00:51]: K: cactus V: default
[00:00:51]: K: cactus_regrowth V: default
[00:00:51]: K: carrot V: default
[00:00:51]: K: carrots_regrowth V: default
[00:00:51]: K: catcoon V: default
[00:00:51]: K: catcoons V: default
[00:00:51]: K: chess V: default
[00:00:51]: K: cookiecutters V: default
[00:00:51]: K: crabking V: default
[00:00:51]: K: crow_carnival V: default
[00:00:51]: K: darkness V: default
[00:00:51]: K: day V: default
[00:00:51]: K: deciduousmonster V: default
[00:00:51]: K: deciduoustree_regrowth V: default
[00:00:51]: K: deerclops V: default
[00:00:51]: K: dragonfly V: default
[00:00:51]: K: dropeverythingondespawn V: default
[00:00:51]: K: evergreen_regrowth V: default
[00:00:51]: K: extrastartingitems V: default
[00:00:51]: K: eyeofterror V: default
[00:00:51]: K: fishschools V: default
[00:00:51]: K: flint V: default
[00:00:51]: K: flowers V: default
[00:00:51]: K: flowers_regrowth V: default
[00:00:51]: K: frograin V: default
[00:00:51]: K: frogs V: default
[00:00:51]: K: fruitfly V: default
[00:00:51]: K: ghostenabled V: always
[00:00:51]: K: ghostsanitydrain V: always
[00:00:51]: K: gnarwail V: default
[00:00:51]: K: goosemoose V: default
[00:00:51]: K: grass V: default
[00:00:51]: K: grassgekkos V: default
[00:00:51]: K: hallowed_nights V: default
[00:00:51]: K: has_ocean V: true
[00:00:51]: K: healthpenalty V: always
[00:00:51]: K: hound_mounds V: default
[00:00:51]: K: houndmound V: default
[00:00:51]: K: hounds V: default
[00:00:51]: K: hunger V: default
[00:00:51]: K: hunt V: default
[00:00:51]: K: keep_disconnected_tiles V: true
[00:00:51]: K: klaus V: default
[00:00:51]: K: krampus V: default
[00:00:51]: K: layout_mode V: LinkNodesByKeys
[00:00:51]: K: lessdamagetaken V: none
[00:00:51]: K: liefs V: default
[00:00:51]: K: lightcrab_portalrate V: default
[00:00:51]: K: lightning V: default
[00:00:51]: K: lightninggoat V: default
[00:00:51]: K: loop V: default
[00:00:51]: K: lureplants V: default
[00:00:51]: K: malbatross V: default
[00:00:51]: K: marshbush V: default
[00:00:51]: K: merm V: default
[00:00:51]: K: merms V: default
[00:00:51]: K: meteorshowers V: default
[00:00:51]: K: meteorspawner V: default
[00:00:51]: K: moles V: default
[00:00:51]: K: moles_setting V: default
[00:00:51]: K: monkeytail_portalrate V: default
[00:00:51]: K: moon_berrybush V: default
[00:00:51]: K: moon_bullkelp V: default
[00:00:51]: K: moon_carrot V: default
[00:00:51]: K: moon_fissure V: default
[00:00:51]: K: moon_fruitdragon V: default
[00:00:51]: K: moon_hotspring V: default
[00:00:51]: K: moon_rock V: default
[00:00:51]: K: moon_sapling V: default
[00:00:51]: K: moon_spider V: default
[00:00:51]: K: moon_spiders V: default
[00:00:51]: K: moon_starfish V: default
[00:00:51]: K: moon_tree V: default
[00:00:51]: K: moon_tree_regrowth V: default
[00:00:51]: K: mosquitos V: default
[00:00:51]: K: mushroom V: default
[00:00:51]: K: mutated_hounds V: default
[00:00:51]: K: no_joining_islands V: true
[00:00:51]: K: no_wormholes_to_disconnected_tiles V: true
[00:00:51]: K: ocean_bullkelp V: default
[00:00:51]: K: ocean_seastack V: ocean_default
[00:00:51]: K: ocean_shoal V: default
[00:00:51]: K: ocean_waterplant V: ocean_default
[00:00:51]: K: ocean_wobsterden V: default
[00:00:51]: K: palmcone_seed_portalrate V: default
[00:00:51]: K: palmconetree V: default
[00:00:51]: K: palmconetree_regrowth V: default
[00:00:51]: K: penguins V: default
[00:00:51]: K: penguins_moon V: default
[00:00:51]: K: perd V: default
[00:00:51]: K: petrification V: default
[00:00:51]: K: pigs V: default
[00:00:51]: K: pigs_setting V: default
[00:00:51]: K: pirateraids V: default
[00:00:51]: K: ponds V: default
[00:00:51]: K: portal_spawnrate V: default
[00:00:51]: K: portalresurection V: none
[00:00:51]: K: powder_monkey_portalrate V: default
[00:00:51]: K: prefabswaps_start V: default
[00:00:51]: K: rabbits V: default
[00:00:51]: K: rabbits_setting V: default
[00:00:51]: K: reeds V: default
[00:00:51]: K: reeds_regrowth V: default
[00:00:51]: K: regrowth V: default
[00:00:51]: K: resettime V: default
[00:00:51]: K: rifts_enabled V: default
[00:00:51]: K: rifts_frequency V: default
[00:00:51]: K: roads V: default
[00:00:51]: K: rock V: default
[00:00:51]: K: rock_ice V: default
[00:00:51]: K: saltstack_regrowth V: default
[00:00:51]: K: sapling V: default
[00:00:51]: K: season_start V: default
[00:00:51]: K: seasonalstartingitems V: default
[00:00:51]: K: shadowcreatures V: default
[00:00:51]: K: sharks V: default
[00:00:51]: K: spawnmode V: fixed
[00:00:51]: K: spawnprotection V: default
[00:00:51]: K: specialevent V: default
[00:00:51]: K: spider_warriors V: default
[00:00:51]: K: spiderqueen V: default
[00:00:51]: K: spiders V: default
[00:00:51]: K: spiders_setting V: default
[00:00:51]: K: spring V: default
[00:00:51]: K: squid V: default
[00:00:51]: K: stageplays V: default
[00:00:51]: K: start_location V: default
[00:00:51]: K: summer V: default
[00:00:51]: K: summerhounds V: default
[00:00:51]: K: tallbirds V: default
[00:00:51]: K: task_set V: default
[00:00:51]: K: temperaturedamage V: default
[00:00:51]: K: tentacles V: default
[00:00:51]: K: terrariumchest V: default
[00:00:51]: K: touchstone V: default
[00:00:51]: K: trees V: default
[00:00:51]: K: tumbleweed V: default
[00:00:51]: K: twiggytrees_regrowth V: default
[00:00:51]: K: walrus V: default
[00:00:51]: K: walrus_setting V: default
[00:00:51]: K: wasps V: default
[00:00:51]: K: weather V: default
[00:00:51]: K: wildfires V: default
[00:00:51]: K: winter V: default
[00:00:51]: K: winterhounds V: default
[00:00:51]: K: winters_feast V: default
[00:00:51]: K: wobsters V: default
[00:00:51]: K: world_size V: default
[00:00:51]: K: wormhole_prefab V: wormhole
[00:00:51]: K: year_of_the_beefalo V: default
[00:00:51]: K: year_of_the_bunnyman V: default
[00:00:51]: K: year_of_the_carrat V: default
[00:00:51]: K: year_of_the_catcoon V: default
[00:00:51]: K: year_of_the_gobbler V: default
[00:00:51]: K: year_of_the_pig V: default
[00:00:51]: K: year_of_the_varg V: default
[00:00:51]: K: playstyle V: survival
[00:00:51]: K: random_set_pieces V: table: 000000005DD66380
[00:00:51]: K: 1 V: Sculptures_2
[00:00:51]: K: 2 V: Sculptures_3
[00:00:51]: K: 3 V: Sculptures_4
[00:00:51]: K: 4 V: Sculptures_5
[00:00:51]: K: 5 V: Chessy_1
[00:00:51]: K: 6 V: Chessy_2
[00:00:51]: K: 7 V: Chessy_3
[00:00:51]: K: 8 V: Chessy_4
[00:00:51]: K: 9 V: Chessy_5
[00:00:51]: K: 10 V: Chessy_6
[00:00:51]: K: 11 V: Maxwell1
[00:00:51]: K: 12 V: Maxwell2
[00:00:51]: K: 13 V: Maxwell3
[00:00:51]: K: 14 V: Maxwell4
[00:00:51]: K: 15 V: Maxwell6
[00:00:51]: K: 16 V: Maxwell7
[00:00:51]: K: 17 V: Warzone_1
[00:00:51]: K: 18 V: Warzone_2
[00:00:51]: K: 19 V: Warzone_3
[00:00:51]: K: required_prefabs V: table: 000000005DD66BA0
[00:00:51]: K: 1 V: multiplayer_portal
[00:00:51]: K: required_setpieces V: table: 000000005DD66BF0
[00:00:51]: K: 1 V: Sculptures_1
[00:00:51]: K: 2 V: Maxwell5
[00:00:51]: K: settings_desc V: The standard Don't Starve experience.
[00:00:51]: K: settings_id V: SURVIVAL_TOGETHER
[00:00:51]: K: settings_name V: Survival
[00:00:51]: K: substitutes V: table: 000000005DD66C40
[00:00:51]: K: version V: 4
[00:00:51]: K: worldgen_desc V: The standard Don't Starve experience.
[00:00:51]: K: worldgen_id V: SURVIVAL_TOGETHER
[00:00:51]: K: worldgen_name V: Survival
[00:00:51]: Loaded and applied level data override from ../leveldataoverride.lua
[00:00:51]: Overwriting savedata with level data file.
[00:00:51]: Not applying world gen overrides.
[00:00:51]: Collecting garbage...
[00:00:51]: lua_gc took 0.06 seconds
[00:00:51]: ~ShardLuaProxy()
[00:00:51]: ~cEventLeaderboardProxy()
[00:00:51]: ~ItemServerLuaProxy()
[00:00:51]: ~InventoryLuaProxy()
[00:00:51]: ~NetworkLuaProxy()
[00:00:51]: ~SimLuaProxy()
[00:00:51]: [Workshop] CancelDownloads for all pending downloads
[00:00:51]: lua_close took 0.06 seconds
[00:00:51]: ReleaseAll
[00:00:51]: ReleaseAll Finished
[00:00:51]: cGame::StartPlaying
[00:00:51]: AppVersion::GetArchitecture() x64
[00:00:51]: LOADING LUA
[00:00:51]: DoLuaFile scripts/main.lua
[00:00:51]: DoLuaFile loading buffer scripts/main.lua
[00:00:51]: taskgrouplist: default Together
[00:00:51]: taskgrouplist: classic Classic
[00:00:51]: taskgrouplist: cave_default Underground
[00:00:51]: taskgrouplist: lavaarena_taskset The Forge
[00:00:51]: taskgrouplist: quagmire_taskset The Gorge
[00:00:51]: Running main.lua
[00:00:51]: loaded modindex
[00:00:51]: ModIndex: Beginning normal load sequence.
[00:00:51]: SUCCESS: Loaded modoverrides.lua
[00:00:52]: Event data unavailable: lavaarena_event_servelavaarena_achievement_quest_defs
[00:00:52]: LOADING LUA SUCCESS
[00:00:52]: PlayerDeaths could not load morgue
[00:00:52]: PlayerHistory could not load player_history
[00:00:52]: ServerPreferences could not load server_preferences
[00:00:52]: ConsoleScreenSettings could not load consolescreen
[00:00:52]: bloom_enabled true
[00:00:52]: EnableShadeRenderer: true
[00:00:52]: OnFilesLoaded()
[00:00:52]: OnUpdatePurchaseStateComplete
[00:00:52]: Loading world: session/4C1A51003C00F8E0/0000000002
[00:00:52]: Save file is at version 5.141
[00:00:52]: Klump load on boot started.
[00:00:52]: Klump files loaded: 0
[00:00:52]: Unload FE
[00:00:52]: Unload FE done
[00:00:54]: LOAD BE
submitted by Embarrassed-Pea-449 to dontstarve [link] [comments]


2023.05.30 06:18 chrono-seconds From Affordable to Extravagant: The Range of Rolex Watches Price

Rolex watches have long been recognized as a symbol of luxury and prestige. Whether you're a seasoned watch collector or an aspiring one, the price range for Rolex timepieces is vast and can vary from affordable to extravagant. From classic models such as the Datejust to more recent releases like the Sky-Dweller, there's no doubt that Rolex offers something for everyone. In this blog post, we'll take a closer look at the range of prices for Rolex watches and explore what makes each model unique. So whether you're in search of your first Rolex or just curious about their pricing structure, keep reading.
Rolex Watches
Rolex is one of the most well-known watch brands in the world. Rolex watches are known for their quality, luxury, and style. They are also known for their high prices. Rolex watches can range in price from a few hundred dollars to tens of thousands of dollars.
Rolex has been making quality watches for over 100 years. They have a reputation for being accurate and durable. Rolex watches are made with high-quality materials and craftsmanship. This results in a watch that can last a lifetime with proper care. Rolex offers a wide range of styles to choose from. Their most popular models include the Datejust, Daytona, Explorer, and Submariner. Each model offers different features and options. You can find a Rolex watch to suit your personal style and needs.
The Range of Rolex Watches Price
There is no denying that Rolex is a luxurious brand. However, what many people don't realize is that there is a wide range of Rolex watches price. While some are quite affordable, others can be quite expensive.The most affordable Rolex watches price are the Oyster Perpetual. These start at around $5,000. If you're looking for something a bit more luxurious, you could opt for the Datejust or Day-Date models. These start at around $10,000. If you have a larger budget, you could go for one of Rolex's iconic sports watches like the GMT-Master II or the Daytona. These can cost upwards of $20,000. And finally, if you really want to splurge, there are limited edition and diamond-encrusted models that can cost over $100,000. So whether you're looking for an affordable everyday watch or a luxurious statement piece, there's sure to be a Rolex that fits your budget and style.
Rolex watches are renowned for their timeless designs, luxurious materials, and reliable movements. With such an extensive range of Rolex watches price, it is easy to find a watch that fits both your budget and style. Whether you’re looking for an affordable gift or a statement piece to wear on special occasions, there is something out there for everyone in the world of Rolex watches. Chrono Seconds is proud to offer an extensive selection of Rolex Pre-Owned watches at unbeatable prices. Whether you want an affordable entry-level model or an extravagant top-of-the-line watch, there is something to suit your needs.
submitted by chrono-seconds to u/chrono-seconds [link] [comments]


