Die hard battery charger engine starter
Realistic Expectations for the Sox This Season as of 6/3
2023.06.03 17:07 rigov2046 Realistic Expectations for the Sox This Season as of 6/3
Many of the Die-Hard Sox fans have to be quite surprised that this Boston Red Sox team is still hanging around despite a semi-sluggish start, a hot streak, and now it seems we finally understand what this team is- pretty much mid-pack that could catch fire, or lose 20 of the next 30- do we REALLY know?
The pundits had this team for a win-total in the low-to-mid 70’s at the start of the season and finishing in last-place.
Where do folks see the high and low-watermarks for this ball club? The division is on a brutal, historic pace in terms of combined wins- and that’s not helping. The record in the division over the past couple of years shows that we are still behind in talent.
I have hope this team could be the 2nd wild card if the offense stays on track and we can get some quality pitching from the starters.
What do folks have to say about the current State of Red Sox Nation?
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2023.06.03 16:51 Money_Ad_839 Anyone put a aftermarket radio in?
Our wire harness doesn't have a ACC so I tried the constant and everything works fine but I can't use that cause the battery would die, I found out you can use the cig lighter so i hard wired the radio ACC into that but the car doesn't like it and radio doesn't turn on.
Why isn't it working any ideas?
Do I need to ground the cigarette lighter also?
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2023.06.03 16:41 Proletlariet Bill & Ted Saved
"Be excellent to each other... and party on dudes!"
He is Bill S. Preston, Esq.! And he is Ted "Theodore" Logan! And together, they are Wyld Stallyns!
To everyone else in late-80s/early-90s San Dimas, California, Wyld Stallyns may look like the impossible dream of two slackers with no skill in anything else. But in truth, the music of Wyld Stallyns is so bodacious, so non-heinous, so excellent that it brings about an era of prosperity, both across the earth and to the stars beyond, and technological advancement so advanced that even time can be accessed as freely as a 10-digit phone number from the nearest payphone. Because of this, agents from the future utopia have sent back a time-travelling phone booth as well as information about the future to make sure that Bill and Ted are able to continue having most excellent adventures and fulfill the destiny of Wyld Stallyns.
Key
Movies:
EA = Bill & Ted's Excellent Adventure
BJ = Bill & Ted's Bogus Journey
FtM - Bill & Ted Face the Music
Shows:
CSxEy = Bill & Ted's Excellent Adventures (DiC Animated Series); Season X Episode Y
LAEx = Bill & Ted's Excellent Adventures (Fox Live Action Series); Episode X
Comics:
M#X = Bill & Ted's Excellent Comic Book (Marvel Comics) Issue #X
BVx#y = Boom! Studios Comics; Volume X, Issue #Y
Vol. 1 = Bill & Ted's Triumphant Return
Vol. 2 = Bill & Ted Go To Hell
Vol. 3 = Bill & Ted Save the Universe
BV1#xS = Boom! Studios Comics; Side Story
DH#X = Dark Horse Comics (Face the Music Compliant) Issue #X
Games:
AL = Bill & Ted's Excellent Adventure (Atari Lynx)
NES = Bill & Ted's Excellent Video Game Adventure (NES)
WS = Wyld Stallyns (Mobile Game)
Live Show:
EHAyy = Bill & Ted's Excellent Halloween Adventure; 19YY/20YY
Bill and Ted
Strength
Speed/Agility
Durability
Skill
Intelligence
Yes, really.
Rockitude
Skill
Power
Ghost Bill and Ted
Other
- Build the Great Wall of China in a couple days. Although not particularly well. CS1E1
- Summon rain with an Incan rain dance. CS1E3
- Play a single player game co-op and one-handed. CS2E7
- Are able to beat Death at Battleship, Clue, Electronic Football, and Twister. BJ
- Can fly after being zapped by the F-Ray, which only convinces the brain that it is capable of flying, thus allowing it to fly. M#10
- Spend a week without sleeping and only eating snack foods trying to devise a plan to save Abraham Lincoln. M#11
- Are temporarily given God's divine enlightenment, able to see everything past and future, and on a micro and macro scale. BV2#4
- Surf on a black hole. BV3#3 They're obviously going through some form of spaghettification, but also given the size of the black hole, the audience, and the official helping them do it, it's likely that this black hole has been altered to be safe to surf.
- Have sex. BV1#1
- Do drugs. EHA00
Bill
Strength
Speed/Agility
Durability
Skill
Other
Ted
Strength
Speed/Agility
Durability
Skill
Other
Good Robot Bill and Ted
Robots created by the most brilliant mind in the universe, Station, to combat the powerful Evil Robot Bill and Ted. BJ
Strength
Durability
They Run On Car Batteries
Other
Mecha Bill & Ted
Mobile Suit Bill & Giganto-Ted
The Time Booth
Time Travel
- A time machine that can travel to any place and time on earth after dialing a specific number. The number for each time and place is listed in an attached directory which catalogues most important points in history. EA
- It is stressed multiple times throughout the series that even while time travelling, the clock in San Dimas is running, so Bill and Ted still have a limited amount of time to accomplish their goals while time travelling. EA This isn't well supported by other events and usages of the booth in the series, but it is a consistent concern regardless.
- Bill and Ted can use the Phone Booth to interact with themselves in the past, giving themselves needed equipment or advice. EA
- Allow Bill and Ted to leave and then return to the exact same point in time, with 16 months of training in between. BJ
- A trip through spacetime can be cut short and will cause the booth to reappear at a median point. CS1E2
- A trip can also be reversed, allowing the booth to return to from where it just came. CS1E9
- A trip can be rerouted mid-stream without too much issue. CS1E10
- While this is not usually the case, as most time travel trips result in loops, drastically changing past events can lead to alternate present timelines. CS2E5
- Time travel 2 seconds into the future to catch an evil robot off guard. BV1#3
- Falling into the wormhole behind the phone booth can let someone travel through the circuits of time with it. EA
- Able to travel and be gone in the time it takes for a killer robot to aim and fire a vaporization beam. FtM
- Can travel to a point in time and space selected by an actual phone number in use at the time. CS1E8
- Can travel to a different point in space without changing time. CS2E8
- Elizabeth and Joanna apparently use the booth to travel to alternate timelines, though this mostly happens off screen. FtM
- Can travel to alternate dimensions entirely. M#10
- Travels to heaven. M#11
- Teleports from heaven to the earthly timeline, all the way to the Boomerang Nebula, and back in a matter of seconds. BV2#4
- Using the infinity button, allows the occupants to be multiplied infinitely to interact with all points in space and time simultaneously. FtM
- The booth can't travel if all of the circuits of time are currently occupied. CS2E5
- Travelers through the circuits of time can see other travelers in the same area. M#2
- The booth can seemingly track individuals in a specific time frame as shown by the fact that the future Bill and Ted were able to trick Bill and Ted into thinking they were rich and successful by being in the right place at the right time. FtM
- Rufus gives Bill and Ted a new booth that can trace the calls of other booths, though it tends to show up a little late. Also it's a rotary phone. M#2
- Rufus gives Bill a mobile phone which can call back the booth with the correct number. The first time its used however, it calls Doc Brown's Delorean instead. EHA92
- When Ted uses a magazine to try and fix the antennae Bill and Ted end up going inside of the world of the magazine by accident. LAE1
The Squint System
An upgraded directory that allows the booth to travel to fictional settings, including books, CDs, movies, and games. CS2E2
Durability
Landing Strength
Other
"Catch ya later Bill and Ted!"
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2023.06.03 16:28 TwelveSmallHats Warhammer Underworlds card lore snippets, part 3 - Beastgrave
Previous posts:
For those unfamiliar with Warhammer Underworlds, it's Games Workshop's card/mini/board game set in the Mortal Realms. Almost every card in the game has a small snippet of lore on it in addition to its rules text; some of the lore is simple statements about the card's effect, but others describe the setting or the fighters or provide in-universe quotes. I haven't found a card library that compiles these lore snippets (they are understandably focused on the rules), so I decided to compile them myself.
This is my third post of the project, compiling the cards from the third season of the game, Beastgrave. This is the first major setting update, since the previous seasons (Shadespire and Nightvault) both took place in Shadespire, while this one takes place in Beastgrave, a living mountain in Ghur.
Cards for the season starter warbands:
Grashrak's Despoilers:
Text | Card Name |
There is a diabolical method to the Brayherds' depravity. | Bestial Cunning |
The gruesome food for Grashrak's primal sorceries are rarely in short supply. | Blood Ritual |
To beastmen, carnage and mayhem are ends unto themselves. | Bloodshed |
The creatures of the Brayhertds stampede forth from their domains whenever a more enticing territory presents itself. | Conquerors |
True victory comes only when all the enemy held dear is reduced to ruin. | Despoilers |
To Grashrak's Despoilers, there is no sight more pleasing than that of unsullied flesh being butchered. | Killing Blow |
In the wild, the alpha creature is the one still standing at battle's end. | Proven Superiority |
There is no better hunting ground than the lands of a defiant enemy. | Raiders |
Beastmen strike hard and fast, and they seldom do so alone. | Stampede |
Bloodshed breeds strength, and strength breeds opportunity. | Survival of the Fittest |
Wherever Grashrak's Despoilers go, so follows the corruption of Chaos. | Swarm the Battlefield |
It is not enough to despoil the land - the air itself must writhe with the power of anarchy. | Taint of Ruin |
The primal fury of the Brayherds is infamous, and rightly feared. | Baying Anger |
The true children of Chaos are driven by instinctual animosity. | Baying Hatred |
There is nothing more fearful than a wounded beastman. | Berserk Bellow |
Primal magics swirl across the battlefield, driving the herd towards their foe. | Bestial Vigour |
The language of the Brayherds is not elegant, but it is easily understood. | Blood Taunt |
Grashrak's Despoilers use every weapon that nature and Chaos have bestowed upon them. | Bull Charge |
A bestial curse twists the foe in both body and mind. | Devolve |
When hunting down prey, speed is as important as brute strength. | Skirmisher |
Like carrion feeders to a corpse, the beasts of the Brayherds flock to territories they can despoil. | Vile Invaders |
The notion of a fair fight is anathema to Ungors. | Weight of Numbers |
Why work to conceal yourself when you can simply take away your hunter's ability to see? | Blinding Attack |
The scent of blood only intensifies the hunger for battle. | Bloodcrazed |
Even the most masterfully wrought armour crumples at the touch of this Chaos-infused blade. | Cursed Flint |
There are few greater weapons than a strong instinct for self-preservation. | Dogged Survivor |
Always another foe, always another quarry, the bloodletting in Beastgrave is never-ending. | Endless Hatred |
Pain is the one sense the beastmen seek to dull. | |
Those with the shortest horns must find other ways to puncture their prey. | Jabbing Spear |
Seething energy crashes into the enemy, tearing at their flesh and driving them from their feet. | Savage Bolt |
Grashrak has an innate understanding of the anarchic and the arcane. | Sorcerous Trinket |
Amongst the Brayherds, the severed head of one's enemy is the ultimate symbol of status. | Trophy Taker |
Skaeth's Wild Hunt:
Text | Card Name |
In Beastgrave, there is no end to the hunt. | Aspects of Kurnoth |
Once the quarry has been sighted, it is Karthaen's horn that calls the Wild Hunt. | Cry of the Wild |
Preparation is the first step towards victory. | Gifts of Kurnoth |
There are multiple ways to take down one's quarry. | Hunt's End |
In the wilds, one must always be aware of their surroundings. | Kurnoth's Snare |
It is Karthaen's hope that the Beastgrave itself will some day be scoured from the realms. | Purifying Rites |
'Your blood shall flow free, and it shall wash away the corruption you have brought to this land.' - Sheoch, Kurnothi Tracker | Ritual Kill |
'Your death is as inevitable as the changing of the seasons.' - Skaeth the Huntsman | Run Down |
'Die, foul creature. No longer shall you be a blight upon the realms.' - Skaeth the Huntsman | Run Through |
'Who can catch an arrow in flight? Its speed is its armour, and the source of its deadliness.' - Althaen, Kurnothi Tracker | Safety in Swiftness |
The most fallow soil can be made fertile if seeded with enough bone and flesh. | Slay the Corrupted |
The Wild Hunt seek to ensure that no more souls fall to the Katophrane curse. | Soulbinding |
With a blast of his horn, the air itself, the air itself comes to Karthaen's aid. | Binding Wind |
The Wild Hunt advance on their foes with the speed of a summer storm. | Fleet of Foot |
Even in the cavernous depths of Beastgrave, the live-giving winds of Ghyran can blow strong. | Healing Breeze |
'I am the Hunt! The Hunter grows within me!' - Sheoch, Kurnothi Tracker | Might of Kurnoth |
The weal must be reaped so that the strong may thrive. That is the way of the hunt. | Pounce |
'That which was made to run must run. That which was made to fly must fly. That which was made to kill must kill.' - Skaeth the Huntsman | Retrieve Javelin |
The resounding blaze of Karthaen's horn imbues the members of the Wild Hunt with bountiful vigour. | Song of Swiftness |
Just as they seek harmony in life, the Wild Hunt work in harmony to bring death to those who would desecrate the realms. | Strike in Concert |
In the pursuit of their foes, the Kurnothi are as relentless as a winter's gale. | Swift as the Wind |
Any enemy that values its life can be herded, given adequate provocation. | Battle Cry |
The Kurnothi call upon their fallen god to drive their enemies from the lands that have been corrupted. | Divine Strength |
There is no escaping thise fighter's fury when they have marked their prey for death. | Eye of Kurnoth |
Althaen's arrows fall swift and sharp as monsoon rains. | Fast Shot |
It is speed, not strength, that allows prey to outrun its predator, and a predator to close ground on its prey. | Great Strides |
Even now, Kurnoth's gifts still protect those who are faithful to him. | Hale Charm |
Those familiar with malkyn know that when their teeth are bared, it is already too late to run. | Hunting Aspect |
'Bring life to the lands, and death to those who would despoil them.' - Kurnothi chant | Kurnoth's Mark |
An enemy's offence becomes severely limited when their bones have been shattered. | Shield Slash |
At Karthaen's call, the motes of life magic in Beastgrave coalesce into barbed projectiles that fly towards his foes. | Vicious Darts |
Starter box universal cards:
Text | Card Name |
When the enemy lie broken and bloodied to the last, then can the deep rumbling of Beastgrave be heard. | Annihilation |
Stride forth boldly and seize that which belongs to your enemy. | Conquest |
Hold fast to what is yours, no matter the cost. | Denial |
Seize the howl-horn and let its mournful dirge echo through Beastgrave's heart. | Hold Objective 1 |
Capture the amber-bone riches of Ghur. | Hold Objective 2 |
The throne of tusks may be claimed only by one who is worthy. | Hold Objective 3 |
The worth of the gargant's blade is beyond imagination. | Hold Objective 4 |
Dare you don the mask of the Silent People? | Hold Objective 5 |
Seize the heart of the mountain, chamber by twisted chamber. | Supremacy |
The cursed caverns within Beastgrave can disorient even the most keen-minded explorer. | Confusion |
A morbid fume surrounds the casts, choking any foe that dare approach. | Eldritch Haze |
'Nowhere have you left to run, nor any place to hide...' - Skaeth the Huntsman | Marked |
The key to survival is being where your predators least expect. | Sidestep |
The key to killing is to attack where your prey least expects. | Snare |
An opponent cannot always be defeated, but they can always be made to pay for their actions. | Caltrops |
The most fearsome creatures in Beastgrave are those who have adapted to survive in an environment of slaughter. | Great Fortitude |
The bestial might of Ghur flows through this fighter's veins. | Great Strength |
Driven by primal urges, this fighter watches their enemies for the slightest sign of weakness. | Predatory Instinct |
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2023.06.03 16:22 Equal-Ad7339 Bike wont start
Ktm Duke 125 wont start
So I recently bought this used Ktm duke, rhey said the only problem with it was that the battery needed charge because they havent used it in a bit. They charged it and used it and it seemed to work fine apart from that they had to charge it twice or 3 times. So they confirm3d with us that nothing wlse was wrong, no loose wires no nothing and the bike will work like it was new once we get a new battery. We take it home charge it overnight and i start the bike for a few seconds in the morning. I shut it off and after a few hours of more charging i try to turn it on and it wont turn on. It keeps making the engine sound when it tries to turn on. So i charge it for 5 more hours and it still wont turn on. We got a new battery installed it exactly we were supposed to and it wouldnt turn on.
