Outlander wiki


2012.06.07 06:50 MelisSassenach Outlander

A subreddit for the Diana Gabaldon book series and STARZ television show.

2021.03.18 22:25 WandersFar Outlander Pishposts

Anything loosely related to Outlander. Warning: All threads may contain spoilers. Please abide by Reddiquette.

2012.06.15 19:49 Kuusou Torchlight 2 Theory Crafting


2023.03.26 06:44 mcdoolz Siphoners.

Hey my fellow game masters. I've been exploring a concept through my current campaign that I'd like to introduce you to: the Siphoner.
I wish to note that I have not played any other swamp based material to source anything herein so any similarities or conflicts with such should be dealt with by your best judgement.
I hope you find the contents of this post beneficial towards your game.
Some operators may find the Writ of Harvest featured herein as an unnecessary facet and can feel free to remove it.
This isn't meant to provide a breadth of source material for a swamp land but does offer some Flora and Fauna to round it out. For additional material or inspiration I offer the following:
Guide to the Swamp
The Cormyrian Marshes
Farsea Swamp
Let's dive in, shall we?


What is a Siphoner?

Alchemists need alchemical materials for refinement, production and eventual sale as potions, balms, salves, etc.
While adventurers certainly provide decent influx of the goods necessary, the industrious alchemist needs consistent supply.
Enter the siphoner, responsible for collecting swamp material specifically for the aforementioned purposes.
Siphoning is regarded as a poor and life threatening career choice, albeit as lucrative as it is dangerous.
A siphoner may work independently, as part of a guild, or common merchants, so long as they carry license to perform their work.
Siphoners as a body range in size, race and capability, however they're not known for long life expectancy.
"Dunno why we're called that. Better than suckas I figga." *~ Unattributed*

Writ of Harvest

Harvesting natural resources for sale or magical purposes requires a Writ of harvest providing the bearer license to conduct activities in accordance to standards and defining them a harvester.
A writ is registered to an individual or company and is a public record.
Siphoners carry a License of Harvest that denotes who they are harvesting on behalf of.
A writ is a pressed vellum document with the harvesting body's name, their region of activity, and a wax seal of the regions governing body.
A siphoners license is parchment but has the relevant details and the typically a harvesters seal in wax.

What do Siphoners do?

Siphoners work to harvest material from swamps for alchemical uses. They may be independent or employed but either way they are responsible for ensuring the flow of resources.

Retrieving and replacing pump barrels

Picking up full barrels and replacing them with empty barrels involves traveling to the pumping site, pulling the full barrel onto a transport and inserting a fresh, empty barrel in its place. The barrels are then brought home to be emptied, and the material refined.

Maintenance & repair of pumps

Pumps need to be cleaned semi-regularly depending on what they're pumping. Replacing worn out parts, emptying reservoirs, or pulling clogs.

Harvesting fields of growth

Chopping and bundling the flora of the swamps in either twine, leather or crates.

Conducting trade

Meeting with the swamp denizens is a regular occurence and trade is inevitable as the native population of Bullywugs, and Lizardpeople can be friendly and may provide amenities to non-hostile travelers.


Accompanying travelers through areas that would be hostile towards them otherwise can be a lucrative method of income. Siphoners risk being ostracized if they are escorting bad company without good reason.


Carrying goods between the hamlets and cities of the swamp lands is a dangerous affair that most merchants avoid, choosing instead to employ those who are equipped to take their goods to a destination. Siphoners should be aware of what may be considered contraband and the risk it poses on their license.

A Siphoners Life


A region will enforce their laws as best they can with field agents and accompanying platoons of guards who roam known routes of travel in the effort to maintain safety and the law.
If a regions representative is encountered in the field, they may ask to inspect cargo to ensure the rules of the Writ of Harvest are being followed and may ask to see the siphoner license of harvest.
If no member of a harvesting group can produce a copy of a license, they may all face a fine for not having their license on their person, or imprisonment for not having any license at all.
Either way, the region representative can have any goods seized and placed in lock up until license is proven, at which point a storage fee (eg: 2 copper per day) is billed before the goods are released.


A catch all term for the civilized population of the swamp, Drovers live in settlements deep in the swamp with little or no easy method of travel to and from their remote homes. Drovers don't go out of their way to maintain contact with other communities but they are not necessarily anti social and can provide a welcome respite to a lost traveler in the vast muck.

Siphon stations

A siphon station is a pump or other machine that fills receptacles with material pulled from the swamp.
These pumps tend to be geothermal machines, river powered apparatuses or methane driven.
They reside where ever the resources are available, which is typically in hard to reach places.


A barrel is a catch all term for the container used by a siphon station.
Barrels may range in size and durability from a standard sized ale barrel made of wood or say a fabricated metal drum.
Some organizations have taken to using special receptacles made of thick, fibrous, mucous lined plant matter.
Whatever the container, it should be noted that when full, they are very heavy.


A sturdy (armored) wagon, a magic carpet, or Animate Object, the siphoners should beware of natural dangers and prepare for the worst.
Beasts of burden must be stalwart and strong in order to brave the monsters and manage the muck that will threaten progress at any moment.
Vehicles should provide cover and must have wheels large enough for the terrain.


When traveling the swamps, movement should be slow and deliberate, with navigation difficult and failure to navigate leading to dead ends where roads meet open swamp.
How you adjudicate direction and navigation is up to you although I suggest Dracodruid's Expanded Travel Rules.
Traveling more than eight hours in the swamps should incur a level of exhaustion.


The natural elements of a swamp are various and plentiful in a massive teeming spread of exotic, lush, greenery.
As expected, much of the plant life in the swamp tends to be a danger to those who stumble into it.
A Siphoner however, is tasked with doing just that, in order to harvest these materials.


This red and black moss grips at whatever touches it with many tiny curled barbs growing from its surface. A creeping carpet of pain, Thornmoss is considered a terrible threat to beasts of burden. Thornmoss can be found near carcasses where the plant flourishes feeding upon the material.
A carpet of Thornmoss may be crossed with a DC 11 Dexterity check every 30 feet, provided the wearer has boots on and they fall prone if this check is failed by 5 or more.
Any creature who comes in contact with wall or ceiling borne Thornmoss must make a DC 13 Constitution saving throw to pull away from it, receiving 3d4+3 damage or half as much on a successful save.
If a creature is prone upon or attempts to cross a carpet of Thornmoss without adequate footwear (eg: leather boots) they must make a DC 16 Constitution saving throw to escape, receiving 3d4+3 damage or half as much on a successful save.
When dried, the barbs become brittle and easily shake loose of the moss. The moss then makes excellent insulation, can be cured as animal feed and or crushed into a spice similar to nutmeg.
A 5 ft x 5 ft square carpet of Thornmoss typically takes 2 creatures 1 hour to harvest and can be sold for 3 gp.


Growing to sometimes massive size in methane rich areas, these pod plants resemble large balloons floating and tethered above the waters surface by a thick umbilical root through which they continue to collect methane rich with nutrients that they use to continue growing.
They are harvested for their gas used in lamps, cooking and heating among those who can afford it, and for fuel in alchemy, smithing and so on. The tether is covered in a thick sticky mucous, can be uprooted or severed safely and can be used to transport the floating Gaspod and is an umbilical hose from which the methane will expel.
Their skin is resilient to puncture (AC 13, 8 HP) and when popped they deflate harmlessly, causing the area to reek even more of their collected methane.
A Gaspod that ends a round touching open flame may take damage causing the skin to thin and rupture then igniting the contents and causing an explosion depending on the size of the Gaspod.
Gaspods larger than Medium are rare as they tend to become so big they wipe out entire fields if detonated by a lightning storm or a strong wind pushing them into something sharp.
Gaspod Size Explosion Diameter Explosion Damage Market Value
Tiny 1 foot 1d4 5gp
Small 5 feet 2d6 25gp
Medium 10 feet 8d6 + 10 100gp
Large 30 feet 10d10 + 10 300gp
Huge 240 feet 10d10 + 10 500gp
Gargantuan 360 feet 20d10 + 10 100pp


The swamp is rife with all matter of life from all matter of origins. The many forms of life that exist here do so in a tenuous balance that can shift as seasonally as the current of the Tun river.

Fallen Trees

When a Treant gets fed up with life wherever they come from, they may end up here.
Some want to be left alone, while others will actively harass, inhibit or even ambush and outright attack travelers.
While there are some friendly figures amidst them they are notably rare and there are no reported social circles or society to speak of among them.
Travelers are warned to be wary of any large log in the road, where they see no other trees.
d20 Fallen Tree Behaviour
1-3 Run
4-12 Ambush
13-18 Attack
19-20 Friendly


The Fallen Tree hides and runs away if discovered, fighting back only if necessary and animating whatever flora around it to defend its escape. If undiscovered while hiding, they may never reveal themselves. Some may be Friendly but wary of travelers until they feel they can safely reveal themselves.


The Fallen Tree may dislike or hate travelers and will hide and attack when it feels the time is right, animating surrounding flora to aide it in its assault to either sabotage or outright murder.


The Fallen Tree despises travelers and will attack them on sight animating surrounding flora to aide it in destroying its target.


The Fallen Tree is friendly towards travelers and may enjoy chatting, may be seeking to trade, looking for information, or offering warnings, advice or directions. They are typically pacifistic and slow to anger, fighting defensively when necessary.

Adventure Hooks

The life of a siphoner is a chance for those who can't find other work, for those who wish to disappear, or those who seek a different sort of adventure.
A character may become a siphoner for any of the following reasons:


Characters with the following backgrounds gain the respectively described benefits.


You have advantage on social checks with Drovers. You can make a DC 14 Nature or Investigation roll to find safe shelter from the elements.


You have advantage on social checks with Drovers.

Haunted One

You feel at home in the mire. You do not suffer exhaustion from traveling in the swamp.

Thank you

I appreciate anyone who takes the time to read through a body of work I've produced and I hope that this particular work provided you some inspiration or perhaps more. I have always loved the art of world building and providing these creations is a sheer passion of mine.

The Author

A quick about me: My name is Dooley, I've been playing table top pencil & paper since I was 9 years old. I operate a semi public game that I stream to https://twitch.com/dungeonmasterca
You can find more of my content at https://dungeonmaster.ca or https://patreon.com/dmge
This content is available directly here: https://www.gmbinder.com/share/-MQVzg-sDAs-8tzgBB6r
I am always open to comments and criticism as I always look for insights towards my creations.
If you find even a spell error or questionable out of place grammar don't hesitate to let me know in comment or dm. Thank you again.
submitted by mcdoolz to DnDBehindTheScreen [link] [comments]

2023.03.24 06:22 Taz447 Need Help with Modlist Warning Spam

I recently went through and reinstalled morrowind as well as the couple dozen mods I play with. I redownloaded all mods with their most recent versions, but I've been getting this error spam since playing and installing. I use the mod organizer for a mod launcher and tried uninstalling and reinstalling everything once. I'm trying to not do that again. Any help would be useful. I did install the mge xe as well as morrowind code patch. The list I used to pull the mods was from here on nexus mods forum. And again I used the mod organizer to install everything.

this is my warnings folder.

Chunk size 8 too big in chunk RNAM_ID in form SCPT_ID.
Max size is 4, data truncated to "ÿ".
Chunk size 8 too big in chunk RNAM_ID in form SCPT_ID.
Max size is 4, data truncated to "ÿ".
Chunk size 8 too big in chunk RNAM_ID in form SCPT_ID.
Max size is 4, data truncated to "ÿ".
Chunk size 8 too big in chunk RNAM_ID in form SCPT_ID.
Max size is 4, data truncated to "ÿ".
Chunk size 8 too big in chunk RNAM_ID in form SCPT_ID.
Max size is 4, data truncated to "ÿ".
Chunk size 8 too big in chunk RNAM_ID in form SCPT_ID.
Max size is 4, data truncated to "ÿ".
Chunk size 8 too big in chunk RNAM_ID in form SCPT_ID.
Max size is 4, data truncated to "ÿ".
Chunk size 8 too big in chunk RNAM_ID in form SCPT_ID.
Max size is 4, data truncated to "ÿ".
Unable to locate reference for global script 'Main'.
Unable to locate reference for global script 'VampireCheck'.
Unable to locate reference for global script 'WereCheckScript'.
Unable to locate reference for global script 'dbattackScript'.
Unable to locate reference for global script 'TribFabAttackCheck'.
Unable to locate reference for global script 'TribunalMain'.
Unable to locate reference for global script 'bloodmoonScript'.
Unable to locate reference for global script 'dbFixScript'.