2023.05.30 06:05 JZSpinalFusion Weekly Album Discussion 6: Magnolia – Music from the Motion Picture

Album 6: Magnolia – Music from the Motion Picture

Album Art
Release Date: December 7, 1999
Label: Reprise
Producer: Jon Brion, Buddy Judge, Aimee Mann, Brendan O’Brien, Michael Penn
Length: 50:49
Singles: Save Me
Track Listing:
  1. One
  2. Momentum
  3. Build That Wall
  4. Deathly
  5. Driving Sideways
  6. You Do
  7. Nothing is Good Enough (Instrumental Version)
  8. Wise Up
  9. Save Me
  10. Goodbye Stranger
  11. The Logical Song
  12. Dreams
  13. Magnolia

Album Questionnaire 6

submitted by JZSpinalFusion to AimeeMann [link] [comments]


2023.05.30 05:54 Love_FUMO go away plagiarism

go away plagiarism submitted by Love_FUMO to touhou [link] [comments]


2023.05.30 05:51 Micateam [Neural Cloud] 5/30 Server Maintenance Announcement

Dear Professor,

In order to provide players with a better game experience, we will be performing server maintenance for Neural Cloud on May 30, 2023.
You will not be able to log into the game during the maintenance and the exact end time may be subject to change. Please take note of the update time and schedule your game time accordingly.
*A new client will be put into use after this maintenance. Please go to the application store to download it.

Maintenance Time: 2023/5/30 18:30 - 20:00 (UTC-8)
Maintenance Type: Server Shutdown Maintenance

[Contents]
- New Doll -
★3 Doll - Clukay
・ Class: Sniper
・ Company: Unknown

- For a Limited Time Only -
▼ Exclusive Search - Nighttide Predator
・The probability of obtaining the ★3 Doll Clukay will be increased.
[Duration] 5/30 After Maint - 6/20 18:29 (UTC-8)
[Special Notes]
・Doll duplicates can be turned into [Neural Kits] or [Neural Fragments] in [Exclusive Search - Nighttide Predator] by toggling between the 2 options available on the search screen.
・While both [Advanced Search Commands] and [Nighttide 10x Search Command] can be used in [Exclusive Search - Nighttide Predator], the latter will expire when the exclusive search ends. Please take note of the end date.
・The 60-search 3* guarantee for the exclusive search will be counted separately from other search modes. Furthermore, it will not be kept after the exclusive search ends, and for the next exclusive search.
・Since Clukay is exclusively available in the exclusive search, she won't be included into [Targeted Search], [Advanced Search], [Basic Search], [Designated Neural Acquisition] or [Special Search]. Moreover, she can't be obtained via accumulating Neural Fragments.
・Clukay won't be available in [Fragment Search].
・Clukay will be included in future exclusive searches. Please pay attention to further notice.
* Please check the in-game notice on the exclusive search screen for exact details.
▼ Targeted Search - Echo of the Earth's Core
・The probability of obtaining the ★3 Doll Hatsuchiri will be increased.
[Duration] 5/30 After Maint - 6/13 18:29 (UTC-8)
▼ Targeted Search - Temptation in White
・The probability of obtaining the ★3 Doll Florence will be increased.
[Duration] 5/30 After Maint - 6/13 18:29 (UTC-8)
▼ Limited-Time Event - [Divergent Shadows]
・During the event, you can play through event stages and complete event missions in [Operation Checklist] for rewards.
[Unlock Conditions] Clear Cyclopes Sector Standard Mode Stage 2-15
[Duration] 5/30 After Maint - 6/20 18:29 (UTC-8)
[Redemption Deadline] 6/27 18:29 (UTC-8)
▼ Neural Cloud Projection - [Iridescent Musicale] Series
・Clukay - Aflame Accent
[Duration] 5/30 After Maint - 6/27 18:29 (UTC-8)
▼ Furniture Set - [Fairground] Limited-Time Rerun
[Duration] 5/30 After Maint - 6/27 18:29 (UTC-8)
▼ 7-Day Sign-in Event - [Anniversary Limited-Time Login]
・Over this period, you can obtain Nighttide 10x Search Command, Groove's Projection [Sonic Flurry] and other generous rewards from [Anniversary Limited-Time Login] by signing in consecutively.
[Duration] 5/30 After Maint - 6/14 4:59 (UTC-8)
▼Magrasea Battle Pass - Season 8
・Complete Daily Missions for [Magrasea Battle Pass] Activity Points and level up the pass for generous item rewards.
[Duration] 6/12 05:00 - 7/10 03:59 (UTC-8)

- New Content -
▼ Neural Cloud Projection
・[Iridescent Musicale] Series: Clukay - [Aflame Accent] (Live2D & New Voice) will go on sale in the Neural Cloud Projection section of the Supplies Shop.
・[Awakening] series: Aki - [Unsheathed Edge] can be obtained by activating the [Multichannel Battle Pass] and raising it to a certain level.
・[Silhouettes Under Firework Blossoms] series: Groove - [Sonic Flurry] can be obtained from [Anniversary Limited-Time Login].
▼ Arma Inscripta
・Groove - Pulsating Soundwave

- Limited-Offer Packages -
▼ 5/30 After Maint - 6/14 04:59
・Welfare A-la-Carte Pack
・Special A-la-Carte Pack
・Exceptional A-la-Carte Pack
・Premium A-la-Carte Pack
*Can be purchased in Standard Battle -> Welfare A-la-Carte Packs
▼ 5/30 After Maint - 6/13 18:29 (UTC-8)
・Nighttide Shadow Supply Pack
・Combat Drill Supply Pack
・Bullet's Trail Supply Pack
▼ 5/30 After Maint - 6/7 04:59 (UTC-8)
・Cat's Claw Key Pack
・Cat's Ear Key Pack
・Cat's Maw Key Pack
*The three packs are purchasable in a sequential order.
▼ 5/30 After Maint - 6/7 04:59 (UTC-8)
・Quartz Surprise Pack
・Shadowy Furniture Pack
・A-la-carte Fragment Pack
・Arma Inscripta Pack
・Special Offer Search Pack
・Sniper Special Supply Pack
・Twilight Furniture Pack
▼ 6/7 05:00 - 6/14 04:59 (UTC-8)
・Early Summer Material Pack
・Early Summer Algorithm Pack
*All packs can be purchased through the Shop, which can be accessed by going from the Main Screen → Supplies → Packs.

-Improvements and Adjustments-
  1. [Algorithm] Algorithm usage will be displayed in Algorithm Equip screen.
  2. [Mailbox] Mails can now be starred. Nevertheless, attachments in mails are still subject to expiration. Therefore, please claim them before it's too late.
  3. [Mailbox] Increased the storage limit from 100 to 500.
  4. [Mailbox] Optimized the UI of mailbox.
  5. [Sapience Expansion Program] Optimized the tasks in Sapience Expansion Program. For those who have not completed the program after maintenance, the tasks in their current phase will be reset for them.

- Fixes-
  1. Fixed certain issues with the texts and UI.

- Known Issues -
[Magrasea Battle Pass] In BP Season 7, 100 Activity is all that it takes to level up beyond Lv. 50 instead of the usual 500. The issue will be fixed in Magrasea Battle Pass - Season 8.

Once the server maintenance is complete, we will send you a mail with Quartz Sand*150 attached. Please stay tuned to our official social media accounts for any updates, and thank you for your understanding and cooperation.


[Neural Cloud] Operation Team
submitted by Micateam to GFLNeuralCloud [link] [comments]


2023.05.30 05:47 ShadowSoulBoi Mann-up MVM is not in danger; It is easily abused!

Preface

I want to begin that this post is to not name players or groups present in MVM Mann-up abusing grief methods. We all know the different players & cliques who are routinely abusing them. Even if you know them, this is not a call for harassment. Do not engage with them, and avoid these situation. I'm avoiding posting an images or videos, so people cannot trace players.
The reason for this post is to raise awareness, following the release of Weezy's MVM Cheaters Part 2. These methods are done to degrade the experience, especially towards new players who don't recognize it from happening in Mann-up. Some may even point out me posting about it will encourage the continuation of these issues. This is not the case.
Players who are doing it, are already doing it, and doesn't need me to exist to continue doing it!
There is a lot of nuance that suffocates the discussion, especially by those who advocate the continued existence of these methods to, "Punish Cheaters & Cheater Supporters." And then, there is the whole notion that these players are an extreme minority, or the players should have, "left the server."
It doesn't matter why it happens, because it can happen for any reason a griefer decides for, against innocent players!
These are problems that exist, and needs to be remedied. While I'm one person, it is clear that many people are wising up to this problem. With the Summer Seasonal around the corner, we need to make noise to even get a chance for these issues to be fixed. Making people feel powerless is what bad-actors want, and Valve has opened the door for fixes towards it.
Despite the niche nature of MVM, the gamemode is not immune from being fixed when it needs to!

Grief Methods

Requing after Kick [1 Player]
Problem & Solution : Soft-bans needs to be restored. Kicked players can easily que back in, especially by abusing vpns to match server location. When a majority doesn't want you there for any reason, it should be obvious that coming back won't change their minds.
It may be harsh, and it will be done for the rude reasons; there are still plenty of other servers to finish your tour. Sadly, griefers don't care and want to grief after being kicked. Any attempt to kick-evade should automatically pass, just like in causal.
Soft-bans should last for 30 minutes, enough time for a player to take their place without them coming back soon.
Likewise, if these kinds of players had the majority in their lobby that facilitates the gameplay they are looking for; they have every right to police their experience, bitter as it may be. The less player conflict, the better.
Mid-Wave Knockback Grief [1 - 2 Players]
Problem : By themselves, they decide to go Pyro with max-airblast, max-ammo, and ammo refill canteens to consistently Airblast robots back into their spawn. A single griefer can waste time, but is doomed to fail alone. Unfortunately, this takes it to the worse when paired up with an Engineer with exploitable spawns. Build a dispenser and now the Pyro has a source of infinite ammo to grief as long as they want.
Solution : Off the bat, robots within spawn needs an blanket immunity from knockback sources. Because Robots already under Stock Uber, Quick-Fix's Anti-Knockback effects should easily apply in their spawns. This will negate the need for kicks during waves, and robots should funnel out. 4 people against 2 griefers should be easily dealt by 2 kicks.
Body blocks might be still possible, yet will require absolute coordination.
1-Way-Robot Spawn Doors can also be a possibility. I'm led to believe it may be hard for a way to discriminate robots in-spawn vs out-of-spawn, but hammer-gurus out there might know how.
For now, a 1-size-fits-all solution should be appealing to the TF-Team.
Force-Loss Grief [1 - 2 Players]
Problem : Sources of knockback is used to play golf with giant boss robots, and to intentionally lead it to the hatch. Well-versed in MVM lore, boss robots has an inherit knockback resistance, yet got broken since Jungle Inferno.
This method is done when spawns are not exploitable, and the griefers know doing this alone can be countered. Although, they use strength in numbers to their benefit, as two airblasting pyros hellbent on force-loses can make this tug-of-war worse.
Solution : Restoring soft-bans would solve removing the griefer, yet why not cover all bases to prevent this problem that happens in general. It is to say an restoration to robot knockback resistance outside of spawn might sacerfice fail-saves. Some people find it fun, some people don't find it fun; there needs to be a compromise along the lines.
Perhaps max airblast-flamethrower should do a power-shove, not a whole golf-club swing, to at least bring an element of choice Valve intended.
Idle Bots & Upgrade Block Attacks [1 Player, Botted Accounts]
Funny how some has decided to employ the use of bots...
Idle Bots : This was seen when going Spectator can make you immune from being kicked, and not contributing. Players themselves done this, but it quickly got automated to fill up servers. Soft-bans is our friend here, outside of Valve banning hosters & bots.
Upgrade Block Attacks : Bad-actors sending automated pre-mym invites to attack specific players, which causes the upgrade station to close. Happens to high-profile streamers, but it can happen to you! Upgrading becomes an unnecessary hassle, and the attacker doesn't have to be in your game. The solution here is a under-the-hood fix by the TF-Team, and I won't pretend to know how to directly solve this.
Obscure, but it can be the next weapon used if left out of the question. It is also possible they can do it to players on Community Servers too, so you are not exactly safe there!
In the end, I see that this will bring some sort of response of,
"What's the point? You can send Emails, these issues are on the contractor's github, and I play Community MVM."
To that, I have sent emails to proper communication channels. Perhaps the TF-Team is well aware of these problems by now. Maybe the contractor has these issues docked on a to-do list. And I do not disagree that many people don't have to worry about these issues in Community Servers, where mechanisms are introduced to negate negative elements, with no reward structures that likely enabled this toxicity.
Whatever happens by the Summer Seasonal is up in the air, but I will conclude it cannot happen any longer than it has gone on for. Doing nothing won't make this issue better, and to fear that it will continue is letting them win. It will be cathartic for all the innocent players in Mann-up to win against bad-actors who done nothing but make players miserable for years.
submitted by ShadowSoulBoi to tf2 [link] [comments]


2023.05.30 05:47 Detox803 So, for a few months now, I type up album reviews and share them on my Facebook. Here's one I did for Tech N9ne (was actually the second album of his I reviewed), that I did back in March. Enjoy.