Im really freaking out right now because this is my first time getting into motorcycles and I dont know what to do. Ive reinstalled the old battery and its now charging and im praying it works in a few hours.
Ive spent too much money on this bike and the guy says he doesnt want to return my money. I am only 16 and I worked really hard to be able to afford it so I dont know what else to do than come here.
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2023.06.03 16:10 Recent-Development10 [A Terran Space Story: Lieutenant Saga] - Chapter 118
John asks for permission, for a change, to do something unorthodox. Does he get permission? Does it work? I hope you enjoy!
The next chapter will be out on Tuesday.
Terran Space Story: The Lieutenant Saga Academy Days First Previous Next
Chapter 118: Master Escalator 1 Day Later. March 13th, 2267. 08:00 Slip Space – Captain’s Ready Room John was sitting in his chair pleading his case to Admirals Dufresne and Dickinson. He had a hard time reading the men as they both had steeled themselves to reactions. Neither man appeared happy with the situation they were in. John wasn’t responsible for the situation, but it was undoubtedly clear- he was the one that lit the match.
“Sirs, now more than ever the Icarus needs to die. We kill her and this bullshit pirate alliance ends,” John said.
“How would you presume to do this,” Admiral Dickinson said, “The Icarus isn’t going to attack you if you have battlecruiser or battleship support.”
“Give me two more cruisers and four frigates. We ought to be able to make do with that,” John said.
Admiral Dufresne was the first to show a bit of emotion, “How are you going to pull that off?”
“There’s a large pirate base in the Altair system. If Naval Intelligence data is to be believed, and frankly I have no reason to suspect otherwise, it’s their primary staging point in this sector. It’s also lightly guarded at the moment because the pirate fleet is elsewhere.”
“So, you mean to toss gasoline onto the fire,” Admiral Dickinson nodded, “That could work. It does carry a fair amount of risk though. What if the pirates attack a colony.”
“Civilian sentiment leans strongly on us but it’s a simple majority at this point,” John said, “If they attack civilians then that sentiment is pegged against them.”
“He’s not wrong. The sentiment against them will grow slowly over time if they stick to attacking military assets. And frankly, we have far more of them than we do ships to guard them,” Admiral Dufresne said, “The problem is the request for ships. We don’t have any ships to give you.”
“There are six ships in the Altair system already,” John said pointedly.
“Which are there defending the military installation located there,” Admiral Dickinson said, “What would you have us do? Shut it down and transfer the crew?”
“Yes. For an inner-core system, it’s a shithole. The pirates built this base years ago but abandoned it. They came back recently, and we’ve tolerated their presence instead of snuffing it out,” John said, “I’m also going to need several prison transports rerouted. I see four empty ones within a day and another six that could be used for the same purpose that is two days out.”
“Can you work with Lieutenant Cohen again? You came down hard on him before,” Admiral Dufresne.
“It is unexpected, but I need his help more than I dislike him as a poor captain. It seems my critique of his actions has at the very least improved his ability to captain his ship though.”
“You have a go,” Admiral Dickinson said, “If this doesn’t work out in your favor this could end very poorly for us all.”
“Then I’ll have to ensure that it doesn’t, sirs,” John saluted then before ending the communication.
He had the green light and acquired more ships. Would it be enough? Time would tell. Even with their reinforcements, there was no guarantee that it’d work. But John knew his abrasive personality would get under his enemy’s skin. At a bare minimum, this action would draw out some of the pirates.
March 15th, 2267. 01:00 Altair System – In Orbit around the moon of the second planet The pirates had not expected a fleet of Confederate ships to attack their base. In the past several months the Altair system served as a fuel stop for passing ships. Warships, of which dozens upon dozens came through the system, were there briefly and then left. The pirates were confident their reactivated base would be safe.
How wrong they were. Then again, how could the pirates predict the Confederacy to go on the attack so quickly? Their typical response was to pull back and guard, then push out. There was always time following an attack to breathe and generate momentum. This time though, that was not the case, this was not John’s way of responding to an attack.
Their base had been brutalized by orbital bombardment. All defensive weaponry, down to the last missile battery, had been utterly destroyed. There was nothing but wishful thinking preventing an assault on the base from happening. The pirate’s morale was low, but they were already prepared for an assault and had dug themselves in.
They were going to make the Confederates pay for each foot of the base they took. Heavy weapon platforms had been erected in the base’s hangars. They knew about the super-heavy power armor and were prepared for it. Or so they thought.
Leading the charge was a brash lieutenant with a somewhat bloodthirsty mood toward pirates. Even more scary, for the pirates that is, is that he was leading the charge on the base. John’s armor had been repainted pitch black. One knee pad was checkerboarded with white and red squares. His helmet was painted bronze, and its face shield had that distinctive white skull he always bore.
The Confederate attack on the enemy base didn’t go according to how the pirates presumed it would occur. Sure, they stormed the docking bays, but they did so after a team of Confederate scouts gained access to the base from a secret entrance on the surface of the moon. Those very same scouts’ mission was to disable the docking bays’ atmospheric shields. An inelegant manner of attack, but none of the pirates were wearing void suits.
Why fight a dug-in enemy when you can simply space the lot of them? Facing heavy weapons deep inside the base was unlikely. In the docking bays though? There was plenty of space to fire them without worrying about the structural integrity of the base. John’s plan was as cunning as it was ruthless.
The transport ships came in quickly and disgorged their armored cargo. Seven hundred and fifty power-armored foes began to fan out into the base. Fifty stayed behind to dismantle, or destroy, the heavy weapons and ensure the pirates don’t do anything to their rides home.
John led the charge down one corridor, “With me, we’re going to rush their central command.”
A squadron of marines, all wearing the older and diminutive suits of power armor, fell in behind John. They charged down the corridor. Unlike John, they did clear the intersections just in case. Some small arms fire came from in front of John, but the moment the pirates saw the hulking mass run towards them they bugged out quickly.
John arrived at the door to the central command of the station. It didn’t open when he pressed the console button in the frame. It also didn’t open when he smashed the button with a closed fist. That gave time for the Marines that were with him to catch up to him.
With his fingers extended John’s right hand shot forward at the point the two doors met in the middle. Both doors bent slightly inward because of the force imparted onto them. John followed that up with his left arm and forced the doors open.
No matter the number of protestations the door’s locking mechanisms gave, the Broadsword’s power was overwhelming them. The locks then succumbed to the imparted force, and the broken doors were wedged into the door frame.
John stepped inside and drew his battle rifle deftly, “Hands up, compliance or death, your choice.”
The guards on either side of the door jumped backward in shock. They immediately dropped their guns and held their hands up. Virtually everyone in the room did that save for the two men sitting at the central console.
“Last chance assholes, hands up,” one of the Marines barked.
“This is a…” the presumed leader said from his seat.
John wasted no time and fired a single round from his rifle. It was a through and through, though thankfully there wasn’t anyone else behind the man taken out as collateral damage. The man that was standing to the side of his boss looked at John, then at the console, and back at John.
“Flinch and you're dead,” John growled.
“Everyone back the fuck away from your stations,” another Marine said as he walked along the outer edge of the room to John’s left.
The second in command tensed up. John reacted almost instantaneously to the man’s action. Whether he was or wasn’t going to do something didn’t matter. In that moment the presumption was he was going to do something bad. John fired off another round. He fell backward, gasping on the ground for a few moments before his life gave out.
John walked over to the console. The self-destruction screen had been pulled up but had not yet been activated. He hovered his hand near an input port. Eve then directed the suit to connect its external cable from John’s wrist to the port.
“Eve, lock out the pirates from their systems and share with our friendlies the locations of all hostiles,” John said calmly.
“Understood,” Eve said as she was already well underway in taking control of the station.
“This Falchion Leader to all teams, the central command is ours. Tactical readouts are to be shared momentarily. Continue with mop-up operations.”
“Sir, the room is secured. All weapons have been taken from the prisoners,” the sergeant of the squad of marines said.
“Excellent,” John said as he carefully removed his helmet, “Now then, who’s going to spill the beans on what y’all are planning and doing?”
“Why should we talk to you?” one of the guards answered.
“Your choice is talking to me instead of Naval Intelligence. I’m a whole lot friendlier to deal with.”
“I doubt that you just merced both our bosses,” another pirate said.
“True, but I ain’t going to make you suffer. I at least have the decency to put you down in one shot.”
“Some comfort that is,” an older-looking man from the rear of the group said, “I’ll take my chances.”
“What can you offer me?” the youngest-looking member of the gaggle of pirates said.
“Don’t you dare tell them anything Tiffany!” huffed another one.
John made a couple of gestures to the Marines. All of the pirates were ushered into a conference room. Two of the Marines watched over them. Tiffany, the traitor pirate, looked confident standing in front of John. Perhaps too confident for John’s taste.
Her corroboration of events wasn’t actually needed. John looked at his wrist and noticed that Eve already pulled highly detailed information on the pirates’ activities. But if there was an opportunity, she really was looking for leniency, John wouldn’t overlook free intel.
“Speak, now,” John said as he loomed large over the young girl.
“This is merely a waystation. We acquire goods and ammunition for pirate vessels. We aren’t…”
“Spare me that bullshit. This isn’t just a waystation. This is home to three different pirate factions,” John hissed, “That’s your first strike. You won’t get another one.”
The young girl took a small step back. Her confidence had left her. In place of that was pure terror. She didn’t know what to do or say anymore. Her eyes darted around the room, in fact the room felt considerably smaller than it had just moments before.
“What do you want to know?” she said as she looked at the floor in shame.
“The truth,” John said before leaning down to get closer to her, “The whole truth.”
“The Alpha and Omega, Pirate Brothers, and the Void Sovereign groups used this as their base. There was an uneasy alliance between the three. None were big enough to take out all their rivals, so an odd partnership formed here.”
John turned and walked near a console, “All of this is known to me.”
“They also made this a port of call of sorts for other pirates. They were charged an arm and a leg, but it brought a steady stream of money and recruits in. When the Confederacy announced their anti-pirate actions, they shut the station down cold and we all left to parts unknown,” the girl continued to stare at the floor, “That was until the hunting appeared to have ceased. We returned and reclaimed our base. At that point, a decision was made to be less boisterous about our base.”
The girl took a deep breath before speaking again, “The Icarus came to visit. She was in rough shape. They called in favors from all three groups and began retrofitting the ship here. My group had to deal with them in the past, and some sizable debts incurred to the Icarus.”
“This is the base that retrofitted the Icarus?”
“It is, yes,” the girl said, “We acquired a retrofitting dock several years ago. We’ve done a fair amount of business using it.”
“Where are the records of this retrofit?” John asked sternly, “I presume you kept detailed records of their upgrade.”
“It should be on our mainframe, or it could be partitioned off into some secret storage. They clearly didn’t want any records of what was being done to the ship kept anywhere.”
John grinned as he turned to face the young girl, “A request your leaders clearly and flagrantly disobeyed.”
She nodded.
“Who knows where that information is?” John said as he looked at his wrist’s holographic outputs.
Eve was listening to the conversation and was already searching for the hidden data. If this story was true and a copy of it was saved it could be an amazing coup of data intelligence. That is if it were true. But the dejected look of the young girl suggested to John that she was telling the truth.
“Jamis. He’s the tall black guy with the grey beard.”
“Corporal, take her to a more secure place away from the rest of her ilk. I’ll decide what to do with her later.”
“You said…”
John raised a finger to shush her, “I promised nothing. You tried to offer me false intelligence. You and I are far from done speaking.”
“Private, bring Jamis from that room, we need to have a conversation.”
The corporal saluted John and walked over to the room. The door on the room’s right side opened. In walked another squad of marines. Their sergeant was leading the way.
“Sergeant Decker, how goes containment?”
“Fighting is contained to a single sector. The pirates there have chosen death over life. We should be completed with the operation within the hour.”
“Excellent. Begin transporting the prisoners to the ships immediately. None of the adults, irrespective of their age, are to be included with the women and children.”
“Sir, even the eighteen-year-olds? There’s a number of them…”
“Include them with the rest of the men. The courts can settle the matter of their punishment or guilt.”
“Understood,” Sergeant Decker saluted John and turned around.
“Jamis, I hear y’all had an interesting guest a while back,” John said to the tall man being held firmly in place by two marines in power armor.
“What do I get out of helping you? And what assurances do I have that you’ll hold your end of the bargain?”
“Clever strategy,” John grinned as he had Eve activate the communication systems, “Hey Mark, how’s life?”
Mark Wilhelm, John’s one-time boss at Naval Intelligence’s Miami Base appeared on screen, “What can I do for you?”
“What criminal history does a Jamis Miles, one-time Alpha Centauri citizen and current pirate affiliated with the Void Sovereign group, have?”
Mark looked down at his console. He then split the communication screen in two. Jamis’ profile appeared on the right side of the screen. A litany of crimes he had committed began to be displayed on the screen. About a third of them he had served his time successfully for but there were some pretty serious charges on the list that had not been adjudicated yet.
“Seems your bargaining position is a bit dubious. There are at least five charges that we can put you away for life,” John said.
“Thirteen actually given his age,” Mark added in his normal monotone way.
“I need a deal and assurances that you will follow through with it,” Jamis hissed back.
“What kind of deal would NI offer?” John asked.
“What are we getting in return?” Mark quipped, “You kind of brought me in mid-conversation as you normally do.”
“Ahh, that’s my bad. Supposedly detailed information on the Icarus’ most recent refit.”
Mark nodded and looked deep in thought. Jamis looked at both men’s emotionless exteriors and didn’t know what to expect. As the silence continued, the more worried and agitated, he grew. He didn’t feel comfortable in his bargaining position. More than that, he trusted none of these men at all. Especially the man in the large suit of armor. There was a callous viciousness underlying his actions that rubbed Jamis the wrong way.
“It’ll depend on…” Mark began to speak but was quickly interrupted.
“No, I get assurances on a deal before I say one goddamned thing.”
“The clock is ticking Jamis. My VI is searching for all known servers and data feeds. If I find it before you do there won’t be a deal,” John said as he turned to face a pair of Marines in the room, “On that note. Corporal, go to this man’s quarters on the station. Flip the place apart, I want every square millimeter scanned and checked for any hidden compartments.”
“Yes sir,” the corporal quickly saluted John.
He and another Marine quickly left the room. John turned to look at Jamis. He loomed large over the man.
“Tick-tock, Jamis.”
“I won’t quite be the antagonistic asshole my former associate is, but ultimately the deal we make with you is going to depend on what you have. What we glean from it is ultimately going to determine the degree of leniency you receive.”
“I want the deal in writing.”
“Which you’ll get, but you are going to have to give me something to work with so I can propose a deal. I won’t be offering any deals, and my superiors certainly won’t sign off on anything, without you telling me what intel you have. Once we receive it and it checks out to what you tell me now, then we can affirm the proposal.”
Jamis shook his head. He wanted more. So much more in fact. But he was not in a position of power. He had some leverage but not much. The concern he had was what could he bargain.
“I want to walk.”
“Not happening,” Mark replied instantly, “That’s not realistic given your checkered past. Were it not for these serious charges I could consider it. But your history warrants a prison sentence.”
“Minimum security, no hard labor. Ideally on the frontier,” Jamis said.
“If you provide us sufficiently detailed information on the Icarus, I’ll remove hard labor from your location. And super-max facilities. We will not offer more than that.”