This is my modlist
Morrowind Enhanced Textures 5.2, morrowind optimization patch, Patch for Purists, Robert's bodies, Westly, Vanilla-friendly west gash tree replacer, remiros ascadian isles trees - vanilla, full DWN RTX, mines and caverns, adamantium ore fix, animation compilation, articus mournhold 2k retextures 1.4, articus clockwork city of sotha sil 1.1, articus old mournhold and sewers 2k retex, yet another guard diversity, shacks docks and ships - arkitektora of vvardenfell, caldera mine expanded, djangos dialogue 1.42, ashlanders textures, dunmer lantern replacer, hirez textures - native style, armor retex outlander style, apel rain replacer, vanilla land 1.1, apel asura coast and shogorath region retex, septim gold 7.0, redoran arkitektora 1k, kets furniture retex, mgg shaders 2.0 vanilla, fm - unique items compilation, aesthesia hlaalu textures, ordo arkitektora HQ, aesthesia strongholds 1k, velothi retex 1k,
and then at the end all the official plugins - eb artifact, entertainers, bittercoast sounds, area effect arrows, masterindex, adamantium armor, firemoth, and lefemmarmor

My esm/esp load order is
Morrowind.esm, bloodmoon.esm, tribunal.esm, patch for purists - booktypos, patch for purists - semipurist fixes, patch for purists, roberts bodies, clean mines and caverns, yet another guard diversity - regular, dd caldora expansion, djangos dialogue, fm unique items, ebq artifact, entertainers, bcsounds, areaeffectarrows, masterindex, adamantium armor, siege at firemoth, lefemmarmor, and adamandtium ore fix
submitted by Taz447 to Morrowind [link] [comments]

2023.03.22 03:34 BrokenTeddy All Ships/Vehicles Currently In-Game/In Concept in Star Citizen 3.18 With Images]

All Ships/Vehicles Currently In-Game/In Concept in Star Citizen 3.18 With Images]

Number of In-Game Ships as of 3.18: 149

Origin: 14 (13 True Ships) 85x, M50, 100i, 125a, 135c, 300i, 315p, 325a, 350r, 400i, 600i Touring, 600i Exploration, 600i Executive Edition (special skin), 890 Jump, Unique Hulls: 7
Esperia: 5 (5 True Ships) Prowler, Glaive, Blade, Strike, Talon, Unique Hulls: 4 Banu: 1 (1 True Ship) Banu Defender, Unique Hulls: 1 Vanduul: 1 (1 True Ship) Scythe, Unique Hulls: 1
Kruger Intergalactic: 3 (2 True Ships) P-72 Archimedes, P-72 Archimedes Emerald (alt skin), P-52 Merlin, Unique Hulls: 1 Aopoa: 3 (2 True Ships) Khartu-Al, Nox, Nox Kue (alt skin), Unique Hulls: 2
From left to right: Khartu-Al, P-72 Archimedes, P-72 Archimedes representing the 'Emerald' skin variant, P-52 Merlin, Nox, Nox Kue.
Argo Astronautics: 6 (4 True Ships) Mole, Mole Carbon Edition (alt skin), Mole Talus Edition (alt skin), RAFT, MPUV 1-P, MPUV 1-C, Unique Hulls: 3
From left to right: Mole, Mole representing the Carbon Edition, Mole representing the Talus Edition, RAFT, MPUV 1-P, MPUV 1-C.
Greycat: 4 (4 True Ships) ROC DS, ROC, STV, PTV, Unique Hulls: 4
Vehicles listed above are in chronological order.
Tumbril: 7 (7 True Ships) Nova, Cyclone TR, Cyclone RN, Cyclone RC, Cyclone MT, Cyclone AA, Cyclone, Unique Hulls: 2
Vehicles listed above are in chronological order.
Consolidated Outland: 8 (7 True Ships) Nomad, Mustang Omega, Mustang Gamma, Mustang Delta, Mustang Beta, Mustang Alpha, Mustang Alpha Vindicator (alt skin), Hoverquad, Unique Hulls: 3
Ships listed above are in chronological order. The second Mustang Alpha represents the Alpha Vindicator.
Aegis: 21 (15 True Ships) Avenger Titan, Avenger Stalker, Avenger Warlock, Avenger Titan Renegade (alt skin/alt loadout), Gladius, Gladius Valiant (alt skin/alt loadout), Pirate Gladius (alt skin/alt loadout), Sabre, Sabre Comet (alt skin/alt loadout), Sabre Raven, Eclipse, Vanguard Warden, Vanguard Harbinger, Vanguard Hoplite, Vanguard Sentinel, Retaliator Bomber, Hammerhead, Hammerhead BIS (alt skin), Reclaimer, Reclaimer BIS (alt skin), Redeemer, Unique Hulls: 10
The additional Reclaimer, Hammerhead, and Gladius variants represent their alternate skin variants.
Anvil: 23 (17 True Ships) C8 Pisces, C8X Pisces, C8R Pisces, Arrow, Hawk, F7C Hornet, F7C Hornet Wildfire (alt skin/alt loadout), F7C-R Hornet Tracker, F7C-S Hornet Ghost, F7C-M Super Hornet, F7C-M Super Hornet Heartseeker (alt skin/alt loadout), T8C Gladiator, Hurricane, Terrapin, Valkyrie, Valkyrie Liberator Edition (alt skin), Carrack, Carrack Expedition (alt skin), Centurion, Ballista, Ballista Snowblind (alt skin), Ballista Dunestalker (alt skin), Spartan, Unique Hulls: 10
The additional Valkyrie and Ballista variants represent their alternate skin variants.
MISC: 15 (15 True Ships) Razor, Razor EX, Razor LX, Reliant Kore, Reliant Sen, Reliant Tana, Reliant Mako, Freelancer, Freelancer MIS, Freelancer DUR, Freelancer Max, Prospector, Starfarer, Starfarer Gemini, Hull A, Unique Hulls: 6
Drake: 17 (11 True Ships) Dragonfly, Dragonfly Yellowjacket (alt skin), Dragonfly Star Kitten (alt skin), Buccaneer, Cutlass Black, Cutlass Black BIS (alt skin), Cutlass Blue, Cutlass Red, Cutlass Steel, Herald, Caterpillar, Caterpillar Pirate Edition (alt skin), Caterpillar BIS Edition (alt skin), Mule, Corsair, Cutter, Vulture, Unique Hulls: 9
The additional Caterpillar and Cutlass Black variants represent their alternate skin variants.
RSI: 15 (13 True Ships) Aurora CL, Aurora ES, Aurora LN, Aurora LX, Aurora MR, Mantis, Scorpius, Scorpius Antares, Constellation Andromeda, Constellation Aquila, Constellation Phoenix, Constellation Phoenix Emerald (alt skin), Constellation Taurus, Ursa Rover, Ursa Rover Fortuna (alt skin), Unique Hulls: 5
The additional Phoenix and Rover variants represent their alternate skin variants.
Crusader Industries: 6 (6 True Ships) Mercury Star Runner, M2 Hercules Starlifter, A2 Hercules Starlifter, C2 Hercules Starlifter, Ares Starfighter Ion, Ares Starfighter Inferno, Unique Hulls: 3
Total Ships/Vehicles with alternate skins/slight loadout variations: 23
Total Unique Hulls In-Game: 71
Total In Game Legitimate "True" Ship/Vehicle variations: 126


"True" Ship definition: A ship that is truly distinct in some aspect fundamental to its composition. Distinction can be noted as it pertains to the hull itself, the interior, or some combination of the two. For example, the F7C-M Super Hornet and the F7C-M Super Hornet Heartseeker are listed as 2 different ships. However, these 2 ships are fundamentally the same. The only differentiating factor between the 2 is the Heartseaker’s slightly upgraded base loadout and skin variant. Because the loadout of the Heartseaker is not a fundamental advantage of the model (because the original Super Hornet can obtain the same loadout by purchasing better weapons), I don't deem it to be a "True" ship. For if one were to strip the Heartseaker of its weapons and livery, it would be indistinguishable from the base F7C-M Super Hornet--their bases are fundamentally the same. Thus only 1 "True Ship" exists among the two. A simple metric to use as a quick mode of deduction references the Masters of Flight Series. Per the Star Citizen Wiki: The Masters of Flight is a ship series created in conjunction with the flight-sim Arena Commander. It is a series of ships that have a different loadout and livery from the stock ship. Any Ship that fails to surpass the level of alterations made to a MoF ship, fails to qualify as a "True" ship.
"Unique Hull'' definition: A hull is the base of a ship, not its superstructure. To determine the base and what makes it "unique", I've left a ramble I wrote in response to a commenter asking for the Freelancer Max to be classified as a "Unique Hull": When looking at the base of the Freelancer as a series, the hull consists of everything front of the cargo compartment. In this way, the cargo back-end of the Freelancer is a module element apart of its superstructure. If the basis for determining that a variant is a "Unique Hull '' is solely predicated on external changes to the metrics of a model, then the Cutlass Steel, with its slightly protruding remote aft turret, should qualify. If the basis for determination centers around changes to the body of a vehicle, then the 315p, with its expanded cargo storage and tractor beam, should also qualify as a "Uniquely Hulled" ship. If a ‘Unique Hull’ classification is established upon changes to the internal metric size of a model, then wouldn't the Endeavor classify as a multitude of ships? Would the MPUV series now also be classified as a group of "Uniquely Hulled" ships because their internal metrics change when their modules are swapped? And if one is to make the argument that the Max's classification should be changed, wouldn't one also make the argument that the Taurus must be reclassified, as it features a longer exterior and a (somewhat) revamped and extended interior to boot?
Like the Max, the hull--the base of the ship--is fundamentally the same--that deference is my ultimate concern. The added modular elements from both the Max and the Taurus are ultimately inferior--ie. supplemental--to the overwhelming stature of the hull itself. In other words, the hull retains dominance over the minority advancements granted by their subsequent variations. If I were to strip the "hull" of the Freelancer Max, what's left wouldn't have anything in common with the rest of the Freelancer series. What's left--its variational qualities--would fail to present itself as a hull, or anything emblematic of any kind of dominant, vehicular structure. Noting this, it becomes clear the relationship between the hull and its additives. So long as the hull retains dominance over a variant's changes, such a variant will be classified as not owning a unique hull, because ownership of a unique hull is a dominant position.

Number of Remaining Concept Ships as of 3.18: 49

Misc: 7 Hull B, Hull C, Hull D, Hull E, Endeavor, Odyssey, Expanse, Unique Hulls: 7
Aegis: 8 (7 True Ships) Idris M, Idris K, Idris P, Javelin, Nautilus, Nautilus Solstice Edition (alt skin/serial numbering), Retaliator Base, Vulcan, Unique Hulls: 5
The additional Nautilus represents the Solstice Edition. Edit: Forgot to represent the Idris K.
Anvil: 6 (5 True Ships) Crucible, F7A Hornet, Liberator, Legionnaire, F8C Lightning, F8C Lightning Executive Edition (alt skin), Unique Hulls: 5
Aopopa: 1 San'Tok'Yai, Unique Hulls: 1 Argo: 1 SRV, Unique Hulls: 1 Banu: 1 Merchantman, Unique Hulls: 1 Gatac Manufacture: 1 Railen, Unique Hulls: 1 Consolidated Outland: 1 Pioneer, Unique Hulls: 1 Drake Interplanetary: 2 Kraken, Kraken Privateer, Unique Hulls: 1
Esperia: 0 None
Kruger Intergalactic: 0 None
Crusader Industries: 4 Genesis Starliner, A1 Spirit, C1 Spirit, E1 Spirit, Unique Hulls: 2
Tumbril: 3 Ranger CV, Ranger RC, Ranger TR, Unique Hulls: 1 Origin Jumpworks: 6 X1, X1 Force, X1 Velocity, G12, G12a, G12r, Unique Hulls: 2 Greycat: 1 UTV, Unique Hulls: 1
Vehicles listed above are in chronological order.
RSI: 7 Apollo Triage, Apollo Medivac, Orion, Perseus, Polaris, Lynx, Galaxy, Unique Hulls: 6
Total Unique Hulls In-Concept: 35 (34 if you exclude the Lightning variants)
Total Concept Ships/Vehicles with alternate skins/slight loadout variations: 2 (1 if you exclude the Lightning variants)
Total In Concept Legitimate ("True") Ship/Vehicle variations: 47 (45 if you exclude the Lightning variants)

Concluding Statistics:

Total Unique Hulls: 71 (In Game) + 35 (In Concept) = 106 (66.98% of Unique Hulls in Game as of 3.18.)
Total Sold Ships: 149 (In Game) + 49 (In Concept) = 198 (75.25% of Sold Ships in Game as of 3.18.)
Total Sold "True" Ships: 126 (In Game) + 47 (In Concept) = 173 (72.83% of "True" Ships in Game as of 3.18.)
\**Please note that the above figures include both the F8C Lightning & the F8C Lightning Executive edition which were never officially sold but have been offered as rewards. If you subtract both Lightning models from the numbers above, you end up with:*
105 Total Unique Hulls (67.62% of Unique Hulls in Game as of 3.18.)
196 Total Sold Ships (76.02% of Sold Ships in Game as of 3.18.)
171 Total Sold "True" Ships (73.68% of Sold "True" Ships in Game as of 3.18.)\*\**
submitted by BrokenTeddy to starcitizen [link] [comments]

2023.03.21 08:11 imzhongli Starfell Lake Description

I was wondering if anyone could translate the Chinese description for Starfell Lake. I'm sure everyone's heard the theory that it's where the traveller(s) landed. However I noticed that there are some differences between the description in game (in the archive) and the description on the wiki (maybe it was changed in an update?).
On the wiki: "A poem says that a star once fell to the earth, forming this lake. But other tales say that even the stars that shine as bright as the Anemo Archon's eyes will fall into this lake."
In game: "A poem says that a star once fell to the earth, forming this lake. But other tales say that even the stars would descend to apprehend this sight, which shines as brightly as the Anemo Archon's eyes."
I think that "descend to apprehend" could possibly refer to people from Celestia/the Sustainer apprehending outlanders. But the wording in this sentence doesn't really make sense, so I'd really appreciate it if anyone could give me more insight into what the original Chinese says (or any other language if you know it)!
submitted by imzhongli to Genshin_Lore [link] [comments]

2023.03.07 02:31 Hobo_on_a_Stick The Blingtron War - purely thematic or will this become a dungeon?

We have been receiving messages from Blingtron units about The War since 2014. We get a few more details each expansion (but not since 2019.) We know the names of the locations where this war takes places, but not where these locations are. We do not know what this threat is or why Blingtron units try to minimize awareness of it. All we know is there’s a lot of Blingtron units fighting and that we actively pull them away from their war when we summon them.
So tinfoil hat time. Where is this? Who is the adversary? Will we ever hear of this war again?
The only piece of speculation I have is that the Molten Eternium Sea might be in outlands, as that’s where we find eternium.
I’m curious to hear if anyone else has given this much thought.
submitted by Hobo_on_a_Stick to warcraftlore [link] [comments]

2023.03.05 16:01 Sir_Sir_ExcuseMe_Sir Will We Ever See a Real "MPV" Again in the U.S.A.?