So, for a few months now, I type up album reviews and share them on my Facebook. Here's one I did for Tech N9ne (was actually the second album of his I reviewed), that I did back in March. Enjoy.
Album review time... Let's go! This time, going to focus the spotlight on a giant in the independent Hip Hop world, for a 2nd time.
Artist: Tech N9ne Album: Absolute Power Release date: September 24th, 2002 (9/24/02) Total # of tracks: 20 (27 tracks with the More Power edition) Genre: Rap/Hip Hop
Now, this was Tech N9ne's first album released on his newly created label STRANGE MUSIC INC that was established in 2000, so this was a major album for Tech to release. As the deal he had with previous label he was on, JCOR Entertainment, went bad. And on this album, Tech showcases his versatility. He focuses on many topics, ranging from the industry and its shady ways, to heavy drug filled nights.
The album opens with "The Industry Is Punks", which is basically a giant "Fuck you!" to the mainstream industry. In the past, Tech was done wrong by many people in the industry. If I remember correctly, at one point, he was signed to 3 different labels that did nothing with his music and career. So, you can understand his frustration and attitude towards the industry. The very next tracks is "Here Comes Tecca Nina" which is a great song, one of my favorites off the album. I take the song as that Tech is saying he's coming for the industry... That he's coming for everyone to help spread his music and art, and amass a giant fan base.
Then right after, we get "Imma Tell", which is a track where Tech really showcases his expertise with the rapid fire flow he's been known for his entire career, which is called choppin'. The flows in this particular song are off the wall. The way he crams so many words into each bar and stays on beat all at the same time is mind-blowing. I've seen many Techn9cians consider this as Tech N9ne's signature song.
Later on, we get "Trapped In A Psycho's Body", which is a fucking beautiful song here. Tech basically talks about a split personality, a "psycho" that basically takes control of his body and gets into heavy drug use, sex with random women, violence, etc. But deep inside his psyche is the real Tech, who is always left to deal with the mess and aftermath the Psycho left behind. And if you pay close attention, you'll notice that with each verse, the Psycho gains more and more control of his body. It's a great song that explores the demons inside of a person's head...
Then comes the drug-induced Anthem "T9X", which stands for Tech N9ne Xperience. In this song, Tech talks about the usual drug abuse he did at this point in his life. Nights filled with Ecstasy, LSD, weed, acid, shrooms. Just a wild night. And Tech's voiced is slowed/pitched down to show how intoxicated he is. In the track "Worst Enemy", he talks about someone who's done him wrong so many times and that has messed up his life, only for a plot twist at the end...
In "Yada, Yada, Yada", you hear Tech N9ne directly diss a man named Don Juan. And if you go back and listen to the projects Tech released before Absolute Power, it's a name you'll hear a lot. Don Juan helped Tech create his 3 previous albums, and was a close friend of his. But some shit went down, and the friendship went sour. Tech even sounds like he didn't want to diss him, but he had to get some shit off his chest that needed to be said.
Tech showcases a wide variety of topics to talk about while showing a multitude of flows to toy with on the beats. And on top of that, the album was certified Gold just this past August for 500k units sold, all independently.
And one more thing, I want to give some love and appreciation to Krizz Kaliko on this album. He has a lot of uncredited features, mainly for the hooks. Krizz Kaliko would also go on to release a few albums of his own under Strange Music.
Standout tracks: 🔴The Industry Is Punks 🔴Trapped In A Psycho's Body 🔴Here Comes Tecca Nina 🔴Imma Tell 🔴T9X 🔴Imma Playa (ft. Krizz Kaliko) 🔴Keep On Keepin' On (ft. Krizz Kaliko) 🔴Absolute Power Overall rating: 4.7/5 mics 🎤🎤🎤🎤
This is a phenomenal album from early on in Tech's career. It's also a great starter album to get into his music, as he has a huge catalog with over 20 albums.
submitted by Detox803 to techn9ne [link] [comments]


2023.05.30 05:37 drrenhoek [SteamVR] Steam Weeklong VR Deals Ends June 5

View all Steam Weeklong VR Deals here!
 
Title Price (USD) Discount (%) Rating (%) Total Reviews Release Date
HARD BULLET 15.99 20 89 2888 2020-10-22
Redout: Enhanced Edition 4.99 75 84 3243 2016-09-02
Carly and the Reaperman - Escape from the Underworld 12.99 35 91 168 2018-06-19
The Utility Room 11.19 20 91 36 2023-02-06
PLAYNE : The Meditation Game 8.99 40 95 960 2020-05-01
VR Regatta - The Sailing Game 14.99 50 82 103 2018-01-30
Oathbreakers 13.99 30 78 23 2022-10-18
FREEDIVER: Triton Down 4.49 50 84 280 2019-05-30
Lucky's Tale 6.99 65 86 36 2021-12-09
X-Fitness 4.99 75 83 99 2020-12-03
Nevrosa: Escape 7.49 50 80 100 2017-12-22
Operation Warcade VR 5.99 70 95 263 2017-08-04
Leadwerks Game Engine 19.99 60 71 297 2014-01-06
Spacescape 0.79 90 81 65 2018-03-28
Aery VR - Calm Mind 6.69 33 100 30 2022-12-19
ARK Park 7.99 80 46 347 2018-03-21
Dungeon Escape VR 0.49 90 82 173 2017-04-07
Punch Pad Workout 4.99 50 83 18 2018-08-14
Race The Sun 8.49 15 94 1862 2013-12-09
DragonRideVR 2.99 80 91 37 2020-08-01
Flying Hero VR 4.99 50 83 73 2020-11-06
Solar System VR 1.99 50 74 239 2020-09-05
STRANGER 4.49 50 81 37 2022-08-11
Motoride Rollercoaster VR 1.99 50 73 60 2020-07-22
Aery VR - Little Bird Adventure 6.69 33 93 16 2023-01-13
MiniTracks 2.49 50 79 24 2020-11-13
Warden of the Isles 3.99 60 87 33 2020-02-14
Zombie Town VR 0.49 51 93 15 2016-12-08
Temple of Aluxes 0.79 90 75 44 2017-10-25
Ultimate Booster Experience 1.74 65 78 300 2016-07-14
Tethered 13.29 30 83 191 2017-02-27
Evasion 4.99 75 72 43 2018-10-08
The Pointless Car Chase: Refueled 0.49 51 91 35 2022-02-22
Descending I - House of Nightmares 0.99 90 88 36 2021-04-09
Waddle Home 1.24 75 100 25 2016-07-07
King Kaiju 2.99 40 78 138 2017-01-31
HOST 7.49 25 91 24 2018-07-01
Big Breezy Boat - Relaxing Sailing 2.49 75 63 19 2018-10-23
ARK Park 7.99 80 46 347 2018-03-21
CDF Starfighter VR 14.99 50 59 91 2017-05-26
Lunapark VR 0.37 81 61 18 2018-03-09
69 Ways to Kill a Zombie 0.28 72 53 26 2017-06-08
Primal Carnage: Onslaught 7.49 50 45 20 2016-12-29
Time Travelling Navy Seal Ninja Warrior 0.89 85 73 15 2019-07-23
Arena: Blood on the Sand VR 0.28 72 56 37 2017-01-10
Atlantis VR 0.49 75 54 31 2017-11-03
Naau: The Lost Eye 9.99 60 64 25 2021-04-29
Horror Adventure VR 1.49 85 57 14 2020-07-03
Forbidden Pleasure 2.39 80 31 16 2020-05-09
MarineVerse Cup - Sailboat Racing 9.99 50 2019-08-21
Horror Adventure : Zombie Edition VR 1.49 85 2023-04-12
Pangman 3.59 70 2021-04-27
Space Explore 1.49 85 2021-05-04
EscapeVr 2.19 80 2020-09-01
Meditation Journey: VR Zen Garden 7.49 50 2020-06-26
VRkanoid - Brick Breaking Game 1.49 85 2022-03-16
Soulpath: the final journey 1.24 75 2021-07-09
FIRE TRUMP - Air Combat VR 1.49 70 2020-09-16
Bocce VR Simulator 1.59 60 2020-09-18
Cyber Defense 2088 9.99 50 2021-07-09
Corona Samurai 0.74 85 2021-01-27
System Critical: The Race Against Time 3.74 25 2022-07-15
Siienaa 3.49 50 2022-03-18
cyVeRpunk 4.54 35 2022-09-01
PlanTechtor 1.49 50 2019-02-27
EnterVR 4.49 55 2017-02-13
The Veteran VR 5.24 25 2019-05-29
Space Turret Gunner 宇宙大炮手 0.99 90 2022-01-07
Galaxy Ball Defender 0.49 51 2018-04-25
Mech Game 1.24 75 2020-08-04
 
The above tables can be sorted with the Reddit Enhancement Suite browser extension by clicking the header of the column you'd like to sort by.
submitted by drrenhoek to vrgamedeals [link] [comments]


2023.05.30 05:26 MetalingusMikeII The numbers are down - The real reason…

Some people believe the fast pace and movement of the last few CoD games killed off CoD’s active playerbase, that “sweaty players and skillgaps” are the cause. It seems like even Infinity Ward thought this, hence the way MWII is designed. After doing a lot of research and connecting the dots, I don’t think this is correct.
Let’s start with the reported loss of players towards the end of the original Warzone. CoD experienced a 50 million player loss - the majority of these left over the release of Vanguard/Caldera. It has nothing to do with the movement or skillgap. If the skillgap was really a concern, player counts would have fallen off a cliff after a few months of MW19/Verdansk, but they didn’t.
The majority of people didn’t like Vanguard upon launch and they certainly didn’t like the Caldera map. The switch from a city based map to a rural based map turned off a huge chunk of Warzone players.
Let’s focus on the current PC player counts - Steam numbers are live source of the PC playerbase. It’s normal for the playerbase of a game to drop after launch, but what’s supposed to happen is a large peak with each season that slowly falls off. What we can see is that MWII is on a steady downhill, regardless of season updates. Steam is a great source of active playerbase numbers, but it isn’t the only source we’ve had.
In Spain, Activision allowed the OXO Museo museum to stream the live player count numbers of Warzone 2, MWII and DMZ for one day. This was leaked on Twitter. For whatever reason, this didn’t actually get as much attention as it should have. The information revealed just how many players play the current games on a daily basis. From there we learned that Warzone 2 (including DMZ) had a player count of 424,00. This is for all platforms combined. This was in late January. Steam numbers for last month show 102,946 as a daily player count. Using this information, we can calculate the ratio of daily console to PC players is 4:1.
Apex Legends (only PC) routinely averages around 200k+ players on PC. Even if the ratio of console to PC players is different with this game, give CoD the benefit of the doubt since it’s more console focused, let’s say console to PC ratio is lower at 2:1. This still theoretically results in that game having 50% higher player counts (all platforms) than Warzone 2 and DMZ combined. This is a far cry from the Verdansk days where Warzone was played much more than Apex. This is reflected in Twitch viewership. People like to claim Twitch viewership isn’t a good assessment of popularity, but regardless of how casual or hardcore a game is - if the game is played a lot, it will both be streamed a lot and have a lot of people watching said streams. Fortnite is a very casual game as an example, with a large audience of people watching. Apex has significantly more people streaming and watching it than Warzone 2.
Going even further with this, let’s compare Multiplayer. The OXO Museo showed 184,000 as the daily player count. Compare this to the golden era of CoD, like Black Ops 2 and MW2. These games showed the global player count in the Multiplayer menu, something they don’t do anymore as they’re likely embarrassed of the drop. Back then, player counts averaged half a million and sometimes peaked to 2 million, even several months into the life cycles. Average daily player count is a direct measure of player retention. MWII has significantly worse player retention than its classic ancestors. Now obviously, times change and some people move on. But the difference between modern Multiplayer retention and classic Multiplayer retention is too large to ignore and the gameplay design is a direct cause of this.
What people don’t seem to understand is the concept of rewarding gameplay. When you dumb a game down and reduce its skillgap, so that the most ultra casuals can enjoy it - it doesn’t result in more money long-term. Yes, maybe initial sales will be higher but not micro-transactions. Why? For people to buy cosmetics, they need to at least be somewhat dedicated to the game. They don’t have to be “hardcore”, but let’s say these people are semi-casual - let’s label these semi-casuals as “midcore”. They’re not casual but they’re also not hardcore. It’s not casuals buying Blueprints en masse, it’s midcore and hardcore players - they’re the “whales” wasting money on cosmetics.
A game that has a very small skillgap isn’t rewarding. It may be gratifying to the masses of casuals that play it a handful of times per month, but not rewarding to the dedicated or midcore. If the game doesn’t have a sense of reward within its core gameplay (not just in Ranked), people find little use in “grinding” it and therefore spend less money on micro-transactions. This is why while MWII sold extremely well (casuals mopped it up), but micro-transaction revenue is lower than in Cold War - this Treyarch game at the time was praised by investors due to the amount of Bundles, Blueprints and Operators it sold. Cold War plays like a transitional CoD game with a moderately sized skillgap, see the correlation here? Half the coin in modern games is in micro-transactions. It’s all well and good selling the most initial copies, but if player numbers drop below the past high standards of retention and micro-transaction revenue drops - it isn’t the best long-term strategy.
CoD Campaigns are often not talked about regarding casuals, but they should be. People seem to think that casuals flocking to MWII is because the Multiplayer skillgap shrank. Nope. People love realistic/immersive story experiences. It’s why Sony is able to rake in so much exclusive cash, as the market for a well polished, immersive story experience is always hungry. The vast majority of casual CoD players play the Campaign, no/very little Multiplayer and never touch the game again. This is no different with MWII and it’s for this reason that tailoring Multiplayer gameplay specifically to target casuals was a terrible idea.
CoD Multiplayer may not thrive off the small hardcore, but the midcore is the majority of its active player base. If the hardcore is roughly 1% of CoD customers, the midcore is roughly 10%. Each game sells around 25 million copies each year. Only around 1% of those numbers are playing Multiplayer each day. The majority of casuals buy CoD for its Campaign, leaving a smaller percentage of casuals and the midcore making up the Multiplayer numbers.
This is why the developers should’ve listened to the midcore and hardcore players for Multiplayer feedback, not casuals. Listen to the casuals for Campaign and co-op feedback. Casual players are not your typical “gamers”. They’re more money conscious as the hobby is not a large part of their life. They’re more likely to play games for “their moneys worth”, which is usually in the Campaign mode. Making CoD Multiplayer accessible is important to convert the percentage of casuals that are curious about Multiplayer into midcore players, but dedicating design philosophy solely around casual players was the worst decision they’ve ever made.
The numbers don’t lie. The opinions of the midcore and hardcore align with them. Player retention is at an all time low and it’s because the developers and Activision as a whole, are focusing on the wrong players with their design philosophy.
submitted by MetalingusMikeII to CoDCompetitive [link] [comments]