“Five-year sentence. I want a chance to get out before I’m old and crippled,” Jamis said.
“Minimum fifteen-year sentence, with a parole hearing guaranteed after year five. NI will recommend parole at that time provided the data checks out and you have received appropriate good credit during your stay with us.”
“Three years till the hearing.”
“Five. But I’m going to defer the charging of several of the more egregious ones. If you get out and fall back into your pirate ways we’ll throw the book at you,” Mark stared down the pirate, “No matter how old you may be.”
“Make it five years on parole with a caveat that the remaining charges are expunged permanently, and I’ll agree.”
John smiled. This attack would provoke a response from the pirates. Instead of waiting, like they presumed they’d do, the Navy attacked immediately. Worse, the pirates lost an important staging ground for their attacks. And thousands of prisoners and family members were taken. This would no doubt anger the pirates, but it would also attack the morale of their fleet too.
By the end of the day, everyone would be transferred off the station. A substantial amount of stolen goods was reacquired by the Navy and shipped away to a nearby station. Farther eroding the pirates’ capabilities to wage war.
The last thing John did before they left the system, they detonated several warheads they brought over from the transports within the station. One more station was forever taken from the pirates. If they were lucky, they’d find out exactly what systems the Icarus was upgraded with. With that knowledge, they could develop an attack plan to precisely defeat the Icarus. Now they needed a bit of luck to draw that accursed ship out and engage it in a proper battle.
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2023.06.03 16:10 YaaliAnnar NoP: Lost and Found (57)
First Previous Memory Transcription Subject: Tresn, Arxur Defector
Date [Standard Human Reckoning]: 2136-10-22
After the encounter with the disdainful zurulian, Elangkasa led me to another section of the medical complex. We navigated through the makeshift path until we arrived at a building. The painted sign marked this as "Recovery Center".
Inside I found a hive of movement and noise. Humans filled the space and engaged in different activities meant to acclimate them to their prosthetic limbs. Sounds of encouragement and determination echoed in the room. A unique mix of scents filled the air, warm metal, the clinical smell of antiseptic, and the underlying current of human sweat.
One side of the room housed various forms of mobility training. Here, individuals learned to walk again, their new legs carrying them across varieties of terrains from flat platforms to uneven rocky surfaces, all designed to mimic real-world conditions. The patients stumbled, recovered, and started to find their footing.
In a separate section, people sat around tables with an array of tactile puzzles and dexterity tools strewn around. Their faces scrunched in concentration, brows furrowed and lips pursed as they manipulated small objects or practiced precise movements with their acquired hands. The mechanical digits moved with a jerky grace but grew more fluid with each passing moment. A chorus of patient encouragement followed the quiet clinks and clatters of dropped objects.
A human figure clad in the typical uniform of the facility came toward us. An intricate headgear on their head concealed their mane.
"Ah, is this the arxur?" My translator assigned her feminine voice. "Hi, I'm Ida."
"Hi Ida," Elangkasa shared a formal nod with the other human. "This is Tresn."
"Thanks, Coordinator," Ida responded with another nod. "I can handle it from here."
After a quick farewell, Elangkasa left me in the capable hands of Ida. I looked around the bustling hall, my gaze sweeping over the flurry of activity.
"So... this is where you train people to adapt to their new limbs?"
"Yeah. Do you have your prosthesis?" Ida inquired, her voice carrying a professional tone laced with underlying warmth.
"Sure," I responded, reaching for the bag slung over the back of my wheelchair. From its depths, I extracted the mechanical feet.
"Hmm, interesting. This doesn't resemble an arxur foot at all," Ida observed, her dark eyebrows arching as she scrutinized the unconventional prosthetic.
"Indeed, I drew inspiration from your planet's creatures," I replied, a hint of pride slipping into my tone. "You have a species related to your kind, yes? I believe they're referred to as monkeys?"
"I see..." Ida murmured, a thoughtful expression wrinkling her forehead. I felt a slight apprehension in her voice. "But can you control such a thing?"
"Watch this!" Excitement coursed through me as I manipulated the intricate prosthetic. With a flex of my thoughts, the prosthetic responded, the claws moving with surprising fluidity, much like an additional set of hand paws.
"Excellent!" Ida exclaimed, her face lighting up in a wide smile. She clapped her hands together.
With practiced ease, the human-assisted me in attaching the prostheses. She produced a sturdy belt, custom-made to secure the prostheses and ensure they stayed attached. As the weight of my body pressed onto the artificial limbs, I felt a dull throbbing at the ends of my stumps. The sensation felt odd, not quite pain, but rather, a constant reminder of the foreign appendages now attached to my body.
For starters, I had a simple exercise, designed to introduce my body to a new way of movement. I had to walk between two parallel bars. My arms took some of the weight as I grabbed the bar and attempted to maneuver my prosthetic feet. I tried to replicate my usual gait, letting the claws on my new limbs ripple and flex in what I hoped was a natural manner.
However, it became apparent that just manipulating the claws of my prostheses didn't suffice. I needed to master the motion of bending the wrist and ankle analogs, a detail I hadn't considered before. My first steps came out as awkward and clumsy, a far cry from the graceful movements I had imagined.
Our rehabilitation session continued until a sharp, persistent ache at the base of my stumps signaling me to stop. Back in my wheelchair again, I maneuvered my way to the comfort of my assigned habitation unit. With my friends engrossed in their volunteer duties, I only had myself. The silence in the room reminded me back when I had to stay hidden in the camp. In those quiet moments, my thoughts strayed to my predicament, wishing for a rapid recovery that would free me from my solitude and allow me to stand beside my companions, contributing to helping humans.
Amid my reflection, my mind wandered back to a previous interaction with a human acquaintance named Jagomerah. I remembered his offer to meet up if I ever found myself in Purwakarta, prompting me to revisit our old messages on social media.
"Hi there, Jagomerah," I initiated the conversation, my fingers tapping out the words on the screen. "I've made it to Purwakarta, Sector Twelve to be precise."
He sent a swift and enthusiastic response, "No way! Alright, meet me at Sector Ten's plaza at 16:00 then."
"Looking forward to it," I typed back, a flicker of anticipation sparking within me.
As the time neared the fifteenth hour, my human friends returned, their faces flush with the day's exertion. To pass the time while waiting for our remaining companions, we played a game of human cards.
Bolad and Vani appeared a half-hour later, their arrival completing our little circle. With everyone present, I proposed an expedition to Sector Ten and I was met with eager nods and enthusiastic agreement. Thus, our band of six ventured, weaving through the intricate maze of sectors within the camp. I met several arxur on my way, always giving me a look of disapproval. Upon reaching the bustling plaza of Sector Ten, I shot a quick message to Jagomerah, notifying him of our arrival. It didn't take long for our gaze to meet each other.
To my surprise, Snop already knew this Jagomerah person. She referred to him as a "scalie", an apparent misnomer given the absence of any discernible scales on his skin.
A sharp voice cut off our introduction. "Have you no shame?" The words came from the female arxur who had been standing behind Jagomerah. Her eyes glared at me with a chilling reproof. "Wasting resources like this, when others are clinging to life."
Jagomerah, the human with a mane of untamed curls, turned back to meet Lovaz's scathing gaze. "What are you talking about?" he asked. His voice was a gruff contrast to her icy disdain.
With an indignant huff, Lovaz gestured at me, her clawed hand sweeping in my direction. "Look at him! He's nothing more than a drain on society now."
"Lovaz," Jagomerah said in a stern voice. The curly-maned human squared his shoulders and met the arxur's gaze with unwavering defiance. "What do you do to an injured arxur?"
"We do nothing." She snapped, her tail lashing with irritation. "It is the responsibility of the impaired to stop being a burden to our society."
"In human society, it's the responsibility of the society to care for the impaired," Jagomerah retorted, his dark eyes never leaving Lovaz's.
"This weakness," Lovaz spat out the word with such venom, "is why all this happened to you, human."
Jagomerah's gaze hardened. With a swift movement of his left arm, he pulled his armband aside, revealing a metallic ring. His fingers moved over the surface of his arm, found a hidden latch, and with a quick twist, the arm detached. The purpose of his armband became clear to me in that instant. The fabric covered the prosthetic limb's attachment point.
"See this?" Jagomerah held up his detached arm. "This hand can crush your windpipe. Not so weak now, huh?"
Modern arxurs only understood the language of strength and violence. From what I had learned about humans, a display like Jagomerah's could escalate into a fight. Yet the arxur woman just chuckled, her sharp teeth gleaming in a predatory grin. "Okay… I see your point."
"Hey...Tresn wasn't it?" Jagomerah said, his voice had a note of regret in it. I inclined my head in response. "I must apologize for my earlier suspicion."
I looked at his arm, or rather, the empty space where they should have been. "So...uh, what happened to your arm?"
"Well, see, I'm a firefighter," Jagomerah began, his voice steady but tinged with a hint of long-held sadness. The metal arm detached from his body was held in his remaining hand. "When you're fighting a beast of fire, sometimes it bites back. Burning debris can fall, and sometimes it traps someone whose means of escape is for his comrade to make a tough call because the fire is spreading."
As Jagomerah talked, his fingers worked on his mechanical limb. The sight fascinated me, the gleaming metallic end, the intricate design, and the way the parts clicked into place with a satisfying sound. Each movement reflected countless repetitions and a depth of familiarity that looked almost second nature.
His gaze turned to me, a question hanging in the air between us. "What about you? How did it happen?"
"Grenade," I replied, the single word packed with echoes of a past I wasn't quite ready to delve into.
"My shift has started, but I have time before I have to go to Greater Jakarta for the next twenty hours. Maybe I can show you around?"
I looked at Lovaz's whose hard gaze still didn't escape me. I met her glare with a smile, feeling a touch of defiance rise in me.
"Why do you care so much about this defective one?" Lovaz spat.
Jagomerah shrugged "He seemed nice. You don't have to come along with me. Just…reconvene at the meeting point at 18:45"
The tension between us hung palpably in the air as Lovaz lingered, shooting one last look of contempt my way before she walked away, her tail slapped against Jagomerah's leg.
"Well… that was something," Johan murmured. "The arxurs aren't one for much for socialization, are they?"
Feeling an odd kinship with the human, I decided to explain, "The only necessary relationship in the Dominion is between you and the State. Some arxurs would take a mate, but it's always in the service of the State. A mate could keep an eye on you in the field and administer first aid if needed."
"If you have a mate," Vani began. "what would he do if the incident with the farsul happened?"
I looked down at my lap, my scales catching the low light. "He would leave me to die." My voice sounded heavy with a bitter truth.
Everyone fell silent for a moment.
"Let's not dawdle," Jagomerah interrupted, shifting the atmosphere with a few words. "Follow me."
As we moved, I found myself questioning the cyborg. "What are you doing here?"
Jagomerah stopped, turning back to me. "Wait... you do have the concept of disaster relief... right?"
I blinked, my mind racing. "Uh... the closest thing we have is asset recovery," I said, embarrassed. "Your description on social media says you fight the fire, right? Do you put out conflagration?"
"That's right," he walked away again, his mechanical limb gesturing for us to continue following him.
As we moved, Jagomerah began to explain his role. It went beyond just putting out raging fires but it also involved pulling out survivors or bodies, clearing away the debris, and ensuring the remaining structures had enough integrity for rebuilding to commence. Their dedicated work created the foundation on which the rest of the humans could begin reconstructing the city.
After navigating the winding alleys of Sector Ten, we arrived at a prefabricated building near a wide road that allowed for the movement of large vehicles. Indeed, several huge vehicles bordered the building. Jagomerah led us through one of the gates in the building into a cavernous room. Inside, we saw a massive vehicle with dimensions larger than Johan's already big van. Humans moved around it in coordinated chaos, packing the vehicle with an assortment of tools and supplies.
All sorts of rescue gear adorned the walls. Some of them looked familiar to me, hoses coiled, axes with their blades shining under the overhead lights, ladders arranged according to size, and sledgehammers. There were also some that looked more complicated, from the design, I guessed that it uses hydraulics to help prop something or force something to open.
Lockers, each personalized with a human name, added a touch of individuality to the otherwise functional room. The heavy scent of rubber and metal hung in the air. Dominating the far end of the room, a large digital display showcased a detailed map of Greater Jakarta. The multitude of markings and notes told a silent story of planning, strategic thinking, and past operations.
A human woman approached Jagomerah, her greeting a bark, "Hey, Agni!"
Agni? Perhaps that was his other name, just like Snop was also known as Kirani. I found myself a little puzzled, having to familiarize myself with the concept of people using multiple names for everyday social life, not for espionage.
The human's skin was a deeper shade of brown, her hair coiled and secured into a neat bun. Her gaze turned to me, her eyes widening in surprise. "Whoa… what happened to that guy?"
"Grenade," Jagomerah replied, the single-word explanation heavy with unspoken stories.
Her eyes narrowed, "You're not replacing Lovaz with them, are you?"
"No," he assured her, his tone calm and clear. "Lovaz should arrive after breaking the fast. I'm taking this arxur and his friend here to look around."
We introduced ourselves with Johan kicking off the process. When my turn arrived, I said to myself with a touch of embarrassment, "My name is Tresn, right now… I'm not able to contribute."
A man, his face marked by burn scars that halted the growth of facial fur, chimed in, "Of course, you can't. No one in the right mind would ask you to work. Focus on your healing first."
Jagomerah then guided us through the process of their preparation. He explained what each item in the stacks of supplies was for. Besides the collection of essentials like food and water, and medical kits it also featured an impressive array of construction tools. I watched as teams worked together, loading supplies into vehicles, and checking and double-checking their lists. I saw clusters of team members in huddled discussions, their focus on tablets displaying complex documents. I watched them practice procedures, going through the motions of first aid, victim search, debris clearing, and evacuation protocols.
At one point Jagomerah introduced us to one of the drones that would help them. It looked like a human if a human was made out of blocks. The drone excited Johan and Cynthio and the two humans began interrogating the machine.
The buzz of activity that had characterized this place began to fade as the time for meal approached. People moved away from their tasks, converging towards the dining halls, the scent of food replacing the scent of rubber and metal.
Jagomerah and his team brought me towards the carnivore dining hall, a part of the camp designed to accommodate species with diets like us. My roommates, meanwhile, wandered off towards the herbivore hall. There were many arxurs present, and though I could feel their glances on my scarred form, none approached me.
The dining area was divided into two queues. One led to a spread of raw meat where the arxurs could pile their trays high with a selection of proteins. The second queue catered to a more human palate, featuring cooked dishes.
When I joined the line for the human food, Jagomerah looked at me in surprise. But he nodded in approval after I explained that I prefer cooked meat now. He told me that the dish for the night was Rawon, a delicious black soup cooked with a special kind of plant that contains hydrogen cyanide.
"Wait...what?"
"Yeah, but the plant has been processed to remove that toxin away. See... this is why we process food and cook them." He looked at the line of arxurs helping themselves to the blocks of meat. "I can't imagine eating them, so chewy and bland, even our raw meat dishes have seasoning in them."
That remark intrigued me. "Wait, you have raw meat dishes too?"
"Sure, we have-"
"Next!" The human server shouted. Our discussion had made a large gap between us and the last human.
"Okay, let's get this rawon first."
I noticed that the humans also have white plant matter called 'rice' to go with the rawon. For me, I would have just the soup, rich, aromatic, and packed with chunks of meat. To my delight, the meal also came with boiled eggs. Settling down with humans felt different from the stern, disapproving arxur tables back at the fleet. Here, Jagomerah and his team shared jokes, stories, and smiles as we ate. As we tucked into our meals, I shared my own tale, the official version of my crash landing.
Jagomerah listened, his gaze serious. When I finished, he took a moment before speaking. "When Lovaz says… I'm sorry… 'defective'… she's referring to more than just your physical condition, right?" He paused, recalling our earlier conversation. "You said the same to me when we chatted."
"Yeah... us Arxurs aren't supposed to be like... this." I gestured towards myself.