To my knowledge, the only "real" MPVs ever sold in the U.S. were the Mazda5 and the Kia Rondo. I know Mazda sold the model called "MPV" but it was really a minivan. Kia is also calling their new Carnival an "MPV", but this is just marketing talk; it's definitely a minivan.
So, mostly, I'm talking about the compact MPV segment (https://en.wikipedia.org/wiki/Compact_MPV, or this link for the model list: https://en.wikipedia.org/wiki/Category:Compact_MPVs).
Cars like the Dacia Jogger, Suzuki Ertiga, Renault Scenic. They all seat 7, are not true minivans/crossovers, and are about 173-181 inches long (4400-4600 mm).
Will we ever see an MPV model for sale in the U.S. again? Almost certainly not. Our society is too used to minivans (which are falling out of favor) and crossovers to go back to something so small. Families can get a new Mitsubishi Outlander or VW Tiguan in the high $20s. Kia Sorento, Chevy Traverse, and Subaru Ascent are low to mid $30s. And affordable used 3-row options are (usually) abundant.
I can see only two scenarios where an MPV returns to the U.S. The first is some kind of "hip urban micro-adventure" electric vehicle, but I think this would be so far removed from the original concept of an MPV it wouldn't count. Think something like a micro VW ID Buzz, where retro style was the main attraction to differentiate from other EVs.
The other scenario would be an economic collapse at the level of the Great Depression, where cheaper, smaller family cars would become a necessity.
I just don't see either one happening. So, I will continue to enjoy watching reviews of MPVs from South America, Europe, and India, and spend the odd minute here and there looking at manual transmission Mazda5's on AutoTrader.
submitted by Sir_Sir_ExcuseMe_Sir to cars [link] [comments]

2023.02.27 07:55 emerson44 Meridia is Essentially Good

Merid is special. Before the Breaking, her teeth, claws, and benevolent whimsy reached into every quarter of the Magne-Ge....Of all of the Greater Spirits, it is Merid that we should most revere. For what if she forsakes us? The Magne Ge Pantheon
I'm not much fond of the school of thought that paints this deity in an evil or at least morally grey light. So far as the divines go, Meridia is one of the good ones.
We see this in the influence, dignity, and prosperity the cities which make her their patron deity enjoy:
There was, in those days, a city in the Heartland, Delodiil by name. And it was a city of pleasant promenades, of learned scholars, of meticulous artisans, and of lissome dancers. And also did Delodiil have warriors fierce and proud, who protected the promenades, and the scholars, and the artisans, and the dancers. And though the warriors were few, they were bold. The Whithering of Delodiil
So here you have an important piece of evidence of Meridia's character: the societies which devote themselves to her worship are functional and prosperous. Whereas most of the Ayleid kingdoms devolved into dionysian orgies and feats of organized cruelty that would make Caligula grin, those cities under Meridia's care shone with Apollonian light.
Much is made of Meridia's alleged circumvention of free will, but this only begs what it needs to prove. First of all, the question has always been open in theological discussion whether the Divine overriding of human free will is necessarily morally evil. You have real world theologians like John Calvin, Karl Barth, and Augustine who argued that the will is essentially bound by corruption, and that it is only genuinely free when the Divine controls it. I see Meridia in this manner. She thwarts the human will because if she does not, it is lost. And she is sparing when she does it. Note how entirely respectful Meridia is of the Last Dragonborn's choice not to serve her. First, when she commands him to cleanse the temple, he says:
It doesn't really sound like I have a choice in the matter.
Meridia's response:
But a single candle can banish the darkness of the entire Void. If not you, then someone else.
And then again at the end of the mission, when Meridia asks the Dragonborn to wield her sword in her name:
I'll keep the sword. But find someone else to spread your religion.
Her response:
It matters not. The plant cares nothing for the rays that bring it the warmth of the sun. As you carry Dawnbreaker, so will my light touch the world.
Not exactly the sentiments you would expect from a liberty-destroying daedra eh?
Much has been made of Meridia's lustrants at the ruins of Garlas Marlata, but if you follow the back story closely, these light entities were originally Imperials who had infiltrated her temple with devious motives. It isn't as if Meridia goes around sucking the souls out of people and replacing them with light. Her followers are on the contrary typically lucid, self-aware, and compassionate.
Nor was her one-time neglect of the Kilkreath Temple during the harrowstorm crisis a damning absence. It is a hallmark feature of the gods that they often times fail to materialize when their followers need them most. There are a dime a dozen of these examples in the lore. Akatosh allowed the city of Kvatch to be destroyed in the Oblivion crisis. Arkay looked on as Lamae Bal was viciously raped. Kyne allowed her children to be enslaved by the dragon cult for centuries. Azura suffered Morrowind to be handed over to outlanders. The gods work with their own agendas and their own priorities, but they do care. And they always have the last word of grace for their faithful.
I won't much get into the figure of Darien Gautier as there are too many unexplainables to his backstory to extrapolate any final conclusions about his relationship to Meridia. That he doesn't trust her at the end of his life doesn't mean that she isn't trustworthy. He misunderstood what service for her would entail, but if he's right, and his very existence was "created by her," it probably doesn't have much bearing on the way others relate to her. Similar problems haunt the angelologies of Christians, who note that many of the cherubim and seraphim have no choice but to serve Yahweh.
submitted by emerson44 to teslore [link] [comments]

2023.02.15 08:13 Astice_Pensante Official Apex Legends Lore Hub Will Help New Players Catch Up (02/15/2023)

Apex Legends Season 16: Revelry launched today, bringing a massive amount of new content to the game. But between the excitement over team deathmatch's long-awaited arrival and the new Remastered Legend Classes system, it's easy to miss one of the best new additions to the game: an official lore hub.Respawn's vision for Season 16 was partially focused on improving new players' gameplay experience, with plans to update the Firing Range, add a better tutorial, and implement Orientation Matches to help new players get familiar with the world of Apex Legends. But gameplay isn't the only experience Apex offers--the game also has an ongoing narrative that intertwines the stories of all 23 legends, and has been told in various formats, from YouTube's Stories From The Outlands series to various comics (both digital and physical).Apex's expansive storyline is now so complicated that trying to even explain the context of the game's current events can be difficult. For newcomers, taking inventory of Apex's many, many plot threads can be overwhelming. The 23-character roster alone makes keeping track of things difficult, but another part of the problem was the fact after each season's storyline ended, there was no way to access that season's storyline. Over the last four years, Apex fans on /ApexUncovered and wikis hosted by Fandom (Gamespot's sister site) have meticulously archived and cataloged each season's in-game comic or story, along with links to Twitter comics and other lore sources. Ultimately, new players who wanted to know "the whole story" had to devote a significant amount of time to researching the events of past seasons. But with today's unveiling of Respawn's official Apex Legends Lore Hub, all of that changed.Though it's still missing some comics--and the entirety of the Broken Ghost quest, one of Apex's most significant storylines--the majority of the story is now available in a well-organized, single location. Currently, the hub only contains season launch trailers, episodes of Stories From The Outlands, and Twitter comics, but evidently there is more to come. Dataminer-turned-Apex Legends narrative historian David Bartle announced on Twitter that this is simply the "first iteration" of the Apex Legends Lore hub. Bartle--better known as FrozenFroh--promised players that important story content like seasonal quests will eventually be added to the page as well, finally giving new players a chance to catch up on the current state of Apex's Incredibly detailed plot.Apex Legends is free to play on console and PC. A mobile version of the game, Apex Legends Mobile, is available to play on Android and iOS devices, but will be sunset on May 1.
Link to article
submitted by Astice_Pensante to GameGazette [link] [comments]

2023.02.13 02:18 meroboh Book lovers! Which celeb/model/rando do you think looks like the book version of John Grey?

I love David Berry but he doesn't live in my head when reading/listening to the LJG books. Who do you think looks like him?
According to the wiki, he looks like this:
thick blond hair and large, long-lashed, light blue eyes. Several characters observe that his features, of fine bones and fair skin, are "saved from girlishness only by the firm set of mouth and jaw".[6] John has observed to himself that his beard grows in nearly the same color as his hair, but thick as well, and he keeps his face clean-shaven as a rule.
I didn't include his height as IMO it's not important for this exercise.
submitted by meroboh to Pishlander [link] [comments]

2023.02.10 01:39 RecommendationOk6550 Load order help.

Hey all. So i have an ordeal. I have roughly over 600 mods i want to install for SE, and heres the but. I am completely new to MO2, have modded with it before, not as many, and it worked fine. Now I am running into the big issue. I am completely ignorant about load order, bashing files, etc. I never had to worry about going over the 250 plugin limit, so never had to use Wyre Bash. I'm not looking for someone to bash everything together etc, I'm just looking for the correct load order and what to bash together, so i can do it myself. Also, any knowledge of mods that are better than whats listed/should not be there, would be a great boon. Any help is appreciated, but not expected. I know that an immediate response will be to check the wiki, the guides, etc, and i have attempted, and it still makes absolutely no sense. Here is the list: Many thank yous.