2023.05.30 05:13 MetalingusMikeII [COD] The numbers are down - The real reason…

Some people believe the fast pace and movement of the last few CoD games killed off CoD’s active playerbase, that “sweaty players and skillgaps” are the cause. It seems like even Infinity Ward thought this, hence the way MWII is designed. After doing a lot of research and connecting the dots, I don’t think this is correct.
Let’s start with the reported loss of players towards the end of the original Warzone. CoD experienced a 50 million player loss - the majority of these left over the release of Vanguard/Caldera. It has nothing to do with the movement or skillgap. If the skillgap was really a concern, player counts would have fallen off a cliff after a few months of MW19/Verdansk, but they didn’t.
The majority of people didn’t like Vanguard upon launch and they certainly didn’t like the Caldera map. The switch from a city based map to a rural based map turned off a huge chunk of Warzone players.
Let’s focus on the current PC player counts - Steam numbers are live source of the PC playerbase. It’s normal for the playerbase of a game to drop after launch, but what’s supposed to happen is a large peak with each season that slowly falls off. What we can see is that MWII is on a steady downhill, regardless of season updates. Steam is a great source of active playerbase numbers, but it isn’t the only source we’ve had.
In Spain, Activision allowed the OXO Museo museum to stream the live player count numbers of Warzone 2, MWII and DMZ for one day. This was leaked on Twitter. For whatever reason, this didn’t actually get as much attention as it should have. The information revealed just how many players play the current games on a daily basis. From there we learned that Warzone 2 (including DMZ) had a player count of 424,00. This is for all platforms combined. This was in late January. Steam numbers for last month show 102,946 as a daily player count. Using this information, we can calculate the ratio of daily console to PC players is 4:1.
Apex Legends (only PC) routinely averages around 200k+ players on PC. Even if the ratio of console to PC players is different with this game, give CoD the benefit of the doubt since it’s more console focused, let’s say console to PC ratio is lower at 2:1. This still theoretically results in that game having 50% higher player counts (all platforms) than Warzone 2 and DMZ combined. This is a far cry from the Verdansk days where Warzone was played much more than Apex. This is reflected in Twitch viewership. People like to claim Twitch viewership isn’t a good assessment of popularity, but regardless of how casual or hardcore a game is - if the game is played a lot, it will both be streamed a lot and have a lot of people watching said streams. Fortnite is a very casual game as an example, with a large audience of people watching. Apex has significantly more people streaming and watching it than Warzone 2.
Going even further with this, let’s compare Multiplayer. The OXO Museo showed 184,000 as the daily player count. Compare this to the golden era of CoD, like Black Ops 2 and MW2. These games showed the global player count in the Multiplayer menu, something they don’t do anymore as they’re likely embarrassed of the drop. Back then, player counts averaged half a million and sometimes peaked to 2 million, even several months into the life cycles. Average daily player count is a direct measure of player retention. MWII has significantly worse player retention than its classic ancestors. Now obviously, times change and some people move on. But the difference between modern Multiplayer retention and classic Multiplayer retention is too large to ignore and the gameplay design is a direct cause of this.
What people don’t seem to understand is the concept of rewarding gameplay. When you dumb a game down and reduce its skillgap, so that the most ultra casuals can enjoy it - it doesn’t result in more money long-term. Yes, maybe initial sales will be higher but not micro-transactions. Why? For people to buy cosmetics, they need to at least be somewhat dedicated to the game. They don’t have to be “hardcore”, but let’s say these people are semi-casual - let’s label these semi-casuals as “midcore”. They’re not casual but they’re also not hardcore. It’s not casuals buying Blueprints en masse, it’s midcore and hardcore players - they’re the “whales” wasting money on cosmetics.
A game that has a very small skillgap isn’t rewarding. It may be gratifying to the masses of casuals that play it a handful of times per month, but not rewarding to the dedicated or midcore. If the game doesn’t have a sense of reward within its core gameplay (not just in Ranked), people find little use in “grinding” it and therefore spend less money on micro-transactions. This is why while MWII sold extremely well (casuals mopped it up), but micro-transaction revenue is lower than in Cold War - this Treyarch game at the time was praised by investors due to the amount of Bundles, Blueprints and Operators it sold. Cold War plays like a transitional CoD game with a moderately sized skillgap, see the correlation here? Half the coin in modern games is in micro-transactions. It’s all well and good selling the most initial copies, but if player numbers drop below the past high standards of retention and micro-transaction revenue drops - it isn’t the best long-term strategy.
CoD Campaigns are often not talked about regarding casuals, but they should be. People seem to think that casuals flocking to MWII is because the Multiplayer skillgap shrank. Nope. People love realistic/immersive story experiences. It’s why Sony is able to rake in so much exclusive cash, as the market for a well polished, immersive story experience is always hungry. The vast majority of casual CoD players play the Campaign, no/very little Multiplayer and never touch the game again. This is no different with MWII and it’s for this reason that tailoring Multiplayer gameplay specifically to target casuals was a terrible idea.
CoD Multiplayer may not thrive off the small hardcore, but the midcore is the majority of its active player base. If the hardcore is roughly 1% of CoD customers, the midcore is roughly 10%. Each game sells around 25 million copies each year. Only around 1% of those numbers are playing Multiplayer each day. The majority of casuals buy CoD for its Campaign, leaving a smaller percentage of casuals and the midcore making up the Multiplayer numbers.
This is why the developers should’ve listened to the midcore and hardcore players for Multiplayer feedback, not casuals. Listen to the casuals for Campaign and co-op feedback. Casual players are not your typical “gamers”. They’re more money conscious as the hobby is not a large part of their life. They’re more likely to play games for “their moneys worth”, which is usually in the Campaign mode. Making CoD Multiplayer accessible is important to convert the percentage of casuals that are curious about Multiplayer into midcore players, but dedicating design philosophy solely around casual players was the worst decision they’ve ever made.
The numbers don’t lie. The opinions of the midcore and hardcore align with them. Player retention is at an all time low and it’s because the developers and Activision as a whole, are focusing on the wrong players with their design philosophy.
submitted by MetalingusMikeII to CallOfDuty [link] [comments]


2023.05.30 05:11 MetalingusMikeII The numbers are down - The real reason…

Some people believe the fast pace and movement of the last few CoD games killed off CoD’s active playerbase, that “sweaty players and skillgaps” are the cause. It seems like even Infinity Ward thought this, hence the way MWII is designed. After doing a lot of research and connecting the dots, I don’t think this is correct.
Let’s start with the reported loss of players towards the end of the original Warzone. CoD experienced a 50 million player loss - the majority of these left over the release of Vanguard/Caldera. It has nothing to do with the movement or skillgap. If the skillgap was really a concern, player counts would have fallen off a cliff after a few months of MW19/Verdansk, but they didn’t.
The majority of people didn’t like Vanguard upon launch and they certainly didn’t like the Caldera map. The switch from a city based map to a rural based map turned off a huge chunk of Warzone players.
Let’s focus on the current PC player counts - Steam numbers are live source of the PC playerbase. It’s normal for the playerbase of a game to drop after launch, but what’s supposed to happen is a large peak with each season that slowly falls off. What we can see is that MWII is on a steady downhill, regardless of season updates. Steam is a great source of active playerbase numbers, but it isn’t the only source we’ve had.
In Spain, Activision allowed the OXO Museo museum to stream the live player count numbers of Warzone 2, MWII and DMZ for one day. This was leaked on Twitter. For whatever reason, this didn’t actually get as much attention as it should have. The information revealed just how many players play the current games on a daily basis. From there we learned that Warzone 2 (including DMZ) had a player count of 424,00. This is for all platforms combined. This was in late January. Steam numbers for last month show 102,946 as a daily player count. Using this information, we can calculate the ratio of daily console to PC players is 4:1.
Apex Legends (only PC) routinely averages around 200k+ players on PC. Even if the ratio of console to PC players is different with this game, give CoD the benefit of the doubt since it’s more console focused, let’s say console to PC ratio is lower at 2:1. This still theoretically results in that game having 50% higher player counts (all platforms) than Warzone 2 and DMZ combined. This is a far cry from the Verdansk days where Warzone was played much more than Apex. This is reflected in Twitch viewership. People like to claim Twitch viewership isn’t a good assessment of popularity, but regardless of how casual or hardcore a game is - if the game is played a lot, it will both be streamed a lot and have a lot of people watching said streams. Fortnite is a very casual game as an example, with a large audience of people watching. Apex has significantly more people streaming and watching it than Warzone 2.
Going even further with this, let’s compare Multiplayer. The OXO Museo showed 184,000 as the daily player count. Compare this to the golden era of CoD, like Black Ops 2 and MW2. These games showed the global player count in the Multiplayer menu, something they don’t do anymore as they’re likely embarrassed of the drop. Back then, player counts averaged half a million and sometimes peaked to 2 million, even several months into the life cycles. Average daily player count is a direct measure of player retention. MWII has significantly worse player retention than its classic ancestors. Now obviously, times change and some people move on. But the difference between modern Multiplayer retention and classic Multiplayer retention is too large to ignore and the gameplay design is a direct cause of this.
What people don’t seem to understand is the concept of rewarding gameplay. When you dumb a game down and reduce its skillgap, so that the most ultra casuals can enjoy it - it doesn’t result in more money long-term. Yes, maybe initial sales will be higher but not micro-transactions. Why? For people to buy cosmetics, they need to at least be somewhat dedicated to the game. They don’t have to be “hardcore”, but let’s say these people are semi-casual - let’s label these semi-casuals as “midcore”. They’re not casual but they’re also not hardcore. It’s not casuals buying Blueprints en masse, it’s midcore and hardcore players - they’re the “whales” wasting money on cosmetics.
A game that has a very small skillgap isn’t rewarding. It may be gratifying to the masses of casuals that play it a handful of times per month, but not rewarding to the dedicated or midcore. If the game doesn’t have a sense of reward within its core gameplay (not just in Ranked), people find little use in “grinding” it and therefore spend less money on micro-transactions. This is why while MWII sold extremely well (casuals mopped it up), but micro-transaction revenue is lower than in Cold War - this Treyarch game at the time was praised by investors due to the amount of Bundles, Blueprints and Operators it sold. Cold War plays like a transitional CoD game with a moderately sized skillgap, see the correlation here? Half the coin in modern games is in micro-transactions. It’s all well and good selling the most initial copies, but if player numbers drop below the past high standards of retention and micro-transaction revenue drops - it isn’t the best long-term strategy.
CoD Campaigns are often not talked about regarding casuals, but they should be. People seem to think that casuals flocking to MWII is because the Multiplayer skillgap shrank. Nope. People love realistic/immersive story experiences. It’s why Sony is able to rake in so much exclusive cash, as the market for a well polished, immersive story experience is always hungry. The vast majority of casual CoD players play the Campaign, no/very little Multiplayer and never touch the game again. This is no different with MWII and it’s for this reason that tailoring Multiplayer gameplay specifically to target casuals was a terrible idea.
CoD Multiplayer may not thrive off the small hardcore, but the midcore is the majority of its active player base. If the hardcore is roughly 1% of CoD customers, the midcore is roughly 10%. Each game sells around 25 million copies each year. Only around 1% of those numbers are playing Multiplayer each day. The majority of casuals buy CoD for its Campaign, leaving a smaller percentage of casuals and the midcore making up the Multiplayer numbers.
This is why the developers should’ve listened to the midcore and hardcore players for Multiplayer feedback, not casuals. Listen to the casuals for Campaign and co-op feedback. Casual players are not your typical “gamers”. They’re more money conscious as the hobby is not a large part of their life. They’re more likely to play games for “their moneys worth”, which is usually in the Campaign mode. Making CoD Multiplayer accessible is important to convert the percentage of casuals that are curious about Multiplayer into midcore players, but dedicating design philosophy solely around casual players was the worst decision they’ve ever made.
The numbers don’t lie. The opinions of the midcore and hardcore align with them. Player retention is at an all time low and it’s because the developers and Activision as a whole, are focusing on the wrong players with their design philosophy.
submitted by MetalingusMikeII to Warzone [link] [comments]