"I'm glad that you're like this," Jagomerah patted my shoulder. I didn't think he said that in pity, but rather understanding, and acceptance.
A soft chiming sound echoed from his wrist, drawing our attention. Jagomerah glanced down at the device strapped around his wrist, his eyes scanning over the display.
"Ah, duty calls," he sighed. I could feel a certain heaviness in his tone. "Our mission is about to start and we'll be in Greater Jakarta for the next twenty-four hours."
"Do what you need, human," I responded, a hint of a smile on my face.
"But feel free to message me, okay?" He proposed. Giving me a chance for us to continue our discussion. Perhaps it could lead to something more, I hoped.
After saying our goodbyes, I watched Jagomerah and his team depart. The herbivore dining didn't expect an Arxur like me and it would cause problems if I popped up there. Instead, I decided to wait in the plaza. I found a quiet corner and parked myself, my mind wandering back to Jagomerah and his team. The brief time I'd spent with them passed, unlike anything I'd experienced before. I felt a sense of acceptance and togetherness that felt...right.
For the first time, I felt like I belonged.
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2023.06.03 16:09 gweleif Thirteen game concepts
Today's games repulse me with their copycat, timid and shallow character. Though it seems like there is a variety of concepts flashing around, in practice games revolve around the same half-dozen tropes. Their hallmark sign is that it is nothing that is not seen on TV. If the game's idea is not a reflection of the modern world from someone who, by all appearances, has never read a real book or has experience to share, then it's Pirates in Some Carribean, or the Victorian Age When Jack the Ripper Roamed in a Black Cab, or the Middle Ages with Standard Treachery, or Abstract Space Exploration. I was sick and tired of this a few years ago, now I have all but given up on this art form. Even when the concept is interesting, it is rarely taken far or with force. Neutered developers are afraid to give offense and as a result make bland, short-breathing stuff, but I think the sharp edges are never there to begin with anymore. I don't know anybody who sets out to defy the world, stand apart from its simulations and blandishments and spit a good gob in its ugly square face.
I have never had an opportunity to make a game of my own (it takes a team besides everything else), but I have made mods for a very old RPG for years - new mechanics, plots, magic, quests, effects, scripts, writing and so on. I have more or less put that old engine on its head, though I know hardly anyone will ever find out about my efforts. This is to say that I am not a pure theorist. Some time in the winter, bored and exasperated, I decided to do a quick marathon of game ideas - for RPG, quests, simulations, something in-between - and see how many I can whip out on the run. I would like something from here picked up by a company, but I am not advertising. I realize that is probably not something that might happen. It was a good exercise for me, however. Here are the results for all to see. I did ten first, then three more occurred to me.
1 ) Circa Caotica
You play the role of Jabsh, a clown of a traveling circus, who suddenly discovers that he is no orphan but the son (Raka, daughter for female players) of the director, Maestro Leotardi. Minutes later after making the sobbing confession the boss is swallowed by the Crocodile Man in a suspicious accident. You have to own up to the unexpected legacy and step into the tight and tall boots of the director. Your responsibility is to keep the circus going by fine-tuning and inventing acts based on ideas solicited over regular all-troupe brainstorming sessions despite little starting respect from the others, who have decided to unionize as well (the mentalist takes notes). You must keep drawing in crowds to avert the bankruptcy, earn respect and manipulation points and find the truth behind Leotardi's death and the disappearance of the Big Green cashbox with everyone's last year salary and the medallion that supposedly bears the face of your mother the same evening. All the while you still have to perform in regular clown acts with your partner. You can play as a red clown or a white clown, and the other type will be your foil.
2) Nachtwaffe
"Ah, count. Decided to join me for a walk?" Vampires steal planes from the Nazi airforce to zoom through the dark skies over the Balkans and turn humans to make more of their own. You start out as a single nosferatu, converted from an arrogant German, and must find and raid small airports and landing strips across the forests and mountains of Roumania, impersonate a living officer to get supplies and fuel, avoid communist guerillas, find and build places to hide during the day and choose which humans to turn to expand your force. Naturally, it is all quite a dead end, as the war is bound to finish sooner or later, which radio broadcasts confirm, and what then will happen to the vampiric empire? But this is something that the gameplay begins to convey to the player gradually. Hopefully the fate of someone who has no future but still does his all will touch some dormant strings in players' hearts.
3) Yuck!
The sleepy Tibetan village of Dongtso is unaware of what lurks in the bushes and the mountains: you, the desperately lonely yak-man. Born with a big head and two horns, you have only one connection to civilization: the gold ring in your nose. Squinting cross-eyed, you can just make out some kind of symbols on it, and a banner over the village shrine features ones like them. This must be the key. You have to lurk about the supersititious hamlet, helping the folk at night and out of sight with small chores and evesdropping on their reactions and conversations until you can pick up a few words, including, at some point, "Hello." Since this is a game about Tibet and shaping up something rebellious, let the tongue be one of Tibet's many and accompanied by Tibetan script. You can train to pronounce the words when you dare show yourself to children, old people and widows, to improve from mooing to legible speech, but until then you have to dodge men's hunting parties and survive. With enough good deeds and a few friends, you might win the folk's confidence and stand before the village council so that someone might teach you to read. The quest becomes complicated, however, by the appearance of the army of People's Republic of China that establishes a base in the village in its push to subdue Tibet. The year is 1952. One of the newcomers is a local - a renegade llama who, the villagers say, has been on many supernatural journeys in the mountains, even to Shangri-La, but is now wearing the uniform of Tibet's conquerors. The writing on the ring, deciphered, identifies him as your father. What will happen next?
4) Footlocker
This is a soccer-themed RPG, but you view the sport from the point of view of a bookie besieged on all sides by mafia. To pay back his debt he resolves on a colossal set-up: first get control of an underdog team, then bring them at least to the regional semi-finals and, with the bets in their favor, make them lose in a big way. The thugs are ready to provide cash handouts, leg-breaking, knuckle sandwiches, addictive opioids and more to get the right people on the team and stubborn elements out, but at the cost of increased control and cut of the profits. You must balance their appetities with placating sports authorities, the press, sponsors and police. In the final match a dilemma presents itself: go through with the plan and ruin the team or defy the gangsters and take your chances on the right side of the tracks?
5) And See It Again For the First Time
Starting out from your homeland on three caravels, you unfurl the sails and set out to circumnavigate the world. The globe is randomly generated every time and rolls away at the horizon, with the map, continents and straits unknown beforehand, in the manner of River Raid. Your characters are the three ships and their crews, condition and supplies are their stats. Dropping anchor at strange shores and dealing with natives will be necessary but dangerous as they fight with each other, shuffle and migrate like microbes. Loss of crew can't be repaired. At least one of the ships must find the passages and make it to the fabulous Gate of Makhamedi, enter it from the far side and begin the journey home.
6) The Person and the Essence
In the beginning chapter you play Sauqin, second-in-command to general Varziranga, head of the army of the Arcolan Empire sent to quash the rebellion of Panlaa, who has tried to bring his province to secede. The imperial army has crushed Panlaa'a troops a fortnight ago and has got him shut in the Ravine of the Gold Specks. Complete victory is near, but the commander has been acting strangely since the battle. On this decisive night his behavior spins out of control just as Panlaa makes a sudden sally from his trap, causing great confusion. As his lieutenant, it falls to you to maintain order in dealing with the various officers as well as the clerics of the One, who insist that Panlaa, a lapsed pagan, be given to them for execution once he is captured. The ending of the chapter will determine whether Panlaa ends in the emperor's prison in the capital, Hotharsoom, alive or dead at the clerics' hands, whether Varziranga will be simply demoted or disgraced.
Chapter two will take place in the capital city. You will have been promoted to a top military command for your performance, only to become embroiled in an intrigue involving the emperor's controlling mother, a consequential schism in the church of the One over whether the head of state is eternally the same person reincarnated or a series of persons, demagogues in the public and lurking pagans with unclear motives. Other chapters will follow, and the endings will determine who sits on the throne and who stands behind it, whether state policy is in principle subject to revision and criticism or not and whether the pagan faiths are crushed without mercy or adopted into the church of the One. The material here is Byzantium, Egypt with the notion of the pharaoh as incarnate Horus and the empires of southeast Asia. Some early Christian heresies also deserve to be revivified.
7) Of Rats and Men
You are a rat trapped in the gears of the Trumpet of Doom, the hugest, heaviest and most advanced steam ship ever to paddle the Grumuous Sea. This basin is famously salty enough to let even an iron float for a time, which, the public money finally gathered, made it the perfect road to carry the 25-inch-gunned ("24 + 1 for Paterland!") Trumpet to the shores of Festaly and at last give those Festalians what for! The citizenry is cheering with patriotic joy, the brass bands are blowing. The ship rats are less happy, especially you, who were captain Reissenpouf's pet before you managed to scramble through a porthole and below the desk as he was buttering a toast. You are nearly panicky with fright. Unlike the locals there, you have spent time locked with the diagrams in the captain's safe and know that the battleship is very weakly armored below the waterline. Someone must have made a good bit of business during the construction selling the metal. When the Trumpet comes up against the Festalians with their triton suicides or their rumored counterpart ship, the Rough Musician, not even the Grumuous Sea will keep it from ending up as a gigantic, barnacled wreck on the ocean floor.
To avoid this fate you only have so much time to organize the other rats for systematic sabotage. The game's world is the enormous ship below and above the deck. The humans of the crew are, of course, adamant in their resolve to get themselves killed, so they will repair the servos, the cables turning the massive gears, the ball bearings, the hydraulics and the rest almost as quickly as those are destroyed. This effort will be headed by the near-transparent, monochrome spindle of a man, Admiral Hel, the leader of the expedition, always of his private high deck, sipping his black milk and staring through his spectacles ahead to where TOD's fate awaits it. If all of you ratfolk together gnaw through and spoil enough of the ship's devices, however, the captain might just have the authority to radio Kaiser Walzer of the decision to turn back... though you personally may also have to sneak back into his cabin to sit on his pillow and intone suggestions as he sleeps. The fact that you are an albino rat and at first come across as a crazy visionary doesn't help, and neither does being a female rat and having to give birth to a litter every so often. The current mate can be deputied on tasks while lactating. Other ships may sometimes be encountered in the sea, with different results, and you may improve your reputation in the murine community by predicting these encounters, if you check the looking glass often enough. The length of the game, and hence the difficulty, depends on the distance to Festalian waters - from two weeks' journey to three months.
8) Cosmic Choir
You play as one of the planets of the solar system. The other actors and your partners are the thieving and scurrilous Mercury, the lusty and sly Venus, the militant braggart Mars and so on. And you are the meh-in-the-middle Earth, and in this group of strong personalities stand out with your unique ability of Rational Decision (it would be nice to get Woody Allen for the voice acting, were he younger). Other planets have other powers, and all of them certain characteristics and appetites (for tasty meteorites, for more intimate or more standoffish orbits and so on). The plot revolves around the announcement of the Sun that it has had enough of burning hydrogen and wants to retire, going immediately into the red giant phase, which would, of course, burn up all of the inner planets and kick the outer planets way out. For this the star has recruited a planet-sized asteroid, large enough to pull most of the star fuel away so that the moribund transformation may be set in motion. The euthanatic dark planet is whirring ever closer. Before it gets on a near enough orbit to disrupt the Sun the other planets must find out what caused this sudden depression and persuade their ruler and source of life otherwise. (The answer is that the Sun has always dreamt of going nova but lacks substance.) Playing as the only inhabited planet, you must also keep the life forms on you alive through all of the maneuvering. If you can get Mars to cooperate, however, you may shorten the distance enough for humanity and some of the ecosystems to make the leap and found Musk City there, and then you won't have to care about your surface anymore.
9) Paris, 1245 A.D.
A meticulously researched simulation of the criminal underworld of medieval Paris and the worlds that abutted on it: those of the church, guilds, city watch, the university, lepers, the court and so on. No shortcuts and simplifications for babies who can't tell a Benedictine from a Cistercian. A dynamically filled encyclopedia may be included, though, and remain permanently unlocked for later replays. The main character is a vagrant and a thief. This may be a persistent sandbox, possibly a multiplayer RPG, or it may have a plot, but strictly within historical realities.
10) The Last Supper
You play the role of Jesus, son of God, in the company of the twelve disciples. The game should probably be in first person. (The Sermon of the Mount and such may be shown in cutscenes, or they may be challenges in quiz form.) The time period is your wanderings in Judea after the baptism and until the last night before the arrest. The background is the Judaic society at the time and its Roman controllers, somewhat historically accurate. This is a detective story, a wholldoit where you need to figure out who is best suited to betray you in due time so that you may prep him for the job and finally give him the impetus to "do it quicker" at the Last Supper. For Christ certainly needed someone to betray him. It's not always Judas: the identity of the potential traitor, along with his motives, will vary randomly between playthroughs. Incidents and encounters along the road, both recorded in the Bible and invented, will liven up the experience and better inform you about the personalities of the disciples, building on but going beyond what is known (Peter with his short temper, the lofty John an so on).
11) Cuadrophobia
Ships and the sea again. This time you are a typical sailor with an atypically strong survival instinct on one of the vessels in a colossal game of Battleship between Our Guy and the Other Player. Accordingly, there are two grids firing at each other: your side's and the enemy's, though you only get to travel across your own. The ship you begin on is chosen at random: it may be anything in size from a single-squarer to a five-squarer. Smaller ships are less likely to be hit, of course, but when a ship is finished, it sinks, and you with it. The purpose of the game is to survive until Our Guy's victory, which programmatically is likely but not guaranteed and happens about 70% of the time. To do this you must desert on a regular basis, setting out in a dinghy to a ship more favored in the current situation. However, the dinghy only travels three squares per turn, and you can only spend two turns in the open sea before dying. You also need time on board ships to access their radio broadcasts, which, besides playing some inspirational propaganda, update the picture of the grid as the battle rages. Without it you are limited to paddling to vessels that you can directly see. The role-playing element comes from dealing with ship commanders, who all take their duties and titles - captain of Cruiser! captain of Battleship! - very seriously, from picking up supplies in floating debris and from acquiring special abilities that let you, for example, paddle an extra square farther. Is war evil? Is it to be hated, or is our side to be cheered on? After all, if Our Guy loses, this will all have been in vain.
12) Standardom
In this game of life, dedicated to the International Organization for Standardization (ISO), you must pass through all of the Gates of Conformity to win your ultimate prize - death from old age, as opposed to suicide. The option to kill yourself is always available in the menu. Being the hero and chickenshit that you are, though, you are determined to submit to every humiliation just so you can press forward. The world of the game is a vertical platform that moves with you along the Y axis, which represents time from some random year forwards: you may begin at 100 B.C., 1824 A.D., 12749 j-Spec and so on. It is really all the same where on the timeline you are dropped off. As with other platformers, once the screen has moved, there is no going back. You can walk freely to the left and right, however, pick up bonuses, disarm threats and converse with characters. Going up, every so often the screen is intersected by a wall with a gate in it. Your character's silhouette must either match the cut of the gate or be smaller to pass through. You start out small as a baby, a little circle, but very soon handicaps such as Discovery of Talent, Unusual Upbringing, Independent Spirit or Love of Sex will begin to rush at you to complicate your silhouette with Г, & and other such protrusions. You will also grow in size until your late 20s. Luckily, opportunities will also present themselves to prune some of this exotica: Family, Steady Job, Political Engagement, Puppy, Human Interest and other bonuses can be found or obtained from conversations to simplify your puzzle to a manageable cut until such time as the years pile on and the worst is behind you. You will become smaller and smaller and able to rush through the checkpoints one after the other to the finish line.