Unofficial Skyrim Special Edition Patch
Weapons Armor Clothing and Clutter Fixes
Armor and Clothing Extension
SSE Engine Fixes (skse64 plugin)
Bug Fixes SSE
INI file
powerofthree's Tweaks
Assorted mesh fixes
PapyrusUtil SE - Modders Scripting Utility Functions
Complete Crafting Overhaul Remastered
Address Library for SKSE Plugins
Complete Alchemy & Cooking Overhaul
Smithing Perks Overhaul SE
SkyUI SE - Flashing Savegames Fix
SkyUI 5.2 SE Plugin with Master Added
SkyUI - Ghost Item Bug Fix
Fix Note icon for SkyUI (SKSE64 plugin)
Better Dialogue Controls
1st Person Candlelight Fix
Better Jumping SE
Equip Enchantment Fix
Major Cities Mesh Overhaul
Picta Series - Improved Sky Meshes
ENB Light Inventory Fix (ELIF)
ENB Helper SE
Auto Parallax
Rudy ENB Obsidian Weathers ADDONS and REQUiRED Files
Static Mesh Improvement Mod
Misc. SMIM Fixes
Static Mesh improvement Mod - SMIM - Quality Addon
Static Mesh Improvement Mod Improvement Mod
Markarth - A Reflective Experience
Riekling Barrels SMIM
Silver Objects SMIMed - Silver - Sovngarde - Thieves Guild - Vampire
SMIM Upper Furniture And Other Fixes
Ruins Clutter Improved SE
Embers HD
Inferno - Fire Effects Redux
Deadly Spell Impacts
Deadly Spell Impacts Transparency Fix for ENB
Arctic - Frost Effects Redux
Underground - a dungeon texture overhaul
Whiterun Tower fix
High Quality Food and Ingredients SE
Bellyaches HD Dragon Replacer Pack (SE)
Bellyaches Animal and Creature Pack Revamp
Skyrim 202X
Skyrim 202X Addons
SSE Parallax Shader Fix (BETA)
Fix for JK's Skyrim users
Skyland AIO
MD's HD Photoreal Mines 4k-2k
CC's HQ Mines - 1.2 - 2K
CC's HQ Caves - 2K - 1.1
Gecko's Dwarven Ruins Textures
Rudy HQ - Nordic Ruins SE
Chests addon
Pots addon SE version
Rudy HQ - Nordic Ruins SE - Patch for Smoking Torches and Candles
Ruin Levers addon SE version
Blended Roads
HD Reworked Blended Roads - 4k 2k
Medieval Bridges
Misc. Blended Road Fixes
Brilliant Bridges - HD Mossy Bridge Textures - 8k 4k 2k
Skyrim Flora Overhaul SE
Realistic Aspen Trees SE
Immersive Fallen Trees SSE
Immersive Fallen Trees Patch
aMidianBorn Book of Silence SE
SD's Farmhouse Fences SE
Book Covers Skyrim
Book Covers Skyrim - USSEP Update (DEPRECATED)
Book Covers Skyrim - Normal map FIX
Book Covers Skyrim - Lost Library REDUX 4K-2K
Enhanced Blood Textures
Sanguine - Enhanced Blood Retexture 2K
Northern Grass SE
Majestic Mountains Main
Skyrim - A Mountainous Experience
Majestic Mountains Patch
Majestic Mountains - Northside
Majestic Mountains - More Accurate Collision
Majestic Mountains - More Accurate Collision - AME Patch
Rapid Rocks
Update for both versions
Alternate Start - Live Another Life - SSE
New Beginnings -- Live Another Life Extension
New Beginnings - Live Another Life Extension SSE
Alternate Start Voiced
Stay At The System Page NG
DynDOLOD Resources SE
DynDOLOD DLL SE - SKSE64 Plugin - Skyrim Special Edition 1.6.40
DynDoLod V 3.0 Lod pack (all versions)
Barter Limit Fix
Atlas Map Markers SE - Updated with MCM
RUSTIC CLOTHING - Special Edition
Armor and Clothing Extension - Spell Perk Item Distributor (SPID) Patch
Navigator - Navmesh Fixes
CritterSpawn Congestion Fix
MCM Helper
Unequip Quiver SE
More Informative Console
ConsoleUtilSSE NG
Smoking Torches and Candles SSE
Fuz Ro D-oh - Silent Voice
Base Object Swapper
AnimObject Swapper
powerofthree's Papyrus Extender
Lightened Skyrim
Skyrim Landscape and Water Fixes
Water for ENB
Inside The Nebula
Skygazer Moons SSE - Masser and Secunda HD Textures - WITH GLOW
Obsidian Weathers and Seasons
Alternate Obsidian Weathers MCM
Supreme Weathers for Vanilla and Obsidian Weathers
Obsidian Weathers And Seasons - Beyond Skyrim Bruma Patch
Moons And Stars - Sky Overhaul SKSE
Enhanced Volumetric Lighting and Shadows (EVLaS)
Solstheim Earthquakes SE
Supreme Weathers for Obsidian Weathers - Volume Control Addon
Particle Patch for ENB
Storm Lightning for SSE and VR (Minty Lightning 2019)
Sound Record Distributor
Regional Sounds Expansion (SRD - Wilds Dungeons Towns Ambience - Fixes)
Supreme Fog for Morthal Region
Lanterns Of Skyrim II
No Morthal Snow
Patch for Lanterns of Skyrim II
SFfMR - AOS Patch - Obsidian
SFfMR - SoS - AOS Patch - Obsidian
True Storms Special Edition - Thunder Rain and Weather Redone
Wonders of Weather
Northern Realistic Clouds
Dark Forests of Skyrim SE
Skyrim Better Roads
Skyrim Bridges
Cutting Room Floor Patch
Skyrim Bridges and JK's Skyrim Navmesh Patch
JK's Skyrim
JK's Skyrim - Arthmoor's Patch Pack
JK's Skyrim - Better City Entrances Patch
JK's Skyrim - Carriage and Ferry Travel (CFTO) Patch
Carriage and Ferry Travel Overhaul (Formerly Complete Fast Travel Overhaul)
CFTO - Dawnstar by Arthmoor Patch
CFTO - Hearthfire Extended patch
CFTO - Immersive Citizens AI Overhaul Patch
CFTO - iNeed patch
CFTO - JK's Skyrim Patch
JK's Skyrim - Fishing (CC) Patch
Containers and Leveled Lists Fixes - Complete Loot Overhaul
CLLF - ACE Patch 1.1
CLLF - WACCF Patch 1.1
T'Skyrim - Riverwood
CLLF - Cutting Room Floor Patch
Opulent Thieves Guild
Update ESL Patch - Created by Erstam
Palaces and Castles Enhanced SSE
Palaces and Castles Enhanced - Compatibility Patches (ESL)
A Quality World Map
HD Ruined Book Retexture 4k - 2k
better ropes for skyrim SE
Skyrim Textures Redone - SkyHaven
Weathered Road Signs
Weathered Road Signs - Cutting Room Floor Patch
My Road Signs are Beautiful - English
Awesome Potions Simplified by Revoith
Opulent Robe Retexture 2K SE
Immersive College of Winterhold
RUSTIC AMULETS - Special Edition
HDT-SMP (Skinned Mesh Physics)
Faster HDT-SMP
Caliente's Beautiful Bodies Enhancer -CBBE-
CBBE AE-CC Outfits
Normal Map Options (CBBE)
Feminine Hands for Cbbe with Bodyslide
UNP Blessed Body
XP32 Maximum Skeleton Special Extended
(DISCONTINUED) CBBE Armour and Clothing Conversions for Beyond Skyrim - Bruma
CBPC - Physics with Collisions
Fair Skin Complexion
Fair Skin Complexion for UNP
Bijin Skin - CBBE
Bijin Skin - UNP
SkySight Skins - Ultra HD Male Textures and Real Feet Meshes (4K2K HIGH)
PATCH - Shoe Fixes (Standard Shine)
ApachiiSkyHair SSE
KS Hairdos SSE
UNP Female Body Renewal
Beards of Power
Greybeards of Power - Npc replacer sample
Northborn Scars
Female Dragonic Argonian Textures 4k - 2k(CBBE and UNP)
2K UNP-1442-
Muscular Khajiit Textures and Skeleton
Muscular Khajiit Textures - Stripes
The Eyes of Beauty - Ai Remastered
2k - The Eyes of Beauty Ai - Standalone Textures
Racemenu - Thigh Position Sliders
Bijin Warmaidens SE
Bijin NPCs SE
Bijin Wives SE
Bijin AIO SE for USSEP
High-resolution skin textures for CBBE
High-resolution skin textures for UNP
Pandorable's NPCs
Pandorable's NPCs - Males
Pandorable's NPCs - Males 2
Immersive Courier
Realistic faces - Skyrim SE Character Overhaul
Pandorable's NPCs - Dawnguard
Pandorable's NPCs - Dragonborn
Pandorable's NPCs - Sovngarde
Pandorable's Initiates
RS Children Overhaul
RS Children Blackthorn
RS Children Books of Skyrim
RS Children Cutting Room Floor
RS Children Falskaar
RS Children Overhaul Patch Database
Axe's RS Children
Realistic RS Children Overhaul
Realistic RS Children 4.7 Update
Realistic Elven Children (Aymar and friends reimagined)
TrueHUD - HUD Additions
Outlander UI
Patch - SkyHUD v090B
Immersive The Elder Scrolls Lore Loading Screen
Main Menu Design Replacer - Multilanguage - 60 FPS
JContainers SE
Unread Books Glow SSE with MCM
Better SkyUI Config - Smart sorting by type
SkyUI Weapons Pack SE
At Your Own Pace - Companions
At Your Own Pace - College of Winterhold
At Your Own Pace - Dark Brotherhood
At Your Own Pace - Dragonborn
At Your Own Pace - Main Quest
At Your Own Pace - Misc
At Your Own Pace - Thieves Guild
aMidianBorn Content Addon
AYOP Main Quest NPCS Run Patch
AYOP ThievesG Quest NPC Run Patch
Quest NPCs Run
The Forgotten City
The Gray Cowl of Nocturnal SE
The Gray Cowl of Nocturnal - Alternative Start
The Gray Cowl of Nocturnal SE - Addons and Patches
The Brotherhood of Old - Dark Brotherhood Continued
The Brotherhood of Old - RS Children Patch
The Notice Board SE
The Notice Board SMIM 3D Ropes Fix
The Notice Board Redefined - New Meshes and Textures (SSE Port)
Beyond Reach
Beyond Skyrim - Assets
Beyond Skyrim - Bruma
Beyond Skyrim DLC Integration Patch
Beyond Skyrim - Bruma - Tweaks Enhancements and Patches SSE
Moonpath to Elsweyr SSE
Immersive Dungeons SSE
Beyond Skyrim - Bruma Moonpath to Elsweyr Synergy Patch
Alternate Start Options for Beyond Skyrim - Bruma SE
CACO - Beyond Skyrim Bruma Patch
Imperial City LOD fix for custom lods (Beyond skyrim Bruma)
Beyond Skyrim - Bruma Upscaled Textures (BSBUT)
Bruma and Forgotten City Patch
Beyond Skyrim - Bruma Tree LOD billboards
iNeed - Food, Water and Sleep
iNeed Bruma Water Patch
Beyond Skyrim - Bruma - Unofficial Ayleid Load Screen Hotfix
The Joy of Perspective
Joy of Perspective - Immersive Armors Patch
Beyond Skyrim - Bruma - Joy of Perspective Patch
Bruma Lanterns
Majestic Bruma Mountains - BS-Bruma x Majestic Mountains Patch
Bruma - CBBE 3BBB Conversion with Uniboob
Immersive Armors
Immersive Armors 8.1 SSE Test
Cloaks of Skyrim SSE
Bandolier - Bags and Pouches Classic
Tribunal Robes and Masks for SSE
Guards Armor Replacer SSE
CCOR Bandoliers patch fix
Bandolier - Bags and Pouches (Carry Weight - Armour Upgrade - Value) - Patches
SkyTEST - Realistic Animals and Predators SE
Warmonger Armory - Unofficial Fixed SSE Port
Warmonger Armory - Unofficial Fixed SSE Port - NecroWarlock Robes 1.1
SkyTEST Vanilla and DLC Creation Extension
VioLens - A Killmove Mod SE
Campfire - Complete Camping System (Supports Skyrim VR)
Black Mage Armor SE
Common Clothes and Armors
Shields Of Glory SE
Shields Of Glory - 1.1 Patch
Shields Of Glory - 1.2 Patch
Shields Of Glory 4k - Meringue Shield Patch
Shields of Glory - Fixed plugin
Shields Of Glory - Temper Patch
Zerofrost Mythical Armors and Dragon
Nightingale Prime Remastered
Jormungandr Dragon
Valkyrie Armor
DragonLord Armor SE HotFix 2
Valkyrie Armor SE HotFix
Nightingale Prime Remastered additional Non-Enchanted set
Nightingale Prime Remastered Replacer
Grandmaster Ursine Armour - Special Edition
Traveling Mage HDT-SMP Armor
Sithis Armour - Special Edition
Sithis Armour SE v2.0.3
SKYBLIVION - master Necromancer Robes
Skyrim Weapons Expansion
InsanitySorrow Weapons Pack
Enhanced Lights and FX
Blackthorn - A Buildable Town in The Rift (SE)
Blackthorn - A Buildable Town - Patches
Blackthorn - Hunterborn Patch
Blackthorn - Clay and Stone Deposits
Blackthorn Manor - Brighter Town LoS II Patch
Blackthorn Manor - CACO Patch
Blackthorn Manor - Fallen Trees Patch
Carriage and Ferry Travel Overhaul Patch
Landscape Fixes For Grass Mods Patch
Artifacts of the Court Wizards
Equippable Tomes - Belt-Worn Books - Special Edition
Equippable Tomes - Campfire Add-On
Self Filling Bookshelves SE
Enhanced Character Edit
Interesting NPCs SE (3DNPC)
Interesting NPCs - 4.5 to 4.53 Hotfix
Interesting NPCs 3DNPC SE Alternative Locations - ESL Flag
RS Children - Interesting 3DNPCs Patch
RS Children 3DNPC Patch - Vjola Update
Blackthorn - Lanterns of Skyrim II Fix
Blackthorn Better NPCs