2023.05.30 05:10 MetalingusMikeII The numbers are down - The real reason…

Some people believe the fast pace and movement of the last few CoD games killed off CoD’s active playerbase, that “sweaty players and skillgaps” are the cause. It seems like even Infinity Ward thought this, hence the way MWII is designed. After doing a lot of research and connecting the dots, I don’t think this is correct.
Let’s start with the reported loss of players towards the end of the original Warzone. CoD experienced a 50 million player loss - the majority of these left over the release of Vanguard/Caldera. It has nothing to do with the movement or skillgap. If the skillgap was really a concern, player counts would have fallen off a cliff after a few months of MW19/Verdansk, but they didn’t.
The majority of people didn’t like Vanguard upon launch and they certainly didn’t like the Caldera map. The switch from a city based map to a rural based map turned off a huge chunk of Warzone players.
Let’s focus on the current PC player counts - Steam numbers are live source of the PC playerbase. It’s normal for the playerbase of a game to drop after launch, but what’s supposed to happen is a large peak with each season that slowly falls off. What we can see is that MWII is on a steady downhill, regardless of season updates. Steam is a great source of active playerbase numbers, but it isn’t the only source we’ve had.
In Spain, Activision allowed the OXO Museo museum to stream the live player count numbers of Warzone 2, MWII and DMZ for one day. This was leaked on Twitter. For whatever reason, this didn’t actually get as much attention as it should have. The information revealed just how many players play the current games on a daily basis. From there we learned that Warzone 2 (including DMZ) had a player count of 424,00. This is for all platforms combined. This was in late January. Steam numbers for last month show 102,946 as a daily player count. Using this information, we can calculate the ratio of daily console to PC players is 4:1.
Apex Legends (only PC) routinely averages around 200k+ players on PC. Even if the ratio of console to PC players is different with this game, give CoD the benefit of the doubt since it’s more console focused, let’s say console to PC ratio is lower at 2:1. This still theoretically results in that game having 50% higher player counts (all platforms) than Warzone 2 and DMZ combined. This is a far cry from the Verdansk days where Warzone was played much more than Apex. This is reflected in Twitch viewership. People like to claim Twitch viewership isn’t a good assessment of popularity, but regardless of how casual or hardcore a game is - if the game is played a lot, it will both be streamed a lot and have a lot of people watching said streams. Fortnite is a very casual game as an example, with a large audience of people watching. Apex has significantly more people streaming and watching it than Warzone 2.
Going even further with this, let’s compare Multiplayer. The OXO Museo showed 184,000 as the daily player count. Compare this to the golden era of CoD, like Black Ops 2 and MW2. These games showed the global player count in the Multiplayer menu, something they don’t do anymore as they’re likely embarrassed of the drop. Back then, player counts averaged half a million and sometimes peaked to 2 million, even several months into the life cycles. Average daily player count is a direct measure of player retention. MWII has significantly worse player retention than its classic ancestors. Now obviously, times change and some people move on. But the difference between modern Multiplayer retention and classic Multiplayer retention is too large to ignore and the gameplay design is a direct cause of this.
What people don’t seem to understand is the concept of rewarding gameplay. When you dumb a game down and reduce its skillgap, so that the most ultra casuals can enjoy it - it doesn’t result in more money long-term. Yes, maybe initial sales will be higher but not micro-transactions. Why? For people to buy cosmetics, they need to at least be somewhat dedicated to the game. They don’t have to be “hardcore”, but let’s say these people are semi-casual - let’s label these semi-casuals as “midcore”. They’re not casual but they’re also not hardcore. It’s not casuals buying Blueprints en masse, it’s midcore and hardcore players - they’re the “whales” wasting money on cosmetics.
A game that has a very small skillgap isn’t rewarding. It may be gratifying to the masses of casuals that play it a handful of times per month, but not rewarding to the dedicated or midcore. If the game doesn’t have a sense of reward within its core gameplay (not just in Ranked), people find little use in “grinding” it and therefore spend less money on micro-transactions. This is why while MWII sold extremely well (casuals mopped it up), but micro-transaction revenue is lower than in Cold War - this Treyarch game at the time was praised by investors due to the amount of Bundles, Blueprints and Operators it sold. Cold War plays like a transitional CoD game with a moderately sized skillgap, see the correlation here? Half the coin in modern games is in micro-transactions. It’s all well and good selling the most initial copies, but if player numbers drop below the past high standards of retention and micro-transaction revenue drops - it isn’t the best long-term strategy.
CoD Campaigns are often not talked about regarding casuals, but they should be. People seem to think that casuals flocking to MWII is because the Multiplayer skillgap shrank. Nope. People love realistic/immersive story experiences. It’s why Sony is able to rake in so much exclusive cash, as the market for a well polished, immersive story experience is always hungry. The vast majority of casual CoD players play the Campaign, no/very little Multiplayer and never touch the game again. This is no different with MWII and it’s for this reason that tailoring Multiplayer gameplay specifically to target casuals was a terrible idea.
CoD Multiplayer may not thrive off the small hardcore, but the midcore is the majority of its active player base. If the hardcore is roughly 1% of CoD customers, the midcore is roughly 10%. Each game sells around 25 million copies each year. Only around 1% of those numbers are playing Multiplayer each day. The majority of casuals buy CoD for its Campaign, leaving a smaller percentage of casuals and the midcore making up the Multiplayer numbers.
This is why the developers should’ve listened to the midcore and hardcore players for Multiplayer feedback, not casuals. Listen to the casuals for Campaign and co-op feedback. Casual players are not your typical “gamers”. They’re more money conscious as the hobby is not a large part of their life. They’re more likely to play games for “their moneys worth”, which is usually in the Campaign mode. Making CoD Multiplayer accessible is important to convert the percentage of casuals that are curious about Multiplayer into midcore players, but dedicating design philosophy solely around casual players was the worst decision they’ve ever made.
The numbers don’t lie. The opinions of the midcore and hardcore align with them. Player retention is at an all time low and it’s because the developers and Activision as a whole, are focusing on the wrong players with their design philosophy.
submitted by MetalingusMikeII to ModernWarfareII [link] [comments]


2023.05.30 05:09 HappyAgainHereAllDay Primary Residence Exception for property owned before immigration to Canada

Hello my friends,
Situation is the following:
My friends family immigrated to Canada in 2022. Both husband and wife had property (1 residential apartments each of them, 2 in total) in their country , owned it for ~7 years before immigration.
They plan to sell properties 3-4 years after immigration. These 3-4 years they would be renting apartment in Canada without owning any property here.
Could you please help with following questions:
If they would like to use Primary Residence Exception to reduce tax on possible Capital Gains that can come in case of properties costs increase between Landing Date and Selling Date:
  1. Does it matter where they lived before immigration to Canada for those 7 years of owning (in their apartments of somewhere else)?
  2. Does it mean that Primary Residence Exception would work only if each year between Landing date to Canada and properties selling date, they would live some time in their apartments for each year? They are going to visit home country to meet relatives anyway, so they would stay in their apartments.
I've found few articles saying that "seasonal residences located outside of Canada" can be principle residence if owner or his family stays there for some time each calendar year, but I can not find any exact details what "some time" means.
Here https://www.canada.ca/en/revenue-agency/services/tax/technical-information/income-tax/income-tax-folios-index/series-1-individuals/folio-3-family-unit-issues/income-tax-folio-s1-f3-c2-principal-residence.html#toc5 I can see " Even if a person inhabits a housing unit only for a short period of time in the year, this is sufficient for the housing unit to be considered ordinarily inhabited in the year by that person " - but what does it mean , "short"- how many days is it?
  1. Do they need to somehow claim properties as Primary Residence each year before selling it (is there a form for it?) or it only filled after the property is sold?
Thanks, I would appreciate a lot to help my friends.
submitted by HappyAgainHereAllDay to tax [link] [comments]


2023.05.30 05:00 Ok_Original7911 Blade in the Dark - Bizarre Behavior

So I'm trying to get Blade in the Dark to complete and Diplomatic Immunity to start. Suffice it to say, I've been trying everything - saving and reloading, ensuring I have the shout, read the note, finished the quest to return the horn, using various console commands, etc. Suffice it to say, nothing is working. The "Delphine doesn't talk after you eat the dragon's soul" bug hits, the quest is completed by setstage MQ106 200,
Now it turns out that when I use "resetquest MQ106", it completes the quest and gives me the key. Daphne still doesn't more forward with the quest, I still don't get Diplomatic Immunity, and can't get to start with console commands. According to the console, the quest isn't Enabled.
I'm a bit baffled why the game is behaving this way. I know the quest has been bugged pretty much since the SE was released, and I'm probably SOL, but if anyone has any ideas, I'm open to suggestions.
Here are my mods:
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 ccasvsse001-almsivi.esm
6 6 ccBGSSSE001-Fish.esm
254 FE 0 ccbgssse002-exoticarrows.esl
254 FE 1 ccbgssse003-zombies.esl
254 FE 2 ccbgssse004-ruinsedge.esl
254 FE 3 ccbgssse005-goldbrand.esl
254 FE 4 ccbgssse006-stendarshammer.esl
254 FE 5 ccbgssse007-chrysamere.esl
254 FE 6 ccbgssse010-petdwarvenarmoredmudcrab.esl
254 FE 7 ccbgssse011-hrsarmrelvn.esl
254 FE 8 ccbgssse012-hrsarmrstl.esl
254 FE 9 ccbgssse014-spellpack01.esl
254 FE a ccbgssse019-staffofsheogorath.esl
254 FE b ccbgssse020-graycowl.esl
254 FE c ccbgssse021-lordsmail.esl
254 FE d ccmtysse001-knightsofthenine.esl
254 FE e ccQDRSSE001-SurvivalMode.esl
7 7 cctwbsse001-puzzledungeon.esm
8 8 cceejsse001-hstead.esm
254 FE f ccqdrsse002-firewood.esl
254 FE 10 ccbgssse018-shadowrend.esl
254 FE 11 ccbgssse035-petnhound.esl
254 FE 12 ccfsvsse001-backpacks.esl
254 FE 13 cceejsse002-tower.esl
254 FE 14 ccedhsse001-norjewel.esl
254 FE 15 ccvsvsse002-pets.esl
254 FE 16 ccBGSSSE037-Curios.esl
254 FE 17 ccbgssse034-mntuni.esl
254 FE 18 ccbgssse045-hasedoki.esl
254 FE 19 ccbgssse008-wraithguard.esl
254 FE 1a ccbgssse036-petbwolf.esl
254 FE 1b ccffbsse001-imperialdragon.esl
254 FE 1c ccmtysse002-ve.esl
254 FE 1d ccbgssse043-crosselv.esl
254 FE 1e ccvsvsse001-winter.esl
254 FE 1f cceejsse003-hollow.esl
9 9 ccbgssse016-umbra.esm
10 a ccbgssse031-advcyrus.esm
254 FE 20 ccbgssse038-bowofshadows.esl
254 FE 21 ccbgssse040-advobgobs.esl
254 FE 22 ccbgssse050-ba_daedric.esl
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254 FE 24 ccbgssse054-ba_orcish.esl
254 FE 25 ccbgssse058-ba_steel.esl
254 FE 26 ccbgssse059-ba_dragonplate.esl
254 FE 27 ccbgssse061-ba_dwarven.esl
254 FE 28 ccpewsse002-armsofchaos.esl
254 FE 29 ccbgssse041-netchleather.esl
254 FE 2a ccedhsse002-splkntset.esl
254 FE 2b ccbgssse064-ba_elven.esl
254 FE 2c ccbgssse063-ba_ebony.esl
254 FE 2d ccbgssse062-ba_dwarvenmail.esl
254 FE 2e ccbgssse060-ba_dragonscale.esl
254 FE 2f ccbgssse056-ba_silver.esl
254 FE 30 ccbgssse055-ba_orcishscaled.esl
254 FE 31 ccbgssse053-ba_leather.esl
254 FE 32 ccbgssse051-ba_daedricmail.esl
254 FE 33 ccbgssse057-ba_stalhrim.esl
254 FE 34 ccbgssse066-staves.esl
11 b ccbgssse067-daedinv.esm
254 FE 35 ccbgssse068-bloodfall.esl
254 FE 36 ccbgssse069-contest.esl
254 FE 37 ccvsvsse003-necroarts.esl
254 FE 38 ccvsvsse004-beafarmer.esl
12 c ccBGSSSE025-AdvDSGS.esm
254 FE 39 ccffbsse002-crossbowpack.esl
254 FE 3a ccbgssse013-dawnfang.esl
254 FE 3b ccrmssse001-necrohouse.esl
254 FE 3c ccedhsse003-redguard.esl
254 FE 3d cceejsse004-hall.esl
13 d cceejsse005-cave.esm
254 FE 3e cckrtsse001_altar.esl
254 FE 3f cccbhsse001-gaunt.esl
14 e ccafdsse001-dwesanctuary.esm
15 f Unofficial Skyrim Special Edition Patch.esp
254 FE 40 Unofficial Skyrim Creation Club Content Patch.esl
254 FE 41 Unofficial Bone Wolf Patch.esl
254 FE 42 Unofficial Arcane Accessories Patch.esl
254 FE 43 Unofficial Farming Patch.esl
254 FE 44 Unofficial Forgotten Seasons Patch.esl
254 FE 45 Unofficial Civil War Champions Patch.esl
254 FE 46 Unofficial Dead Man's Dread Patch.esl
254 FE 47 Unofficial Myrwatch Patch.esl
254 FE 48 Unofficial Tundra Homestead Patch.esl
254 FE 49 Unofficial Sunder & Wraithguard Patch.esl
254 FE 4a Unofficial Vigil Enforcer Armor Set Patch.esl
254 FE 4b Unofficial Spell Knight Armor Patch.esl
254 FE 4c Unofficial Hendraheim Patch.esl
254 FE 4d Unofficial Umbra Patch.esl
254 FE 4e Unofficial Lord's Mail Patch.esl
254 FE 4f Unofficial Arms of Chaos Patch.esl
254 FE 50 Unofficial Bittercup Patch.esl
254 FE 51 Unofficial Bow of Shadows Patch.esl
254 FE 52 Unofficial Chrysamere Patch.esl
254 FE 53 Unofficial Daedric Mail Armor Patch.esl
254 FE 54 Unofficial Daedric Plate Armor Patch.esl
254 FE 55 Unofficial Dawnfang and Duskfang Patch.esl
254 FE 56 Unofficial Divine Crusader Patch.esl
254 FE 57 Unofficial Dragon Plate Armor Patch.esl
254 FE 58 Unofficial Dragonscale Armor Patch.esl
254 FE 59 Unofficial Dwarven Armored Mudcrab Patch.esl
254 FE 5a Unofficial Dwarven Home Patch.esl
254 FE 5b Unofficial Dwarven Mail Armor Patch.esl
254 FE 5c Unofficial Dwarven Plate Armor Patch.esl
254 FE 5d Unofficial Ebony Plate Armor Patch.esl
254 FE 5e Unofficial Expanded Crossbow Pack Patch.esl
254 FE 5f Unofficial Elite Crossbows Patch.esl
254 FE 60 Unofficial Elven Hunter Armor Patch.esl
254 FE 61 Unofficial Ghosts of the Tribunal Patch.esl
254 FE 62 Unofficial Gallows Hall Patch.esl
254 FE 63 Unofficial Goblins Patch.esl
254 FE 64 Unofficial Goldbrand Patch.esl
254 FE 65 Unofficial Gray Cowl Returns Patch.esl
254 FE 66 Unofficial Headmans Cleaver Patch.esl
254 FE 67 Unofficial Iron Armor Patch.esl
254 FE 68 Unofficial Necromantic Grimoire Patch.esl
254 FE 69 Unofficial Netch Leather Armors Patch.esl
254 FE 6a Unofficial Nix-Hound Patch.esl
254 FE 6b Unofficial Nordic Jewelry Patch.esl
254 FE 6c Unofficial Orcish Plate Armor Patch.esl
254 FE 6d Unofficial Orcish Scaled Armor Patch.esl
254 FE 6e Unofficial Pets of Skyrim Patch.esl
254 FE 6f Unofficial Plague of the Dead Patch.esl
254 FE 70 Unofficial Redguard Elite Armaments Patch.esl
254 FE 71 Unofficial Ruin's Edge Patch.esl
254 FE 72 Unofficial Saturalia Holiday Pack Patch.esl
254 FE 73 Unofficial Shadowfoot Sanctum Patch.esl
254 FE 74 Unofficial Shadowrend Patch.esl
254 FE 75 Unofficial Silver Armor Patch.esl
254 FE 76 Unofficial Staff of Sheogorath Patch.esl
254 FE 77 Unofficial Stalhrim Fur Armor Patch.esl
254 FE 78 Unofficial Steel Soldier Armor Patch.esl
254 FE 79 Unofficial Stendarr's Hammer Patch.esl
254 FE 7a Unofficial The Cause Patch.esl
254 FE 7b Unofficial The Contest Patch.esl
254 FE 7c Unofficial Wild Horses Patch.esl
16 10 SkyUI_SE.esp
17 11 magicalcollegeofwinterhold.esp
18 12 Undeath.esp
19 13 lovepotion.esp
20 14 UndeathFixes.esp
21 15 barenziahquestmarkers.esp
22 16 ssetweaks.esp
23 17 khajiit_npc_overhaul_just_khajiit.esp
24 18 deathlord.esp
25 19 forgottencity.esp
26 1a joy of perspective.esp
27 1b spouse make over.esp
28 1c theblackstardilemma.esp
29 1d improveddaedricartifacts.esp
30 1e improvednecromancy.esp
31 1f improvedmagic.esp
32 20 improvedstandingstones.esp
33 21 improvedarchmage.esp
34 22 improvedsaints.esp
35 23 sl99marriageablevoiceplus.esp
36 24 BM_LevelUp.esp
37 25 BetterSummons.esp
38 26 Vokrii - Minimalistic Perks of Skyrim.esp
39 27 immersive citizens - ai overhaul.esp
40 28 Relationship Dialogue Overhaul.esp
41 29 alternate start - live another life.esp
submitted by Ok_Original7911 to skyrim [link] [comments]