13) Six Handshakes to Liberty
The country is suffering under a cruel dictatorship. Ar-Parason, the president-for-life, has wrung the last of resources from the nation and has now thrown it into a disastrous war. In his palace he is surrounded by guards armed to the teeth and without a shred of conscience to shoot the bastard. What can you, a humble microbiologist living in the suburbs, do about this? Nothing, it seems, until you discover a strain of bacteria that is absolutely deadly within weeks and immune to all known antibiotics except one, still not fully developed. The microbe is passed along by touch. Alas, you discover it when you become infected with it. You still have the resources to finish the research on the antibiotic and save yourself, but now you realize that you possess the perfect secret weapon to rid the country of the tyrant. Although you can't get so close to Ar-Parason in person, someone must enjoy that intimacy...
Every day you do your research at the computer, look through the press, then put on gloves and go out in search of people in contact with other people who will, you hope, ultimately carry the strain to its target. You have to follow news to figure out whose hands to shake and who to sleep with - secretaries, daughters of generals, corrupt officials - and many times the scheme will fall short of success. The chain of handshakes will terminate early somewhere, and these intermediaries will just die. But all those sacrifices are worth it, aren't they? You keep several intrigues going at once, determined to see one of them to the end. Meanwhile an epidemic is beginning in the country, Ar-Parason is starting to take precautions, and your own remaining time that could be spent on finishing the antibiotic is also running short. What is more important: life, revenge, justice, survival, honor? Your actions will be your decisions.
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2023.06.03 16:01 khoafraelich789 Why the electric car future won't be boring! What Porsche, Mercedes-AMG, Audi and others are doing to make EVs exciting Opinion
| https://preview.redd.it/brktrb922r1b1.png?width=1139&format=png&auto=webp&s=b4ddc2a68a68ac9019fb0fe681e8eef66b69f447 I am very excited by the future of electric vehicles (EVs) - which isn't an easy statement to make given my love of all things petrol powered. One of the most common complaints about EVs is that they are ‘boring’, in large part because they are quiet and that removes a large part of the sensory experience of driving a car. I won’t deny that I’ll miss the sound of internal combustion engines when they’re gone (although that will be a long time in the future). But there is a lot to look forward to if you’re a fan of exciting and capable cars when we look at even the short-term view of incoming new models. The days of ‘golf-carts-on-steroids’ like the Mitsubishi i-MiEV are long gone, and instead EVs are being pitched as both performance and luxury cars. There are exciting EVs coming from Porsche, Polestar, BMW and Audi - even Kia is getting in on the act with the compelling EV6 GT. Audi is turning up the excitement dial on its EV range with the introduction of both the e-tron S and e-tron GT models. The former is a more powerful version of its existing electric SUV, while the latter is an all-new sports sedan based on the same underpinnings as the Porsche Taycan. But, wait, that’s not all, because Audi will introduce the RS e-tron GT, a red-hot 440kW/830Nm version that will effectively replace the R8 supercar as the German brand’s halo model. That won’t be the only electric sports sedan coming our way in 2022 with both Porsche and BMW set to launch rivals to the Audi. Porsche will expand the Taycan range with a new GTS model, which is significant because the ‘GTS’ badge is reserved for the brand’s ‘driver focused’ models. That means the Taycan GTS has been created specifically to excite the driver, with its 440kW-tuned dual-motor powertrain. BMW has overhauled its EV strategy, ditching the quirky but compact i3 in favour of a broader range of options - including its first M-badged model, the i4 M50. This new offering will have a pair of electric motors to punch out 400kW/795Nm, comfortably more than the latest M3 Competition. Unlike some of its rivals though, BMW isn’t just adding more electric grunt, the i4 M50 will also come equipped with adaptive M suspension and M Sport brakes to ensure it handles with poise and precision. For those who don’t equate performance with excitement, there are other EV alternatives. BMW has just launched the iX, its new flagship SUV. A potent M Sport-tuned iX M60 is due to arrive later this year, making 440kW, to join the iX xDrive40 and xDrive50 Sport models And this is just the beginning; Porsche will launch the all-electric Macan in 2023; Volvo spin-off Polestar has plans for an entire range of exciting EVs starting with the 2, 3, 4 and 5; the Kia EV6 GT will be the brand’s most powerful model ever; Mercedes-AMG will launch a range of e-Performance models; and by the end of the decade there will be electric sports cars from Porsche and Ferrari. These are just some of the exciting electric models that are headed our way in the coming years, which should be enough to win over all but the most die-hard petrol heads. Certainly the future of performance cars and driving excitement will look, feel and sound different but for anyone who loves driving the future looks bright. Source: carsguide submitted by khoafraelich789 to CarInformationNews [link] [comments] |
2023.06.03 15:44 Equal-Ad7339 Ktm Duke 125 wont start
So I recently bought this used Ktm duke, rhey said the only problem with it was that the battery needed charge because they havent used it in a bit. They charged it and used it and it seemed to work fine apart from that they had to charge it twice or 3 times. So they confirm3d with us that nothing wlse was wrong, no loose wires no nothing and the bike will work like it was new once we get a new battery. We take it home charge it overnight and i start the bike for a few seconds in the morning. I shut it off and after a few hours of more charging i try to turn it on and it wont turn on. It keeps making the engine sound when it tries to turn on. So i charge it for 5 more hours and it still wont turn on. We got a new battery installed it exactly we were supposed to and it wouldnt turn on.
Im really freaking out right now because this is my first time getting into motorcycles and I dont know what to do. Ive reinstalled the old battery and its now charging and im praying it works in a few hours.
Ive spent too much money on this bike and the guy says he doesnt want to return my money. I am only 16 and I worked really hard to be able to afford it so I dont know what else to do than come here.
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2023.06.03 15:20 Jakimcikas First time japan travel report 04.25-05.17
Alrighty, I'll describe my first time travel in japan, what went well, what didn't go well, my overall impression of Japan. We travelled trough quite a few cities, but I'll try to keep it as short as possible as I'm not much of writer. And we've visited quite a few places, so if you'd like more details, comment and I'll go more in-depth :).
A bit about the travelling party. Me(25M) and a work colleague(26M), Lithuanians(Europe) software engineers, reasonably fit and somewhat fluent in english, Omnivores(my colleague is allergic to cheese), our height is around ±185cm.
TL;DR
Cities/islands visited
Tokyo(Shinjuku) -> Osaka -> Nara -> Kyoto -> Onomichi Islands -> Matsuyama -> Hiroshima -> Miyajima -> Kumamoto -> Aso(region) -> Fukuoka -> Nagasaki -> Nagoya -> Takayama -> Magome -> Matsumoto - > Tokyo(Chuo) -> Tokyo(Shibuya) -> Tokyo(Teito) -> Hakone.
Expenses
I was slightly more conservative with my spending so my expenses are on the cheaper side, my colleague spent quite a bit more, especially on food and booze.
Total amount spent: slightly more than 3k euros in japan + 1.1k euros flights back and forth.
Daily food expenses: 30-40 eur or 5k-7k yen.
Average hotel stay: ~60euro
Food: - Breakfast - usually something from a convenience store. Chicken, power gels, chocolate, melon bread(my favourite), - Lunch - something from a convenience store or a restaurant - Dinner - restaurant usually a ramen place
Activities
Museums, castles, shrines, forests, mountains, walks around the city. We did a lot of walking, total around 400km of walking(at leasts that's what google fit shows)
Alright that's a brief summary, now for the more in-depth write up.
My key takeaways
- Japan is a very safe country, I felt safe everywhere, even in the shady parts of Tokyo.
- People are very polite, they'll go out of their way to help you, even if they don't speak english.
- People are very quiet, you won't hear people talking on the phone, or talking loudly in public transport.
- Be polite, if you don't understand or thing that this is not how it should be, don't be rude, just accept it and move on. You are an alien in their country, not the other way around. So please don't ever raise your voice, japanese people are not malicious, they'll try to help you, but they might not understand you.
- If you want to feel appreciated, learn at least the basics on japanese, it's not that hard, and it'll make your life easier. I did it through doulingo, reached unit 14 in a month and that was sufficient to have very simple conversation.
This is it for the TL;DR part. I'll go more in-depth for the rest of the post.
Planning for the trip
We started planning the trip, where we'll go, where we'll stay, what we'll do, expenses, trains, all that you can plan was started to be planned around a month prior to the trip. We created a word doc as our itinerary, that was around 60 pages long. From what I've read on this page about you can't plan everything. Well I believe we did, we might've even over planned :D.
So we booked the following hotels: - Tokyo - Apa Hotel Higashi Shinjuku Kabukicho Tower(04.25-04.26) - Osaka - APA Hotel Namba Kita Shinsaibashi Ekimae(04.26-04.30) - Onomichi island - TOMARIGI Hostel(04.30-05.01) - Matsuyama - Hotel Patio Dogo(05.01-05.02) - Hiroshima - Wholeearth Ryokan Hiroshima(05.02-05.04) - Kumamoto - Hotel Wing International Select Kumamoto(05.04-05.08) - Nagoya - Sotetsu Fresa Inn Nagoya Shinkansenguchi(05.08-05.10) - Magoame - Magomechaya(05.10-05.11) - Matsumoto - Hotel M Matsumoto(05.11-05.12) - Tokyo - APA Hotel Ginza Kyobashi Tokyo Station Yaesu South Gate(05.14-05.17)
Extra things we bought in advance: - Water proof bags - Hiking boots and socks - Bigger backpacks - JP Rail pass, we booked the trains in advance, but honestly that wasn't necessary even during golden week - Bandages for foot blisters, medicine(for headaches, motion sickness, diarrhoea). - Ubigi eSim internet(10GB was plenty for me throughout the trip) - Sun screen(did not use and got sunburned to a point where I was shinning red) - Portable battery
The trip
Day 1(04.25)
We arrived at the Haneda aiport, exchanged some cash to yen(was at a better course than locally), printed out our JR passes(
IMPORTANT TO DO SO HERE, only major stations let you print it out) and went to the metro. We took the train to Shinjuku, and walked to our hotel to check-in. We were quite tired, bought some chicken from lawson and went to explore a few places, a few drinks in golden gai district and ramen in a nearby place. Eventually we ended up at rock bar mother. Really cool place, for each drink you can request 2 songs to be played. After that back to hotel, visit the top floor onsen and sleep
Day 2(04.26)
Got up early, travelled to osaka. Left our luggage in the hotel, we were too early for a check in. We went to see Osaka castle(quite beautiful), tried takoyaki there. More city exploring, then we went check-in. After that we went to see the Umeda Sky Building in the evening(we bought the ticket in advance) very beautiful, it was very clear and beautiful. Got back to the city, got some ramen, went to the hotel and sleep.
Day 3(04.27)
Went to USJ, bought tickets(basic, no express stuff) in advance. We went there 30minutes before opening, and there was already a huge line. We went to Nintendo first, the zone looked very nice, but ride it'd say was okay'ish for me. After that the dinosaur rides, minion land, grabbed chinese food for lunch, went to the harry potter zone, at this point the lines got quite long around 1h to 1h 30min of wait time. After that we went to see Water world where they were doing a play, was really awesome, I'd say a must see even if you don't understand Japanese, the acting is very good. After that we went to Osaka aquarium(no lines, thank god), it was beautiful, cute chonks and other sea creatures.
Day 4(04.28)
Trip to Kyoto from Osaka. We went early by metro, to see the bamboo forest(7:40'ish), beautiful, few people. Walked around the park then climbed the mount a fed the monkeys(50 yen for a bag of fruits or nuts), very cute, tried petting the hand of one, didn't go well got an aggressive show of teeth. After that we visited Ryoanji temple, went to nishi market, we we're running a bit late so we took a taxi to Kiyomizudera, we saw the geish district on our way to there, looked interesting. After the temple we went to a bar and got back to Osaka and then after a bowl of ramen to our hotel.
Day 5(04.29)
We went to Nara, took this hiking
track saw the deer, bought some food, did the whole bow thing then fed them. One thing to keep in mind is to crumble the cookie and give it in small pieces, otherwise you'll run out of food to give quickly. They might be very "assertive" and try to take it from you, don't be afraid, just stick your empty arm out to get some distance and that's it . They're not gonna bite you. After that we went to see the Todaiji temple, it was beautiful, the buddha statue was huge. Got back to Osaka, got some ramen, went to the hotel, scheduled to send our luggage to our next hotel and went to sleep.
Day 6(04.30)
Got up early, went to Onomichi, rented some bikes and began our cycling journey through the islands. A lot of cool bridges, very beautiful nature. We cycled to north Omishima port, where we transfered to rabbit island pet and fed the rabbits, got back and cycled to our ryokan and straight to sleeping.
Day 7(05.01)
More cycling, more cool bridges, more beautiful nature. We arrived at Imabari, returned our bikes and took the train to Matsuyama. We ate some stree food, relaxed in the open hot springs for feet. Walked around and went to sleep. To be honest I'd say this was the favorite city of the whole trip for me. I liked the vibe, the people, the food, the nature, the onsen, the layout, the architecture. In general, beautiful city.
Day 8(05.02)
Early in the morning visited a public onsen nearby, then went to see the Matsuyama castle, it was beautiful, tried the orange juice there, it was really good, got back to our hotels, got some dango. Packed our stuff, got a taxi and went to the port and took the ferry to Hiroshima. Checked in the ryokan. Took a train to Hiroshima city center, visited the castle and then the nuclear museum. Get the english audio for best experience. It took me around 2hours to walk through everything, read it and take it in. It was very nerve racking, but I'd say a must see. After that we went out to eat some Okonomiyaki, it was delicious, then back to the ryokan and sleep.
Day 9(05.03)
Went to Miyajima island first by train then transfer by ferry. It was very beautiful, the mountain hike was also fun, the view on top was amazing. When we came down from the mountain there was a low tide, so we could go near the Itsukushima shrine. Got back to Hiroshima, went to the city center for a couple of beers, got back to Ryokan and went to sleep.
Day 10(05.04)
First day of the Golden week, wouldn't say that I've noticed anything different, maybe because we were travelling to the far south of Japan - Kumamoto. This is one of those cities that I also enjoyed more than the big common ones, it looked very nice, had a beautiful castle, was not crowded as Hiroshima, Osaka or Tokyo. We rented out bikes, cycled to Honmoji park(the place near Honmoji park is god damn maze, keep you google maps always open or you will get lost) found a place to eat, visited Lafcadio Hearn House and went to our hotel and then to sleep.
Day 11(05.05)
We rentend a car and went to Aso, highly recommend renting a car here, since the public transport is not that good. The drive was very nice, we went to see active volcano crater, luckily it was not erupting, so we were allowed to get close. Then we went around and climbed the other inactive mountain caps. Climbing that was one of the most fun hikes I've had. It was very windy, you could barely see past 5 meters anywhere, because of the fog. There was no smell of sulfur, so it was safe. We visited Mt. Nakadake, Mt. Takadake, overall the place looked like Mordor, the vibes, the weather everything. After that we visited Ayugaeno Falls, the ravines and everything was just majectic. After that we got back to Kumamoto, gave back the car and went somewhere to eat. Car rental cost around ~7k yen in total. So I'd say a good price. After eating, we went to our hotel and then to sleep.
Day 12(05.06)
We went to Fukuoka, by train, walked around the city, visited Tochoji temple, Fukuoka castle ruins, Ohori park and explored the huge ravine type shopping mall. Went to the science museum(big mistake, it's for kids...). After that we tried Ichiran ramen(originated in Fukuoka so we thought it be better). Was the same as everywhere else. It was rainy so we got back pretty early to our hotel and went to sleep.
Day 13(05.07)
We went to Nagasaki, by train, visited the atomic bomb museum, it was very interesting, just as good as the one in Hiroshima. We took a boat ride to see Gunkanjima, though we couldn't get on the island, because of the weather, it was still very interesting to see and hear the history of the island. Explored the Dutch district, walked around the shops, tried some whale meat. It was raining the whole day, so we also got back quite early and went to sleep.