Hunterborn SE MCM
Hunterborn MCM Soups and Stews - iNeed Patch Detection Fix
Dirt and Blood - Dynamic Visual Effects
Spell Perk Item Distributor
DB - Hunterborn Patch - ESP-FE (Lite)
Hunterborn Ordinator Bone Arrow patch
Dirt and Blood - CACO Hunterborn - Patch
More Soaps for Dirt and Blood
Ordinator - Perks of Skyrim
50 percent More Perk Points
Odin - Ordinator Compatibility Patch
Thief Skills Rebalance for Ordinator
Ordinator Beyond Skyrim Patch
Multiple Enchantments - Ordinator Patch
Ordinator Enchantment Tweaks
Expanded Mastery Perks for Ordinator
Immersive Performance for Ordinator
Ordinator - Settings Loader
Ars Metallica - Smithing Enhancement
Ordinator - Perks Grant Odin and Apocalypse Spells
Odin 1.9.1
Odin and Immersive Sounds - Compendium Patch
Apocalypse - Magic of Skyrim
Apocalypse - Cheat Chests
Apocalypse - Ordinator Compatibility Patch
More Apocalypse - An expansion for Apocalypse - Magic of Skyrim
Immersive Citizens - AI Overhaul
Immersive Patrols SE AE
Immersive Sounds - Compendium
Immersive World Encounters SE
ISC Immersive Armors Patch
ISC Weapons Armor Clothing and Clutter Fixes (WACCF) Patch
2a) 2K Texture Pack
BodySlide and Outfit Studio
Immersive Armours - SSE CBBE BodySlide
Immersive Movement
Leaf Rest SSE
JK's Riverfall Cottage
Reliquary of Myth - Artifact Overhaul
Janquel's Arguably Needed Quixotically Unifying ESP Library
kryptopyr's Automated Patches
Sounds of Skyrim Complete SE
Relationship Dialogue Overhaul - RDO SE
Embers XD
Become a Bard
Bards Reborn Student of Song Loose Version
Become a Bard (MCM Restored)
Bards Reborn ELFx Patch
Keep It Clean - A Bathing mod
Bards Reborn Student of Song Keep it Clean Patch
Bards Reborn USSEP Patch
JKs Angelines Aromatics - ELFX Patch
JKs Angelines Aromatics - USSEP Patch
JKs Arcadia's Cauldron - ELFX Patch
JKs Arcadia's Cauldron - USSEP Patch
JKs Arnleif and Sons - ELFX Patch
JKs Arnleif and Sons - Sounds of Skyrim patch
JKs Bannered Mare - ELFX Patch
JKs Bannered Mare - Immersive Citizens Patch
JKs Bee and Barb - 3DNPC Patch
JKs Bee and Barb - ELFX Patch
JKs Bee and Barb - Elgrims Elixirs - Brotherhood of Old Patch
JKs Bee and Barb - The Brotherhood of Old Patch
JKs Belethor's General Goods - ELFX Patch
JKs Belethor's General Goods - Immersive Citizens Patch
JKs Bits and Pieces - ELFX Patch
JKs Bits and Pieces - USSEP Patch
JKs Blue Palace - 3DNPC Patch
JKs Blue Palace - CACO patch
JKs Blue Palace - ELFX Enhancer patch
JKs Blue Palace - ELFX Patch
JKs Blue Palace - JKs Skyrim Patch
JKs Blue Palace - Lanterns of Skyrim II Patch
JKs Blue Palace - Sounds of Skyrim patch
JKs Candlehearth Hall - 3DNPC Patch
JKs Candlehearth Hall - ELFX Patch
JKs Candlehearth Hall - Immersive Citizens Patch
JKs Dragonsreach - ELFX Patch
JKs Dragonsreach - Relationship Dialogue Overhaul Patch
JKs Dragonsreach - Immersive Citizens Patch-35910-2-0-1622937829
JKs Dragonsreach - Rudy HQ Miscellaneous Patch
JKs Drunken Huntsman - ELFX Patch
JKs Drunken Huntsman - Immersive Citizens Patch
JKs Drunken Huntsman - USSEP Patch
JKs Elgrims Elixirs - Bee and Barb Patch
JKs Elgrims Elixirs - ELFX Patch
JKs Elgrims Elixirs - The Brotherhood of Old Patch
JKs Haelgas Bunkhouse - 3DNPC Patch
JKs Haelgas Bunkhouse - ELFX Patch
JKs Haelgas Bunkhouse - JKs Skyrim patch
JKs Hags Cure - ELFX Patch
JKs Mistveil Keep - 3DNPC Patch
JKs Mistveil Keep - ELFX Patch
JKs New Gnisis Cornerclub - 3DNPC Patch
JKs New Gnisis Cornerclub - Alternate Start patch
JKs New Gnisis Cornerclub - ELFX Patch
JKs Palace of the Kings - ELFX Patch
JKs Palace of the Kings - Immersive Citizens Patch
JKs Palace of the Kings - Ursine Armor Patch
JKs Palace of the Kings - USSEP Patch
JKs Pawned Prawn - ELFX Patch
JKs Radiant Raiment - 3DNPC Patch
JKs Radiant Raiment - ELFX patch
JKs Radiant Raiment - USSEP Patch
JKs Ragged Flagon - ELFX Patch
JKs Ragged Flagon - Opulent Thieves Guild Patch
JKs Ragged Flagon - OTG - ELFX Patch-35910-1-1-1643849148
JKs Ragged Flagon - USSEP Patch
JKs Riverwood Trader - ELFX patch
JKs Riverwood Trader - Immersive Citizens patch
JKs Sadris Used Wares - 3DNPC Patch
JKs Sadris Used Wares - ELFX patch
JKs Septimus Signus Outpost - ELFX Patch
JKs Silver-Blood Inn - 3DNPC Patch
JKs Silver-Blood Inn - ELFX Patch
JKs Silver-Blood Inn - Immersive Citizens Patch
JKs Silver-Blood Inn - The Brotherhood of Old Patch
JKs Sinderions Field Laboratory - Alternate Start patch
JKs Sinderions Field Laboratory - CACO patch
JKs Sinderions Field Laboratory - ELFX patch
JKs Sleeping Giant Inn - 3DNPC Patch
JKs Sleeping Giant Inn - ELFX Fixes Patch
JKs Sleeping Giant Inn - ELFX Patch
JKs Sleeping Giant Inn - Immersive Citizens patch
JKs Temple of Dibella - ELFX Patch
JKs Temple of Kynareth - 3DNPC Patch
JKs Temple of Kynareth - ELFX Patch
JKs Temple of Kynareth - Immersive Citizens Patch
JKs Temple of Mara - 3DNPC Patch
JKs Temple of Mara - ELFX Patch
JKs Temple of Talos - 3DNPC Patch
JKs Temple of Talos - Cloaks of Skyrim Patch
JKs Temple of Talos - ELFX Patch
JKs Temple of Talos - Immersive Citizens Patch
JKs Temple of Talos - New Beginnings patch
JKs Temple of Talos - USSEP Patch
JKs Temple of the Divines - 3DNPC Patch
JKs Temple of the Divines - ELFX Patch
JKs Temple of the Divines - Immersive Citizens patch
JKs Temple of the Divines - USSEP Patch
JKs Understone Keep - 3DNPC Patch
JKs Understone Keep - ELFX Fixes Patch
JKs Understone Keep - ELFX Patch
JKs Understone Keep - Immersive Citizens patch
JKs Understone Keep - USSEP patch
JKs Warmaiden's - Immersive Citizens Patch
JKs Warmaidens - ELFX patch
JKs White Phial - ELFX patch
JKs Winking Skeever - 3DNPC Patch
JKs Winking Skeever - Alternate Start mods
JKs Winking Skeever - Brotherhood of Old Patch
JKs Winking Skeever - ELFX patch
JKs Winking Skeever - ELFX Fixes Patch-35910-1-1-1647137652
JKs Winking Skeever - Immersive Citizens Patch
JKs Winking Skeever - Keep It Clean Patch
JKs Winking Skeever - USSEP Patch
JKs Bee and Barb - Embers XD Patch
JKs Candlehearth Hall - Embers XD Patch
JKs Dragonsreach - Embers XD Patch
JKs Elgrims Elixirs - Embers XD Patch
JKs Hags Cure - Embers XD Patch
JKs Mistveil Keep - Embers XD Patch
JKs Palace of the Kings - Embers XD Patch
JKs Pawned Prawn - Embers XD Patch
JKs Ragged Flagon - ELFX - Embers XD Patch
JKs Ragged Flagon - OTG - ELFX - Embers XD Patch-35910-1-0-1643849121
JKs Silver-Blood Inn - Embers XD Patch
JKs Sleeping Giant Inn - Embers XD Patch
JKs Understone Keep - Embers XD Patch
JKs White Phial - Embers XD Patch
Ars Metallica __ WACCF
Bandoliers __ CCOR
Beyond Skyrim - Bruma __ CCOR
Book Covers Skyrim __ CACO
Book Covers Skyrim __ CCOR
Campfire __ CCOR
Cloaks of Skyrim __ CCOR
Cutting Room Floor __ CACO
Cutting Room Floor __ WACCF
Gray Cowl Nocturnal__CACO
Guards Armor Replacer __ WACCF_CCOR
Hunterborn MCM __ CACO
Hunterborn __ CACO
Immersive Armors __ WACCF_CCOR
Immersive Sounds - Compendium __ AMB
Immersive Sounds - Compendium __ CCOR
Immersive Weapons __ CCOR
iNeed __ CACO
Odin __ CACO
Ordinator __ CACO
Ordinator __ CCOR
Relationship Dialogue Overhaul __ CACO
Reliquary of Myth __ WACCF
RS Children Overhaul __ WACCF
Skyrim Immersive Creatures __ AMB
Skyrim Immersive Creatures __ CACO
Skyrim Immersive Creatures __ WACCF
Unofficial Skyrim Special Edition Patch __ CACO
Warmonger Armory __ AMB
Warmonger Armory __ WACCF_CCOR
Comprehensive Falskaar Fixes
Falskaar - Addons and Patches
Obsidian Weathers - True Storms Patch
Books of Skyrim SE
Cutting Room Floor - SSE
ELFX Fixes
Immersive Weapons
ELFX Weathers - TrueStorms Patch
Audio Overhaul for Skyrim (4.0.0)
Audio Overhaul - Immersive Sounds Integration (AOS - ISC Compatibility Patch)
1) Skyrim Immersive Creatures v7.0.2 (includes 1K Textures)
Opulent Thieves Guild - ELFX - Embers XD Patch-35261-1-0-1643850470
Opulent Thieves Guild - Embers XD -HD ESP- Patch
Opulent Thieves Guild - USSEP Patch
Opulent Thieves Guild - FPS Fix
Landscape Fixes For Grass Mods
Weapons Armor Clothing and Clutter Fixes - CBBE Patch
Complete Crafting Overhaul Patch
Immersive Sound Integration (fixed)
SkyTest Integration
EmbersXD - Campfire Patch-50883-1-3-1638287753
BS - Bruma
QUARK - Qwinn's Ultimate Amulet Restoration Kit
Armor and clothing Extension Joy Of Perspective Patch
RS Children Forgotten City
Unofficial Moonpath to Elsweyr Patch
JK's Whiterun
JK's Whiterun Outskirts V1.4 - SSE
JK's Riverwood
JK's The Bannered Mare
JK's Arcadia's Cauldron
JK's Dragonsreach
JK's The Drunken Huntsman
JK's Warmaiden's
JK's Warmaiden's ELFX patch
JK's Belethor's General Goods
JK's Sleeping Giant Inn
JK's The Winking Skeever
JK's Radiant Raiment
JK's Bits and Pieces
JK's Angeline's Aromatics
JK's Blue Palace
JK's Candlehearth Hall
JK's New Gnisis Cornerclub
JK's Palace of the Kings
JK's Sadri's Used Wares
JK's The Bee and Barb
JK's The Ragged Flagon
JK's The Temple of Mara
JK's White Phial
JK's Elgrim's Elixirs
JK's Mistveil Keep
JK's The Pawned Prawn
JK's Riverwood Trader
JK's Silver-Blood Inn
JK's Arnleif and Sons Trading Company
JK's Understone Keep
JK's Temple of Kynareth
JK's The Hag's Cure
JK's Temple of Dibella
JK's Temple of the Divines
JK's Temple of Talos
JK's Jorrvaskr
JK's Haelga's Bunkhouse
JK's High Hrothgar
JK's Skyhaven forge
JK's Sky Haven Temple
JK's Septimus Signus's Outpost
JK's Sinderion's Field Laboratory
JK's The Bards College
JKs Bards College - 3DNPC Patch
JKs Bards College - Bards Reborn - ELFX Patch
JKs Bards College - Bards Reborn Patch
JKs Bards College - Book Covers Skyrim Patch
JKs Bards College - ELFX Exteriors Patch
JKs Bards College - ELFX Patch
JKs Bards College - Sounds of Skyrim Patch
JKs High Hrothgar - Cloaks of Skyrim Patch
JKs High Hrothgar - ELFX Patch
JKs High Hrothgar - Embers XD Patch
JKs Jorrvaskr - ELFX Patch
JKs Jorrvaskr - Immersive Citizens Patch
JKs Jorrvaskr - Sounds of Skyrim Patch
JKs Jorrvaskr - WACCF Patch
JKs Sky Haven Temple - 3DNPC Patch
JKs Sky Haven Temple - ELFX Patch
JKs Sky Haven Temple - Immersive Armors Patch
JKs Sky Haven Temple - JKs Skyrim Patch
JKs Sky Haven Temple - Landscape and Grass Patch
JKs Sky Haven Temple - USSEP Patch
Achievements Mods Enabler
Valhalla Combat
Valhalla Combat-64741-1-3-3-1671663382
Valhalla Combat Execution Compatibility patches
Metalsabers Elegant Elves of Skyrim
Metalsabers Beautiful Orcs of Skyrim
ICOW - Skyrim Immersive Creatures Patch
JKs Temple of Talos - ACE Patch
JKs Temple of Talos - PCE Patch
2) aMidianBorn Book of Silence SE -- CCOR CONTENT ADDON
The Ultimate Dodge Mod
CBE TUDM Compatibility Patch
Interesting NPCs SE - Cutting Room Floor SSE Patch
Immersive Citizens v0.4 Patch
JK's Skyrim - Towns
1_CLLF - CACO Patch
Animation Motion Revolution
True Directional Movement - Modernized Third Person Gameplay
(SGC) Scriptfree Behavior Staggerlock - SBS
Payload Interpreter
Combat behavior improved (SSE version)
Nemesis Creatures BEHAVIOUR compatibility
XPMSSE - Nemesis - Papyrus Stack Fix
Character Behaviors Enhanced - MAX COMPATIBILITY
Project New Reign - Nemesis PCEA
Project New Reign - Nemesis Unlimited Behavior Engine
submitted by RecommendationOk6550 to skyrimmods [link] [comments]