2023.05.30 05:00 DTG_Bot Daily Questions [2023-05-30]

New player? Please read the New and Returning Player Guide, Destiny 2 Guided Support & Gameplay Guide.

Want to buy the DLC? Check out the Lightfall Guide.

Returning and not sure what was vaulted? Destiny Content Vault: Year 6

Season of the Deep (Season 21) key dates:

Top Known Issues List by Bungie

Welcome to the Daily Questions thread! Do you have a Destiny-related question that needs answering? Can't find it anywhere else on the web? Well, You're in luck! Simply ask your question down below, and the knowledgeable community of /DestinyTheGame will answer it to the best of their abilities!
Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!
We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.
We also have an official Discord, which allows for live chatting about the game, LFG, and more!
Be sure to sort by new to see the latest questions!
Rules
You can find the full Daily Thread schedule here.
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2023.05.30 04:59 Throwraloveandtrauma Why did I stay?

I'm going to condense this the best I can (update, I probably failed at that)
Like so often described here, we met, things were amazing, and moved FAST!
Really, we talked a lot before meeting in person and I was worried about red flags and was pretty set on not letting myself fall for her right away. I asked a friend to help me out of that if it happened. He didn't, he says he was happy for me. Lol.
So, anyway, amazing rocket ship relationship lasted something like 6 weeks. We spent probably 4/5 days together, 24/7, in that time.
She got pregnant, she full on split the first time the following days. Not just normal freak out, started accusing me of crazy things, like being an abuser, pedophile, a guy who would abandon his kid. I already had two kids from previous relationship that I have equal custody and fully support, so obvious crazy accusations.
I rode through that split. It was mentally exhasting to say the least, but I was focused on what should be the other side. Her making a clear decision for herself and moving forward accepting reality.
Well, it never got there. We had planned a trip previously that was going to be over a week long. So we went. Part way through she started threatening to leave me. Finally on the trip back she "ended things" and we drove in silence for hours. When we got back to her house I got my stuff into my car, left for a hotel.
She followed me, acted like I was being crazy, things weren't over. Basically, what's wrong with me, it was so obvious I just needed to hold her hand or something on the ride back and she was expecting that? That's what are said. Then she started trying to hit me in the balls, acted like it was all a joke. Talked about stabbing me in my sleep. I got my stuff again, packed in my car and left for home (very long drive away).
She tried chasing me in her vehicle! She called me, said she wanted both of us dead. She kept on calling and texting and changing what she meant by things. After an hour or more of this I agreed to meet her at a gas station to talk. She was calmed down and exhausted and apologetic. So I want back with her.
This is what I find insane. What was I thinking!? My mind is looking at this totally different now. But because I went back it continues..
Two weeks later she sent a somewhat inappropriate message to my daughter. We were all supposed to go on a day trip the next day, my daughter was very excited for my girlfriend to come and last minute she decided to leave my house and drive home instead the day before this trip. Whatever, I took my kids and we want without her. When we got home that night gf and I were arguing on the phone, she sends a message to my daughter's tablet basically explaining how it's my fault she didn't stay she go that trip. I blocked her on all my things and from my daughter's tablet.
A few days later (kids were not home with me) GF shows up, breaks in (climbed through a window I didn't know wasn't locked) to talk to me. I had called the police, they showed up and arrested her, but never booked her so no record on it.
She convinced me after this to talk things out. Again, why would I do that!? But that's what I did..
We spent a week in essentially this heated argument about how what she did was wrong, she her searingly not understanding it. She is not from my country, but she has been here almost 10 years. She tried to use cultural differences as a defense, which was absolute bullshit. I have a friend who lived in her time country almost two decades and his wife who is from there and they both very mater of fact told me this girl is full of shit.
Somehow I still allowed things to continue beyond this under some conditions I laid out. One thing that happened at this point is she never saw my kids again. She would have if she acted halfway normal for awhile..
We had a stupid argument on the phone two months later. She says she was "done for good" and hung up on me. So I blocked her. She showed up to my house and wouldn't leave. She ended up pulling a multi tool / knife from her pocket while standing right in front of my which I promptly pulled from her hand. She then started trying to fight me, quite unsuccessfully because she's tiny, I just kept the knife from her and restrained her. Police came and arrested her and booked her.
She was released with no contact bail condition. She called me the moment she got out. After a day I of her trying I did talk with her. I didn't want to report her.. idk why.
She successfully made me believe I had been in the wrong that time. Or at least partially. At this point I was trapped. I read about trauma bonding, at this point I know it was real and it was complete.
She started trying to push away as soon as I got there because I was trying to make things work. I was doing everything I could to show her I cared. She was trying to discard in response.
A couple months of this. One public argument that made me look pretty bad. Her neighbor called police. I'm the guy so they rolled in and accused me of all sorts of things and charged me, but luckily everything was dropped by a judge.
Another month or two of weekly breakup/back together basically on a predictable schedule. All orchestrated by her.
At this point she's 3rd trimester pregnant.
She called me on a predictable day for her to split. Instead she pretty calmly talked and asked me not contact her anymore, we really need to try and not be together. I was upset but held it together and agreed.
The following day she started calling me. Texting me. By this time I had done some research into what I thought was going on. I had even found this sub and started reading. Finally late at night I answer the phone. I start recording. I open the Wikipedia entry for DARVO and every time she tried to turn something on me, last part of that argument pattern, I did my best to deflect or just change the subject, but not agree. After almost 3 hours on the phone she says to me "if I were you I'd kill myself, you deserve to die, I want to murder you".
I hung up the phone. I ignored her. A little over 24 later she shows up to my house. I was asleep. I woke up and decided that if I just go let her in she'll be calm and it won't escalate into a bad situation again. I unlocked the door and started walking back to my bedroom. She comes in, slams the door behind her, storms into the kitchen, stands at the sink, and picks up the most dangerous kitchen knife I own - looks like a cleaver. She turns towards me with it and I immediately so the same as before. I pull it from her hand without a second thought. I then get her out the door again, lock it, and call the police. While on the phone with them she breaks the glass on the door with a chair and comes back inside. I lock myself in another room. The police showed up and she held a knife to her own throat. Finally, what I wanted many months earlier, she's involuntarily committed for mental health. Unfortunately this didn't do much, they released her, then she made bail on her charges.
She went home. A week later she started trying to contact me. After a few weeks it turned into 100+ messages a day. I started reporting it. They issued an extraditable warrant for her arrest.
She was brought back on that but was released on bail again, presumably sob story about her pregnancy and needing to take care of herself, which is bullshit, because she isn't and needed to be under supervision.
Anyway, full NC since. I can finally see the insanity that I went through. I see her for who she really is. Actions speak for themselves.
I'm trying to take sole custody of my child. The baby isn't born yet, due date is very very soon. I've been putting together everything I can to provide as evidence to her violence and being unfit. My anxiety is so bad over this. I'm doing everything I should be or more, but I can't sleep most of the time. What else can I do to protect myself and this baby? How did I fall into this trap in the first place? The emotions are intense, and that's a pretty new thing for me. I'm in the final stretch and it's just waiting at this point, and will be hoping that others can do the right thing.
Why did I try and fix things with her so many times? So many I can't even begin to count. My future looks completely uncertain now. What will I do?
submitted by Throwraloveandtrauma to BPDlovedones [link] [comments]