Day 14(05.08)
We got up early and went got straight to the train station, and caught the train to Nagoya. The longest train ride by far. We arrived at Nagoya, checked in our hotel, went to the city center, visited the castle, it was very beautiful, then we wanted to explore the abandoned tunnel near Aichi. Apparently it was closed, we decided we're going to enter through the exit, like rascals, but apparently after we circled around there was a police officer that was guarding traffic through the bridge and wouldn't let us through. So our trip ended there. After comming back to Nagoya we visited the sky scrapper, it had interesting installations on the windows. We had our stay got back to hotel and went to sleep.
Day 15(05.09)
We went to Takayama, by train, one of the most scenic train rides so far. We strolled around the city center, visited the early morning market, bought some souvenirs, tried some white strawberries, mushroom tee and other local cuisine. Visited Takayama Showa Museum, which was 10/10. You could touch almost everything, the museum gave a great vibe, it was like you were in a house of a family that lived there. There was also an old nintendo with mario kart that you could play, put on a old yukata and take photos. Play pachinko(no money needed), watch an old-school movie. We visited a few sake tasting places, I've found a few flavours that I liked. After that back to Nagoya, eat ramen and sleep.
Day 16(05.10)
We sent out our luggage to Matsumoto, caught a train to Nagiso and then hiked the Nakasendo trail to Tsumago and then Magome where we checked in and stayed at the local ryokan. The hike was very nice and relaxing one of the easier hikes I've had, the places we saw we're quite old and beautiful. At ryokan we met people one American and one from Germany, they had a guitar so we chatted a bit, played the guitar and had a few beers. The dinner at ryokan was amazing, looked very traditional Japanese dinner. Was also very tasty, would definitely recommend this place. After that we went to sleep.
Day 17-19(05.11)
Got up early and took a bus to Nakatsugawa Eki-mae station where we travelled to Matsumoto. We left our bags and went to the RubyKaigi conference. Overall good conference, I've learned somethings, but most importantly I've had bit of time to rest and catch up on some sleep, since we weren't exploring new cities. So overall the following 3 days were wake up -> breakfast -> conference -> lunch -> conference -> drinks -> dinner -> sleep.
Day 20(05.14)
Slept in, had breakfast and travelled to Tokyo by train. Left our luggage at the hotel and moved on to explore the Chou region. Walked around the Ginza, Imperial palace, Yasukuni shrine and went to check in. After that it was getting dark, so travelled to Akihabara to experience the anime night life, was quite bright and interesting. Though the amount of requests to visit a maid cafe was too damn high. If your planning to buy a PS5, a new GPU or Nintendo switch, this could be the place, I saw PS5 with two controllers for 60k yen, with a 10% tax refund that is around 370 euros. After some exploration, got back to our hotel and went to sleep.
Day 21(05.15)
This was our Hakone day trip, we bought the 3 day pass for it, so we could use the train, bus, ropeway and boat. Was worth it, even for one day. We climbed Mt. Kintoki, thankfully the weather was great and we could see Fuji. The climb was very nice, the view was amazing, the weather was great, no bears to be seen. After climbing down, we played some golf that was near there. Travelled back to the station were we used the rope-way to get around the mountains, the view was just majestic, we saw the sulfur pits, the stench was, well strong to say the least, but overall enjoyed the experience. We didn't make it time to the boat, so we had to travel back by bus, which wasn't so bad, since the scenery was amazing.
Day 22(05.16)
Explored more Tokyo, so we went to Teito district, went to the Ueno zoo, National science museum. After that we went to Kaminarimon gate, Asakusa shrine and moved to Shibuya next. There we went to the Yoyogi park, Meiji Jingu shrine, paid our respects to Hachiko statue. The last activity was to visit TeamLabs Planets, which were amazing, one most interesting experiences, not gonna spoil any details, overall great experience, would do it again. As it was getting late we got back to Shibuya, walked around more, had a drink and went back to our hotel.
Day 23(05.17)
Last day in Japan was spent buying souvenirs, snacks and other stuff to bring back home. Packing our luggage, to accommodate for the extras, getting to Haneda airport and back to Lithuania.
I'm very happy I had the opportunity to go on such a trip, I enjoyed it a lot even though, I'm quite the couch potato so 3 weeks is a bit much for me, but nonetheless, wouldn't change a thing.
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2023.06.03 14:51 BlantantlyAccidental Tiny Battlefield Chapter 8
Prev
Tiny Battlefield Chapter 8
Utility Room / Tabletop Surface
Dee-Ot and Josh watched their combined forces begin their march to the Front lines. The activity down on the tabletop was becoming almost impossible to keep track of. Thankfully, each player’s Army Case was doing that job with ease.
Dee-Ot’s 1st Luftstreitkräfte Air Wing had integrated itself well with the limited air assets of his only other efficient army, the US 3rd Infantry Division. Josh's 5th Flappington wasn’t going to survive against the massive Ork horde heading their way. Sure, they were musket and cannon based with limited mounted cavalry and artillery, but weathering the coming onslaught would be hard for them.
The Romans though? He had a plan for them. They would fare a lot worse than the bird army. It was just a game, so Dee-Ot was trying something out with them. As the turn timer began to wind down, Dee-Ot tried not to bring too much attention to himself as he inputted a few commands and slyly sent them out. Hopefully the game would allow cross-dimensional weapons training. Down on the table, the 9th Roman Legion broke off from their line of march and disappeared into a massive forest to the west of the front line, along with several boxy wheeled vehicles of the 3rd ID.
The armored and wheeled vehicles of the US 3rd Infantry Division had slowly progressed to the front lines with the 5th Flappington army. The strangely angular and boxy tan colored tanks that the 3rd Infantry Division used as armor kicked up a lot of dust. A few moments later, time had passed and the Defenders were in position as the turn timer ticked down.
00:00:00 END OF TURN TWO appeared over all three players' army cases. Jasper snapped his fingers at this as he walked from the corner where the fridge and snacks were.
“Alright, boys! Ya’ll ready to be slaughtered?” Jasper confidently yelled out as he scarfed down the rest of his snacks. Dee-Ot and Josh both rolled their eyes heavily at his cocky attitude. Jasper was an insufferable prick whenever he felt confident about his chances at winning.
"You can suck a Nurgle tit, Jasper. You might have that fungal horde, but me and Josh here have the Dee-Osh Alliance! You're puny Orks are gonna die in droves!" Dee-Ot spat toward his opponent.
Jasper waved off Dee-Ot’s attempt at insulting him and his army, quickly raising a middle finger and waggling his fist at Dee-Ot.
TURN THREE BEGINNING NOW appeared in the air over the table. The battle was about to begin.
Jasper glanced at his army case and smiled, thinking of something quippy to say back to Dee-Ot.
“Birds and apes against the Ork Horde? Your stupidly named alliance will be devoured and mangled under the tsunami of WAAAGH heading your way!” Jasper hissed at his opponent as the tiny forces on the tabletop worked themselves into place. He couldn’t see anything of his opponent’s force.
“That fool Dee-Ot just had to make sure the fog of war was on…” Jasper muttered under his breath as he watched his forces march toward the upcoming fight. His army was so large in numbers and equipment that dust was obscuring their advance. Prevailing winds down on the table were blowing the churned up dust and debris toward those idiot’s “Dee-Osh” alliance’s defensive lines.
The action was about to start, and the three respective players would be busy making sure their forces were victorious in this game.
On the Tabletop’s Surface
Sergeant Monfort dozed as best he could sitting in the commander’s seat of his track. The whine of the M1A2 SEP4s turbine engine always made him sleepy while on long haul drives to objectives. Monfort was propped against the cupola with a duffle bag folded to soften where his head lay, when a sudden dip in the path made him jostle around.
“How much further we got, Jasky?” Monfort queried his driver over the inter-crew com channel. The integrated Future Combat System made it much easier to talk amongst the crew in the newer version of the venerable Abrams.
“Got about 10 minutes, sir.” a tiny voice said back.
“Oh, good,” the Sergeant said, without a speck of joy in his voice. Jasky keyed back over the radio.
“I hope those FOB boys got those fuel depots up. Baby Girl is thirsty,” the latinos lilt was thick, and Monfort smiled.
“Baby Girl” was the name of the tank Monfort and his crew currently served together in. Monfort was proud of her, sure, but she was brand new. The crew had only done their qualifications on her a few months ago, and hadn’t quite gotten used to her quirks.
“Sure ain’t the ‘ton,” his gunner, straight from the Louisiana swamps said out loud in his thick accent. PFC Plylmal turned his head and smirked at his tank commander.
“Naw, she sure ain’t the ‘ton, son,” Monfort said back in a laugh.
His loader Gunk bumped his head when Baby Girl dipped again.
“It’s just wacky as fuck that we are heading toward certain death right now. Just like in the ‘ton,” the pale, thin loader half-yelled out loud.
Their previous tank was called “Wonton Dee-Struction”, and it had served them well on Taiwan.
Monfort tried his best not to think about what human flesh smells like while being burnt under thermapalm bombs. The smell was hard to get out of an enclosed space like a tank turret. He shook his head and remembered that his crew member had spoken.
“Yeah. Against actual Orks? Like…this is a wet dream for me,” the sergeant said, finally letting some of the absurdity of their situation seep through in his voice. Who knew he would wake up and find himself in an allied army with bird soldiers who used giant gators as horses?
“It’s the fucking Romans being here for me, sir. That’s cool! I mean the entire 9th Legion?” a tiny voice said over the com-channel. It was Private Jasky, who let his laugh come through before he keyed off the channel.
“Yeah! Like, what the fuck right? An entire mission Roman army, currently fighting alongside us. Against Orks. I mean…if this is a dream I am not ready to wake up yet!” Gunk said enthusiastically, leaning over so he could be heard better.
Plymal shook his head and laughed.
Sergeant Monfort smiled a little, and decided to stick his head out of his cupola. Gunk and Plymal could start that conversation all over again if they wanted. Monfort was growing tired of hearing by now so he decided to get some fresh air. He undogged the hatch and pushed, escaping the now growing argument between the loader and gunner.
The forest they were currently driving through was beginning to thin out. The drones had scoped out the area where they were to deploy, and it seemed like the forest was on the edge of a great savannah.
It still weirded him out when he looked to the east; a half melted orange bottle cap was jutting out on the far horizon.
“…what the hell, man?” Monfort mumbled to himself, trying really hard to not think about anything that was going on. Then in the corner of his eye he caught a glimpse of a gator horse, and a feathered soldier straddled on its back. Before he could turn his eye, the avian calvary-bird was gone.
“Thor Actual to all Thor units, be advised; Forward Operating Bases are marked at these coordinates. All units are required to refuel and perform checks and any repairs needed before deploying to the line from their respective FOBs. All units have 30 minutes for maintenance if it is needed. Once deployed you must await further orders. Thor Actual out.”
Sergeant Monfort perked up at this, and ducked back down into the turret of his Baby Girl. He pulled down the small touch screen to his right, and opened up the FOB positions. His company was to head to FOB Lima, then head to the far right of the line and deploy to hold the line.
All in all, the upcoming fight excited the lanky tank commander. He was a die hard 40k nerd, and the idea of being able to kill a bunch of actual, truly alive Orks?
The sergeant tapped Plymal on the shoulder, who turned his head to look up at his commander.
“Yeah boss?” he asked.
“When we get to the FOB, make sure you load more beehive rounds. I don’t care if you have to load up on the bustle. I got a feeling we gonna need ‘em soon.” Monfort said, hoping the importance of his words got to the gunner.
Monfort would be meeting with the other platoon commanders of the company when they got to FOB Lima. He’d suggest the same thing, and damn what anyone else said, his track would be carrying more ammo than needed.
PFC Plymals face went slack for a moment, then as if a light bulb lit somewhere deep, it dawned on him. Excitement grew until a great big toothy smile was on the man’s face.
“Fuck yeah, Sergeant! Buckshot and orks, I’m ready for it!”
As the three in the turret began to laugh, Jasky swerved the tank. His tiny voice reached their ears.
“We’re about to reach the FOB, nut tuggers!” he exclaimed, as the tank veered off to the right, following the rest of their platoon.
“About time, I gotta take a shit!” Gunk shouted, as the line of tanks began to slow. The forest had given way to a savannah, just as the drone footage showed. Except, not a half kilometer from the forest, great berms of dirt were raised and massive concrete bunkers stretched from left to right.
The heliborne forces had already deployed and set up most of what they could before the main arrival of the armored forces. Infantry were beginning to unload from their Bradleys and Strykers, forming up in platoons and moving as units to the trenches ahead. To the sergeant, it was all organized chaos.
Deciding to get a better look at his surroundings, he decided to stick his head back out the hatch. As he did, he noticed a dark blob floating in the sky above. It was one of the German battle balloons.
“Holy shit, so that's where they’ve been!” the sergeant said, tugging at Plymals shoulder.
“They say one of ‘em is called the Hindenburg!” Monfort exclaimed, noticing that the blob was slowly getting closer to the ground.
“It looks like it's landing! I wonder what for?” he asked himself, as Baby Girl began to slow to a stop.
“Thor Actual to all Thor Units. Everyone’s got one hour, so chop-chop. I want everyone in place before the first tusked bastard gets in sight. Thor Actual, out.”
Sergeant Monfort chuckled. He couldn’t agree more.
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2023.06.03 14:47 Creative_Decision481 Oh my gosh, I got my Kindle Keyboard working again!!!
| It fully and completely died a while ago. Now, it has been a long time since it was my go-to, but it was always my favorite in how it felt, you know? Trade paperback size, with the cover, like a hard cover book. Anyhow, I’d tried everything. Then I found this thing on the Internet on how to bring back a fully drained battery, no charging light, not charging at all, no movement and actually make it work. It took about a day and a half. I am so insanely happy right now! Apparently, this is supposed to work with all Kindles, though I cannot speak to that. This is the only one I’ve done it for. But, in case you’re interested, following directions, first I charged it for 30 minutes. No charging light at all. Unplugged, held down the power button for 30 seconds. Replugged. Left it for an hour. Repeated a couple of times, and then left it plugged in for hours and hours. Powered down again, replugged, left for hours and OMG, the charging light was on! This is now way past the instructions. I played with it, unplugged, for about a 5 minutes. It died, but it died with a battery at about (from what I could see) 10%. Replugged. Left it for a couple hours. Unplugged, left it for a couple hours, replugged and left it until the light turned green. My baby is BACK!!! submitted by Creative_Decision481 to kindle [link] [comments] |
2023.06.03 13:22 Genuine-asker Battery keeps dying out
I am not sure about it but I think the reason my boats keep getting dead is because of the battery. It runs about 200 seconds at most and after that the engine dies as well. Most recently the engine kept running and the dial of battery was stuck 0.01 but as soon as I shut it off, I couldn't start it back up. Am I doing something wrong or is that just how the game works?
Do I need to just add more batteries and connect them all up in some way? I tried a small generator which produced really low amount and I am not even sure that went to the battery.
Also for now my small battery runs a small engine, two small gearboxes, a rudder, four dials and three toggle buttons on is for a light
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2023.06.03 13:10 Extreme_Log_4173 Help Me Ignore Accessibility & Assist Modes in Video Games
I know the average responses will be "It's optional", "It's for players with disabilities", "Let people play the way they want", "It's not cheating if the developer's put it in", "How does this affect you?" or "It's a single player game not competitive".
I understand that games with player accommodation has technically been a part of gaming since the beginning however it was labeled as cheat codes. Now it's Accessibility and Assist.
I love discussing video games and I love discovering things people don't know about, unfortunately this side of gaming is dying. No one seems to care anymore about interesting gameplay details to help them gain comfort in something challenging because we have these options that acts as a bypass. People often act repulsed by the fact I did something out of my way to explore difficulty and I don't get it. I'm not trying to brag or show off however I simply want to discuss the details discovered to amplify them.
I'm sure most people will overlook my concern and jump straight to labeling me a jerk or a gatekeeper. I'm not looking to change anything in terms of the gaming industry changing. I want to love gaming again. For the last several years I can't play anything with these accommodation options available because I feel that what I'm doing is utterly pointless. Trophies/Achievements aren't even 100% disabled with these adjustments enabled plus the challenge of them of have been reduced significantly in general.