2023.02.07 22:14 MohKohn Abstract Gold: bringing wealth in line with modern D&D

Much like XP, gold is to some degree a hold-over from earlier editions, kept mostly because people are attached to it. In an attempt to bring wealth more in line with the rest of 5e, I've adapted some abstract wealth mechanics from burning wheel and d20 modern, so that wealth is generally treated as a skill check. As written, its intended for an early modern-ish setting, with relatively high magic.
In addition, I have some rough ideas for an accompanying lifestyle system for players who are more interested in deeper engagement with the mechanic. That is more setting dependent than the core wealth mechanics.

Wealth mechanics

  1. Every character has a wealth stat, starting initially from their background.
    • The initial wealth stat is determined by background from the following table, or what roughly matches a custom background.
    • In addition to the wealth stat, think about the reach of that wealth stat, and the means by which that wealth is stored and spent (coming out of your pocket, bank accounts, land ownership, partnership in a firm, social network of informal trade, etc).
    • There are two numbers to track: your wealth stat, and your wealth pool. The second is used for gaining or losing wealth, and is always between (-stat, +stat).
    Starting Wealth Backgrounds
    6 criminal/spy, hermit, urchin
    7 acolyte, charlatan, entertainer,folk hero, gladiator, outlander, sailor, soldier
    8 Knight, guild artisan/merchant, sage
    10 Noble
  2. The party as a whole also has a wealth stat. A reasonable starting wealth is 9 for e.g. a city guard which has a stipend they can use on work-specific spending. This will of course be setting/party specific.
  3. Whenever the outcome of acquiring a good or service is consequential, make a wealth check. E.g. if you want to buy the flaming poisoning raging sword of doom, make a wealth check. If you're just buying food at your lifestyle level, don't make a check, but if you're suddenly buying an extravagant feast for 10, you need to make a DC16 wealth check. On a success, you get the thing! Things move on. On a failure, you have a choice to lose wealth or not get what you're after.
  4. Wealth pool: to avoid the stat being too swingy, there's a "pool" of wealth that must be either gained or lost to actually change your wealth stat. To increase your wealth stat, this pool must fill to your current wealth. Likewise, to decrease your wealth stat, you must lose an amount equal to your wealth stat.
    • For example, say your wealth stat is +3 with a pool of 0. Suppose you gain 2 wealth selling a diamond which goes into your pool. Then you do some minor work as a bard on your travels, and gain 1 wealth, which also goes in the pool. This brings the pool up to 3, so your wealth stat is now +4, and your pool resets to zero. Suppose you desperately need to buy a warhorse, and lose 4 wealth in the process. Since this brings your pool to -(your stat), this bumps your wealth stat back down to +3.
  5. Failed tests: by default, you wealth pool decreases by 1 on a failed test, and you don't achieve your objective. You can choose to still get the thing, but then the difference between your roll and the DC is taken out of your pool (can't be done if it would bring your wealth stat below 0). You can't retry the test until you find a different seller.
    • For example, consider the warhorse above. How did you lose 4? A warhorse is a DC 15 check, so lets say you rolled a 7. Then since your wealth stat is 4, so your total for the check is an 11. You could choose to just not get the horse, and your pool would be at -1, but because you desperately need it, you decide to go ahead and buy it anyway; this tanks your wealth pool by the difference, 15-11=4, causing your stat to drop.
  6. Wealth check modifiers:
    • renting for a day decreases the DC by 4 (two tiers in the table, so renting a horse for a day is a DC 13, while buying it is DC 17). Renting for a week knocks down the DC by 2. Both of these assume you can find someone willing to rent instead of sell.
    • Bulk increases the DC by +3 per 10x
    • Haggling can reduce the DC by 3, if you manage to succeed at a persuasion check (it's generally a minor inconvenience, so for indifferent NPCs its a 20, hostile a 30, and friendly a 10). This will also take more time.
    • Distance (physical and social) from your source of wealth can increase or decrease the check and greatly increase the time.
    • You can appraise the thing if you have the relevant background ability, (or if its magical, if you're a magic user). This gives advantage on the check, and also takes time.
  7. Gaining wealth:
    • Whenever your proficiency modifier goes up, your wealth stat increases by 1, and your pool resets.
    • When selling goods, the base wealth added to the pool comes from rolling on the table at the bottom. If you successfully haggle (DC from the corresponding buying row), you get the max value instead. This also provides a rough guide to translating a book listed price to a DC.
    • Spend time gaining wealth, using known skills/proficiencies. If you're using the mechanics from Xanathar's, use the same table as selling to convert the gold earned into the wealth gained. Otherwise, choose a proficiency, and stat or skill, and come up with an appropriate way to use that to generate income (if it particularly effective, you gain advantage on the roll; you may need to do some legwork to establish that it is possible, e.g. establish contacts to do some trading using persuasion). Then choose a DC to check against; this will set the wealth gained on success.
      If you are making an item, you must have the materials purchased; these are down two ranks (eg, to get the raw materials to make a breastplate requires a DC 17 check), and are used up in the process of creation. Instead of selling that item, you could simply keep it.
      Roll that stat or skill and if you chose a skill add 2, or a proficiency add 3 (if you have the tools), representing the increased value of the goods you are creating thanks to the specialized knowledge involved. If you pass your chosen DC, you gain the corresponding wealth (so if you pass a DC 25 check, you gain 1d6+5 wealth). If you don't pass, you have wasted the time, and if you were using materials, roll 1d20, and if you get below a 10, you have lost the materials.
      By default, this takes about a week at ~8 hours a day, though this depends on the occupation. This can be squeezed in with other things, though there will definitely be penalties (e.g. DC5 con to avoid exhaustion from the overwork if you have an otherwise full day, you may need to return to your worksite daily, etc).
      Listed price Wealth DC Wealth gained (max) Example items example services Magic items
      1Cp-1Sp 11 1d20-19 (1) candle, chalk, pole, salt, signal whistle, bucket, streetcar ticket
      1Sp-1Gp 13 1d10-9 (1) simple lamp, a ladder, some oil, basket, canvas (1m3), small farm animals, rations, decent meal hired help day
      1-10Gp 15 1d4-3 (1) backpack, barrel, padded armor, simple weapons/tools/instruments, large farm animals, bullets skilled help/day
      10-100Gp 17 jd4-2 (2) most armor, shield, martial weapons, complex tools, pistol, canoe, poison, cart/sled, spellbook, focus, fine alcohol, most mounts, level 0 scroll lvl 3 help/day, regional train/boat common
      100Gp-500Gp 19 1d4 (4) splint armor, revolver, musket, gold bar, bomb, gunpowder keg, carriage, most barding, level 1 scroll
      500Gp-1,000Gp 21 1d6 (6) breastplate, half plate, splint barding, rifle, warhorse, platinum bar, level 2 scroll uncommon
      1,000Gp-5,000Gp 23 1d6+3 (9) full plate, adamantine/platinum bar, level 3 scroll rare
      5,000Gp-10,000Gp 25 1d6+5 (11) full plate barding, level 4 scroll very rare
      10,000Gp+ 27 2d6+3 (15) ship, level 5 scroll legendary
      50,000Gp 29 5d6 (30) warship, level 6 scroll
      etc prev+2 prev+2d6 (42) level prev+1 scroll


      As an optional mechanic for those who like crunch and want higher stakes for money, we have the lifestyle check.
Lifestyle check: the amount of wealth you're spending on just existing can make life easier or harder, both socially and otherwise. You need to make these once a wealth cycle (typically a week, duration depends on the pacing of the campaign), or whenever you move to a new environment (e.g. anywhere you'll stay more than a day).
Guaranteed lifestyle: Unlike active checks, if your stat plus 5 is larger than the given value, you don't need to roll for it (so a wealth stat of 7 can maintain a union job lifestyle indefinitely without working). If you want to live above that, its a standard wealth check. Failing means living at the guaranteed level, but losing one wealth from your pool.
Rank DC description Rest/health Social standing travel help Weather
0 - homeless DC10 con against exhaustion daily disadvantage with most on foot informal, unpaid, and reciprocal always exposed
1 8 shanty-dweller roll DC5 con against exhaustion daily -- merchants, the wealthy a small pony in the country and the use of basic public transit on major roads/rails (no rest) safe from minor weather at home
2 10 scraping by disadvantage to recover from disease -- just the wealthy safe from major weather at home
3 12 union job A decent horse, use of basic public transit on minor roads, and all gate tolls, short rest during public transit on major roads always safe from minor weather
4 14 artisan no adv/dis 2 unskilled laborers ~3 days a month
5 16 petite bourgeois Personal carriage and/or public transit within the city, (short rest during all city transit across regions) 3 lvl1 laborers and 1 unskilled ~3 days a month
6 18 guild-member get back 3/4 hit dice on a long rest advantage with merchants Personal carriage over long distances, sleeper cars on rails (all rests), teleportation once a year 3 lvl1 laborers and 1 unskilled ~3 days a month or a sidekick always safe from major weather
7 20 minor nobility advantage to recover from disease up to 5 lvl2 and 10 unskilled laborers for 1 day/week. Always have 1 personal servant (see sidekick from Tasha's) safe from weird weather at home
8 23 minor capitalist get back all hit dice on a long rest and the wealthy teleportation once a month 10 lvl2, 20 unskilled laborers for 1 day/week, Always 1 personal servant (see sidekick from Tasha's) safe from weird weather
9 27 landed nobility teleportation at will, up to 10 carriage caravan 20 lvl2, 40 unskilled laborers for 3 day/week, Always 5 personal servants (see sidekick from Tasha's)
submitted by MohKohn to DnDHomebrew [link] [comments]

2023.02.06 09:55 CranberryCharacter84 Do you think that (some) non-Dunmer Tribunal Temple members are genuine converts?

According to the UESP. there are two non-Dunmer members of the Tribunal Temple:
2/110 = 1.82% to 2.d.p.
Can we conclude that the non-Dunmers, Viatrix Petilia & Melie Frenck, joined due to genuine piety and not due to access to services? No. They may well have joined for social status or services, but let's work with the assumption that one is genuine, the other is not for the sake of argument.
Do you think this figure would hold up in lore - that just under 2% of the Temple overall are made up of outlanders, and that half of that (just under 1%) are genuine converts?
submitted by CranberryCharacter84 to Morrowind [link] [comments]

2023.01.14 16:01 SCARaw i started playing Morrowind in 2021 and i have beaten it

i didn't had the game at all and was worried i will buy "bethesda classic" aka game that doesn't even run by itself or if it does require at least 3 hours of modding or following religious guide of 200 mods like viva new vegas just to maintain stability of my ex xDD

What convinced me to play?

There was rumor that you can run morrowind on phone, it was at the time when my best mobile games ware things like punch club, plants vs zombies so having junky 3d cartoon model masochist skyrim on phone seemed to me as cool gimmick to at least try

Anyway Preparation stages:

so i rarely just play the game, i decided to study wiki pages to learn about mechanic and make sure i will not get peg moment i walk into a dungeon

Gaming part: HAHA, no, installation part

  1. i installed the game on my weak PC and started it to land in sardo near
  2. this generate ini files and make sure everything can load correctly
  3. Started modding from easiest to none (all retextures and code patch that was useless for OpenMW, but i was too dumb to question, just wanted "the best experience")
  4. Copied the files from the game to the PC and gutted the exe away
  5. Synchronized OMW 0.46 with the game and another land in sardo near
  6. quit and tingle with APK options just to run the game and tingle with ingame options
  7. Quited on character creator just to get back to preparation stages

Gaming part:

Based on extreme study of the game mechanics:

Mechanical struggle:

i once get Strength sucked away by one of this headless guys and had to drag half-naked ass to nearest temple 2/10 experience, but not big deal

New Character:

i wanted to redo to be more optimal with levels and stronger


Major problems:

Combat is actually okey:

Melee combat once you have stats is great
Ranged combat sux, i never get stats, but you must hit enemy and roll hit as positive...
Magic is the best - you see % chance to cast a spell so you take calculated risks, not just mash attack buttons

You can talk enemies into not fighting

i used it a lot
Invisible talk to a guy/gal and treat their families for next 40 dialogues

Dialogue system is best in the series:

Having option to say 30 relevant things
ask about 100 generic things is very good
i can read dialogue, i don't need to have voice acted 30 things and 100 optional cut off the game...


most people who play it probably saw logistical map
i love this shit

Wild selection of books and readable spell scrolls

idk there is a lot of text, half of the books from this game didn't made it to next games in the series

Lessons for future runs:

i know they look like shit but unironically ALTMER + Atronach
Magic is best part of the game and this guys can make custom spells that crush the game 3 times
i will most-likely take Dunmer anyway because they looks less bad
fuck altmers, seriously, you guys can actually play that?
Favorite stats: Endurance + Strength for most Starting EXP
Level ups +5/+5/+1 for max luck
don't bother with vampires, there is nothing cool that stays with you
Corpus can be cured very fast :)

Is the game worth playing?

Nah, get back to skyrim outlander, Morrowind is not a place for you
For me, despite playing it after daggerfall Skyrim and Oblivion i like it the most :)

Morro-boomers ware right

if you can endure the STEP entry level this game is very good RPG
and by far SKYRIM 2
when compare Morrowind to Skyrim on RPG level there is no competition
series is going down because players matters less than forced narration
submitted by SCARaw to Morrowind [link] [comments]

2023.01.10 02:01 mint_me Morrowind books.. pdf?

Wealth beyond measure outlanders,
I am about to have a long flight with no wifi so I can’t use the wiki and I am wondering if there is a pdf with all the books of Morrowind?
Walk with virtue, outlanders
submitted by mint_me to Morrowind [link] [comments]

2023.01.02 15:00 Aleie The Stone Tablet Theory - The major themes/events of each region/element that will happen in Teyvat has already been set in stone, Revisited: Sumeru Edition

The Stone Tablet Theory - The major themes/events of each region/element that will happen in Teyvat has already been set in stone, Revisited: Sumeru Edition


This is a revisit to the original theory I made back on July 5th, 2021 (v1.6, reiterating from my original post that I wanted to make that original post since v1.1), now with new information from Sumeru:
I was planning on making this post after Chapter III: Act V - Akasha Pulses, the Kalpa Flame Rises (v3.2), but life is life and I didn't do it then. In hindsight, there is also information from Interlude Chapter: Act III - Inversion of Genesis (v3.3) that is somewhat relevant. Spoiler warning!
With Sumeru and its Archon questline (as well as with Mondstadt, Liyue, and Inazuma as I explained in my previous post), I'd say it is arguable that without a doubt, my theory is not just a theory and it is literally what miHoYo has done.
This post will generally be a copy & paste of my original theory barring some edits (e.g. grammar) and additions except for the Sumeru and Snezhnaya section, somewhat the conclusion, and a new section 'Akasha System, fate, and changing the past'. I'll italicize changes where possible. In the Sumeru section, I will give a brief summary of what I previously theorized and go over what I got right and wrong, and finally demonstrate how my theory is highly likely not just a theory with the new information from the Sumeru questline. I will do the same with Snezhnaya though to a lesser degree.
I strongly recommend reading my original theory post (specifically the Sumeru section) to see my thought process on how I came up with my theories.
Once again, if I'm wrong I'm wrong. This is only a theory anyway ¯\_(ツ)_/¯.
  • I was previously an avid reader of lore posts on Genshin_Impact pre v1.3 (I also literally read every entry on the Genshin Impact Wiki on Fandom pre v1.3)
  • I still sparsely read theories on Genshin_Lore if they interest me
  • I've seen people make theories about the Stone Tablet, but from the ones I've seen no one else even >1 year since I made my original post has been like my theory
  • I haven't watched Genshin Impact lore videos for a very long time
  • v1.3 and so on, the only in-game lore I've consumed is explicit (i.e. lore from quests that are explicitly told to us). I have not read any books since except for short "fun" books such as 'Pretty Please, Kitsune Guuji?'


The stone tablet seen in domains is an outline for the events of the story that will happen and that we will experience, or what has once happened, or both.