2023.05.30 04:59 Antoniofassini One Piece in 7 solid Seasons

Ok, I know we've had already 4 posts about season's division only in this last week, ranging from just 5 up to 12 seasons divisions, but hear me out why 7 seasons would be the best way to divide it.
Considering that the longest high-budget TV show (Game of Thrones) lasted 7 seasons before having budget problems, l tried to imagine how the entire One Piece could be done in 7 solid and expensive seasons. I believe that the story not only could be perfectly told in this format, but it would actually be more dynamic and suitable for the live action.
I considered seasons with 8 to 12 at-least-one-hour-long episodes. Keep in mind that 3 episodes are roughly equivalent to a 3-hour movie (Avengers Ultimate). Some seasons would get especial episodes, released after the end of the season, I organized those chronologically into the season order.
Remember that a lot of scenes will be naturally much shorter in the live action. Long-drawn-out fights that take whole chapters in the manga, for example, won't work in live action, so they will get trimmed down majorly to only a few minutes of screen-time. I considered that the most expensive heavy-in-VFX sequences, like the ones with CGI sets (Fishman Island or Whole Cake) or those that gather a lot of devil fruit users together (Marine ford) will also be trimmed down.
Finally, notice that this configuration tries to be the most faithful possible to the original material, keeping the main plot structure intact. Other configurations could cut, rewrite or merge storylines, which would be acceptable and maybe even for the better, but for my story division I disregarded those possibilities.
Season 1 -> East Blue ("The Begging of the Adventure")
Ep 1: Romance Down
Ep 2: Orange Town
Ep 3: Syrup Village
Especial Episode : Gaimon
Ep 4: Baratie ->Season Break: Zoro and Mihawk cliff hanger
Ep 5: Baratie/ Arlong Park
Ep 6-7: Arlong Park
Ep 8: LogueTown ->Ends with: The barrel Oath
Season 2: Alabasta ("Grand Line is no Joke")
Ep 1: Laboon/ Whiskey Peak
Ep 2: Little Garden
Ep 3-4: Drum -> Season Break: Dalton and Kureha talk about Blackbeard and Ace
Ep 5-8: Alabasta ->Ends with: Nico Robin joins the crew
Season 3: Skypiea and Water Seven ("The World Hear About the Straw Hats")
Ep 1: Jaya
Ep 2-4: Skypiea
Especial Episode : Ring Long Island
Ep 5: Water Seven -> Season Break: Luffy and Usopp fight
Ep 6: Water Seven
Ep 7: The Puffing tom
Ep 8-9: Ennies Lobbies
Ep 10: Post-Ennies Lobby ->Ends with: Ace and Black Beard Fight
Season 4: Thriller Bark, Sabaody, Impel Down and Marineford ("The Summit War")
Ep 1-3: Thriller Bark
Ep 4-5: Sabaody Archipelago -> Season Break : The Straw Hats disappear
Ep 6: Amazon Lily/ Impel Down
Ep 7: Impel Down -
Ep 8-9: MarineFord
Ep 10: What Happened to the Straw hats?
Ep 11: Post Summit War -> Ends With: 3D2Y message
Season 5: Fishman Island, Punk Hazard, Dressossa and Levely ("The Down of the New Era")
Ep1-3: Fishman Island
Ep 4-5: Punk Hazard -> Season Break: DoFlamingo renounces his Warlord position.
Ep 6-9: Dressossa
Ep 10: Levely ->Ends with*: Sanji only alive wanted poster.*
Season 6: Zou, Whole Cake, Wano ("The New Emperors ")
Ep 1: Zou
Ep 2-4: Whole Cake Island -> First Season Break: The straw hats scape Totoland
Ep 5-6: Wano First Act
Ep 7-8: Wano Second Act -> Second Season Break: The Nine Red Scabbards alone in the meeting point during the storm.
Ep 9: Oden Past
Ep 10-11: Wano Third Act
Ep 12: Post Wano
Season 7: Final Saga
submitted by Antoniofassini to OnePieceLiveAction [link] [comments]


2023.05.30 04:53 AdditionalWar8759 Good guys hosted by Josh Peck and Ben Soffer Podcast: Episode from March 29, Vanderpump Fools with Krisen Doute RECAP

Sorry the title is supposed to say May 29!
***Its a long one so it’s continued in the comments!
Josh Peck and Kristen Doute - They have been friends for 15 years - Josh met Kristen in Michigan - Friends of Josh, Lynn and Gary lived together. Gary met Kristen on MySpace and Kristen came over - Josh’s wife is close with Kristen - For a period of time, Kristen was dating Gary and Sandoval at the same time
SUR - Within three weeks of moving to Los Angeles, Kristen got a job at SUR - Kristen had a commercial model agent that told her that she is going to need a real job to start off - This agent was friends with Guillermo - When Kristen first started working at SUR, Housewives of Beverly Hills and Vanderpump Rules did not exist yet - Lisa and Ken had only been money partners for about a year or two when Kristen started - The dress attire for the waitresses at SUR during this time was a t shirt, jean shorts, and boots and SUR was really small - It didn’t have a liquor license yet - John Fogerty was Kristen’s favorite person to waitress for - She waited for Clive Owen, Britney Spears, and Madonna - Kristen now says people won’t touch SUR with a ten foot pole - Kristen said they did bottle service at SUR for a hot minute and this trust fund guy spent $14,000. A few days later the guy tried to come in to get his money back. - Housewives then happened. SUR then expands
Housewives - Kristen was friends with Lisa’s daughter Pandora - Kristen filmed Housewives one time in Vegas for Pandora’s bachelorette party - Lisa told Kristen and Tina who was on season 1 to “not worry about being filmed, they aren’t trying to film you, however, they are going to be paying attention to you guys because you work for me.” - At this time, Lisa was very mother goose to them.
Who is Kristen still close with in the current cast?
James Kennedy - The host Ben said that James Kennedy is having a moment in the vanderpump world and how does Kristen feel about that - Kristen said, “I think in the world of Vanderpump Rules, the truth always comes out. So it’s not going to last long.” - Kristen wouldn’t go into anymore detail about James Kennedy because she said, “it’s a little dark.” - Kristen said what you did see on camera was James spitting on her door, him rage texting and calling her all the names in the book and Kristen punching him in the face on camera and Kristen said, “What do you think led to those? What do you think led to me punching him in the face on camera.” - James was 21 and Kristen was 30 when they were dating - Said she played babysitter to both James and James’s mom. - She doesn’t think James has changed
When did Kristen feel like the show was so elevated and the whole world knew about it?
When did they start demanding more money and how much is real? - So again she realized things were bigger during season 2 and 3. - She thinks during season 4 they started to get episodic pay. This is when bravo started to order more episodes - They film in the same amount of time but more content means more episodes - At the beginning of the season, the cast has a meeting and are asked what is going on, who are you dating, who are you friends with, what’s been shaking lately, what have they missed and they will follow that - Every scene they film is probably 2 hours long but the audience only sees like 2 to 5 minutes of it or some stuff doesn’t even air at all because sometimes things don’t add value to the story that’s being told - Kristen said, “If it comes out of your mouth, if you say it, if you do it, you cannot blame it on production. I have done and said many of things that I’ve been guided to say and do but I still said it so there’s that.”
Andy Cohen - They only see Andy on the reunions and WWHL. - He doesn’t run Vanderpump, he’s a housewives guy. Meaning he is a producer for housewives, but not for Vanderpump
Does she wish she was still on the show?
What did this manipulation look like? - In seasons past, it would be her being told to go up to Ariana, like when Sandoval and Ariana just started to date, being told to go up to Ariana and say this. - Kristen said that maybe she was thinking and feeling those things but she wasn’t ready in that moment or she wasn’t prepared. Normally at work, she would not have gone up to Ariana and said something like that.
When Kristen was fired from SUR for telling her manager to suck a dick - Kristen said why she was so angry in that moment was because she had a call time to be at SUR for the whole Miami Girl to come in. - Kristen was not on the clock. She was there as a guest of the restaurant - Lisa and production knew that Miami girl was coming in to confront Sandoval and that it was going to get real messy - Sandoval and Ariana didn’t know. The other cast didn’t know either - Kristen didn’t give Miami girl a call time or fly her in. That was production - Kristen said that she did tell the manager to suck a dick and she wasn’t being told to say that - She said that is what they said got her fired - Kristen said, “but knowing that this was going to completely blow up in a restaurant that I’m still employed at was what made me so angry. Why didn’t we go somewhere else? Why didn’t we just go to another restaurant where it’s not going to matter.” - These were the things that she couldn’t control back then. - Kristen felt like she was being manipulated into saying things and doing things at certain times that she knew better
Show in the future - Kristen said she would never go on Vanderpump but she would love to do a show in the future where it is just her friends and herself, like a docu series - But you don’t need to be cheating or throwing drinks to have drama - She said there can be other kinds of drama
Jax - Kristen and Jax still fight all the time - She has to un block herself on his phone monthly
submitted by AdditionalWar8759 to vanderpumprules [link] [comments]


2023.05.30 04:52 mislabeledgadget A 2000s Revival Guide

Since the 2000s are in, with some people attempting to revive the 2000s, as a geriatric Millennial, here is my early-mid 2000s Revival guide for younger readers out there. Feel free to add to it.
  1. Living without smartphones wasn’t just about jumping on the computer instead, it was a completely different lifestyle. We weren’t yet consumed by the internet and being digital connected.
a. We had to be okay with getting lost. Most people didn’t have constant access to a map while driving. Google Maps for the computer wasn’t even released until 2005. I personally didn’t have a GPS until 2007. You had to learn the streets through repetition, reading the signs, recognizing landmarks and knowing which way the sun sets. Sometimes you had to stop and ask for directions.
b. We had to be okay with being lost. Even though there was Google and other search engines, not everything was a Google search away. It wasn’t just that you didn’t have constant access to all knowledge and information, it was that we weren’t yet conditioned to expect that. You learned through teachers, you read books, magazines and newspapers, you joined clubs and heard alternative viewpoints, and you established a worldview that you could defend.
c. We lived in the moment. If you were watching TV, you watched it. If it was time to sleep you would go to sleep. If you were playing video games, you’d get into it. Where ever you were, that was your entertainment. The phone wasn’t there to save you from boredom, it simply was a communication tool to either call or text basic sentences.
d. Unless you were carrying reading material, your eyes were open to your surroundings. It meant taking in the view, whether the city, nature, people watching, etc.
  1. We didn’t consume on hyper drive. Consumerism was as much about the experience as it was the product.
a. If at the mall, you were as much there to socialize and people watch as you were to buy something. It was expected and it wasn’t startling to talk to people or be talked to.
b. We consumed at a more moderate pace. The 27in TV I bought in 2002 was $800. Laptops couldn’t really be purchased for $200 yet. Extremely cheap clothing was more of a fad and not the norm yet. Plus we didn’t get paid as much. Anyone remember $1 flip flops from Old Navy though lol?
  1. Speaking of consuming, there was five ways I consumed music. CDs, mp3s, XM Radio, and broadcast radio, and then music video channels. But it meant enjoying the same music for longer periods of time.
a. That mix CD might be enjoyed for whole year and rotated with other CDs. But it was a process to download a burn CDs, and it was trial and error getting good quality MP3s off the internet. We didn’t consume music at the pace we do now with streaming.
b. Buying CDs meant enjoying and appreciating the whole album, appreciating the cover and the album art. You truly were able to appreciate the artist more. This is a habit I carry to today. If I like a song, I’ll go listen to the whole album and listen to more albums by that artist. But I still miss the physical product and the album art. Also you had to take care of your music. CDs would get scratched if you didn’t.
c. Radio whether XM or broadcast was still a thing, and sometimes you just relinquished control to the DJ. You learned to enjoy new music as it was presented to you, and weren’t just able to skip past it. Same goes for MTV and music videos as well.
  1. TV was more about channel surfing and giving something a chance. There was only so many things you could watch and for the most part you couldn’t skip past it. But we weren’t conditioned to judge everything so quickly. We accepted that what we were watching was curated by someone else. We also couldn’t really skip commercials, so a lot of people who be exposed to the same commercials.
a. Renting movies was also a whole experience, usually done with friends, planned ahead. It was a actual movie night, probably with food. Television was an experience, not just deposable entertainment. I watched 5 seasons of Lost with my college buddies.
b. News was also consumed a lot on TV, before News tv became extremely toxic. I learned a lot watching CNN headline news. I also watched the towers fall live on TV. I was glued to the TV for the invasion of Iraq.
c. Many shows became cultural phenomena simply because a lot of us watched the same thing out of lack of choice. TV was curated to your age group not necessary you. Most of us millennials grew up watching the same MTV, Nickelodeon, and TGIF.
  1. A lot of life felt more analog. Cell phones weren’t digital signals yet. Even cars gripped the road a bit differently than they do today. But you appreciated the nuanced feel of much of life. Not everything was so perfected and it was okay, it built patience and confidence and awareness. To get on the internet meant actually sitting down at a computer, and right around the turn of the 2000s, many times it was still dial up. Also early broadband was still slow. Wi-Fi wasn’t widely available yet and when it was available, it was unreliable.
  2. Not everything was personal curated and fine tuned to your preferences. Netflix and Spotify wasn’t there to spit out music according to the algorithm. The internet wasn’t watching your every move to suggest the next product. Customizing your MySpace page, decorating your room, your car and your laptop was about the extend of personalization.
  3. Not everything was grey and boring as it’s become today. Consumer tech and clothing was widely available in the whole spectrum of the rainbow. Home decor bordered on gaudy. Cars could just as easily be orange as the could be purple. Not everything was updated from their 80s and 90s decor yet.
  4. You lived and learned, made stupid mistakes and made a fool of yourself without the fear of exposure you have today. A lot of life wasn’t recorded or under surveillance. They just became gossip and funny stories among friends.
Feel free to add more.
submitted by mislabeledgadget to 2000sNostalgia [link] [comments]


2023.05.30 04:47 PromotionEast6302 THE DYNASTY CFM PS5 CLASSIC LEAGUE 29/32 SEASON 4 - WEEK 2 - $10-30 BUY-IN (based on team) CARRYING OVER TO M24!!!