Moving Out 2 is coming out this year and they constantly promote accessibility and assist modes. I want to stop being concerned about it and enjoy the game. I personally like to document challenges and post them on YouTube for a chance to talk to someone about it however do I need to go out of my way to prove that I didn't use accommodations?
I personally think gaming is heading in an unhealthy direction. People that need easier options are offered so many options to get through however people that want a challenge are left with Hard Modes that are not properly regulated or playtested. I have experience several games with bugs and design flaws because they were not caught. The chances for them being fixed is unfortunately low. Hogwarts Legacy is my most recent attempt to play a modern game on the highest difficulty but experienced game breaking bugs.
Perhaps gaming isn't for me anymore. With these accommodations there's less complaints and that leads to problems being unresolved. I have many talents to share in the world outside of gaming and if the gaming industry wants to dilute designs and dismiss gamers that want to fully explore their creations then why I should I care anymore?
If anything I'll probably just stick to playing From Software games but even they are oblivious to cheat engines that cover up design flaws so perhaps that's hopeless. Even the director said that he doesn't have time to fix everything so why should his employees worry about it when gamers "appear" to have found a solution organically.
I didn't mean for this post to stretch out this long but I wanted at least one person to hear it. I'm not trying to make gaming all about me but I do want gaming to feel authentic again and I do feel that there are real concerns with accommodations that more people should talk about.
I hope everyone has a great day and thanks for reading.
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2023.06.03 12:20 Ok-Advertising4418 1 yr review 7 seater
So far my experience has been great no major issues so far. The car is noisy no doubt about it, and to be fair I don’t know if is in part caused by not having an engine constantly making noise.
Pros
I charge a home which is a big plus, supercharging is expensive when you compare it to home rates. On trips I spend usually less than 20 dollars in CA for about 60% charge, at home will cost around half of that.
I have only supercharge during family trips and so far I’ve had an excellent experience. We usually spend 15 to 20 min at the super chargers which is barely enough time to get snacks and use the restroom.
I don’t worry about the cost of gas anymore!!!! (Yeah sure on a macroeconomic level everything is tight to transportation cost, don’t start a crusade on this one)
The 7 seater is good enough to take my 2 nephews in the back, not really meant for tall persons. I would say 5’ and below is doable.
Is incredibly fun to drive, the updates of the car software are just an incredible experience.
The basic autopilot makes long drives a breeze, I usually don’t get to my destination all tired from the driving
Cons- no cons j/k
The glass roof is beautiful however in summer the car feels like an oven! That means the a/c use is a must. I bought the cover for the roof for this reason and it helped more than I thought it would.for summer I recommend getting it.
In winter the windshield fogs up which means you will have to use the heater to defog it. ( both instances winter and summer means you use the battery more, it’s not terribly bad but on a long trip you will notice it)
I refused to pay for ppf and after 18k miles I have had a couple of paint chips in the front bumper which it was to expect after all that paint is taking all the road debri. If you are picky and want to see your car in mint condition get the ppf. Also the amount of bugs I have had to take off this bumper….🥴
I made the mistake of taking it to an automatic brushless car wash and got the rainbow discoloration on the black trim around the doors. There are plenty of post about this, so be aware!!!
From an Economic point of view with the gas savings you end up recouping the difference from buying a comparable ice car in about 5 yrs. Im assuming about 15k to 20k extra for the pure EV. (And no I have not run numbers on this is a rough number based on my experience)
Overall these are the main points from my experience. Do I recommend the car absolutely, is expensive but I think is worth it. I would’ve regret buying an ICE car instead of the tesla.
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2023.06.03 11:43 Carmen-Huang Where can I purchase floating fish feed making maker?
| 1. Where can I buy floating fish feed machine? Where is the floating fish feed making device sold? How much for one? The benefits of the floating fish feed making device are that it is straightforward to operate, easy to use, and the pelleted feed aqua fish love to consume, and also it can minimize feed costs for most of farmers and improve reproducing profits. In making use of drifting feed extruder equipments, farmers generally select motor-type floating fish feed pellet equipment. For some farmers that have special demands and are usually bothersome to utilize power, they would like to recognize where diesel-type floating fish feed pellet machines are offered? How much? https://preview.redd.it/hwsku6fexr3b1.jpg?width=1200&format=pjpg&auto=webp&s=58c5d0d75d78cd35f0de2dc0fd79472e30ebfc79 RICHI Equipment is an old brand name with several years of experience in drifting fish feed making device manufacturing. It is a supplier specializing in the manufacturing of pellet mill tools. RICHI provides motor-type drifting fish feed making makers, diesel-type drifting fish feed making devices, and tractor-type pellet machines for consumers with different needs. Related post: fish feed pelletizer 2. Exactly how to use the floating pellet machine? There are additionally some issues that require to be paid attention to before making use of the drifting pellet maker. In order to make the majority of farmers a lot more handy when using it, the adhering to will introduce the preventative measures as well as usage methods of the drifting fish feed making machine prior to usage. ( 1) ( Beginning without power) Start-up actions Place the rate control handle on the "start" placement of the speed sign. Place the beginning deal with right into the beginning shaft opening, press the stress relief take care of with the left hand, as well as tremble the beginning handle with the right-hand man till you hear the normal shot noise of the diesel motor. Shake rapidly. When the flywheel has actually acquired enough power, quickly release the decompression deal with and also remain to drink vigorously, and the diesel engine can be begun. When the diesel motor is started, the start handle will automatically disengage as well as move out by the pressure of the helical slope of the start shaft hole. Currently, the begin take care of still needs to be held securely as well as drew back to prevent mishaps. https://preview.redd.it/acjluc4fxr3b1.jpg?width=800&format=pjpg&auto=webp&s=14e9d8fefefde0d22eaf0ceab4e82b86e38bff19 ( 2) ( Invigorated begin) Start-up steps Put the speed control deal with at the " beginning" placement of the rate indicator. Transform the circuit secret to "I" gear, currently the battery is linked to the starter, and then dial to "II", the starter gear is pushed right into the ring equipment to mesh with it, and the flywheel turns, and also the diesel motor starts. After the diesel motor is begun, the key needs to be gone back to the "I" block right away. Related post: fish feed mill plant 2. Just how much is floating fish feed making device? The power of the brand name is intangible. Increasingly more users pay even more attention to the quality of the drifting fish feed making device when buying products than the brand. Diesel feed pellet machines are no exception. Several farmers will certainly ask the questionabout the price of feed pellet maker, which brand name of drifting fish feed making device is of good quality, etc. RICHI Equipment, a professional drifting fish feed making equipment manufacturer, is an old brand concentrating on the manufacturing of pellet maker tools. The price is modest, the models are complete, as well as you can take it home for a couple of thousand yuan. It is a great option for reproducing entrepreneurs to begin a organization and also get rich. The drifting fish feed making equipment, as the name recommends, is likewise a drifting fish feed extruder device. This equipment is mostly aimed at the feed processing tools used by individual family members farmers as well as little ranches. https://preview.redd.it/0u79z04gxr3b1.jpg?width=1200&format=pjpg&auto=webp&s=fcb3815d90309d8c2e31677d6fb9e3f863efc77f The tools has a small design, little impact, reduced sound, basic framework, and simple procedure. One machine is multi-purpose, which comes from the multi-functional tiny feed pellet device. It can conserve the feed expense as well as enhance the economic profit for the breeder. The certain rate of the floating fish feed making device depends on the raw materials utilized by the dog breeder, just how much result they require, and what kind of pellet device tools to select. Due to the different models, output and also arrangement, each floating fish feed making machine maker's quotation is various, the procedure is different, and also the equipment framework is different. The distinction, so the floating fish feed making device price is low and high, the price varieties from numerous thousand bucks to 10 thousand dollars. Customers can consult the sales of RICHI drifting fish feed making maker suppliers online. They can discuss the raw products used and the called for pellet size in detail, to make sure that it is convenient to advise suitable models. Simply contrast prices. pelleting result, yield and also various other objective aspects to choose the floating fish feed making machine that fits you. submitted by Carmen-Huang to pelletmachinery [link] [comments] |
2023.06.03 11:29 Edi05 Specific questions about EV/PHEV charging.
I have a PHEV. It has 26kw battery and can go about 100-120km in a full charge using electric engine. As I live in an appartement I cannot charge/install a charger very easily. I do own a garage in a new building from 2019 but the electricity there is connected to common ares and is paid for via our syndic so I cannot charge it as my neighbors will have to pay for me as well.
I have asked the syndic but they are shitty and do not respond.
What could be an option to charge at home in such situation? I do use the public chargers but they are super expensive. Once paid 33€/for 26kw/100km using Q8 charging card. It is way more expensive than driving on Diesel. With Diesel that would be about 6.5l/100km so around 10€ with current prices. I have so far tried Maes Electric card, Q8 Electric, Electromaps, Shell recharge, Bonnet, Charge Point, Plugsurfing all of them are expensive compared to driving on fossil fuel.
With all these incentives to switch to electric, why is electricity so expensive? Should it rather be a natural/economical choice rather than ‘forced’ by politicians banning fossil engine’s and leaving no other choices?
P.S: sorry for long post. Feel free to share ideas/thoughts. It is open discussion.
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2023.06.03 11:11 Celestialsmoothie28 [Lyrics] Soul Car
Life's ocean I'm tired of swimming
Eternity I wish to climb your mountain
Oblivion can I smoke your trees
Infinity will you make love to me?
Death how will our marriage me?
Sorry reality but I'm forever phony
In life I've been running
My feet is aching
Tired but got limited responsibilities
Escapism is my specialty
For ten years I fell in love with fantasy
Now on reality I'm in a relationship with misery
Funny how I crave for company
Talking to myself is therapy
Stagnant but my flower is beautiful in a strange way
I will never bloom on life's freeway
I crashed so many times
No tow trucks for the mind
My hearts transmission is always slipping
No Lucas oil motivation
So many self help auto zones
But giving up so fast I'm prone
Even though I'm full on gas
I wanna be shaw shank free at last
Eternity will you build me a new engine?
Better tires I'm dreaming
My life battery will always need a jump
When will it ever be enough?
Trying to tell the Earth's mechanics
I can't stand it
Dealerships not understanding
Payments I'm still making
Reality pulling me over sometimes
Tickets flooding my mind
Soul impounded
Spirit I can't pay for it
Loans too expensive
Working hard for a better running vehicle I'm too apprehensive
What if my headlight bulbs blow out?
I rather tap out
Still I turn on the ignition
My keys know I lack motivation
My rims are bent but I'm still driving
Somehow brights keep showing
My brakes keep working
Even though my pads is thining
Hazard lights came on but been off for some time
Steering wheel telling me I'm fine
Air conditioner and my heater keep blowing
Feeling okay when I'm reversing
But when I switch gears
I ride in so much fear
Even though I got insurance
Lack the assurance
Life's license never suspended
Road test i never ace it
Smog test always comes
Wondering when my vehicle's spirit will ever succumb?
Windshield cracked feeling numb
Getting it repaired seems dumb
At least the window regulators roll down
Blessed I can at least make it to the next town
Alternator and starter keeps functioning
Current car is dead still it's running
Life's seat I rather not feel
Jesus Christ please take the wheel
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2023.06.03 10:51 Kami1996 The Nine Hells: Nessus
I literally sit beneath eight tiers of scheming ambitious entities that represent primal law suffused with evil. The path from this realm leads to an infinite pit of chaos and evil. Now, tell me again how you and your ilk are the victims in this eternal struggle. - Asmodeus (Mordenkainen’s Tome of Foes)
The plane of Nessus is incredibly unique compared to the other planes of the Nine Hells. This plane floats in a swirling crimson void that encompasses them from all directions. The plane itself is flat in its surface, devoid of trees or changes in elevation. The desolate plane, unlike any other plane of Baator, is finite in its size. It stretches 2,500 miles from east to west and 1,100 miles from north to south. The flatness of the plane leaves no place for any creature to hide.
A system of crisscrossing gorge and canyons marks the only true changes in elevation in the plane. In these gorges, canyons, and the network of caves that connect them, live the billions of devils of Nessus. These structures have an infinite amount of space even given the finite nature of the plane. These gorges and canyons often cross, forming towering plateaus.
The canyons and gorges are each distinct and travel to specific locations. However, they all look exactly alike. More importantly, most of these canyons are missing from most maps of the plane. A few maps that were drawn by suicidal or brave adventurers can be found but tend to be extremely pricey. A map of a square mile section of Nessus can easily cost as much as a small castle.
A few of these canyons have bridges that span them. These few bridges are heavily guarded by Asmodeus's elite guards and a host of traps. Rare unguarded bridges are death traps that will inevitably break and send any crosser to their death. The shallowest canyon is 200 feet deep, and the remaining canyons and gorges are usually deeper. Devils in Nessus who cannot fly are encouraged to stick close to the caves and crevasses. In emergency situations, the devils must climb the walls using some sparse handholds or frayed ropes. It is not uncommon for devils to fall to their deaths as a result.
Directions in Baator are unlike the directions of the Material Plane. The strange nature of these planes makes the standard compass rose useless. Most Archdukes simply established the standard compass as a means of travel and mapping for their own planes, arbitrarily assigning a point as north. Asmodeus however, decrees that his own castle should be the northern most point despite its central location on the plane. The strange decree further complicates maps of Nessus making navigating the plane even harder.
DISCOVERY
Nessus was the first layer of Baator to be created and was the original plane of Hell to be created when the Gods of Celestia signed the Pact Primeval. The plane was granted to Asmodeus and his ilk by the Gods so they would not have to witness the punishment rendered to mortal souls. On the plane, the devils first began their plans to corrupt mortals. It was on this original plane that these devils, still somewhat angelic in nature, worked with the Ancient Baatorians to administer their justice. The plane, bleak and barren, was slowly built up and expanded into a tiered infinite plane. The plane was rapidly built into a major factory for manufacturing more devils and harvesting divine energy from the mortal souls that the devils corrupted. The only brief delay in construction of the plane came during a short, but vicious, war between Mephistopheles, the former right hand of Asmodeus, and the Arch-Devil. After the war ended, the construction began anew and the two made amends.
When the Gods discovered that Asmodeus and his devils were luring mortals into disobedience and corruption, they once again put Asmodeus on trial. When the trial proved useless and Asmodeus was acquitted of the charges, the Gods were furious. They threw the devil back to Baator, sending him hurling from the tip of Celestia.
When Asmodeus crashed into Baator, the force of the impact tore a stretch of the initial plane and killed many of the plane's original inhabitants and mutilated many of the others who were not powerful enough to withstand the impact. As the devil continued to fall with his stretch of the original Baatorian plane, the devil carved new planes. Eight new planes formed before the devil and the plane he had rent from the original stopped falling. Asmodeus continued to fall deep into the plane till he came to rest under a massive pile of rubble, bleeding and badly hurt, in the deepest part of Nessus, which came to be known as the Pit.
When the devil eventually recovered, he made this deepest, finite plane his home as a reminder of his fall. From Nessus, the Arch-Devil slowly retook control of the remainder of Baator and resumed his lawful duties.
The creation of the plane of Nessus was not known to the mortal races for millennium. Asmodeus is a jealous guard of his plane and entrance to Nessus requires a letter of permission from the Arch-Devil himself. The first documentation of the plane of Nessus for the Prime Material Plane comes from the philosopher, Philogestes. Philogestes sold his own soul to Asmodeus for the opportunity to document information about Baator. Though, he was given permission to observe and record details about the plane of Nessus, Philogestes could not detail everything. Much of Nessus remains a mystery to those who dwell on the Material Plane.
Travel
The easiest way to travel to Nessus is to be invited by the Arch-Devil onto the plane. Very few mortals have ever received this privilege.