Teyvat Chapter Storyline Preview: Travail

If this video's to be trusted, miHoYo's already outlined each region we will travel to in (assuming) chronological order, with a major character(s) from each region and a vague summary of what will happen in each region. Each region also has some Latin below their names which provides some more information (https://redd.it/j5xci7).
Regions and their real-life counterparts
Each region represents a real-life counterpart. People have different opinions on what future regions' real-life counterparts are, but here are mine from what I've learned playing the game and from things I've read:
Region Act Title Real-life Counterpart
Mondstadt Prologue: The Outlander Who Caught the Wind Germany or ancient Rome?
Liyue I: Farewell, Archaic Lord China
Inazuma II: Omnipresence Over Mortals Japan
Sumeru III. Truth Amongst the Pages of Purana Egypt/India
Fontaine IV. Masquerade of the Guilty Italy/France
Natlan V. Incandescent Ode of Resurrection Pre-Columbian or Indigenous America?
Snezhnaya VI. Everwinter Without Mercy Russia
Khaenri'ah The Dream Yet to Be Dreamed Prussia?
Now that Sumeru has been out for quite some time, I'm sure people have more ideas on what real life counterparts are for Sumeru, as well as Mondstadt and possibly Liyue.
So how does the stone tablet have anything to do with this? Well let's continue.

The stone tablet

The stone tablet (or wall as I've seen it be mentioned) I'm referring to is the huge stone tablet behind the Petrified Tree in all artifacts, weapon ascension materials, and talents domains, as well as the world level ascension quest domain.
The stone tablet is also on the two walls of almost all artifacts domains and the world level ascension quest domain.
Stone Tablet features
The stone tablet embedded in the wall of an artifact domain
The stone tablet consists of two halves. There's one half, then the other half which is the first one but flipped.
The stone tablet contains many symbols, with some familiar ones such as the triquetra seen on various things (e.g. Paimon's clothes), or the triskelion seen on the platforms with a locked chest where you need to light torches in order to unlock them, or even along Osial's body during it's awakening cutscene.
There are blue illuminated lines that run throughout the stone tablet.
It's also sort of shaped like the wish outline of each wish you get when you do a Wish x10. From Interlude Chapter: Act III - Inversion of Genesis (v3.3), Scaramouche stated that "(she/he) only came to this world because the heavens responded to the summoning". In gacha games, the act of obtaining a unit through a slot machine gambling mechanic is typically referred to as rolling or summoning.
But if you take a closer look at the stone tablet, you'll notice there are symbols placed one after another in sequence, and that you can make clear sections of those symbols. So let's go ahead and do that.

The stone tablet (sectioned)

The stone tablet, zoomed in and sectioned (this screenshot was so hard to get...)
If you noticed the colours I used for each section, I used the colours of each element to represent each section because...
Each section represents each region/element, and something about that region that's significant to the story or actually represents something from that region.
So let's go through each section in depth.
Note: There are things I'm sure the symbols are representing and there are things I'm going to be speculating about. These speculations aren't going to be based off any established lore, but it's fun to speculate (e.g. the symbols in each section giving clues to the name of the archons, each region/archon has their own corresponding weapon).

Mythology, history, symbolism, and a warning

miHoYo has stuffed Genshin Impact to the brim with mythology based on real-life mythology, history based on real-life events and there's religious symbolism as well. There's also alchemy in Teyvat (I still haven't seen anyone else mention that Albedo's eyes are the same symbol as the symbol on top of Crafting Benches).
Everything on the stone tablet probably means something. And specific symbols might mean more than others and could possibly give further insight.
I'm only human and have no background in this sort of thing. Going through various mythologies, languages, folklore, etc. is way over my head and there's only so much I will research.
So if anyone who's reading this draws differing ideas/conclusions/theories from this, I'd like it if you comment so I can read what ideas you came up with :).

Mondstadt - Prologue: The Outlander Who Caught the Wind

Mondstadt, a triskelion, the four winds, and intertwined fates?
First thing you'll notice is the triskelion with two intertwined lines (or you might say intertwined fates) extruding from it. Apparently triskelion means "three legs".
There are many ways one can interpret this. Does the triskelion represent e.g.:
  • life-death-rebirth
  • spirit-mind-body
  • mother-father-child
  • past-present-future
  • power-intellect-love
  • creation-preservation-destruction
and does the two intertwined lines represent Lumine/Aether and their sibling or Lumine/Aether and Paimon/Dainsleif? I don't know but one thing I'm sure of is it represents the traveller beginning their journey through Teyvat.
The other things you'll notice is the two curved trapezoids positioned below and to the side of the triskelion. In each trapezoid, there are two distinct squiggles making a total of four. I'm sure this represents The Four Winds.

Liyue - I: Farewell, Archaic Lord

Liyue, Osial and the adepti
There is a wave-like swirl going towards what seems to be two small swirls with a curve going in-between the two small swirls and the wave-like swirl. This is mirrored on the other side.
My interpretation of this is the four small swirls are adepti with the two curves representing a barrier against the wave-like swirls. The wave-like swirls can also be interpreted as the tentacles of Osial seeing as how the wave-like swirls look like tentacles as well.
What this ultimately means is Osial attacking Liyue and/or the traveller, with the adepti protecting us against Osial.

Inazuma - II: Omnipresence Over Mortals

Inazuma and the Thousand-Armed, Hundred-Eyed God?
From what we know of Inazuma, the Electro Archon proclaimed a "Vision Hunt Decree," which aimed to confiscate the majority of all Visions from Vision wielders throughout Inazuma and inlay them upon the hands of a statue of the Thousand-Armed, Hundred-Eyed God.
When I look at these six distinct things, they look like eyes to me, or maybe seeds? Pretty sure they're suppose to be eyes/visions. There also doesn't seem to be a hundred eyes, though it might not make sense to have a hundred eyes on the stone tablet given the context of the rest of the stone tablet.
I initially thought it would represent Durin before v1.2, but once I was finished with Dragonspine, well this definitely did not represent Durin since Durin didn't even show up. This lead me to believe that the stone tablet only shows major arcs of the story.
So ultimately, the only thing I can think these six eyes/visions represent is the statue of the Thousand-Armed, Hundred-Eyed God. Or not so maybe a six-eyed dragon (seeing as how miHoYo loves dragons).
Well since Chapter 2 Prologue: Autumn Winds, Scarlet Leaves was released on the 28th of June 2021, we got a look at what the supposed Thousand-Armed, Hundred-Eyed God looks like. I think my theory holds more weight now (it's also shaped like the Battle Pass icon and Staff of Homa; eternally buying the Battle Pass and praying for good wishes on the weapon banner 🤣).
I'll also note that there are six "eyes" on the stone tablet, and there are six islands in Inazuma at this point in time (Enkanomiya not being included).

Sumeru - III. Truth Amongst the Pages of Purana

Sumeru, a cracked triquetra, an angel and a laurel wreath
If you've been keeping up and you look at this section of the stone tablet, I think you can probably guess what all these symbols represent.
Before I get into it though, I will go through my previous Sumeru theory from my original post and discuss and compare it to what has happened in the game. If you're not interested, skip 'Revisiting my Sumeru theory and review' and go to "Sumeru's symbols' representation on the stone tablet".
Revisiting my Sumeru theory and review
Once again, this is a brief summary of what I theorized in my original theory post. I recommend reading my original theory post on my rational and explanation as to how I arrived at these conclusions (sort of long):
  • The laurel wreath is used sparsely in Genshin Impact (back in v1.6), but ultimately represents the crown of justification from Egypt (https://en.wikipedia.org/wiki/Crown_of_justification)
  • The triquetra represents a whole lot of things e.g (leaning towards the last two).
    • maiden, mother, and crone
    • past, present, and future
    • sky, sea, and land
    • life, death, and rebirth
    • three goddesses (three moons)
  • Part of the triquetra is missing, probably representing one of the three things being broken
  • The two squiggly lines going through the triquetra are the two snakes intertwined around the caduceus (https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4439707/)
  • The symbol below the triquetra represents an angel or maybe a Seelie
  • A huge stretch and a bunch of photo editing which concludes it's related to Paimon because looks like her clothes' symbol
  • Resurrection is going to be a key part of the entire chapter
  • Something major is going to happen to Paimon e.g. true self or trial/test/experiment
  • Big stretch that Paimon is the first crowned heir that was corrupted as shown in the Story Teaser: Gnostic Chorus, with the dot on her clothes representing the Genesis Pearl
  • May become separated from Paimon
  • Resurrection has something to do with the sun e.g. time of day like sunrise or sunset
  • Sumeru act which leads in from Inazuma's act is going to be the first major turning point of the story (and it should be about time a major turning point happens in the story)
  • The laurel wreath probably represents something else more strongly (explained in the next section)
  • The triquetra probably represents something else more strongly (explained in the next section)
  • The two squiggly lines going through the triquetra indeed represents the caduceus (explained in the next section)
  • Resurrection was definitely a key part of the entire chapter, though whether it was the true key part, probably not
  • Arguably, nothing really happened to Paimon from what we know and we actually did get separated from her, though not to the degree in which I hoped for
  • Something to do with the time of day happens to be the Samsara
  • Major story/plot/lore reveal, not unexpected
Sumeru's symbols' representation on the stone tablet
The Akademiya, Nahida/Greater Lord Rukkhadevata, False God Scaramouche and The Doctor, Il Dottore
Now what you've all been waiting for, the analysis of the Sumeru section of the stone tablet after the events of Sumeru👏.
The laurel wreath represents the Akademiya. We first see the laurel wreath in Sumeru being worn by the Akademiya researcher Ghulam back in Archon Quest Chapter III: Act I - Through Mists of Smoke and Forests Dark:
We see the laurel wreath surrounding every other symbol, possibly representing that the Akademiya was the entity that was (mainly/partly) responsible for the events of the Sumeru Archon questline. The laurel wreath is typically used to represent victory, success and achievement and is typically used in academics.
Next, we have the interesting symbol below the triquetra. A circular swirl with 3 pointed segments below it and two lines curving downward. I think it could represent the Traveller, Paimon and Nahida and a Gnosis among other things, but I think the most probable representation is Nahida/Greater Lord Nahida/Greater Lord Rukkhadevata. I mean, it sort of looks like Nahida right :]?
As for the triquetra with a missing part, yes the triquetra can still represent a lot of things e.g:
  • past, present, and future
  • sky, sea, and land
  • life, death, and rebirth
  • three goddesses (three moons)
But in this context, I think the most obvious and likely representation is that of god/the heavens, and the missing part representing that god is missing something or is broken. And what, or who fits this to a tee? The false god Scaramouche. He became a true "god" but he did not reach the spiritual height of a god:
He was effectively god, but "wasn't".
As for the squiggly lines going through the triquetra, they do indeed represent the two snakes intertwined around the caduceus which is typically used to represent medicine. I think it's very obvious after the Sumeru Archon questline and the Interlude quest that this represents The Doctor, Il Dottore who has been the one who strung Scaramouche along the entire time.

Also note the line extending out of the triquetra towards the next section.

With Sumeru (and Inazuma with the rule of three with Liyue and Mondstadt), I am convinced that my theory is not just a theory, it is actually what miHoYo has done.

Fontaine - IV. Masquerade of the Guilty & Natlan - V. Incandescent Ode of Resurrection

Fontaine & Natlan, a scale and a phoenix
I'm combining Fontaine and Natlan because I'm pretty sure the next section, while also being the last section, is for Snezhnaya.
When I think of Fontaine, the chapter title and their God of Justice, the first thing I think of is the Scales of Justice.
"The God of Justice lives for spectacle of the courtroom. seeking to judge all other gods. But even she knows not to make an enemy of the divine."
When I think Natlan, Incandescent Ode of Resurrection, and what appears to be a pair wings and claws, I think of a phoenix (I initially thought of an owl because of Diluc). Phoenixes are known to cyclically regenerate or is otherwise born again. I think of the Harry Potter scene where a phoenix bursts into flames and becomes ash when it's time for it to die, but is then reborn from the ashes.
And with ashes comes Mare Jivari.
"The rules of war are woven in the womb: the victors shall burn bright, while the losers must turn to ash. When the God of War shares this secret with the Traveler, it is because she has her reasons."
If I really stretch my imagination, I can sort of see a phoenix sitting on a scale (definitely me trying to fit the narrative of my theory).
So overall I think the intertwined main storyline of Fontaine and Natlan is the judgement/ruling of the nature of resurrection, or something to do with the cyclical nature of Teyvat and the gods/Celestia. Or maybe it's just that Fontaine and Natlan will be released side by side.
I've had this thought since the beginning of the game. On Lumine's back around the bottom of her neck, there is this diamond shaped broche on her scarf. And the symbol to me is clearly the fleur-de-lis, which is associated with the French and has been long associated with the French crown. Hello Fontaine. I'm not the first one to notice the fleur-de-lis e.g. https://redd.it/nkoimz

Snezhnaya - VI. Everwinter Without Mercy

Snezhnaya, four eyes of Saurons and a hex circle?
I previously made guesses as to what these circles represent in my original theory post:
  • gems/jewels/pearls?
  • different dimensions?
  • different bosses?
  • SEELE?
  • representative of each major faction in the story e.g. the Fatui, the Abyss?
  • Maybe Lord of the Rings can tell us something or some Slavic mythology/folklore.
  • The topmost circle could be a reference to Hexenzirkel, seeing as how Hexenzirkel is the German word for "coven" which literally translates to "circle of witches"
  • Or maybe Snezhnaya and Khaenri'ah in terms of story are tied together like Fontaine and Natlan but I don't think so
I have since learned that the topmost biggest unique circle is a variant of the Gnostic Circle.
Also, from the new information we received from Enkanomiya and Before Sun and Moon, what these most likely represent is the Primordial One Phanes and their four shades.

Khaenri'ah - The Dream Yet to Be Dreamed

Now for Khaenri'ah.
I feel as though the Khaenri'ah (The Dream Yet to Be Dreamed) arc isn't going to be a part of the predetermined fate of the current Teyvat, and as such doesn't show up on the stone tablet.
But there's one more thing on the stone tablet I want to touch upon.