THE DYNASTY CFM PS5 CLASSIC LEAGUE 29/32 SEASON 4 - WEEK 2 - $10-30 BUY-IN (based on team) CARRYING OVER TO M24!!!
The Dynasty CFM PS5 CLASSIC LEAGUE SEASON 4 🏆
Currently in Season 4 WEEK 2 - have a few teams available $30 Buy-in standard per-season unless DISCOUNTED all payout receipts also listed in DISCORD on FB PageThis League has ran full all M23 and will carry over into M24 with same format (brand new fantasy draft Friday night of release week)
-Fantasy Drafted rosters - NO TRAITS GIVEN ONLY EARNED - 48 HR ADV - NO IN-GAME RULES - NEON integrated
AVAILABLE TEAMS S4:
  1. BENGALS $30 https://neonsportz.com/leagues/TDCL/teams/CIN/roster#
  2. PACKERS ($10 Buy-in DISCOUNTED) https://neonsportz.com/leagues/TDCL/teams/GB/roster#
  3. CHIEFS (10 Buy-in DISCOUNTED) https://neonsportz.com/leagues/TDCL/teams/KC/roster#
$400 SB WINNER & Runner Up - $$ + Many Other payouts listed below in DISCORD*****JOIN DISCORD TO SEE UPCOMING TEAMS AVAILABLE*****
https://discord.gg/HkuPh93d
Have a good group which are VERY COMPETITIVE & ACTIVE. This will be our 9th official cash PAYOUT Season of M23 - Same core of players carried over after the glitch that corrupted many CFM's. Majority of our players have been playing together for the last year consistently typically 48 hour advance or less. Each season typically lasts 1 month. We communicate through Facebook and primarily Discord where payout structure is listed. My PSN is BucsUpNorth90 if any questions
https://preview.redd.it/2s4fw1c5uv2b1.jpg?width=1920&format=pjpg&auto=webp&s=6c6dc359cfd878248c7b471c39357a96c30cb233
submitted by PromotionEast6302 to MaddenCFM [link] [comments]


2023.05.30 04:46 PromotionEast6302 THE DYNASTY CFM PS5 CLASSIC LEAGUE 29/32 SEASON 4 - WEEK 2 - $10-30 BUY-IN (based on team) CARRYING OVER TO M24!!!

The Dynasty CFM PS5 CLASSIC LEAGUE SEASON 4 🏆
Currently in Season 4 WEEK 2 - have a few teams available $30 Buy-in standard per-season unless DISCOUNTED all payout receipts also listed in DISCORD on FB PageThis League has ran full all M23 and will carry over into M24 with same format (brand new fantasy draft Friday night of release week)
-Fantasy Drafted rosters - NO TRAITS GIVEN ONLY EARNED - 48 HR ADV - NO IN-GAME RULES - NEON integrated
AVAILABLE TEAMS S4:
  1. BENGALS $30 https://neonsportz.com/leagues/TDCL/teams/CIN/roster#
  2. PACKERS ($10 Buy-in DISCOUNTED) https://neonsportz.com/leagues/TDCL/teams/GB/roster#
  3. CHIEFS (10 Buy-in DISCOUNTED) https://neonsportz.com/leagues/TDCL/teams/KC/roster#
$400 SB WINNER & Runner Up - $$ + Many Other payouts listed below in DISCORD*****JOIN DISCORD TO SEE UPCOMING TEAMS AVAILABLE*****
https://discord.gg/HkuPh93d
Have a good group which are VERY COMPETITIVE & ACTIVE. This will be our 9th official cash PAYOUT Season of M23 - Same core of players carried over after the glitch that corrupted many CFM's. Majority of our players have been playing together for the last year consistently typically 48 hour advance or less. Each season typically lasts 1 month. We communicate through Facebook and primarily Discord where payout structure is listed. My PSN is BucsUpNorth90 if any questions
submitted by PromotionEast6302 to CFMmadden [link] [comments]


2023.05.30 04:43 rxsangria Advice from a pharmacist on prior authorization process for Wegovy

tl:dr; An extensive post on prior authorizations, copays, coupons and getting Wegovy covered. Recommended reading if you haven't started the process yet, want to get Wegovy covered on your insurance, or if your prior auth request was rejected. I talk about copays, the prior auth process for first doses and for dose increases, and what kinds of things you might need to qualify to get Wegovy covered by your plan.

I want to preface this post by stating that I am a pharmacist, but not currently working as a pharmacist. I have loads of experience dealing with insurance companies and the prescription billing process. I worked in a retail pharmacy for 25 years. I have also worked for an insurance company as a pharmacist. I started Wegovy 3 weeks ago and I had to go through a 6 week process of cooperating with my doctor's office and the insurance company to get it covered, and I wanted to share the process I went through and some tips for anyone trying to get it covered for themselves.
I cannot promise that following what I have done will work for you, each plan does it's own thing and make their own decisions.
I will not be discussing supply issues here, this is not the post for that.
I started with visiting the website and looking at what indications the med was for. Indications mean which medical conditions and symptoms has the drug been approved by the FDA to treat. According to the Wegovy website Wegovy.com , " WEGOVY® (semaglutide) injection 2.4 mg is an injectable prescription medicine that may help adults and children aged ≥12 years with obesity (BMI ≥30 for adults, BMI ≥ 95th percentile for age and sex for children), or some adults with excess weight (BMI ≥27) (overweight) who also have weight-related medical problems to help them lose weight and keep it off. Wegovy® should be used with a reduced calorie meal plan and increased physical activity"

This information gave me clues as to what the insurance company is expecting for the basic qualifications in the prior authorization request:
  1. BMI 30 or above, or BMI 27 or above with weight related health issues
  2. Reduced calorie meal plan
  3. Increased physical activity
There are more qualifications that each insurance company will require to make sure that the medication is deemed appropriate for you. I had the basic qualifications, so I felt like I had a good chance of getting it covered. I did some more research. I googled "Wegovy Prior Authorization Criteria" and found some links for some common insurance plans. I didn't find mine, so I checked out a few of the ones listed to see what other kinds of criteria my insurance might want. This pdf was helpful and I thought was a good example: Wegovy Caremark Criteria . This form gives their interpretation of what their specific conditions are for coverage, and if I met those, I felt I probably qualified under my own plan.
I talked with my doctor, she had done prior auths for Wegovy before so she knew a few of the things they wanted, so she took notes and had her assistant send in the prior authorization request with the following information:
  1. Has the patient tried a structured diet (keto, vegan, DASH, etc) in the last 12 months? yes, Keto and other low carb. stopped due to cholesterol levels
  2. Has the patient tried a behavioral weight loss plan (Weight watchers, Noom, etc) in the last 12 months? yes, Noom. It helped somewhat, but was too expensive for me.
  3. How much exercise does the patient participate in per week? Gym membership? Walking 3 times per week for 30 minutes, no gym membership
  4. What's the patient BMI? 36
  5. Does the patient have any obesity related health conditions such as obstructive sleep apnea, dyslipidemia (high cholesterol), hypertension (high blood pressure), or type 2 diabetes? yes. apnea, dyslipidemia, hypertension.
The initial request was sent in to the insurance. According to them, the initial request was missing information. My plan requires the remaining information to be submitted to them by the provider within 24 hours of the initial request in order to process the authorization. Since it was after 5pm, they said they were not able to contact the office, so they sent a fax request for more information. Of course my office doesn't look at faxes as soon as they come in, they are busy seeing patients!
The 24 hour deadline came and went, and I received a rejection letter in the mail from the insurance plan. I called them for more information on the letter, to find out what information was missing and what needed to be done.
Here are the questions I asked and their answers (THESE ANSWERS ARE SPECIFIC TO MY PLAN, YOURS WILL PROBABLY BE DIFFERENT):
  1. What information is missing from the original authorization request? A statement from the provider that the patient is not pregnant and patient has no contraindications to using the medication. (A contraindication is any reason why a person should not use the med, like having thyroid cancer or being allergic to the active ingredients)
  2. How can the provider submit that missing information to you? An appeal needs to be filed. The provider needs to send a letter or another prior authorization request to us that includes the missing information.
  3. Can I start the appeal process myself? You can start the appeal process, but we will still need information from the provider.
  4. Does the form need to be faxed to you or sent to you online? The provider can submit either by fax or via an online prior authorization service. Either way works for us.
  5. If my office faxes you, is there a specific form that they need to use? No, just their own standard office prior authorization form works.
  6. Is there any other information or requirements that the original prior authorization request missed? No, just those 2 items.
  7. How long does the authorization process take? After the appeal is received by our office, we have 28 days to review and give a determination.
  8. How will I know if it has been approved? Do you contact me or the pharmacy? We will contact your doctor's office first, and you will receive a letter in the mail with the determination. You may also call us back anytime over the next couple of weeks to check the status. It will be given a due date, and we can let you know what date has been assigned once we have received the appeal.
Satisfied that I had gotten all of the answers I needed, I emailed the medical assistant at the office and requested that they send the additional information to my insurance and start the appeal. I emailed the questions and answers that I received during my phone call to give her all the information she might need to get the request submitted properly. I was SUPER NICE AND PATIENT with her, as I know she has loads to do and might not be able to get to it right away. I told her in the email that I appreciated all the time and effort she was giving to help me get this covered.
After a couple of days, I received an email from the assistant with a notification that the insurance company wanted me to sign a release form to allow the assistant to 'vouch' for me for the appeal.
The rest was just waiting and checking back with the insurance plan about once a week. It was approved after about 3 weeks of checking back.
SUCCESS! The approval was for the first strength, Wegovy 0.25mg weekly. The whole process was about 6 weeks because I didn't want to bug my medical assistant more than once a week.

Now the question is: do I need another prior authorization for a new dose? I called the insurance company again. Questions and answers (again, these are SPECIFIC TO MY PLAN) :
  1. Do I need another prior authorization to go to the next dose for Wegovy? Yes. But the process is a little easier for the dose increases.
  2. What is that process? Do they have to send all the original information again for the new dose? The provider submits a generic prior authorization request, but this time, the only real notes that need to be included are a statement to the effect of "Dosage increased per FDA recommendation".
  3. I am expecting to have several dose increases. Does each prior auth have to be done separately, or can the provider request all the doses at once? First, I need to tell you that prior authorizations can be requested up to 30 days before the prescription is filled. Because of that, the provider can only request 2 doses at a time. If they use an online form, they would need to send the dose requests separately. If they fax us, they can just write in the comments or cover letter "Wegovy 0.5mg AND Wegovy 1mg".

My plan is to send these questions and answers to my medical assistant again, a few days before my next appointment, with a reminder to her that I will be asking my provider to increase to the next dosage, Wegovy 0.5mg, and expect to increase to the next strength 28 days after, and ask SUPER NICELY if she would please send that prior authorization request for the next 2 doses after my upcoming appointment so there's not a big delay in being able to received my next dose.

TIPS:
  1. Figure all this out ahead of time so you aren't disappointed and/or waste a trip to the doctor or waste everyone's time if you don't meet the qualifications for your insurance plan. There are so many people involved in getting you this med, that if in the end you don't end up getting it, it's a huge waste of time and resources. Just think of all the people involved: the scheduler for the appointment, the med assistant, the provider, the person submitting the prior authorization request at the office, the pharmacy technician, the pharmacist, the prior authorization people at the insurance company, etc.
  2. You can contact your insurance plan before you even talk to your doctor. Ask to speak to a pharmacy services representative, and if they are not able to answer your questions, ask to speak to a representative in the pharmacy prior authorization department. Ask all the questions listed above, write all the answers down and take them to your doctor if you qualify.
  3. Make an agenda before your appointment. Write down all the answers to the qualification questions that you discovered by contacting your insurance company, and hand it to your assistant at the beginning of the appointment, so it's easy for your provider (or scribe) to just throw it in your office note at the appointment.
  4. Pretend like your medical assistant or prior authorization specialist at your provider's office has no clue. What I mean is that they know how to submit the authorization, but there are so many insurance plans that there is no possible way for them to know each plans process and requirements for the authorization submission for each medication. A lot of times it's a trial and error thing. Send it and see if it 'sticks', if not, change it up and send it again. It's a heck of a lot easier on them (and more efficient for you) if you give them the requirements that you learned by calling your insurance ahead of time.
  5. While you wait for a determination, calling and asking your pharmacist "is it covered yet" is NOT helpful and it actually costs the pharmacy money! Each time a claim is submitted or attempted - sent to your insurance plan through the computer, there is a charge for the transmission. It's best to keep in contact with your insurance plan and call them daily or weekly, or visit your plan's online portal to see if they have updated the authorization. They also get cranky when you keep calling - they are busy as heck!
  6. Sometimes even after the prior authorization has been approved, it might still reject at the pharmacy. When claims are processed through that have dollar amounts higher than $1000, they often will get 'stuck' at the processor. I believe it's a code 78 rejection. The pharmacy technician will need to contact the help desk to get this resolved (phone number should be provided in the claim rejection information).
  7. Be patient.
COPAYS
Quick note on copays. When you contact your insurance plan about the requirements for coverage, ask at that time what YOUR copay for the med will be, once it's approved. A lot of things determine what that amount will be. Do you have a high deductible plan? If so, even though it's "covered" it could just apply to your deductible and you will still see a very high dollar amount at the pharmacy.
If you don't find that out ahead of time you could go through this entire process only to find out at the pharmacy that it's still $1200 a month because of a deductible or it's a certain 'tier'. How frustrating!! and then you will probably get mad at the pharmacy because you went through all that trouble and it's still too much. (It's not their fault!)
Do you have a coupon? Do you qualify? The Wegovy website has a coupon or payment assistance plan that you can sign up for that can take a certain dollar amount off your copay. READ THE FINE PRINT! If you have an insurance plan that is funded by the government such as Medicaid, Medicare or Tricare, you are not allowed (by law) to use a coupon if it's billed to that plan. They also can rescind or modify the offer at any time, so if it doesn't work for you don't @ me.
Good luck!
Also - vote for people that will fight for a better healthcare system in the US because this whole process is just UGH
submitted by rxsangria to WegovyWeightLoss [link] [comments]