For those who have not received a personal invitation, the only way to enter the plane would be through the plane prior to it, Cania. From Cania, adventurers could sail along the River Styx into Nessus. This path is extremely perilous. For starters, the river is incredibly difficult to navigate. Directions in the Nine Hells are confusing. It is just as likely that sailing along the river could lead to Maladomini. Additionally, the river’s currents are unpredictable, forming whirlpools, eddies, and undertows that can challenge even the most experienced sailors. Moreover, the Styx is guarded by roaming bands of devils as well as undead which are drawn to any sources of life. The river is also known to create illusions and mirages which can mislead travelers. It would be advisable to hire a devil in Cania to act as a guide on the waters.
THE LOCALS
Nessus is different from the other layers of Baator because it has a much higher proportion of the greater devils compared with the lesser devils. The most common kind of devil that is found on Nessus is the pit fiend, though horned devils are a close second. In addition to devils, a few other creatures traverse the planes of Nessus. While hellhounds are a common beast in Nessus, a special breed of hellhound known as the Nessian hellhound roams the plane. These are far more vicious and deadly than the original hellhound. The Nessian hell-hounds form packs with the regular hellhounds and hunt the plane for intruders or lesser devils. There are a few other fiendish beasts that are not devils on Nessus, but there are no mortals who live here.
Asmodeus, a tall, red-skinned devil, with dark horns and elegant clothing is the Lord of Nessus. Known as the Dark One, the Lord of Lies, and the Prince of Evil, Asmodeus is the Arch-Devil of Baator. He rules the plane with an iron fist of law and conducts himself in a soft-spoken, articulate, and ruthlessly logically. Those who look closely at the Arch-Devil will notice that though the devil holds himself with poise and elegance, he is covered in injuries that have not healed. These injuries were sustained by Asmodeus when he was thrown from Celestia. Asmodeus carries himself in public as though the injuries no longer affect him, however they still hurt tremendously, and Asmodeus focuses much of his energy on recovering from the injuries.
Asmodeus is the undisputed master of Baator and exercises complete control over the plane. The Arch-Devil can alter any of the planes at will and can also alter the forms of any of the other Archdukes of Baator. In some cases, he can also kill the others, which causes some of the Archdukes to fear him greatly. With his dominance over Baator, Asmodeus spends much of his time focused on the conquest of other planes, especially the Prime Material Plane and Celestia. Asmodeus receives the energy from any soul collected by any devil or Duke of Baator. For the time being, He spends his time using the energy to heal his own wounds. Once his wounds have healed, Asmodeus intends to use the collected Divine Energy to forge a temporary truce with the Demons and use the truce to destroy the forces of Good once and for all.
Asmodeus is a schemer in every sense. The devil is a smooth talker who only engages with non-devils to corrupt them. One example of such a corruption is the corruption of Zariel, a celestial, into the once Archduke of Avernus. Asmodeus is one of the few devils to never father any Cambion, considering himself far superior to any such creature. A few tieflings also receive the blessing of Asmodeus. These tieflings are far more intelligent than any other and are given a superior mastery over fire. These tieflings are resistant to flames from any creature except those commanded directly by Asmodeus.
In addition to his unsurpassed intellect and charm, Asmodeus is an unmatched combatant, well-versed in both magic and weapon-craft. Asmodeus earned his fame when prior to the creation of Baator, the then-angel was ambushed by a demon invasion without his troops. The Gods sent an army of angels to defend the invasion, believing Asmodeus to have been overwhelmed. The angels arrived too late, however. Instead of finding an army of demons, the angels found that Asmodeus kept the invasion at bay and even pushed the defense into an offense into the Abyss, bolstered by their reinforcement. Though the Archdevil has not fought at the front lines of the Blood Wars, his combat prowess has not decreased.
Once a year, the Arch-Devil holds a feast at his palace in Nessus's Pit, Malsheem. To this feast, the Arch-Devil invites the other Archdukes, devils who have earned a seat of honor, and a few select mortals that have earned his respect or interest (for better or worse). The feast is an enormous affair, and the only time of the year when the pathway to the palace becomes available for creatures other than the Dukes of Nessus to traverse, though it is still heavily guarded to prevent intruders from reaching the palace. The purpose of the Feast is to serve to touch base with the dukes to ensure that Asmodeus's plans are going according to plan, to ensure Hell's superiority in the Blood War, reward devils who have performed exceptionally enough to gain the Lord of the Nine's attention, and to contract mortals who may be useful to himself. These feast feature extravagant performances, a plethora of delicious food and drink, and as much vice as any being could desire.
Adramalech is the right-hand of Asmodeus and serves as the Arch-Devil’s chancellor. His preferred form is that of an elderly human man with a gray beard. His eyes change color to reflect his mood, green when he’s happy and orange when upset and black all other times. In this form, the only features to identify him as a devil are two small, crimson horns that protrude from his head and a single forked tail. He prefers to dress in hues of green and purple.
This devil is tasked with maintaining all records regarding the Nine Hells. In this role, he constantly updates the number of souls collected, the various contracts that exist between devils and mortals, and presides over the court of Devils which settle disputes regarding contracts. Adramalech also tracks every torment caused to devils and the names and locations of any devils not in the Nine Hells. Somehow, despite this busy schedule, Adramalech also finds time to maintain an extensive spy network among the pit fiends which collect information. Adramalech stores this information and the true names of all devils in a tome he calls “The Infernal Record” which is colloquially known to mortals as the “Book of Fire”. Adramalech finds stress relief by torturing the souls of mortals in an extensive dungeon network which lies below Fortress Nessus. He especially despises Humans and Elves and takes special joy in causing them pain.
Adramalech has full authority to give orders to devils. This power was given to Adramalech because he is the only devil in the Nine Hells who shows no desire to usurp the Asmodeus. As a notably weak devil, Adramalech understands that even if he were to somehow become an Arch-Duke or Arch-Devil he would be easily overthrown. Instead, he enjoys the power and control he wields over the Nine Hells from the safety of Asmodeus’s right hand. Adramalech enjoys a small cult of followers in the Prime Material Plane who kidnap and sacrifice human and elf children to him. Because Adramalech is so physically weak, he is constantly guarded by a legion of Pit Fiends.
Phongor is the left-hand of Asmodeus and a rival of Adramalech. This devil usually resembles a human male with pink skin and eyes which glitter even in the shadows. He has oily black hair, two small twisting black horns, and red hooves for feet with a similarly colored tail.
Phongor serves as Asmodeus’s Chief Inquisitor. It is his duty to uncover secrets or to find information that Asmodeus wishes to find. Phongor is considered the most feared devil in Baator after Asmodeus because of his penchant for torture, his prowess in combat with a wickedly sharp whip, and his ability to sniff out secrets.
Phongor’s rivalry with Adramalech is because he knows that the Record Keeper does not know his true name. Adramalech frequently sends spies to try to find Phongor’s true name as it is the only one, he does not know. In response, Phongor sniffs out these spies and viciously kills them because he knows that his secret allows him to maintain an even position of power in Nessus with the Chancellor. His prowess at finding information for Asmodeus means that he holds equal value currently for the Arch-Devil. Phongor spends much of his time ensuring that Asmodeus is well informed regarding the events of every plane. To do so, he has enlisted some of Adramalech’s spies to work for him and tortures information out of other creatures as he needs.
While Adramalech and Phongor serve as Asmodeus’s right and left-hand respectively, his favorite servant is his executioner, Alastor the Grim. A horrifically scarred and broken winged pit fiend, Alastor is considered the strongest of the Pit Fiends. Rumored to be one of the first devils born from Asmodeus’s blood, Alastor the Grim does not speak or act independently of his master. He always accompanies the Arch-Devil acting as a bodyguard and as the executioner for whomever displeases Asmodeus. It is a common belief that if the Nine Hells were destroyed and Asmodeus could only save one creature other than himself, he would choose Alastor the Grim. Alastor the Grim also commands the personal armies of Asmodeus.
There are always six generals in Nessus for Asmodeus’s armies. These generals are constantly changing as the devils vie for power and control.
NOTABLE LOCATIONS
There are two types of notable locations on the plane of Nessus: geographical features and infernal constructions.
The first major geographical feature of Nessus is the river Styx, which enters Nessus through a hidden (and heavily guarded) location from Cania. The river reaches its lowest point in Nessus in a lake known as the “Forgotten Lake”. From here, it sinks into the plain and drips into Gehenna (an outer plane not connected to the Nine Hells).
The Forgotten Lake is rumored to be the place that beautiful memories go to die. When mortal souls are first brough to the Nine Hells, their memories are stripped from them and sent here. Here, the thoughts are broken down and destroyed. Should a creature look into the waters, they will see beautiful memories that slowly corrupt into fiendish nightmares.
Several other rivers also off shoot from the river Styx to fill the rest of Nessus. One of these, indistinguishable from the others, is the river Lethe whose waters are known to cause complete memory loss.
Several notable gorges are also spread throughout the plane. Reaper’s Canyon is Nessus’s canyon of death. Here, no injuries heal, and death finds creatures twice as quickly as elsewhere. Sicknesses and disease are far more powerful. Another canyon is known as Hell’s Lips and is the epitome of gluttony. Mortals that find themselves here may become overcome with insatiable thirst and hunger. One fissure that travels from north to south on the plane is “The Nest”, which houses hundreds of nests for fiendish wasps.
The most noticeable geographic location in Nessus is the large winding canyon that sinks deeper and deeper into the plane, The Serpent’s Pass. This canyon, carved from Asmodeus’s fall, carves to the deepest point of Nessus, which in unknown even to most devils.
At the center, and northern most point, of the plane is a large pit which houses the city of Malsheem. Built from stone and Baatorian green steel, the city stretches in multiple layers along the gorge. Over time, the ever-expanding city has slowly begun to form tunnels into the walls and floor of the pit. This large structure, designed by Asmodeus, is home to millions of devils, perhaps the strongest in the nine hells. Here, Asmodeus keeps his personal army, waiting to conquer the planes with it. At the center of the city of Malsheem is the Fortress Nessus.
Fortress Nessus sits at the deepest point of the Serpent’s Coil but rises far above the rest of the plane. Decadent and bleak, the fortress seems to be a failed recreation of the home of the Gods. Here, Asmodeus resides and rules. The fortress has not been mapped previously and seems uninhabited at all times of the day. Despite its appearance, the fortress is teeming with devils and dangers. Below the fortress is an extensive dungeon which houses the souls of humans and elves for Adramalech to torture. Fortress Nessus also houses the Infernal Records.
The last location of note for Nessus is Tabjari, which lies in Reaper Canyon. Tabjari is a copper citadel which serves as the library, vault, and armory for Asmodeus. Tabjari is nearly impossible to enter. Its entrance is a highly guarded secret. The entire structure is heavily guarded by traps, magic, and devils. The security of Tabjari is even greater than the security in Fortress Nessus because it houses Asmodeus’s greatest treasure, one of the original copies of the Pact Primeval.
MYSTERIES
There are many mysteries with the plane of Nessus for the curious adventurer to find, though at great personal risk. Many of these mysteries remain because adventurers who chose to explore the plane did not return.
The first great mystery of Nessus is how to enter the plane. Though there is an entrance via the river Styx, this passage would require that adventurers travel through the other 8 planes of Baator to find their way into Nessus. Still, this river entrance is hidden and extremely well-guarded. Finding and mapping this location would make one rich beyond definition.
Another great mystery of Nessus comes from a rumor that Asmodeus is still greatly weakened by his wounds. A common rumor within the Outer Planes is that Asmodeus’s true form lies still broken and beaten within Fortress Nessus. Many of the other Archdukes and the Demon Princes of the Abyss spend a significant amount of time trying to find out if the rumor is true (and the location of Asmodeus’s true form) with the hopes of conquering the 9 hells.
The fortress Nessus hold many other secrets, such as information about the weaknesses of the Archdukes, that could hold much value for any being that could find them.
Tabjari holds one of the original copies of the Pact Primeval, which provides the place around it with enormous power. In this place, magic is said to achieve feats that would be otherwise impossible. For this reason, its location is deeply sought. Additionally, the copy itself provides significant strength to the devils. If it were to be stolen, it would greatly turn the tide of the Blood War in favor of the Abyss.
SURVIVAL
Surviving Nessus is horrendously difficult for those that have not been personally invited by Asmodeus. Travelers should equip themselves with means of surviving some of the hottest temperatures in the planes, second perhaps only to the plane of fire. Likewise, they should equip themselves to survive frigid temperatures that exist in some of the gorges. Because Nessus is finite, it can be more easily mapped than any other planes. Perhaps a daring adventuring group would be able to find some enemy of Asmodeus who has a map of the plane. Another duke of the nine hells may have such a map and forming a pact with one may be wise for finding a way through Nessus without Asmodeus’s permission. If not, the safest way to traverse the plane would be to make some pact with the Arch-Devil.
For those who attempt to sneak onto Nessus, stealth is the best option. The plane teems with a seemingly infinite number of the deadliest devils in the nine hells. Direct confrontation with a small group will only draw more of them towards a party. Additionally, it would be wise to find some way to carry provision onto the plane because food is sparse. Nessus is also covered in a dense fog of noxious fumes which make breathing difficult. Adventurers should account for this trait and find some way to filter their breathing as needed.
Toolkit
Nessian Hell-Hound
Large fiend, neutral evil
Armor Class: 17 (natural armor)
Hit Points: 129 (13d10 + 52)
Speed: 50ft., fly 50ft.
CR: 10 (5,900 XP)
STR | DEX | CON | INT | WIS | CHA |
[+6] | [+3] | [+5] | [-3] | [+1] | [+0] |
Saving Throws: DEX +6, CON +8 Skills: Perception +4, Stealth +6 Damage Resistances: Cold, Fire Damage Immunities: Poison Damage Vulnerabilities: Radiant Condition Immunities: Poisoned, Sleep Senses: Darkvision 60ft., passive Perception 14 Languages: Infernal, Common
Traits
Devils Sight. Magical darkness does not impede the hell hound.
Actions
Multiattack. The hell hound makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 17 (2d10 + 6) piercing damage.
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 13 (2d6 + 6) slashing damage.
Hellfire Breath: (Recharges 5-6). The Nessian Hell-Hound unleashes a 10 ft cone of fire that deals 40 (9d8) fire damage. Creatures caught in the cone must make a DC17 dex save, taking half damage on a successful save.
With this, I have finally finished an entry for each of the Nine Hells for the Atlas project. I started writing about the Nine Hells in 2018, five years ago. After 4 years of writing and rewriting this article, it’s finally done which is a weird feeling. Nessus was especially hard to write about because I wanted it to feel dangerous, mysterious, and hard to understand. Hopefully, this is useful to some people. Moving forward, I’m planning to update the older entries with better information.
Check out my previous entry for the Atlas of the Planes project: Cania
Write Your Own Atlas Entry!
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2023.06.03 09:54 Every_Shopping7038 Continuing misery of my XM4 buds...
I got hit with the same rapid battery drain reported by many in the right bud after battling with Sony to replace the left bud (under warranty at the time). Given the hassle of getting the first bud replaced (I was without my earbuds for 2 months and had to battle through rounds of refusals to get a replacement) I decided to go the quick route and just order a replacement bud. Replacement bud has arrived - but I can't pair with the old one and I can't get them into Bluetooth pairing mode to connect to my phone (yes, I've done soft and hard resets - and the NFC connection doesn't work). Sony website says I need to return to them to a service centre for "configuration". I'm not doing that because 1/. I'll have to pay them 2/. Having had Sony kit since the Walkman, I'll never pay them another penny of my cash for their trash tech and dreadful "customer service". Being treated like a scammer when their tech fails and it's a known issue is not acceptable. So, my question is - how do I manage to configure the earbuds (so that they're paired together and with the case) myself? I can't find anything online for this. Any help gratefully received. I've bought Bose earbuds in the meantime - but may as well fix the XM4s on principle and as a backup. (Never had an issue with them until they died and Sony behaved badly.)
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2023.06.03 09:05 AutoModerator /r/NintendoSwitch's Daily Question Thread (06/03/2023)
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