Heaven and Earth, Celestia, and a predetermined fate/destiny

A cool looking circle
This is at the centre of the stone tablet.
There's a square (rotated 45 degrees from a square's "regular" orientation) inside a circle, with eight circles evenly spaced out around the circle.
According to the following:
the square represents the earth and the circle represents heaven and the two like this symbolises the connection of heaven and earth (this could support the Teyvat dome theories). Chinese coins are also shaped like this.
Another person said that "it’s a mathematical symbol and also alchemical. In Euclidean geometry, squaring the circle was a long-standing mathematical puzzle that was proved impossible in the 19th century. The term also has been used as a symbol in alchemy, particularly in the 17th century, and it has a metaphorical meaning: attempting anything that seems impossible."
There are also the eight circles within the circle and around the square.
So overall, what I think of this is that some "higher beings/gods/Celestia/aliens" created this version/iteration/state of Teyvat with eight "gods" that overlook Teyvat (the square). But there's only seven archons with Khaenri'ah being stated to have no god. So who's the eighth and their "element" and region? Paimon? The unknown god? Alice? Us the player? Time? Space?
With the introduction of Genius Invokation TCG (GI TCG), there are eight elemental die, one for each element. There is an eighth one being an Omni die, which can be used in place of any element. This can possibly be related to or represent Khaenri'ah.

Theory revisited

So now let's go back to my originally stated theory:
The stone tablet seen in domains is an outline for the events of the story that will happen and that we will experience, or what has once happened, or both.
These are my overall thoughts pertaining to the overarching storyline of Genshin Impact.
The major events that will happen is predetermined and is inscribed on the stone tablet.
The fate/destiny of everything has been already set in stone (literally and figuratively) until something changes this.
Another take is that the stone tablet shows us what's already happened in the past.
This is inline with the location of where the stone tablets are located, which is behind the Petrified Trees with five hanging circular ornaments above it (this post lists all the things that reference the great tree https://redd.it/lymhxn and specifically for the Parametric Transformer, it states that memories surge within the ley lines).
But what I think is that it's both; what will happen and what has happened. One side being Lumine and the other side being Aether, with the sibling of who the player chooses already going through events (possibly in reverse order of the player chosen sibling). From Interlude Chapter: Act III - Inversion of Genesis (v3.3), Scaramouche stated that "Khaenri'ah was (hehis) first destination when (she/he) arrived in this world". This does sort of help my theory that the sibling of the player chosen sibling went through Teyvat in reverse order.

Akasha System, fate, and changing the past

I wanted to put this in the Sumeru section but didn't feel like it fits there very well.
When I first heard of the Akasha System in game, the first thing that came into my head was Akatsuki Records, a Touhou music circle. But that's beside the point. After a bit of time, I remembered bookmarking a post back in June 2021 (v2.7) that I read the first section of and skimmed the rest:
According to Wikipedia:
the Akashic records are a compendium of all universal events, thoughts, words, emotions and intent ever to have occurred in the past, present, or future in terms of all entities and life forms, not just human
Which is basically what I said in my theory minus explicitly stating there is an omnipotent "record".
Before the fight with False God Scaramouche, Nahida talked about fate:
To me, everything we perceive in this world, everything we learn, and everything that happens to us is considered knowledge.
And if it's a form of knowledge, then it can be understood.
However, only fate is about that which has yet to occur, so it has always drawn my curiosity.
So to me, "fate" is the ultimate knowledge.
We also observed Scaramouche trying to change the past to some avail. An interesting thing to note is that the stone tablet and the things surrounding it don't change (the Petrified Tree and the five rings). And they haven't changed even through other reality changing events such as with Greater Lord Rukkhadevata's existence being removed, or even with the Sacred Sakura being planted.

Fun/Interesting tidbit

Closed Beta Test 1 Easter egg
A prominent user of the HoYoLAB forum, Majesty (https://www.hoyolab.com/genshin/accountCentepostList?id=1058860), has played Genshin Impact since Closed Beta Test 1. This person used to post interesting long form articles including gameplay mechanics and changes since CBT1, to (a lot of) meme posts, etc..
They've made posts back since January of 2020. But they made a particularly interesting post discussing the whole "miHoYoVerse" which tries to connect all of miHoYo's previous games back in August 2020, referencing the Honkai Impact 3rd manga Second Seed (specifically the first two chapters Ephemeral and Seed of Sumeru which were released for Global (the Chinese region/server typically gets things a lot earlier) back on March 6, 2020 (https://twitter.com/HonkaiImpact3rd/status/1235928147654324225) and March 13, 2020 respectively (https://twitter.com/HonkaiImpact3rd/status/1238449759335170048)). You can read their post here:
Updated post* https://www.hoyolab.com/HI3rd/article/549196
I'm not going to be discussing any of that but if you're interested you can read their in-depth post. But instead I'll be focussing on a particular image in Majesty's post.
What Majesty described as an Easter egg image back in CBT1
You'll notice that this looks a lot like a domain. Since this was from CBT1 (CBT1 took place pre June 2019), it's probably the initial concept art of a domain, or maybe not.
You notice that the platform at the tree's base has been redesigned. The Petrified Tree and the five hanging circular rings are still there. But if you look at the back you'll notice that the stone tablet isn't the same.
There's a triskelion at the centre with interesting patterns around it (the top pattern similar to the topmost circle on the current game's stone tablet) which I now know to be a variant of the Ghostic Circle.
I suspect that this was their initial design but as the game and story of Genshin Impact further developed, they finalized the main story arcs and look of domains (and the stone tablet) to give us what we have now.


Thanks for taking your time to ready post!
I'll probably make a Fontaine (and Natlan if the two are linked).
And there are still many more versions left for Sumeru (v3.x), so who knows what earth shattering lore will be revealed to us.
And if you didn't (or did) take time to read my post...
The stone tablet seen in domains is an outline for the events of the story that will happen and that we will experience, or what has once happened, or both to Lumine and Aether (with the non-chosen sibling experiencing things possibly in reverse).
The main themes/events/important symbols represented on the stone tablet relate to each region/element (look at the images in the post) probably chronologically and as follows (cut down versions):
  • The four winds and the start of the traveller's journey with Paimon
  • The adepti protecting Liyue from Osial
  • Thousand-Armed, Hundred-Eyed God representing "eternity"
  • Thousand-Armed, Hundred-Eyed God possibly coming to life and being an artificial god?
  • The Akademiya
  • The Dendro Archon Nahida/Greater Lord Rukkhadevata
  • False God Scaramouche
  • The Doctor, Il Dottore
Fontaine & Natlan
  • Story and/or regions tied together
  • Justice (scale) of/and resurrection (phoenix)
  • Mare Jivari (ashes)
  • Themis? Dark Seele/Veliona?
  • A variant of the Gnostic circle representing Phanes, the Primodial One
  • Phanes' four shades
  • Different factions (e.g. us, the Fatui, the Abyss, etc.) will face off including the Hexenzirkel
  • Not on the stone tablet due to not being a part of the predetermined fate of the current Teyvat
Some "higher beings/gods/Celestia/aliens" created this version/iteration/state of Teyvat with eight "gods" that overlook Teyvat (it's stated that Khaenri'ah doesn't have a god but I wholeheartedly believe that there's an eighth god that will be introduced).
submitted by Aleie to Genshin_Impact [link] [comments]

2022.12.22 02:41 Interesting-Entry-34 Loremaster

Hello! I’m currently working on the loremaster achievement. So i Have to do quite a few old questlines like outland and a few in northrend. Problem is that theres not a lot of info online about what spesific quests need to be done.. are there any addons or websites you guys know about that would help? I dont find wowhead or wow-wiki super helpful..
submitted by Interesting-Entry-34 to wow [link] [comments]

2022.12.15 22:45 SixFootTurkey_ 2023 Game Releases

To see games which have already released, see HERE for just about every game since early 2017.






Q2 / Mid / Spring




Q3 / Summer / Mid





Games 'To Be Announced / Coming Soon' can be found here: /PCGameReleases/wiki/future

submitted by SixFootTurkey_ to PCGameReleases [link] [comments]

2022.12.07 19:20 AintEverLucky Tavern Brawl this week is... "A Lich King Recipe!" (Dec. 7th, 2022)

Description: "The Lich King is on the march! Choose a class and enjoy the latest deck recipes!"
Format: Premade; see the footnote for brief notes about the decks available
Reward: One Standard pack for your first win.
History: Strictly speaking this is the first time we've seen this format. Though of course, "recipe" Brawls have happened for quite a few previous expansion sets, including Whispers of the Old Gods, Journey to Un'Goro, Knights of the Frozen Throne, Rastakhan's Rumble, The Boomsday Project, The Witchwood, Ashes of Outland, United in Stormwind, Voyage to the Sunken City, and Murder at Castle Nathria.
Good luck and have fun!
Deck Recipes by Class -- all newly introduced in MotLK.
Death Knight -- As the newest class added to Hearthstone, DKs have three brand-new Recipe decks available: a Blood Rune deck, a Frost Rune deck and an Unholy Rune deck. Sorry but I haven't completed the DK prologue yet, so I can't yet see the specific cards they contain.
EDIT TO ADD: Turns out you must complete the DK Prologue to play as a DK in any capacity, even in a TB. No idea how long the Prologue takes to complete.
Demon Hunter -- "Chaotic Souls" (Relics deck, very similar to the Relics recipe introduced in MCN)
Druid -- "Unending Swarm" (Token deck with many Undead minions & synergies to match)
Hunter -- "Arcane Volley" (Arcane spells + Spell Damage)
Mage -- "Arcane Power" (Arcane spells, with Vexallus as the finisher)
Paladin -- "Divine Dragons" (Dragon/Buff-adin)
Priest -- "Undying Shadows" (Undead/Rez)
Rogue -- "Concocted Combos" (the new "Concoction" class mechanic, with Necrolord Draka as the finisher)
Shaman -- "From De Other Side" (Taunt/Freeze, with Daddy D and 2x F.D.O.S. spells as the finishers)
Warlock -- "Slimed Scourge" (lots of goodies here, including Dreadlich Tamsin, Dar'khan Drathir, Gigafin and Daddy D)
Warrior -- "Light of the Phoenix" (the new Fire Warrior class mechanic, capped by Thori'belore and Rokara the Valorous)
submitted by AintEverLucky to hearthstone [link] [comments]

2022.11.20 12:01 djenrique Goodwill Cost?

I'm trying to make allies with everyone (except the tribals). The wiki states:
" The goodwill boost is proportional to the market value of the gifts given, with 160 worth of items or silver providing +1 rep boost. "
That's not true.
If I give the 1600 worth of items to the different factions it gives:
Empire +6 (~267 per point)
Civil Outlanders +8 (200 per point)
Rough Outlanders +17 (~95 per point)
Gentle Tribe +24 (~67 per point)
Fierce Tribe +24 (~67 per point)
I wonder if this is true for all scenarios or if they're based on current relations?
Also it does seem like there is some curve too, because using the values above flat trying to get to +75 doesn't work. Eg I have 55 points of goodwill to go with the Rough Outlanders, loaded 5400 worth of stuff into a transport pod (should only require 55*95 = 5225) and still would only would net 45 points of goodwill.

submitted by djenrique to RimWorld [link] [comments]

2022.11.18 03:07 ghouliasgraveyard Diana Gabaldon and Fanfiction

For a little bit a context, Diana Gabaldon (the author of the Outlander book series) made her stance pretty clear about fanfiction a few years ago. She said she thinks it’s immoral, illegal, and cringeworthy. The whole rant was posted on her blog but she deleted all of it.
I did find this though, which talks about all of Diana’s old blog posts on her stance on fanfiction:
And I initially learned about her stance from this thread:
The only reason why I’m curious is because I’ve been noticing an increase of Outlander fanfiction this year. I used to never see a lot of Outlander fanfiction. I remember searching and barely anything coming up. I can’t help but think it had something to do with Diana’s stance on fanfiction.
I’m not sure if anyone ever ran into legal issues from writing Outlander fanfiction. I always held off on writing it. I wasn’t necessarily scared of Diana but I didn’t want to risk being sued or anything, because I’ve heard of some authors going that far to shut down fanfiction about their works.
So I’m just curious, has she said anything else about her stance on fanfiction over the years? And has her stance changed?
submitted by ghouliasgraveyard to FanFiction [link] [comments]

2022.11.10 20:50 Apolline_Dufour-Roux Question regarding Outlands Banks

Hello all,
Quick (and perhaps stupid) question: is there any way to see which Outlands Banks I have purchased already? Or do I have to physically check if I‘m unsure?
Btw. by "Outland Banks" I mean those storage posts in the wild (that‘s what they‘re called on the wiki at least) that you unlock individually for 250k silver.
Thanks in advance.
submitted by Apolline_Dufour-Roux to albiononline [link] [comments]

2022.11.07 23:23 inawsheen Alice is the third descender

This contains spoilers for ACT V of the sumeru archon quest so be warned -
In the latest archon quest Nahida Tells us that there have been four descenders in Teyvat and we are the fourth. The first one was the heavenly principles which leaves number 2 & 3 unknown. But from what we know about Alice i think she's most likely a descender.
Firstly, Nahida hasn't read before sun and moon so she might be thinking hp is the first descender. But we know that the first who came was dethroned by the second who came. This leads me to believe hp is number 2. This only leaves number 3 as unknown and I think it's Alice.
From what we know about her Alice has created a lot of things that didn't exist in teyvat before her such as the phonograph and long range communication that we see in GAA. She also seems to know about earth culture as she references the crossing of Rubicon . She also gives Barbara a pamphlet about idols and also copyrights Albedo's artworks which would make sense if she was an outlander since these ideas didn't exist before. She is called near omnipotent by Albedo which would make sense if she's an outlander like us. Basically she has knowledge beyond teyvats own knowledge. She even talks about teyvats borders eroding in the kfc wings.
Based on what we know about her think so far i think she is most likely the 3rd Descender.
submitted by inawsheen to Genshin_Lore [link] [comments]